Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1587 #1,434 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 26 | 103 | 82 | 21 | 79.6% |
|---|---|---|---|---|---|
| Shun | 23 | 71 | 63 | 8 | 88.7% |
| Jean | 21 | 59 | 49 | 10 | 83.0% |
| Kage | 23 | 33 | 29 | 4 | 87.9% |
| Vanessa | 23 | 31 | 26 | 5 | 83.9% |
| Lau | 21 | 21 | 13 | 8 | 61.9% |
| Jeffry | 11 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
597 of 597 rounds counted7.3 inputs a second (439 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.9 | 474 | 209 |
|---|---|---|---|
| Shun | 7.1 | 426 | 137 |
| Jean | 7.2 | 433 | 86 |
| Vanessa | 6.8 | 411 | 63 |
| Kage | 7.0 | 422 | 57 |
| Lau | 7.2 | 432 | 23 |
| Jeffry | 6.1 | 365 | 22 |
By opponent's character
| Akira | 7.6 | 456 | 93 |
|---|---|---|---|
| Jacky | 7.3 | 437 | 94 |
| Wolf | 7.7 | 460 | 61 |
| Lau | 7.7 | 461 | 55 |
| Goh | 7.3 | 436 | 46 |
| Sarah | 7.1 | 428 | 41 |
| Lei Fei | 7.2 | 430 | 28 |
| Kage | 7.0 | 422 | 24 |
| Lion | 7.7 | 464 | 23 |
| Pai | 7.1 | 427 | 26 |
| Shun | 7.3 | 440 | 24 |
| Vanessa | 7.7 | 464 | 27 |
| El Blaze | 6.4 | 382 | 16 |
| Brad | 7.0 | 422 | 10 |
| Jean | 6.4 | 382 | 12 |
| Aoi | 6.1 | 364 | 7 |
| Dural | 6.3 | 376 | 6 |
| Eileen | 6.7 | 402 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 26 | 25 | 1 | 96.2% | +12.8 |
|---|---|---|---|---|---|
| Jacky | 26 | 23 | 3 | 88.5% | +0.2 |
| Wolf | 17 | 13 | 4 | 76.5% | -6.1 |
| Lau | 14 | 11 | 3 | 78.6% | -8.2 |
| Goh | 12 | 8 | 4 | 66.7% | -4.4 |
| Sarah | 11 | 8 | 3 | 72.7% | -11.6 |
| Lei Fei | 7 | 6 | 1 | 85.7% | +12.8 |
| Kage | 6 | 5 | 1 | 83.3% | +9.9 |
| Lion | 6 | 6 | 0 | 100.0% | +11.3 |
| Pai | 6 | 2 | 4 | 33.3% | -34.6 |
| Shun | 6 | 3 | 3 | 50.0% | -19.6 |
| Vanessa | 6 | 4 | 2 | 66.7% | +16.7 |
| El Blaze | 5 | 5 | 0 | 100.0% | +10.4 |
| Brad | 3 | 3 | 0 | 100.0% | +7.7 |
| Jean | 3 | 2 | 1 | 66.7% | -14.9 |
| Aoi | 2 | 2 | 0 | 100.0% | +11.8 |
| Dural | 2 | 2 | 0 | 100.0% | +15.8 |
| Eileen | 1 | 1 | 0 | 100.0% | +7.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 24 | 21 | 3 | 87.5% | +10.8 |
|---|---|---|---|---|---|
| Full Fence | 20 | 12 | 8 | 60.0% | -19.8 |
| Breakable Full Fence | 17 | 11 | 6 | 64.7% | -17.4 |
| Rectangle | 17 | 11 | 6 | 64.7% | -9.6 |
| Half Fence | 16 | 14 | 2 | 87.5% | +6.0 |
| Low Fence | 15 | 13 | 2 | 86.7% | +4.9 |
| Open | 14 | 13 | 1 | 92.9% | +4.4 |
| Breakable Half Fence | 10 | 10 | 0 | 100.0% | +13.8 |
| Full Fence and Open | 7 | 7 | 0 | 100.0% | +7.8 |
| Single Wall | 7 | 6 | 1 | 85.7% | +1.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 104 | 76.0% | 79.0% | -3.1 |
| No walls | 36 | 88.9% | 85.1% | +3.8 |
