VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

prestidigitator0

  • Jacky
  • Aoi
  • Jean
  • Wolf
  • Akira
  • Jeffry
  • Pai
  • Lion
  • Goh
  • Brad
  • Lau
Career matches10,010
Career win rate50.3%
Round win rate50.4%
Peak rank28
Distinct opponents328
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1422 #2,523 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage272,4791,2011,27848.5%
Aoi271,89092896249.1%
Jacky271,77888889049.9%
Akira2677137639548.8%
Pai2877142234954.7%
Jeffry2767435232252.2%
Wolf2660431229251.7%
Jean2759330428951.3%
Lion252221239955.4%
Lau24135845162.2%
Goh2266363054.5%
Brad2127111640.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,557 of 3,616 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.5448693
Jacky8.5508491
Aoi7.8466263
Jean7.4442475
Wolf7.0418397
Akira9.0538101
Jeffry7.645849
Pai8.450530
Lion7.947341
Goh7.44445
Brad8.35006
Lau7.14266

By opponent's character

Akira7.6458354
Wolf7.8466230
Sarah7.2435181
Jeffry7.5448226
Jacky7.6458195
Aoi7.5448145
Pai7.7463161
El Blaze7.9474130
Jean7.8471144
Shun7.545385
Goh7.9475157
Lion7.746076
Lau8.2491109
Kage7.444378
Vanessa7.846758
Eileen7.746279
Lei Fei7.243555
Brad8.048251
Dural7.243528
Taka7.343815

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira122715158.2%+7.0
Wolf83374644.6%-5.1
Sarah73423157.5%+0.8
Jeffry68224632.4%-20.1
Jacky67313646.3%+0.9
Aoi57362163.2%+7.9
Pai51282354.9%+1.6
El Blaze49272255.1%-1.8
Jean48212743.8%-3.8
Shun45212446.7%-3.7
Goh44222250.0%+0.1
Lion37201754.0%-1.2
Lau35221362.9%+12.9
Kage33171651.5%+3.0
Vanessa28151353.6%+6.7
Eileen26161061.5%-0.1
Lei Fei1771041.2%-12.2
Brad138561.5%+20.2
Dural73442.9%-3.1
Taka32166.7%+3.6

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence109624756.9%+2.9
Half Fence106505647.2%-5.5
Open102515150.0%-3.8
Rectangle102495348.0%-5.9
Breakable Half Fence96514553.1%+3.9
Breakable Full Fence88484054.5%+3.2
Single Wall82394347.6%-2.2
Octagon69462366.7%+14.9
Low Fence66234334.9%-10.9
Full Fence and Open44242054.5%-0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls57053.7%52.3%+1.3
No walls25045.2%49.9%-4.7

Walls against open: +6.0 points (95% range -1.6 to +13.7), p 0.122 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

108 (Rank 26)2026/10/1173442.9%
potimaru1059 (Rank 23)2026/09/291514193.3%
あぽろん (Rank 26)2026/09/2986275.0%
あかげら (Rank 23)2026/09/28127558.3%
Sinabro (Rank 29)2026/09/1892722.2%
要你命3000 (Rank 25)2026/09/18139469.2%
がんぴーさん【S.R.G.M】 (Rank 27)2026/09/13128466.7%
けいすけ新宿 (Rank 26)2026/09/1085362.5%
ryu0613配信中 (Rank 26)2026/09/10123925.0%
GWO (Rank 25)2026/09/0976185.7%
Wonda15426 (Rank 28)2026/09/0871614.3%
Jyuryoku_Eileen (Rank 25)2026/09/07118372.7%
しゅが~nsr (Rank 25)2026/09/0574357.1%
Might小麥豆漿 (Rank 23)2026/09/05109190.0%
サーちゃん (Rank 24)2026/08/301614287.5%
dalmax72 (Rank 21)2026/08/272625196.2%
ズサ齋藤 (Rank 26)2026/08/0584450.0%
omuretukun (Rank 23)2026/08/03119281.8%
HaseMasa (Rank 25)2026/07/2895455.6%
Martin1833 (Rank 24)2026/07/2386275.0%
MIES/ミース (Rank 26)2026/07/2273442.9%
gans.sk602 (Rank 30)2026/06/2072528.6%
kobaman (Rank 26)2026/06/1985362.5%
ttfour@サラしかできないw (Rank 22)2026/05/3173442.9%
shiphon74 (Rank 26)2026/05/1175271.4%

