VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

baboo

  • Goh
  • Jacky
  • Jeffry
  • Aoi
  • Brad
  • Wolf
  • Jean
  • Lei Fei
Career matches6,428
Career win rate51.7%
Round win rate49.8%
Peak rank33
Distinct opponents469
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1619 #1,229 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira322,6651,3731,29251.5%
Goh331,98099998150.5%
Wolf2969536333252.2%
Jacky2866334332051.7%
Brad2725014011056.0%
Jeffry28107644359.8%
Jean2631181358.1%
Lei Fei261611568.8%
Aoi26159660.0%
Kage—63350.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,925 of 6,359 rounds counted

7.7 inputs a second (463 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.64573,085
Akira8.4505940
Jacky7.6454500
Jeffry7.1426296
Wolf6.840877
Lei Fei6.840527

By opponent's character

Akira7.9472662
Wolf7.7462521
Jacky7.8465462
Lau7.9472355
Jeffry7.7460299
Goh7.8471326
Shun7.7460302
Lion7.5450219
Aoi7.5447234
Kage7.8466234
Jean7.8471229
El Blaze7.4444167
Sarah7.6455224
Lei Fei7.6454117
Pai7.7464163
Brad7.6458127
Vanessa8.148576
Taka7.544876
Dural7.544969
Eileen7.343963

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2059211344.9%-5.4
Wolf159837652.2%+4.1
Jacky149678245.0%-5.7
Lau119556446.2%-3.0
Jeffry104574754.8%+4.2
Goh97544355.7%+6.6
Shun83523162.6%+13.1
Lion79324740.5%-10.5
Aoi77443357.1%+1.4
Kage70393155.7%+5.3
Jean69284140.6%-10.9
El Blaze68303844.1%-5.8
Sarah65333250.8%-0.4
Lei Fei54302455.6%+7.7
Pai52322061.5%+11.4
Brad38172144.7%-4.8
Vanessa28141450.0%-1.5
Taka22101245.5%-5.3
Dural1810855.6%+11.7
Eileen159660.0%+1.9

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence184958951.6%+2.5
Breakable Half Fence172829047.7%-2.5
Single Wall172838948.3%-3.4
Low Fence171819047.4%-2.0
Breakable Full Fence156787850.0%+0.8
Half Fence152718146.7%-3.2
Rectangle139687148.9%-2.6
Octagon138647446.4%-4.0
Open137776056.2%+6.2
Full Fence and Open62332953.2%+5.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls94148.7%49.9%-1.2
No walls48050.2%50.3%-0.1

Walls against open: -1.1 points (95% range -6.5 to +4.3), p 0.697 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

タイヨウ (Rank 32)2026/10/11116554.5%
siesuu (Rank 32)2026/10/11117463.6%
zephyr_dural (Rank 32)2026/10/10158753.3%
Gz-KYO (Rank 33)2026/10/10115645.5%
tamaneen (Rank 30)2026/10/04106460.0%
オムレツハンター© (Rank 33)2026/09/15137653.9%
クロサギ@はなちゃん (Rank 31)2026/09/15137653.9%
a_h_i_k_o (Rank 29)2026/09/13105550.0%
misoazy (Rank 27)2026/09/11104640.0%
ATSHSHI (Rank 31)2026/09/11126650.0%
Koutei (Rank 32)2026/09/111810855.6%
ぽこぺん太@能登VF部 (Rank 32)2026/09/11147750.0%
bh_iflg (Rank 33)2026/09/0995455.6%
gta4vcs (Rank 29)2026/09/09138561.5%
tawava (Rank 30)2026/09/05159660.0%
ガリバー (Rank 31)2026/09/03106460.0%
KAZ-morimorimiso- (Rank 32)2026/09/0391811.1%
Shura1025 (Rank 33)2026/08/31104640.0%
west-muta (Rank 33)2026/08/3195455.6%
zaduhkj (Rank 34)2026/08/31103730.0%
Bird-Tat (Rank 33)2026/08/31105550.0%
hunny_honey (Rank 29)2026/08/28107370.0%
にすと ☆能登VF部 (Rank 30)2026/08/28103730.0%
nasumiso (Rank 30)2026/08/2893633.3%
よもぎる (Rank 33)2026/08/2396366.7%