Walls against open: -6.8 points (95% range -20.6 to +7.0), p 0.333 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Momomia (Rank 25) | 15 | 13 | 2 | 86.7% |
|---|---|---|---|---|
| super_takaji (Rank 20) | 8 | 8 | 0 | 100.0% |
| accelelam1001 (Rank 12) | 5 | 5 | 0 | 100.0% |
| KillBill (Rank 29) | 4 | 2 | 2 | 50.0% |
| KyleVF (Rank 36) | 4 | 2 | 2 | 50.0% |
| RX-7FD3S-Type-RS (Rank 24) | 4 | 3 | 1 | 75.0% |
| WeeWeeW (Rank 26) | 4 | 2 | 2 | 50.0% |
| 時宣院日要 (Rank 12) | 4 | 4 | 0 | 100.0% |
| 蝦夷国はパスポートが (Rank 16) | 4 | 2 | 2 | 50.0% |
| Abraxas (Rank 21) | 3 | 3 | 0 | 100.0% |
| Dadino67italy (Rank 33) | 3 | 2 | 1 | 66.7% |
| Lightwing (Rank 41) | 3 | 2 | 1 | 66.7% |
| Sevengar01 (Rank 23) | 3 | 3 | 0 | 100.0% |
| Syo (Rank 10) | 3 | 3 | 0 | 100.0% |
| VictorElMariachi (Rank 14) | 3 | 3 | 0 | 100.0% |
| chapeiro_do_skys (Rank 30) | 3 | 1 | 2 | 33.3% |
| たけし (Rank 26) | 3 | 3 | 0 | 100.0% |
| 流形 (Rank 12) | 3 | 3 | 0 | 100.0% |
| Balint (Rank 14) | 2 | 2 | 0 | 100.0% |
| BsMWakaFlocK (Rank 21) | 2 | 2 | 0 | 100.0% |
| Iei-Taicho-0624 (Rank 40) | 2 | 1 | 1 | 50.0% |
| PumpkinHeadJack (Rank 11) | 2 | 2 | 0 | 100.0% |
| rock-star-ver51 (Rank 26) | 2 | 2 | 0 | 100.0% |
| ∞オロチ丸∞ (Rank 26) | 2 | 2 | 0 | 100.0% |
| 忘本朱の父 (Rank 27) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| たけし (Rank 26) | 2026/06/25 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| Sevengar01 (Rank 23) | 2026/06/25 | 3 | 3 | 0 | 100.0% |
| Momomia (Rank 25) | 2026/06/24 | 15 | 13 | 2 | 86.7% |
| ∞オロチ丸∞ (Rank 26) | 2026/06/24 | 2 | 2 | 0 | 100.0% |
| Balint (Rank 14) | 2026/06/23 | 2 | 2 | 0 | 100.0% |
| 忘本朱の父 (Rank 27) | 2026/06/22 | 2 | 2 | 0 | 100.0% |
| WeeWeeW (Rank 26) | 2026/06/22 | 4 | 2 | 2 | 50.0% |
| BsMWakaFlocK (Rank 21) | 2026/06/21 | 2 | 2 | 0 | 100.0% |
| RX-7FD3S-Type-RS (Rank 24) | 2026/06/21 | 4 | 3 | 1 | 75.0% |
| Abraxas (Rank 21) | 2026/06/21 | 3 | 3 | 0 | 100.0% |
| super_takaji (Rank 20) | 2026/06/21 | 8 | 8 | 0 | 100.0% |
| chapeiro_do_skys (Rank 30) | 2026/06/21 | 3 | 1 | 2 | 33.3% |
| VictorElMariachi (Rank 14) | 2026/06/20 | 3 | 3 | 0 | 100.0% |
| Dadino67italy (Rank 33) | 2026/06/20 | 3 | 2 | 1 | 66.7% |
| rock-star-ver51 (Rank 26) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| KillBill (Rank 29) | 2026/06/17 | 4 | 2 | 2 | 50.0% |
| Iei-Taicho-0624 (Rank 40) | 2026/06/17 | 2 | 1 | 1 | 50.0% |
| Syo (Rank 10) | 2026/06/16 | 3 | 3 | 0 | 100.0% |
| 時宣院日要 (Rank 12) | 2026/06/16 | 4 | 4 | 0 | 100.0% |
| PumpkinHeadJack (Rank 11) | 2026/06/16 | 2 | 2 | 0 | 100.0% |
| 蝦夷国はパスポートが (Rank 16) | 2026/06/15 | 4 | 2 | 2 | 50.0% |
| KyleVF (Rank 36) | 2026/06/15 | 4 | 2 | 2 | 50.0% |
| Lightwing (Rank 41) | 2026/06/15 | 3 | 2 | 1 | 66.7% |
