VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

ayu@777

  • Shun
  • Jean
  • Vanessa
  • Kage
  • Lau
  • Jeffry
Career matches320
Career win rate82.5%
Round win rate70.5%
Peak rank26
Distinct opponents73
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1587 #1,434 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky26103822179.6%
Shun237163888.7%
Jean2159491083.0%
Kage233329487.9%
Vanessa233126583.9%
Lau212113861.9%
Jeffry11220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

597 of 597 rounds counted

7.3 inputs a second (439 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.9474209
Shun7.1426137
Jean7.243386
Vanessa6.841163
Kage7.042257
Lau7.243223
Jeffry6.136522

By opponent's character

Akira7.645693
Jacky7.343794
Wolf7.746061
Lau7.746155
Goh7.343646
Sarah7.142841
Lei Fei7.243028
Kage7.042224
Lion7.746423
Pai7.142726
Shun7.344024
Vanessa7.746427
El Blaze6.438216
Brad7.042210
Jean6.438212
Aoi6.13647
Dural6.33766
Eileen6.74024

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2625196.2%+12.8
Jacky2623388.5%+0.2
Wolf1713476.5%-6.1
Lau1411378.6%-8.2
Goh128466.7%-4.4
Sarah118372.7%-11.6
Lei Fei76185.7%+12.8
Kage65183.3%+9.9
Lion660100.0%+11.3
Pai62433.3%-34.6
Shun63350.0%-19.6
Vanessa64266.7%+16.7
El Blaze550100.0%+10.4
Brad330100.0%+7.7
Jean32166.7%-14.9
Aoi220100.0%+11.8
Dural220100.0%+15.8
Eileen110100.0%+7.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2421387.5%+10.8
Full Fence2012860.0%-19.8
Breakable Full Fence1711664.7%-17.4
Rectangle1711664.7%-9.6
Half Fence1614287.5%+6.0
Low Fence1513286.7%+4.9
Open1413192.9%+4.4
Breakable Half Fence10100100.0%+13.8
Full Fence and Open770100.0%+7.8
Single Wall76185.7%+1.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10476.0%79.0%-3.1
No walls3688.9%85.1%+3.8

Walls against open: -6.8 points (95% range -20.6 to +7.0), p 0.333 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Momomia (Rank 25)1513286.7%
super_takaji (Rank 20)880100.0%
accelelam1001 (Rank 12)550100.0%
KillBill (Rank 29)42250.0%
KyleVF (Rank 36)42250.0%
RX-7FD3S-Type-RS (Rank 24)43175.0%
WeeWeeW (Rank 26)42250.0%
時宣院日要 (Rank 12)440100.0%
蝦夷国はパスポートが (Rank 16)42250.0%
Abraxas (Rank 21)330100.0%
Dadino67italy (Rank 33)32166.7%
Lightwing (Rank 41)32166.7%
Sevengar01 (Rank 23)330100.0%
Syo (Rank 10)330100.0%
VictorElMariachi (Rank 14)330100.0%
chapeiro_do_skys (Rank 30)31233.3%
たけし (Rank 26)330100.0%
流形 (Rank 12)330100.0%
Balint (Rank 14)220100.0%
BsMWakaFlocK (Rank 21)220100.0%
Iei-Taicho-0624 (Rank 40)21150.0%
PumpkinHeadJack (Rank 11)220100.0%
rock-star-ver51 (Rank 26)220100.0%
∞オロチ丸∞ (Rank 26)220100.0%
忘本朱の父 (Rank 27)220100.0%

Most played opponents, most recent first

たけし (Rank 26)2026/06/25330100.0%
Sevengar01 (Rank 23)2026/06/25330100.0%
Momomia (Rank 25)2026/06/241513286.7%
∞オロチ丸∞ (Rank 26)2026/06/24220100.0%
Balint (Rank 14)2026/06/23220100.0%
忘本朱の父 (Rank 27)2026/06/22220100.0%
WeeWeeW (Rank 26)2026/06/2242250.0%
BsMWakaFlocK (Rank 21)2026/06/21220100.0%
RX-7FD3S-Type-RS (Rank 24)2026/06/2143175.0%
Abraxas (Rank 21)2026/06/21330100.0%
super_takaji (Rank 20)2026/06/21880100.0%
chapeiro_do_skys (Rank 30)2026/06/2131233.3%
VictorElMariachi (Rank 14)2026/06/20330100.0%
Dadino67italy (Rank 33)2026/06/2032166.7%
rock-star-ver51 (Rank 26)2026/06/20220100.0%
KillBill (Rank 29)2026/06/1742250.0%
Iei-Taicho-0624 (Rank 40)2026/06/1721150.0%
Syo (Rank 10)2026/06/16330100.0%
時宣院日要 (Rank 12)2026/06/16440100.0%
PumpkinHeadJack (Rank 11)2026/06/16220100.0%
蝦夷国はパスポートが (Rank 16)2026/06/1542250.0%
KyleVF (Rank 36)2026/06/1542250.0%
Lightwing (Rank 41)2026/06/1532166.7%
accelelam1001 (Rank 12)2026/06/15550100.0%
流形 (Rank 12)2026/06/15330100.0%

Round openings

Every character

forward movement into punchP9215.4%
Gyou'in Haishu3P284.7%
Offensive Style: forward movement into punchP213.5%
Dash Hammer Kick66K203.4%
Gyou'in Haishu3P into guardG183.0%
Haisenchu1P into guardG172.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK142.4%
forward movement into Punch High KickPK132.2%
Haisenchu1P122.0%
forward movement into Jab StraightPP101.7%
backdash into evade down91.5%
Hagakure-ryu In Raijingeki46P+K into punchP81.3%
crouch dash forward into Smash Straight3P81.3%
backdash into Spin Heel Sword4K+G71.2%
punchP71.2%

216 further openings account for the other 313 rounds.

