VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

schwein777

  • Pai
  • Brad
  • Jacky
  • Lau
  • Sarah
  • Jean
  • El Blaze
  • Kage
  • Shun
  • Goh
  • Jeffry
  • Lion
  • Lei Fei
  • Akira
  • Aoi
  • Vanessa
  • Wolf
  • Taka
Career matches8,528
Career win rate62.3%
Round win rate53.1%
Peak rank42
Distinct opponents196
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1873 #189 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen422,0471,15289556.3%
Jacky3873641731956.7%
Jean3868940528458.8%
Brad3868540328258.8%
Lau3861037123960.8%
Pai4055534620962.3%
Sarah3839726313466.2%
El Blaze3838826412468.0%
Kage3736823513363.9%
Aoi362821938968.4%
Goh362761849266.7%
Jeffry372621857770.6%
Taka362581837570.9%
Lion372321627069.8%
Akira352301616970.0%
Lei Fei341541173776.0%
Shun341521163676.3%
Wolf34130983275.4%
Vanessa3377591876.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,878 of 2,941 rounds counted

7.7 inputs a second (463 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.9474521
Pai7.4444250
Brad7.7459203
Jacky8.2495169
Lau8.0478139
Sarah7.1427152
Jean7.243330
El Blaze8.550712
Kage7.444582
Shun7.042236
Goh7.344164
Jeffry7.142431
Lion8.249349
Lei Fei7.746449
Akira8.852939
Aoi7.444629
Vanessa8.14844
Wolf8.24959
Taka7.947310

By opponent's character

Sarah7.8466196
Akira7.6454213
Wolf7.7463166
Kage7.7462178
Jacky7.8469117
Lau7.6458124
El Blaze7.7462149
Vanessa7.846785
Brad7.746480
Lion7.7460123
Shun8.550937
Aoi7.746073
Goh8.048084
Lei Fei7.846980
Jean8.248939
Pai7.041958
Jeffry7.846638
Eileen7.444216
Taka8.248910
Dural7.042112

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah78433555.1%+2.8
Akira71323945.1%-6.6
Wolf58322655.2%+1.3
Kage57302752.6%+3.0
Jacky52302257.7%+3.9
Lau51252649.0%-4.5
El Blaze41231856.1%+2.2
Vanessa40202050.0%-5.2
Brad39241561.5%+4.7
Lion39172243.6%-7.2
Shun32181456.2%+1.5
Aoi27141351.9%-2.6
Goh27151255.6%-2.7
Lei Fei26111542.3%-9.2
Jean25151060.0%-1.1
Pai2013765.0%+8.1
Jeffry1810855.6%+3.4
Eileen104640.0%-5.1
Taka108280.0%+23.4
Dural97277.8%+20.6

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle100534753.0%-0.3
Half Fence79423753.2%-4.3
Breakable Full Fence78423653.9%+1.9
Octagon74423256.8%+2.7
Full Fence73343946.6%-6.0
Breakable Half Fence70412958.6%+4.9
Open65303546.1%-6.5
Low Fence61352657.4%+3.1
Single Wall60312951.7%-1.8
Full Fence and Open36231363.9%+9.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47453.6%53.8%-0.2
No walls18651.6%53.3%-1.7

Walls against open: +1.4 points (95% range -7.2 to +10.1), p 0.749 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manatsu_7 (Rank 42)2026/08/212291340.9%
ジュリエッタ紗羅 (Rank 43)2026/08/191881044.4%
ごうくんまん (Rank 42)2026/08/191771041.2%
ひかる (Rank 40)2026/07/3182625.0%
シエロJ (Rank 43)2026/07/311931615.8%
俺様バーンズ (Rank 36)2026/07/3186275.0%
寿司眼鉄 (Rank 36)2026/07/3186275.0%
めがじぇね (Rank 41)2026/07/30113827.3%
堂島様 (Rank 42)2026/07/038080.0%
空き缶。 (Rank 39)2026/07/0296366.7%
VIPism『稲庭飯』 (Rank 43)2026/07/02113827.3%
cyomiko (Rank 40)2026/07/0228131546.4%
ダンプよっし~改 (Rank 40)2026/07/02179852.9%
KA-GO (Rank 40)2026/06/3074357.1%
ctraum (Rank 39)2026/06/29105550.0%
『ρε』.α (Rank 41)2026/06/2482625.0%
五寸釘くん (Rank 35)2026/06/1896366.7%
Aki (Rank 41)2026/06/14128466.7%
CLEARCARE (Rank 41)2026/06/1395455.6%
どっせ参謀 (Rank 37)2026/06/04105550.0%
あいりく (Rank 34)2026/06/02129375.0%
Ka2 (Rank 38)2026/06/0296366.7%
カルティカ (Rank 41)2026/06/0275271.4%
村長~災禍の中心~ (Rank 37)2026/05/3082625.0%
☆ガルド☆ (Rank 31)2026/03/2896366.7%