| accelelam1001 (Rank 12) | 2026/06/15 | 5 | 5 | 0 | 100.0% |
| 流形 (Rank 12) | 2026/06/15 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 92 | 15.4% |
|---|---|---|
| Gyou'in Haishu3P | 28 | 4.7% |
| Offensive Style: forward movement into punchP | 21 | 3.5% |
| Dash Hammer Kick66K | 20 | 3.4% |
| Gyou'in Haishu3P into guardG | 18 | 3.0% |
| Haisenchu1P into guardG | 17 | 2.9% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 14 | 2.4% |
| forward movement into Punch High KickPK | 13 | 2.2% |
| Haisenchu1P | 12 | 2.0% |
| forward movement into Jab StraightPP | 10 | 1.7% |
| backdash into evade down | 9 | 1.5% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 8 | 1.3% |
| crouch dash forward into Smash Straight3P | 8 | 1.3% |
| backdash into Spin Heel Sword4K+G | 7 | 1.2% |
| punchP | 7 | 1.2% |
216 further openings account for the other 313 rounds.
Jacky
- Career
- 82–21 · 79.6%
- This season
- 54 matches · 75.9%
- Peak rank
- 26
First hit in 47.1% of 208 rounds. Won 71.4% of the rounds they struck first, 60.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 46 | 22.0% |
|---|---|---|
| Dash Hammer Kick66K | 20 | 9.6% |
| forward movement into Punch High KickPK | 13 | 6.2% |
| forward movement into Jab StraightPP | 10 | 4.8% |
| crouch dash forward into Smash Straight3P | 8 | 3.8% |
| backdash into Spin Heel Sword4K+G | 7 | 3.4% |
| forward dash into Low Spin Kick1K+G | 5 | 2.4% |
| Middle Spin Kick46K+G | 4 | 1.9% |
| backdash into evade down | 4 | 1.9% |
| crouch dash back into Beat KnuckleP+K | 4 | 1.9% |
| Bil Jee6P+K into forward dash | 3 | 1.4% |
| Low Spin Kick1K+G | 3 | 1.4% |
| crouch dash forward into Groin Kick6K+G | 3 | 1.4% |
| punchP into Punch High KickPK | 3 | 1.4% |
| Groin Kick6K+G | 2 | 1.0% |
61 further openings account for the other 74 rounds.
Shun
- Career
- 63–8 · 88.7%
- This season
- 37 matches · 89.2%
- Peak rank
- 23
First hit in 72.3% of 137 rounds. Won 76.8% of the rounds they struck first, 76.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 28 | 20.4% |
|---|---|---|
| Gyou'in Haishu3P into guardG | 18 | 13.1% |
| Haisenchu1P into guardG | 17 | 12.4% |
| forward movement into punchP | 17 | 12.4% |
| Haisenchu1P | 12 | 8.8% |
| forward dash into Tenshin Kashitai1K+G | 5 | 3.6% |
| forward movement into RengekiPP | 5 | 3.6% |
| punchP | 4 | 2.9% |
| Haisenchu1P into evade down | 2 | 1.5% |
| Tenshin Haishu4P | 2 | 1.5% |
| Tenshin Haishu4P into Gyou'inshuP+K+G | 2 | 1.5% |
| backdash into punchP | 2 | 1.5% |
| forward movement into Kasen Chugeki6P | 2 | 1.5% |
| Fukuchougeki2P | 1 | 0.7% |
| Gyou'in Haishu3P into Chougeki RigoutaiPK | 1 | 0.7% |
19 further openings account for the other 19 rounds.
