VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

Menthol_Nov

Career matches1,902
Career win rate53.5%
Round win rate43.6%
Peak rank30
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau86546839754.1%
Jean3057131525655.2%
Aoi46623423250.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry63350.0%+6.7
Goh53260.0%+33.9
El Blaze32166.7%+20.5
Jacky31233.3%-21.2
Aoi21150.0%+7.4
Brad220100.0%+57.1
Kage2020.0%-67.9
Pai2020.0%-33.9
Jean1010.0%-35.7
Lau1010.0%-35.7
Sarah1010.0%-31.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence72528.6%-12.7
Half Fence53260.0%+14.5
Breakable Full Fence42250.0%+21.4
Open32166.7%+26.8
Full Fence and Open2020.0%-59.2
Rectangle21150.0%+16.8
Single Wall2020.0%-67.9
Breakable Half Fence1010.0%-44.8
Low Fence110100.0%+58.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1942.1%39.2%+2.9
No walls650.0%49.6%+0.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

jiwoonpk (Rank 30)32166.7%
無槪念野獸/무개념야수 (Rank 28)32166.7%
dalmax72 (Rank 26)220100.0%
jinjin (Rank 31)2020.0%
orz (Rank 27)220100.0%
whitnes (Rank 29)2020.0%
交通弱者用押しボタン (Rank 24)2020.0%
式神 (Rank 25)2020.0%
肉彦さん☆彡 (Rank 30)21150.0%
Dark (Rank 33)1010.0%
Light (Rank 30)1010.0%
fazz00r (Rank 27)1010.0%
kaiji256 (Rank 26)110100.0%
mochi2_0918 (Rank 28)110100.0%
sby (Rank 30)1010.0%
入れ込むかもしれない (Rank 27)110100.0%
悪★髭【迷惑系VF】 (Rank 32)1010.0%

Most played opponents, most recent first

Dark (Rank 33)2026/08/291010.0%
悪★髭【迷惑系VF】 (Rank 32)2026/08/291010.0%
dalmax72 (Rank 26)2026/08/23220100.0%
無槪念野獸/무개념야수 (Rank 28)2026/08/1732166.7%
sby (Rank 30)2026/06/151010.0%
orz (Rank 27)2026/06/15220100.0%
肉彦さん☆彡 (Rank 30)2026/06/1421150.0%
jinjin (Rank 31)2026/06/142020.0%
whitnes (Rank 29)2026/06/142020.0%
入れ込むかもしれない (Rank 27)2026/06/13110100.0%
mochi2_0918 (Rank 28)2026/06/12110100.0%
式神 (Rank 25)2026/06/122020.0%
kaiji256 (Rank 26)2026/06/12110100.0%
fazz00r (Rank 27)2026/06/111010.0%
Light (Rank 30)2026/06/101010.0%
交通弱者用押しボタン (Rank 24)2026/06/082020.0%
jiwoonpk (Rank 30)2026/06/0732166.7%

Round openings

Jean

Gyaku Seikenzuki66P76.4%
Gyaku Seikenzuki66P into Yoko'enpi6P76.4%
KounirenPP into KagizukiPPP76.4%
backdash into Kake'uchi~Maekeri'age46PK65.5%
backdash into Kake'uchi46P54.5%
backdash into evade down43.6%
guardG into Shitamaeken2P43.6%
Shitanagi Shutou1P into guardG32.7%
evade down into Ryoutezuki66P+K32.7%
guardG into Kake'uchi46P32.7%
guardG into punchP32.7%
Agezuki3P+K21.8%
Yoko'enpi6P21.8%
crouch into Renge Karitsumi2K+G21.8%
forward dash into Yoko'enpi6P21.8%

45 further openings account for the other 50 rounds.