Jacky

Career
82–21 · 79.6%
This season
54 matches · 75.9%
Peak rank
26

First hit in 47.1% of 208 rounds. Won 71.4% of the rounds they struck first, 60.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4622.0%
Dash Hammer Kick66K209.6%
forward movement into Punch High KickPK136.2%
forward movement into Jab StraightPP104.8%
crouch dash forward into Smash Straight3P83.8%
backdash into Spin Heel Sword4K+G73.4%
forward dash into Low Spin Kick1K+G52.4%
Middle Spin Kick46K+G41.9%
backdash into evade down41.9%
crouch dash back into Beat KnuckleP+K41.9%
Bil Jee6P+K into forward dash31.4%
Low Spin Kick1K+G31.4%
crouch dash forward into Groin Kick6K+G31.4%
punchP into Punch High KickPK31.4%
Groin Kick6K+G21.0%

61 further openings account for the other 74 rounds.

Shun

Career
63–8 · 88.7%
This season
37 matches · 89.2%
Peak rank
23

First hit in 72.3% of 137 rounds. Won 76.8% of the rounds they struck first, 76.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P2820.4%
Gyou'in Haishu3P into guardG1813.1%
Haisenchu1P into guardG1712.4%
forward movement into punchP1712.4%
Haisenchu1P128.8%
forward dash into Tenshin Kashitai1K+G53.6%
forward movement into RengekiPP53.6%
punchP42.9%
Haisenchu1P into evade down21.5%
Tenshin Haishu4P21.5%
Tenshin Haishu4P into Gyou'inshuP+K+G21.5%
backdash into punchP21.5%
forward movement into Kasen Chugeki6P21.5%
Fukuchougeki2P10.7%
Gyou'in Haishu3P into Chougeki RigoutaiPK10.7%

19 further openings account for the other 19 rounds.

Jean

Career
49–10 · 83.0%
This season
22 matches · 81.8%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1618.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK1416.3%
forward movement into KounirenPP44.7%
forward movement into Maeken~Joudan MawashigeriPK44.7%
Gyaku Seikenzuki66P33.5%
backdash into evade down33.5%
Agezuki3P+K22.3%
Yamakuzushi6K22.3%
backdash into Chudan Mawashigeri3K22.3%
crouch dash forward into Yamakuzushi6K22.3%
crouch dash forward into evade down22.3%
forward dash into Shitanagi Shutou1P22.3%
forward dash into punchP22.3%
guardG into Maeken~Joudan MawashigeriPK22.3%
Gedan Mawashigeri2K11.2%

25 further openings account for the other 25 rounds.

Vanessa

Career
26–5 · 83.9%
This season
18 matches · 88.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: forward movement into punchP2133.3%
Defensive Style: Spinning Savate34.8%
Defensive Style: forward movement into punchP34.8%
Offensive Style: Spinning Savate34.8%
Offensive Style: backdash into Jab~High KickPK23.2%
Offensive Style: backdash into punchP23.2%
Offensive Style: kick23.2%
Defensive Style: Shadow Slicer11.6%
Defensive Style: backdash into Jab High KickPK11.6%
Defensive Style: backward movement into evade down11.6%
Defensive Style: forward dash into Stinger Low Blow1P+K11.6%
Defensive Style: forward dash into evade down11.6%
Defensive Style: forward movement into Combo High KickPPK11.6%
Defensive Style: forward movement into Jab High KickPK11.6%
Defensive Style: kick11.6%

19 further openings account for the other 19 rounds.

Kage

Career
29–4 · 87.9%
This season
15 matches · 80.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K into punchP814.0%
Hagakure-ryu In Raijingeki46P+K58.8%
Rasen4P into kickK47.0%
Rasen4P35.3%
Senpujin2P+K35.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G23.5%
Rasen4P into backdash23.5%
backdash into evade down23.5%
forward dash into Nakageri3K23.5%
forward movement into punchP23.5%
Nagiharai6P+K11.8%
Nakageri3K11.8%
Nakageri3K into Nirenkyaku3KK11.8%
Nakageri3K into kickK11.8%
Rasen4P into Rasen Urageri4PK11.8%

19 further openings account for the other 19 rounds.

Lau

Career
13–8 · 61.9%
This season
7 matches · 42.9%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP313.0%
Chugeki6P28.7%
Shakashou3P into RenshouPP28.7%
Chisoutai2K+G14.3%
Gako Choushitsu6K14.3%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK14.3%
Risensou46P+K into forward dash14.3%
Senchutai3K14.3%
Senchutai3K into guardG14.3%
backdash into Kosoushou46P14.3%
crouch dash back into Touku Kosenkyaku9K14.3%
crouch dash forward into evade down14.3%
down-back kick+guard1K+G14.3%
down-back kick+guard1K+G into guardG14.3%
forward dash into Junho Renshou33PP14.3%

4 further openings account for the other 4 rounds.

Jeffry

Career
2–0 · 100.0%
This season
6 matches · 100.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP836.4%
Dash Elbow66P into punchP627.3%
punchP29.1%
Dash Elbow66P14.5%
Double KnucklePP into Double Knuckle~UpperPPP14.5%
Toe Kick2K14.5%
forward movement into Double KnucklePP14.5%
forward movement into Double Knuckle~UpperPPP14.5%
forward movement into Knee Attack6K14.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)