Jean
- Career
- 49–10 · 83.0%
- This season
- 22 matches · 81.8%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 16 | 18.6% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 14 | 16.3% |
| forward movement into KounirenPP | 4 | 4.7% |
| forward movement into Maeken~Joudan MawashigeriPK | 4 | 4.7% |
| Gyaku Seikenzuki66P | 3 | 3.5% |
| backdash into evade down | 3 | 3.5% |
| Agezuki3P+K | 2 | 2.3% |
| Yamakuzushi6K | 2 | 2.3% |
| backdash into Chudan Mawashigeri3K | 2 | 2.3% |
| crouch dash forward into Yamakuzushi6K | 2 | 2.3% |
| crouch dash forward into evade down | 2 | 2.3% |
| forward dash into Shitanagi Shutou1P | 2 | 2.3% |
| forward dash into punchP | 2 | 2.3% |
| guardG into Maeken~Joudan MawashigeriPK | 2 | 2.3% |
| Gedan Mawashigeri2K | 1 | 1.2% |
25 further openings account for the other 25 rounds.
Vanessa
- Career
- 26–5 · 83.9%
- This season
- 18 matches · 88.9%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: forward movement into punchP | 21 | 33.3% |
|---|---|---|
| Defensive Style: Spinning Savate | 3 | 4.8% |
| Defensive Style: forward movement into punchP | 3 | 4.8% |
| Offensive Style: Spinning Savate | 3 | 4.8% |
| Offensive Style: backdash into Jab~High KickPK | 2 | 3.2% |
| Offensive Style: backdash into punchP | 2 | 3.2% |
| Offensive Style: kick | 2 | 3.2% |
| Defensive Style: Shadow Slicer | 1 | 1.6% |
| Defensive Style: backdash into Jab High KickPK | 1 | 1.6% |
| Defensive Style: backward movement into evade down | 1 | 1.6% |
| Defensive Style: forward dash into Stinger Low Blow1P+K | 1 | 1.6% |
| Defensive Style: forward dash into evade down | 1 | 1.6% |
| Defensive Style: forward movement into Combo High KickPPK | 1 | 1.6% |
| Defensive Style: forward movement into Jab High KickPK | 1 | 1.6% |
| Defensive Style: kick | 1 | 1.6% |
19 further openings account for the other 19 rounds.
Kage
- Career
- 29–4 · 87.9%
- This season
- 15 matches · 80.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K into punchP | 8 | 14.0% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 5 | 8.8% |
| Rasen4P into kickK | 4 | 7.0% |
| Rasen4P | 3 | 5.3% |
| Senpujin2P+K | 3 | 5.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 2 | 3.5% |
| Rasen4P into backdash | 2 | 3.5% |
| backdash into evade down | 2 | 3.5% |
| forward dash into Nakageri3K | 2 | 3.5% |
| forward movement into punchP | 2 | 3.5% |
| Nagiharai6P+K | 1 | 1.8% |
| Nakageri3K | 1 | 1.8% |
| Nakageri3K into Nirenkyaku3KK | 1 | 1.8% |
| Nakageri3K into kickK | 1 | 1.8% |
| Rasen4P into Rasen Urageri4PK | 1 | 1.8% |
19 further openings account for the other 19 rounds.
Lau
- Career
- 13–8 · 61.9%
- This season
- 7 matches · 42.9%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 13.0% |
|---|---|---|
| Chugeki6P | 2 | 8.7% |
| Shakashou3P into RenshouPP | 2 | 8.7% |
| Chisoutai2K+G | 1 | 4.3% |
| Gako Choushitsu6K | 1 | 4.3% |
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 1 | 4.3% |
| Risensou46P+K into forward dash | 1 | 4.3% |
| Senchutai3K | 1 | 4.3% |
| Senchutai3K into guardG | 1 | 4.3% |
| backdash into Kosoushou46P | 1 | 4.3% |
| crouch dash back into Touku Kosenkyaku9K | 1 | 4.3% |
| crouch dash forward into evade down | 1 | 4.3% |
| down-back kick+guard1K+G | 1 | 4.3% |
| down-back kick+guard1K+G into guardG | 1 | 4.3% |
| forward dash into Junho Renshou33PP | 1 | 4.3% |
4 further openings account for the other 4 rounds.
Jeffry
- Career
- 2–0 · 100.0%
- This season
- 6 matches · 100.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 8 | 36.4% |
|---|---|---|
| Dash Elbow66P into punchP | 6 | 27.3% |
| punchP | 2 | 9.1% |
| Dash Elbow66P | 1 | 4.5% |
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 4.5% |
| Toe Kick2K | 1 | 4.5% |
| forward movement into Double KnucklePP | 1 | 4.5% |
| forward movement into Double Knuckle~UpperPPP | 1 | 4.5% |
| forward movement into Knee Attack6K | 1 | 4.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