Round openings

Every character

backdash into evade down1,15419.0%
forward movement into punchP6029.9%
backdash into Sune Kudaki43P3185.2%
Rimon Chouchu66P3095.1%
kickK1442.4%
backdash into crouch dash forward1422.3%
backdash into throwP+G1402.3%
Senzankou66P+K into throwP+G1332.2%
Raikou3P1181.9%
backdash into Soukyu46P1091.8%
forward movement into Tsurane ShoudaPP811.3%
backdash into Jouho Senshou46P721.2%
forward dash into Jouho Touken6P641.1%
Ni'oudaoshi3K+G601.0%
backdash into kickK570.9%

635 further openings account for the other 2,585 rounds.

Counted from 1,501 of the 1,571 matches played. The rest were not pulled for openings.

Goh

Career
999–981 · 50.5%
This season
855 matches · 50.1%
Peak rank
33

First hit in 54.6% of 3,185 rounds. Won 51.1% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 30.4% of rounds, against 19.4% in their other rounds.
  • Against Wolf: backs off first in 75.4% of rounds, against 53.7% against everyone else.
  • On Rectangle stages: attacks straight away in 32.2% of rounds, against 21.3% on the other stages.
  • After opening the round before by backing off: backs off first in 64.2% of rounds, against 51.8% after anything else.
  • After losing a round: moves in first in 21.8% of rounds, against 17.1% after winning one.
  • In round 1: opens with “K kick” in 7.1% of rounds, against 3.6% in their other rounds.
  • Against Jeffry: opens with “backdash into evade down” in 43.0% of rounds, against 22.4% against everyone else.
  • On Open stages: opens with “backdash into 43P Sune Kudaki” in 14.0% of rounds, against 9.3% on the other stages.
  • After opening the round before with “backdash into 43P Sune Kudaki”: opens with “backdash into 43P Sune Kudaki” in 17.5% of rounds, against 8.8% after anything else.
  • After winning a round: opens with “backdash into 43P Sune Kudaki” in 13.8% of rounds, against 5.6% after losing one.
  • When ahead: opens with “backdash into 43P Sune Kudaki” in 14.3% of rounds, against 7.1% when level or behind.

How is this tested?

backdash into evade down77024.1%
backdash into Sune Kudaki43P3189.9%
forward movement into punchP2889.0%
kickK1434.5%
Raikou3P1183.7%
backdash into Soukyu46P1093.4%
backdash into crouch dash forward882.8%
backdash into throwP+G822.6%
forward movement into Tsurane ShoudaPP812.5%
Ni'oudaoshi3K+G601.9%
backdash into kickK561.8%
Garyu66K401.2%
Hiji'ate6P351.1%
Sune Kudaki43P341.1%
Maegeri3K into Batousatsu3KP331.0%

257 further openings account for the other 947 rounds.

Counted from 789 of the 855 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira36–42 · 46%17–23 · 42%+1.6
Wolf25–18 · 58%12–11 · 52%too few to test
Jeffry18–18 · 50%11–5 · 69%too few to test
Lau18–25 · 42%5–8 · 38%too few to test
Jacky14–21 · 40%11–9 · 55%too few to test
Lion16–19 · 46%4–13 · 24%too few to test
Shun16–11 · 59%6–5 · 55%too few to test
Goh13–9 · 59%9–11 · 45%too few to test
Aoi17–12 · 59%2–3 · 40%too few to test
Sarah11–11 · 50%6–4 · 60%too few to test
Kage10–8 · 56%2–8 · 20%too few to test
Lei Fei13–10 · 57%3–6 · 33%too few to test
El Blaze2–17 · 11%7–5 · 58%too few to test
Jean6–9 · 40%2–9 · 18%too few to test
Pai10–7 · 59%2–0 · 100%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

66 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
1,373–1,292 · 51.5%
This season
416 matches · 48.8%
Peak rank
32

