Virtua Fighter 5 REVO · v1.10 · Region: South America
ノーマルビックアキラ
Characters played — VF5's own record
| Akira | 32 | 2,665 | 1,373 | 1,292 | 51.5% |
|---|---|---|---|---|---|
| Goh | 33 | 1,840 | 925 | 915 | 50.3% |
| Wolf | 29 | 691 | 360 | 331 | 52.1% |
| Jacky | 28 | 663 | 343 | 320 | 51.7% |
| Brad | 27 | 250 | 140 | 110 | 56.0% |
| Jeffry | 28 | 107 | 64 | 43 | 59.8% |
| Jean | 26 | 31 | 18 | 13 | 58.1% |
| Lei Fei | 26 | 16 | 11 | 5 | 68.8% |
| Aoi | 26 | 15 | 9 | 6 | 60.0% |
| Kage | — | 6 | 3 | 3 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 203 | 90 | 113 | 44.3% | -5.4 |
|---|---|---|---|---|---|
| Jacky | 147 | 66 | 81 | 44.9% | -5.0 |
| Wolf | 147 | 75 | 72 | 51.0% | +3.7 |
| Lau | 104 | 49 | 55 | 47.1% | -2.7 |
| Jeffry | 96 | 52 | 44 | 54.2% | +3.5 |
| Goh | 94 | 51 | 43 | 54.3% | +5.9 |
| Lion | 78 | 32 | 46 | 41.0% | -9.6 |
| Aoi | 77 | 44 | 33 | 57.1% | +1.9 |
| Shun | 75 | 48 | 27 | 64.0% | +14.0 |
| Sarah | 65 | 33 | 32 | 50.8% | +0.1 |
| Kage | 64 | 35 | 29 | 54.7% | +5.2 |
| El Blaze | 61 | 28 | 33 | 45.9% | -4.5 |
| Jean | 61 | 24 | 37 | 39.3% | -12.1 |
| Lei Fei | 52 | 28 | 24 | 53.9% | +7.0 |
| Pai | 42 | 26 | 16 | 61.9% | +13.7 |
| Brad | 38 | 17 | 21 | 44.7% | -4.4 |
| Vanessa | 25 | 12 | 13 | 48.0% | -1.5 |
| Dural | 18 | 10 | 8 | 55.6% | +12.3 |
| Taka | 16 | 6 | 10 | 37.5% | -17.5 |
| Eileen | 12 | 8 | 4 | 66.7% | +9.4 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 176 | 89 | 87 | 50.6% | +1.9 |
|---|---|---|---|---|---|
| Breakable Half Fence | 165 | 79 | 86 | 47.9% | -1.8 |
| Single Wall | 165 | 77 | 88 | 46.7% | -4.6 |
| Low Fence | 159 | 74 | 85 | 46.5% | -2.9 |
| Breakable Full Fence | 150 | 74 | 76 | 49.3% | +0.4 |
| Half Fence | 135 | 65 | 70 | 48.1% | -1.0 |
| Octagon | 129 | 60 | 69 | 46.5% | -3.3 |
| Open | 129 | 73 | 56 | 56.6% | +6.6 |
| Rectangle | 129 | 62 | 67 | 48.1% | -3.8 |
| Full Fence and Open | 62 | 33 | 29 | 53.2% | +5.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 884 | 48.5% | 49.5% | -1.0 |
| No walls | 453 | 49.4% | 50.1% | -0.7 |
Walls against open: -0.3 points (95% range -5.9 to +5.3), p 0.913 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Koutei (Rank 32) | 18 | 10 | 8 | 55.6% |
|---|---|---|---|---|
| tawava (Rank 30) | 15 | 9 | 6 | 60.0% |
| ぽこぺん太@能登VF部 (Rank 32) | 14 | 7 | 7 | 50.0% |
| gta4vcs (Rank 29) | 13 | 8 | 5 | 61.5% |
| オムレツハンター© (Rank 33) | 13 | 7 | 6 | 53.9% |
| クロサギ@はなちゃん (Rank 31) | 13 | 7 | 6 | 53.9% |
| ATSHSHI (Rank 31) | 12 | 6 | 6 | 50.0% |
| zephyr_dural (Rank 29) | 11 | 6 | 5 | 54.5% |
| Bird-Tat (Rank 33) | 10 | 5 | 5 | 50.0% |
| Shura1025 (Rank 33) | 10 | 4 | 6 | 40.0% |
| a_h_i_k_o (Rank 29) | 10 | 5 | 5 | 50.0% |
| hunny_honey (Rank 29) | 10 | 7 | 3 | 70.0% |
| misoazy (Rank 27) | 10 | 4 | 6 | 40.0% |