Round openings

Every character

Dash Hammer Kick66K1153.3%
Sou'unha66K782.2%
Gyaku Seikenzuki66P591.7%
Quick Shoulder66P+K531.5%
forward movement into punchP491.4%
backdash into evade up451.3%
Senpujin2P+K into down punch+kick+guard2P+K+G401.1%
Middle Spin Kick46K+G361.0%
Ryu'eikyaku66K361.0%
Hiji'uchi6P351.0%
Rakujin Gaeri44P351.0%
backdash into Shippuzan3PP341.0%
forward dash into Shippuzan3PP330.9%
crouch dash back into Long Stride Back Knuckle4P+K320.9%
crouch dash forward into guardG310.9%

1,033 further openings account for the other 2,762 rounds.

Counted from 870 of the 906 matches played. The rest were not pulled for openings.

Kage

Career
1,201–1,278 · 48.5%
This season
257 matches · 51.0%
Peak rank
27

First hit in 53.3% of 947 rounds. Won 55.0% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Senpujin2P+K into down punch+kick+guard2P+K+G404.2%
Ryu'eikyaku66K363.8%
Hiji'uchi6P353.7%
Rakujin Gaeri44P353.7%
backdash into Shippuzan3PP343.6%
forward dash into Shippuzan3PP333.5%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G293.0%
Rasen4P into Rasen Urageri4PK293.0%
Rasen4P272.8%
crouch into Nirenkyaku3KK242.5%
backdash into evade up192.0%
Sokudan1P into Sokudangasane1PK181.9%
backdash into Gen'you4K+G171.8%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P141.5%
backdash into Fusenjin3P131.4%

242 further openings account for the other 553 rounds.

Counted from 240 of the 257 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–8 · 56%4–6 · 40%too few to test
Jacky8–10 · 44%1–3 · 25%too few to test
Aoi9–5 · 64%4–4 · 50%too few to test
Sarah12–4 · 75%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
888–890 · 49.9%
This season
167 matches · 47.3%
Peak rank
27

First hit in 44.5% of 651 rounds. Won 52.8% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 8.0% of rounds, against 3.1% in their other rounds.
  • In round 1: opens with “66K Dash Hammer Kick” in 29.6% of rounds, against 13.7% in their other rounds.

How is this tested?

Dash Hammer Kick66K11517.7%
Middle Spin Kick46K+G365.5%
crouch dash back into Long Stride Back Knuckle4P+K324.9%
crouch dash forward into Long Stride Back Knuckle4P+K233.5%
backward movement into Groin Kick6K+G203.1%
Low Spin Kick1K+G172.6%
forward movement into Jab StraightPP172.6%
backdash into Middle Spin Kick46K+G162.5%
crouch dash forward into Groin Kick6K+G142.1%
forward movement into punchP142.1%
Side Hook Turn44P into crouch101.5%
crouch dash back into Spin Heel Sword4K+G101.5%
backdash into Slant Back Knuckle1P91.4%
backdash into evade up91.4%
crouch dash back into Step-in Middle Kick66K+G91.4%

156 further openings account for the other 300 rounds.

Counted from 162 of the 167 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
El Blaze4–8 · 33%6–3 · 67%too few to test
Akira7–7 · 50%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
928–962 · 49.1%
This season
125 matches · 56.8%
Peak rank
27

First hit in 48.5% of 478 rounds. Won 52.6% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 11.3% of rounds, against 4.2% in their other rounds.

How is this tested?