First hit in 58.2% of 1,657 rounds. Won 50.6% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 8.7% of rounds, against 4.4% in their other rounds.
  • Against Wolf: backs off first in 59.7% of rounds, against 31.3% against everyone else.
  • On Half Fence stages: backs off first in 47.9% of rounds, against 33.7% on the other stages.
  • After opening the round before by backing off: backs off first in 43.1% of rounds, against 29.6% after anything else.
  • When ahead: backs off first in 40.4% of rounds, against 31.3% when level or behind.
  • In round 2: opens with “66P Rimon Chouchu” in 22.2% of rounds, against 17.2% in their other rounds.
  • Against Kage: opens with “66P+K Senzankou into P+G throw” in 20.0% of rounds, against 7.1% against everyone else.
  • On Single Wall stages: opens with “backdash into evade down” in 19.4% of rounds, against 12.3% on the other stages.

How is this tested?

Rimon Chouchu66P30918.4%
backdash into evade down21612.9%
Senzankou66P+K into throwP+G1337.9%
forward movement into punchP1016.0%
backdash into Jouho Senshou46P724.3%
forward dash into Jouho Touken6P643.8%
Rimon Chouchu66P into forward dash412.5%
evade down into Rimon Chouchu66P402.4%
forward dash into forward punch+kick6P+K342.0%
backdash into throwP+G301.8%
backdash into crouch dash forward271.6%
Senzankou66P+K251.5%
backdash into Geimon Tessen46P+K+G251.5%
crouch dash back into Koboku214P251.5%
forward dash into Jouho Senshou46P201.2%

161 further openings account for the other 514 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf12–16 · 43%6–16 · 27%too few to test
Jacky15–22 · 41%7–4 · 64%too few to test
Akira7–15 · 32%8–5 · 62%too few to test
Lau5–11 · 31%3–2 · 60%too few to test
Goh14–10 · 58%1–2 · 33%too few to test
Kage14–5 · 74%2–2 · 50%too few to test
Jeffry9–6 · 60%4–4 · 50%too few to test
Aoi3–7 · 30%7–3 · 70%too few to test
Jean4–4 · 50%4–7 · 36%too few to test
Lion4–7 · 36%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
343–320 · 51.7%
This season
141 matches · 44.7%
Peak rank
28

First hit in 47.4% of 576 rounds. Won 48.7% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 44.7% of rounds, against 30.2% in their other rounds.
  • In round 1: opens with “1K+G Low Spin Kick” in 12.8% of rounds, against 2.9% in their other rounds.
  • Against Jacky: opens with “1K+G Low Spin Kick” in 11.6% of rounds, against 4.1% against everyone else.

How is this tested?

backdash into evade down10918.7%
forward movement into punchP8314.3%
Spinning Back Knuckle4P into Double Back Knuckle4PP406.9%
Low Spin Kick1K+G315.3%
forward movement into Jab StraightPP295.0%
backdash into throwP+G172.9%
backdash into Spin Heel Sword4K+G162.8%
punchP into Jab StraightPP132.2%
backdash into Middle Spin Kick46K+G111.9%
Low Spin Kick1K+G into guardG101.7%
Spinning Back Knuckle4P into Spinning Arm Kick4PK101.7%
backdash into crouch dash forward101.7%
Dash Hammer Kick66K91.6%
Middle Spin Kick46K+G91.6%
backdash into Double Back Knuckle4PP91.6%

82 further openings account for the other 176 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky3–5 · 38%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
64–43 · 59.8%
This season
74 matches · 56.8%
Peak rank
28

First hit in 61.1% of 296 rounds. Won 58.0% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP7023.6%
backdash into evade down279.1%
backdash into Side Kick3K196.4%
forward movement into Double KnucklePP175.7%
Ducking Low2K+G124.0%
backdash into Rising Hammer43PP93.0%
backdash into crouch dash forward93.0%
backdash into throwP+G72.4%
forward dash into Elbow Hammer6PP72.4%
backdash into Double Hammer Down43P62.0%
backdash into Ducking Low2K+G62.0%
Dash Elbow66P into Dash Elbow Upper66PP51.7%
backdash into Kenka Hook46P51.7%
backdash into Tsunami Beat3K+G51.7%
backdash into punchP51.7%

58 further openings account for the other 87 rounds.