Round openings

Every character

forward movement into punchP1204.1%
backdash into evade down1143.9%
Douchu6P1113.8%
Hikou Senshi66K into Hikou Niki6K1113.8%
Middle Spin Kick66K into Ten Kao6K491.7%
forward dash into throwP+G441.5%
backdash into Enkou Kenka46P431.5%
backdash into evade up391.3%
Hi'en Tankyaku9K into guardG321.1%
Low Spin Kick1K+G321.1%
Honshin Soukyaku1K+G311.1%
Hi'en Tankyaku9K into forward dash280.9%
punchP260.9%
backdash into Spin Heel Sword4K+G250.8%
backdash into Douchu6P240.8%

783 further openings account for the other 2,112 rounds.

Eileen

Career
1,152–895 · 56.3%
This season
211 matches · 47.9%
Peak rank
42

First hit in 48.2% of 847 rounds. Won 55.9% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 2: opens with “6P Douchu” in 18.1% of rounds, against 11.4% in their other rounds.
  • On Rectangle stages: opens with “forward movement into P punch” in 19.5% of rounds, against 6.1% on the other stages.
  • After opening the round before with “66K Hikou Senshi into 6K Hikou Niki”: opens with “forward movement into P punch” in 18.6% of rounds, against 9.2% after anything else.
  • After winning a round: opens with “forward movement into P punch” in 14.5% of rounds, against 6.4% after losing one.

How is this tested?

Douchu6P11113.0%
Hikou Senshi66K into Hikou Niki6K11113.0%
forward movement into punchP718.3%
backdash into Enkou Kenka46P435.0%
backdash into evade down344.0%
backdash into Douchu6P242.8%
Enkou Toutou3P+K202.3%
forward dash into Enkou Toutou3P+K202.3%
forward movement into Enkou RensouPP182.1%
backdash into Enkou Nyurin66P161.9%
forward dash into throwP+G141.6%
Fukushinshou2P131.5%
Hikou Niki6K into kickK131.5%
Hikou Niki6K111.3%
backdash into kickK101.2%

143 further openings account for the other 324 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau6–8 · 43%3–2 · 60%too few to test
Akira9–8 · 53%1–3 · 25%too few to test
Sarah8–7 · 53%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
346–209 · 62.3%
This season
87 matches · 49.4%
Peak rank
40

First hit in 56.2% of 347 rounds. Won 55.4% of the rounds they struck first, 42.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 20.7% of rounds, against 5.4% in their other rounds.

How is this tested?

Hi'en Tankyaku9K into guardG329.2%
Honshin Soukyaku1K+G318.9%
Hi'en Tankyaku9K into forward dash288.1%
Hi'en Tankyaku9K154.3%
backdash into evade down154.3%
Honshin Soukyaku1K+G into guardG144.0%
Honshin Soukyaku1K+G into evade down92.6%
Danshitsu6K into guardG82.3%
Souanshou3P+K82.3%
Hi'en Tankyaku9K into evade up72.0%
Kochoukyaku4K+G72.0%
Senchuken6P72.0%
Senchutai3K72.0%
backdash into Senchutai3K72.0%
backdash into evade up72.0%

82 further openings account for the other 146 rounds.

Brad

Career
403–282 · 58.8%
This season
83 matches · 55.4%
Peak rank
38

First hit in 55.8% of 335 rounds. Won 58.8% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 78.3% of rounds, against 58.7% in their other rounds.
  • Against Akira: attacks straight away in 69.2% of rounds, against 62.5% against everyone else.
  • In round 2: opens with “66K Middle Spin Kick into 6K Ten Kao” in 24.1% of rounds, against 11.5% in their other rounds.