Sou'unha66K7816.2%
Jousei Ryusenshou214P+K296.0%
crouch dash forward into Hou'oushu3P204.2%
Sanseigan66P+K into Ouka66P+KP153.1%
forward movement into ShougerigasanePK142.9%
crouch dash back into Sou'unha66K122.5%
crouch into Sodeshinken33P+K112.3%
offensive move112.3%
backdash into Sou'unha66K81.7%
crouch dash back into Jousei Ryusenshou214P+K71.5%
forward dash into Sodeshinken33P+K71.5%
backdash into evade up61.2%
crouch dash forward into Ogamigeri4K+G61.2%
crouch dash forward into guardG61.2%
Chudan Hiji'ate6P51.0%

151 further openings account for the other 245 rounds.

Counted from 124 of the 125 matches played. The rest were not pulled for openings.

Jean

Career
304–289 · 51.3%
This season
116 matches · 55.2%
Peak rank
27

First hit in 48.5% of 476 rounds. Won 53.7% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Gyaku Seikenzuki66P5912.4%
Oihiji4P+K265.5%
forward movement into Maeken~Joudan MawashigeriPK245.0%
Doumawashi Kaitengeri46K+G132.7%
backdash into Doumawashi Kaitengeri46K+G132.7%
crouch into Chudan~Joudan Mawashigeri3KK132.7%
crouch dash back into Nozuchi1P+K112.3%
guardG91.9%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK81.7%
Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK71.5%
Hizageri4K into Kousenshu4KP71.5%
Yoko'enpi6P71.5%
backdash into Nozuchi1P+K71.5%
backdash into evade up71.5%
crouch dash forward into Oiseikenzuki (Deflect)236P+K71.5%

151 further openings account for the other 259 rounds.

Wolf

Career
312–292 · 51.7%
This season
103 matches · 46.6%
Peak rank
26

First hit in 47.6% of 372 rounds. Won 53.7% of the rounds they struck first, 41.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Quick Shoulder66P+K5314.2%
crouch dash back into Heavy Middle Kick3K+G277.2%
Low Drop Kick62K267.0%
backdash into Heavy Middle Kick3K+G256.7%
forward movement into punchP174.5%
crouch dash forward into Heavy Middle Kick3K+G92.4%
Heavy Middle Kick3K+G71.9%
Comet Hook1P61.6%
Rolling Savate6K+G61.6%
Screw Hook63214P into Screw Lariat63214PP51.3%
backdash into Rolling Elbow43P51.3%
backward movement into evade up51.3%
crouch dash forward into Rolling Savate6K+G51.3%
Deadly Move Front6P+K+G41.1%
backdash into Quick Shoulder66P+K41.1%

118 further openings account for the other 170 rounds.

Counted from 90 of the 103 matches played. The rest were not pulled for openings.

Akira

Career
376–395 · 48.8%
This season
55 matches · 54.5%
Peak rank
26

First hit in 50.8% of 199 rounds. Won 47.5% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P104.9%
crouch dash forward into Youhou33P104.9%
forward dash into Koboku214P104.9%
backdash into Jouho Senshou46P83.9%
crouch dash back into Koboku214P83.9%
Chouzan Housui46P+K73.4%
Jouho Senshou46P into forward movement62.9%
crouch dash forward into Jouho Senshou46P62.9%
forward dash into forward punch+kick6P+K62.9%
forward movement into Koboku214P62.9%
crouch dash forward into Souka Housui3P+K52.5%
Rimon Chouchu66P into forward dash42.0%
Senzankou66P+K into throwP+G42.0%
backdash into Koboku214P42.0%
evade up into Koboku214P42.0%

78 further openings account for the other 106 rounds.