Aoi

Career
9–6 · 60.0%
This season
30 matches · 60.0%
Peak rank
26

First hit in 69.9% of 123 rounds. Won 57.0% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2620.8%
backdash into evade down1411.2%
forward movement into NirentotsuPP118.8%
Ouda6P+K into Oushu Hiji'ate6P+KP108.0%
Kusanagi2K+G86.4%
backward movement into evade down43.2%
punchP into NirentotsuPP43.2%
backdash into crouch dash forward32.4%
guardG32.4%
Hou'oushu3P21.6%
Kusanagi2K+G into ShigureK+G21.6%
crouch dash forward into Sodeshinken33P+K21.6%
crouch into Kusanagi2K+G21.6%
forward movement into Nirentotsu OuchuPPP21.6%
forward movement into Oushu Hiji'ate6P+KP21.6%

30 further openings account for the other 30 rounds.

Brad

Career
140–110 · 56.0%
This season
20 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1112.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK89.2%
Middle Spin Kick66K89.2%
Spine Whip4P89.2%
Jaguar Tail2K+G55.8%
backdash into evade down55.8%
Low Kick2K44.6%
Low Kick2K into Double Strike2KK33.5%
Sharp Shoot1P33.5%
Jolt Upper3P22.3%
Spine Whip4P into evade down22.3%
forward dash into Middle Spin Kick66K22.3%
forward movement into Jab StraightPP22.3%
punchP into Jab StraightPP22.3%
Destruction Body3P+K into Dtee Sawk Lang3P+KP11.1%

21 further openings account for the other 21 rounds.

Wolf

Career
363–332 · 52.2%
This season
19 matches · 68.4%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down813.8%
Arrow Knuckle3P35.2%
evade down into Elbow Butt4P35.2%
forward movement into Elbow Butt4P35.2%
Elbow Butt4P into backdash23.5%
backdash into Face Lift Kick3K23.5%
backdash into throwP+G23.5%
forward movement into punchP23.5%
Arrow Knuckle3P into kickK11.7%
Elbow Butt4P into Dragonfish Blow6PP11.7%
Heavy Middle Kick3K+G into Death ScytheK+G11.7%
Heavy Middle Kick3K+G into evade down11.7%
Heavy Middle Kick3K+G into guardG11.7%
Knee Lift6K11.7%
Low Drop Kick62K into evade up11.7%

26 further openings account for the other 26 rounds.

Counted from 15 of the 19 matches played. The rest were not pulled for openings.

Jean

Career
18–13 · 58.1%
This season
9 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP822.9%
backdash into Chudan Mawashigeri3K38.6%
backdash into crouch dash forward38.6%
backdash into evade down38.6%
Hizageri4K25.7%
Shitanagi Shutou1P25.7%
evade down into crouch dash forward25.7%
Gyaku Seikenzuki66P12.9%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK12.9%
Nozuchi1P+K12.9%
Shitanagi Shutou1P into backdash12.9%
Shutoukiri4P12.9%
Yoko'enpi6P12.9%
backdash into Doumawashi Kaitengeri46K+G12.9%
backdash into Yoko'enpi6P12.9%

4 further openings account for the other 4 rounds.

Lei Fei

Career
11–5 · 68.8%
This season
7 matches · 71.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1348.1%
Rigoutai6K27.4%
backdash into evade down27.4%
backdash into throwP+G27.4%
Bunkyaku3K13.7%
Chutenhou3P into punch+kick+guardP+K+G13.7%
backdash into Bunkyaku3K13.7%
backdash into Toukyaku66K13.7%
backdash into crouch dash forward13.7%
backdash into evade up13.7%
backdash into punchP13.7%
punchP13.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 11 of 18 tests hold up
  • Akira: 8 of 15 tests hold up
  • Jacky: 3 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)