How is this tested?

Middle Spin Kick66K into Ten Kao6K4914.6%
Sharp Shoot1P175.1%
Dtee Sawk Dtrohng4P+K164.8%
backdash into evade down133.9%
Dtee Sawk Dtrohng4P+K into backdash123.6%
Sharp Shoot1P into guardG123.6%
Sit Jab2P123.6%
Ducking6P+K+G into Crush Knee KickK+G113.3%
Elbow Hook6P92.7%
kickK into Ten Kao6K72.1%
backdash into Destruction Body3P+K61.8%
backdash into evade up61.8%
forward dash into throwP+G61.8%
forward movement into kickK61.8%
Destruction Body3P+K51.5%

82 further openings account for the other 148 rounds.

Jacky

Career
417–319 · 56.7%
This season
66 matches · 56.1%
Peak rank
38

First hit in 56.7% of 268 rounds. Won 54.6% of the rounds they struck first, 53.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick1K+G3211.8%
forward movement into punchP279.9%
backdash into Spin Heel Sword4K+G259.2%
Dash Hammer Kick66K into High Angle Upper Kick6K197.0%
forward movement into Jab Double StraightPPP124.4%
Low Spin Kick1K+G into guardG103.7%
backdash into evade down93.3%
backdash into Middle Smash6P82.9%
Middle Smash6P72.6%
backdash into evade up62.2%
Squat Straight2P51.8%
forward dash into Low Spin Kick1K+G51.8%
forward dash into Middle Smash6P51.8%
backdash into guardG41.5%
forward dash into Dash Hammer Kick66K41.5%

67 further openings account for the other 94 rounds.

Lau

Career
371–239 · 60.8%
This season
44 matches · 59.1%
Peak rank
38

First hit in 45.5% of 176 rounds. Won 58.8% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P1810.2%
Chugeki6P148.0%
Ko'en Senshi66K+G into forward movement84.5%
backdash into evade down84.5%
Fukko Kensou1P into guardG74.0%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K63.4%
forward dash into throwP+G63.4%
Souko Sensou66P+K into Rouko Tankai6P+K52.8%
backdash into Sako Soushou4P+K52.8%
backdash into Senchutai3K42.3%
forward dash into Chugeki6P42.3%
backdash into Kosoushou46P31.7%
crouch dash forward into throw escape31.7%
crouch into Souchuken2P31.7%
forward dash into Koryu Tenshinkyaku6K+G31.7%

63 further openings account for the other 79 rounds.

Sarah

Career
263–134 · 66.2%
This season
38 matches · 65.8%
Peak rank
38

First hit in 57.7% of 156 rounds. Won 63.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P1811.5%
Long Snap Side Chop3P+K into guardG95.8%
backdash into Crescent Heel4K+G95.8%
Leg Slicer2K+G85.1%
Hide Side Kick (Deflect)P+K74.5%
forward dash into Leg Slicer2K+G74.5%
crouch dash forward into Long Snap Side Chop3P+K63.9%
forward dash into Rising Elbow6P63.9%
Squat Straight2P53.2%
Long Snap Side Chop3P+K42.6%
backdash into Rising Elbow6P42.6%
backdash into evade down42.6%
crouch into Long Snap Side Chop3P+K42.6%
backdash into evade up31.9%
crouch dash forward into guardG31.9%

48 further openings account for the other 59 rounds.

Jean

Career
405–284 · 58.8%
This season
32 matches · 43.8%
Peak rank
38

First hit in 69.2% of 130 rounds. Won 48.9% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Doumawashi Kaitengeri46K+G1310.0%
Tate'enpi33P into Hangetsu NirenzukiP+K107.7%
forward movement into punchP107.7%
backdash into Gyaku Seikenzuki66P86.2%
backdash into evade down64.6%
Shitanagi Shutou1P53.9%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP43.1%
Shitamaeken2P43.1%
Shitanagi Shutou1P into guardG43.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK43.1%
evade up into Yoko'enpi~Uchishutou6PP43.1%
forward dash into Gyaku Seikenzuki66P43.1%
Tate'enpi33P32.3%
backdash into Kake'uchi46P32.3%
backdash into Yoko'enpi6P32.3%

38 further openings account for the other 45 rounds.