| zaduhkj (Rank 34) | 10 | 3 | 7 | 30.0% |
| にすと ☆能登VF部 (Rank 30) | 10 | 3 | 7 | 30.0% |
| ガリバー (Rank 31) | 10 | 6 | 4 | 60.0% |
| Gz-KYO (Rank 33) | 9 | 5 | 4 | 55.6% |
| JKSTW(SEGAWORLD大亞店) (Rank 32) | 9 | 4 | 5 | 44.4% |
| KAZ-morimorimiso- (Rank 32) | 9 | 1 | 8 | 11.1% |
| Nimunimusan08 (Rank 30) | 9 | 6 | 3 | 66.7% |
| bh_iflg (Rank 33) | 9 | 5 | 4 | 55.6% |
| nasumiso (Rank 30) | 9 | 3 | 6 | 33.3% |
| west-muta (Rank 33) | 9 | 5 | 4 | 55.6% |
| よもぎる (Rank 33) | 9 | 6 | 3 | 66.7% |
| 漂泊の民回線ジプシー (Rank 34) | 9 | 4 | 5 | 44.4% |
Most played opponents, most recent first
| オムレツハンター© (Rank 33) | 2026/09/15 | 13 | 7 | 6 | 53.9% |
|---|---|---|---|---|---|
| クロサギ@はなちゃん (Rank 31) | 2026/09/15 | 13 | 7 | 6 | 53.9% |
| a_h_i_k_o (Rank 29) | 2026/09/13 | 10 | 5 | 5 | 50.0% |
| misoazy (Rank 27) | 2026/09/11 | 10 | 4 | 6 | 40.0% |
| ATSHSHI (Rank 31) | 2026/09/11 | 12 | 6 | 6 | 50.0% |
| Koutei (Rank 32) | 2026/09/11 | 18 | 10 | 8 | 55.6% |
| ぽこぺん太@能登VF部 (Rank 32) | 2026/09/11 | 14 | 7 | 7 | 50.0% |
| Nimunimusan08 (Rank 30) | 2026/09/11 | 9 | 6 | 3 | 66.7% |
| bh_iflg (Rank 33) | 2026/09/09 | 9 | 5 | 4 | 55.6% |
| gta4vcs (Rank 29) | 2026/09/09 | 13 | 8 | 5 | 61.5% |
| zephyr_dural (Rank 29) | 2026/09/09 | 11 | 6 | 5 | 54.5% |
| tawava (Rank 30) | 2026/09/05 | 15 | 9 | 6 | 60.0% |
| ガリバー (Rank 31) | 2026/09/03 | 10 | 6 | 4 | 60.0% |
| KAZ-morimorimiso- (Rank 32) | 2026/09/03 | 9 | 1 | 8 | 11.1% |
| Shura1025 (Rank 33) | 2026/08/31 | 10 | 4 | 6 | 40.0% |
| west-muta (Rank 33) | 2026/08/31 | 9 | 5 | 4 | 55.6% |
| zaduhkj (Rank 34) | 2026/08/31 | 10 | 3 | 7 | 30.0% |
| Bird-Tat (Rank 33) | 2026/08/31 | 10 | 5 | 5 | 50.0% |
| Gz-KYO (Rank 33) | 2026/08/30 | 9 | 5 | 4 | 55.6% |
| 漂泊の民回線ジプシー (Rank 34) | 2026/08/29 | 9 | 4 | 5 | 44.4% |
| hunny_honey (Rank 29) | 2026/08/28 | 10 | 7 | 3 | 70.0% |
| にすと ☆能登VF部 (Rank 30) | 2026/08/28 | 10 | 3 | 7 | 30.0% |
| nasumiso (Rank 30) | 2026/08/28 | 9 | 3 | 6 | 33.3% |
| JKSTW(SEGAWORLD大亞店) (Rank 32) | 2026/08/26 | 9 | 4 | 5 | 44.4% |
| よもぎる (Rank 33) | 2026/08/23 | 9 | 6 | 3 | 66.7% |
Round openings
Every character
| backdash into evade down | 1,303 | 21.8% |
|---|---|---|
| forward movement into punchP | 582 | 9.7% |
| Rimon Chouchu66P | 308 | 5.2% |
| backdash into Sune Kudaki43P | 301 | 5.0% |
| backdash into crouch dash forward | 153 | 2.6% |
| kickK | 141 | 2.4% |
| Senzankou66P+K into throwP+G | 133 | 2.2% |
| Raikou3P | 115 | 1.9% |
| backdash into Soukyu46P | 101 | 1.7% |
| forward movement into Tsurane ShoudaPP | 76 | 1.3% |
| backdash into throwP+G | 67 | 1.1% |
| forward dash into Jouho Touken6P | 64 | 1.1% |
| Ni'oudaoshi3K+G | 60 | 1.0% |
| backdash into Jouho Senshou46P | 60 | 1.0% |
| backdash into kickK | 52 | 0.9% |
617 further openings account for the other 2,459 rounds.