Jeffry

Career
352–322 · 52.2%
This season
34 matches · 38.2%
Peak rank
27

First hit in 44.7% of 132 rounds. Won 40.7% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Hell Dunk Hammer214P+K96.8%
crouch into Side Kick3K86.1%
Dash Elbow66P into Dash Elbow Upper66PP64.5%
Dash Elbow66P into punchP53.8%
crouch dash forward into Toe Kick2K53.8%
forward movement into Knuckle KickPK53.8%
backdash into Head Attack46P+K43.0%
crouch dash forward into Full Swing Upper33P43.0%
crouch dash forward into Hell Claw236P43.0%
Overblow Shoulder66P+K32.3%
crouch dash back into Middle Hell Stab6P+K32.3%
crouch dash forward into throwP+G32.3%
Dash Elbow66P21.5%
Dash Elbow66P into Double KnucklePP21.5%
Elbow Butt6P into Elbow Hammer6PP21.5%

61 further openings account for the other 67 rounds.

Pai

Career
422–349 · 54.7%
This season
30 matches · 60.0%
Peak rank
28

First hit in 45.9% of 122 rounds. Won 60.7% of the rounds they struck first, 53.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tenshin Oushoushou46P+K1411.5%
forward movement into RenkentaiPK75.7%
crouch into Souka Rensui3PP64.9%
Ensei Toukyaku46K43.3%
Senchuken6P43.3%
crouch dash back into Koutankyaku66K43.3%
forward movement into RaigekishouPPP43.3%
up-forward kick+guard9K+G43.3%
Enbu Renkyaku6K+G into Hi'en Rekkyaku9KK32.5%
Heiho Chutenshou64P32.5%
backdash into back punch+kick4P+K32.5%
crouch into Souka Raigekishou3PPP32.5%
forward movement into punchP32.5%
Enbu Renkyaku6K+G21.6%
Ensei Haijinkyaku7K+G21.6%

50 further openings account for the other 56 rounds.

Lion

Career
123–99 · 55.4%
This season
10 matches · 80.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K512.2%
Fujinkyaku66K into kickK37.3%
backdash into Senshippo66P37.3%
forward movement into Rensuitai ShumenPKP37.3%
Attai2K into Tousentai2KK+G24.9%
forward movement into punchP24.9%
Fujinkyaku66K into Fujin Rentankyaku66KK12.4%
Kousoutai2K+G12.4%
RensuitaiPK into Rensuitai ShumenPKP12.4%
Senkyutai1K into kickK12.4%
Senshippo66P12.4%
Senshippo66P into forward movement12.4%
Sentai4K into Sentai Shumen4KP12.4%
Tanhikyaku46K12.4%
backdash into Fujinkyaku66K12.4%

14 further openings account for the other 14 rounds.

Goh

Career
36–30 · 54.5%
This season
5 matches · 40.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Soukyu46P312.5%
forward dash into crouch dash forward312.5%
backdash into Hoderi4P28.3%
crouch dash forward into Jibishou3P+K28.3%
Kyousengeri46K14.2%
Tsukikage6K14.2%
backdash into Soukyu46P14.2%
crouch dash back into Karura4P+K14.2%
crouch dash forward into Batousatsu3KP14.2%
crouch dash forward into Garyu66K14.2%
crouch dash forward into crouch dash back14.2%
crouch dash forward into guardG14.2%
crouch into Batousatsu3KP14.2%
crouch into Maegeri3K14.2%
evade down into Hoderi4P14.2%

3 further openings account for the other 3 rounds.

Brad

Career
11–16 · 40.7%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

High Spin KickK+G116.7%
Sway Back4P+K+G into Sway Back LowK+G116.7%
crouch dash back into Lumpini Combination4PK116.7%
crouch dash forward into Upper Elbow44P116.7%
forward movement into Rapid Double JabP+K116.7%
offensive move into Rapid Double JabP+K116.7%

Lau

Career
84–51 · 62.2%
This season
2 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P116.7%
Kasoutai2K into Ko'en Kasou Renshou2KP116.7%
Kosoushou46P into forward movement116.7%
Souko Sensou66P+K into Tenshin EngekishouP+K116.7%
crouch dash back into Kensou4P116.7%
punchP into RenkentaiPK116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (73 here; about 3.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 0 of 14 tests hold up
  • Jacky: 2 of 15 tests hold up
  • Aoi: 1 of 15 tests hold up
  • Jean: 0 of 14 tests hold up
  • Wolf: 0 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)