Counted from 1,474 of the 1,475 matches played. The rest were not pulled for openings.
Goh
| backdash into evade down | 853 | 27.6% |
|---|---|---|
| backdash into Sune Kudaki43P | 301 | 9.7% |
| forward movement into punchP | 269 | 8.7% |
| kickK | 140 | 4.5% |
| Raikou3P | 115 | 3.7% |
| backdash into Soukyu46P | 101 | 3.3% |
| backdash into crouch dash forward | 89 | 2.9% |
| forward movement into Tsurane ShoudaPP | 76 | 2.5% |
| Ni'oudaoshi3K+G | 60 | 1.9% |
| backdash into kickK | 51 | 1.6% |
| Garyu66K | 38 | 1.2% |
| Hiji'ate6P | 34 | 1.1% |
| Maegeri3K into Batousatsu3KP | 32 | 1.0% |
| Sune Kudaki43P | 30 | 1.0% |
| backdash into throwP+G | 30 | 1.0% |
252 further openings account for the other 875 rounds.
Akira
| Rimon Chouchu66P | 308 | 18.4% |
|---|---|---|
| backdash into evade down | 260 | 15.6% |
| Senzankou66P+K into throwP+G | 133 | 8.0% |
| forward movement into punchP | 100 | 6.0% |
| forward dash into Jouho Touken6P | 64 | 3.8% |
| backdash into Jouho Senshou46P | 60 | 3.6% |
| Rimon Chouchu66P into forward dash | 41 | 2.5% |
| evade down into Rimon Chouchu66P | 40 | 2.4% |
| forward dash into forward punch+kick6P+K | 34 | 2.0% |
| backdash into crouch dash forward | 31 | 1.9% |
| Senzankou66P+K | 25 | 1.5% |
| crouch dash back into Koboku214P | 25 | 1.5% |
| backdash into Geimon Tessen46P+K+G | 24 | 1.4% |
| backdash into throwP+G | 19 | 1.1% |
| Jouho Senshou46P into forward dash | 18 | 1.1% |
159 further openings account for the other 489 rounds.
Counted from 415 of the 416 matches played. The rest were not pulled for openings.
Jacky
| backdash into evade down | 126 | 21.6% |
|---|---|---|
| forward movement into punchP | 83 | 14.3% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 40 | 6.9% |
| Low Spin Kick1K+G | 31 | 5.3% |
| forward movement into Jab StraightPP | 29 | 5.0% |
| backdash into Spin Heel Sword4K+G | 16 | 2.8% |
| punchP into Jab StraightPP | 13 | 2.2% |
| backdash into crouch dash forward | 12 | 2.1% |
| backdash into Middle Spin Kick46K+G | 11 | 1.9% |
| Low Spin Kick1K+G into guardG | 10 | 1.7% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 10 | 1.7% |
| backdash into throwP+G | 10 | 1.7% |
| Dash Hammer Kick66K | 9 | 1.6% |
| Middle Spin Kick46K+G | 9 | 1.6% |
| backward movement into evade down | 9 | 1.6% |
77 further openings account for the other 164 rounds.
Jeffry
| forward movement into punchP | 70 | 23.6% |
|---|---|---|
| backdash into evade down | 31 | 10.5% |
| backdash into Side Kick3K | 19 | 6.4% |
| forward movement into Double KnucklePP | 17 | 5.7% |
| Ducking Low2K+G | 12 | 4.0% |
| backdash into crouch dash forward | 12 | 4.0% |
| backdash into Rising Hammer43PP | 9 | 3.0% |
| forward dash into Elbow Hammer6PP | 7 | 2.4% |
| backdash into Double Hammer Down43P | 6 | 2.0% |
| backdash into Ducking Low2K+G | 6 | 2.0% |
| Dash Elbow66P into Dash Elbow Upper66PP | 5 | 1.7% |
| backdash into Kenka Hook46P | 5 | 1.7% |
| backdash into Tsunami Beat3K+G | 5 | 1.7% |
| backdash into punchP | 5 | 1.7% |
| forward movement into Double Knuckle~UpperPPP | 5 | 1.7% |
53 further openings account for the other 82 rounds.
Aoi
| forward movement into punchP | 26 | 20.8% |
|---|---|---|
| backdash into evade down | 14 | 11.2% |
| forward movement into NirentotsuPP | 11 | 8.8% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 10 | 8.0% |
| Kusanagi2K+G | 8 | 6.4% |
| backward movement into evade down | 4 | 3.2% |
| punchP into NirentotsuPP | 4 | 3.2% |
| backdash into crouch dash forward | 3 | 2.4% |
| guardG | 3 | 2.4% |
| Hou'oushu3P | 2 | 1.6% |
| Kusanagi2K+G into ShigureK+G | 2 | 1.6% |
| crouch dash back into guardG | 2 | 1.6% |
| crouch dash forward into Sodeshinken33P+K | 2 | 1.6% |
| crouch into Kusanagi2K+G | 2 | 1.6% |
| forward movement into Nirentotsu OuchuPPP | 2 | 1.6% |
29 further openings account for the other 30 rounds.
Brad
| forward movement into punchP | 11 | 12.6% |
|---|---|---|
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 8 | 9.2% |
| Middle Spin Kick66K | 8 | 9.2% |
| Spine Whip4P | 8 | 9.2% |
| Jaguar Tail2K+G | 5 | 5.8% |
| backdash into evade down | 5 | 5.8% |
| Low Kick2K | 4 | 4.6% |
| Low Kick2K into Double Strike2KK | 3 | 3.5% |
| Sharp Shoot1P | 3 | 3.5% |
| Jolt Upper3P | 2 | 2.3% |
| Spine Whip4P into evade down | 2 | 2.3% |
| forward dash into Middle Spin Kick66K | 2 | 2.3% |
| forward movement into Jab StraightPP | 2 | 2.3% |
| punchP into Jab StraightPP | 2 | 2.3% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 1 | 1.1% |
21 further openings account for the other 21 rounds.
Wolf
| backdash into evade down | 8 | 13.8% |
|---|---|---|
| Arrow Knuckle3P | 3 | 5.2% |
| evade down into Elbow Butt4P | 3 | 5.2% |
| forward movement into Elbow Butt4P | 3 | 5.2% |
| Elbow Butt4P into backdash | 2 | 3.5% |
| backdash into Face Lift Kick3K | 2 | 3.5% |
| backdash into throwP+G | 2 | 3.5% |
| forward movement into punchP | 2 | 3.5% |
| Arrow Knuckle3P into kickK | 1 | 1.7% |
| Elbow Butt4P into Dragonfish Blow6PP | 1 | 1.7% |
| Heavy Middle Kick3K+G into Death ScytheK+G | 1 | 1.7% |
| Heavy Middle Kick3K+G into evade down | 1 | 1.7% |
| Heavy Middle Kick3K+G into guardG | 1 | 1.7% |
| Knee Lift6K | 1 | 1.7% |
| Low Drop Kick62K into evade up | 1 | 1.7% |
26 further openings account for the other 26 rounds.
Jean
| forward movement into punchP | 8 | 22.9% |
|---|---|---|
| backdash into crouch dash forward | 4 | 11.4% |
| backdash into evade down | 4 | 11.4% |
| Hizageri4K | 2 | 5.7% |
| Shitanagi Shutou1P | 2 | 5.7% |
| backdash into Chudan Mawashigeri3K | 2 | 5.7% |
| evade down into crouch dash forward | 2 | 5.7% |
| Gyaku Seikenzuki66P | 1 | 2.9% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 1 | 2.9% |
| Nozuchi1P+K | 1 | 2.9% |
| Shitanagi Shutou1P into backdash | 1 | 2.9% |
| Shutoukiri4P | 1 | 2.9% |
| Yoko'enpi6P | 1 | 2.9% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 2.9% |
| backward movement into punchP | 1 | 2.9% |
3 further openings account for the other 3 rounds.
Lei Fei
| forward movement into punchP | 13 | 48.1% |
|---|---|---|
| Rigoutai6K | 2 | 7.4% |
| backdash into evade down | 2 | 7.4% |
| backdash into throwP+G | 2 | 7.4% |
| Bunkyaku3K | 1 | 3.7% |
| Chutenhou3P into punch+kick+guardP+K+G | 1 | 3.7% |
| backdash into Bunkyaku3K | 1 | 3.7% |
| backdash into Toukyaku66K | 1 | 3.7% |
| backdash into crouch dash forward | 1 | 3.7% |
| backdash into evade up | 1 | 3.7% |
| backdash into punchP | 1 | 3.7% |
| punchP | 1 | 3.7% |