El Blaze

Career
264–124 · 68.0%
This season
24 matches · 54.2%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Volcano Upper4P+K88.2%
backdash into Demon's Tail9P+KK66.2%
backdash into Darkness Sword43K+G55.2%
backdash into evade down55.2%
Shadow Strike6P44.1%
Sit Jab2P44.1%
backdash into Volcano Upper4P+K44.1%
crouch dash forward into guardG33.1%
crouch into Sit Jab2P33.1%
forward dash into Volcano Upper4P+K33.1%
Shadow Strike6P into backdash22.1%
backdash into Hammer Smash46P+K22.1%
backdash into Head Smash Kick46K22.1%
backdash into evade up22.1%
backdash into punchP22.1%

38 further openings account for the other 42 rounds.

Kage

Career
235–133 · 63.9%
This season
22 matches · 59.1%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P2123.6%
backdash into evade down77.9%
backdash into Hagakure-ryu In Raijingeki46P+K66.7%
backdash into Furikakato OtoshiK+G55.6%
Hiji'uchi6P44.5%
Jizuridan2P44.5%
Ura Tsumujigeri44K into Kodachinuki4K44.5%
Nagiharai6P+K33.4%
Hagakure-ryu In Raijingeki46P+K22.2%
Ryu'eikyaku66K into forward kick6K22.2%
Ura Tsumujigeri44K into Ryubigeri4KK22.2%
guardG into Jizuridan2P22.2%
punchP22.2%
Fusenjin3P into Shippuzan3PP11.1%
Hiji'uchi6P into forward dash11.1%

23 further openings account for the other 23 rounds.

Shun

Career
116–36 · 76.3%
This season
21 matches · 47.6%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P1215.0%
Haisenchu1P into guardG810.0%
Gyou'in Haishu3P into guardG78.8%
Haisenchu1P78.8%
backdash into Tenshin Benshu4P+K45.0%
forward dash into throwP+G45.0%
Gyou'in Haishu3P into forward dash22.5%
Haisenchu1P into backdash22.5%
Rensai Gakushu46PP into Rengeki Gakushu46PPP22.5%
Tenshin Benshu4P+K into throwP+G22.5%
Tenshin Haishu4P22.5%
Tenshin Haishu4P into punchP22.5%
backdash into Chubu Soutenkyaku66K22.5%
evade up into crouch dash forward22.5%
Fukuchougeki2P11.2%

21 further openings account for the other 21 rounds.

Goh

Career
184–92 · 66.7%
This season
19 matches · 47.4%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ni'oudaoshi3K+G810.5%
backdash into Karura4P+K79.2%
Soukyu46P into forward dash45.3%
Sune'uchi2P45.3%
forward dash into throwP+G45.3%
Hiji'ate6P34.0%
backdash into Hiji'ate6P34.0%
forward dash into Ni'oudaoshi3K+G34.0%
throwP+G34.0%
Hiji'ate6P into evade up22.6%
Soukyu46P into forward movement22.6%
backdash into Maegeri3K22.6%
backdash into guardG22.6%
Karura4P+K11.3%
backdash into Batousatsu3KP11.3%

27 further openings account for the other 27 rounds.

Jeffry

Career
185–77 · 70.6%
This season
18 matches · 88.9%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Knuckle2P1013.2%
Overblow Shoulder66P+K810.5%
Elbow Butt6P67.9%
backdash into Tsunami Beat3K+G56.6%
crouch into Low Knuckle2P34.0%
forward dash into Middle Hell Stab6P+K34.0%
Elbow Butt6P into throwP+G22.6%
Middle Hell Stab6P+K into forward movement22.6%
backdash into Scoop Kick4K+G22.6%
forward dash into throwP+G22.6%
punchP22.6%
Elbow Butt6P into backdash11.3%
Hammer Slide1P11.3%
Heavy Back Knuckle4P11.3%
Low Knuckle2P into Body CrushP+K11.3%

27 further openings account for the other 27 rounds.

Lion

Career
162–70 · 69.8%
This season
18 matches · 44.4%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K1014.5%
Banchu6P45.8%
backdash into Tanhikyaku46K45.8%
backdash into Senshippo66P34.3%
backdash into Shicchi Soutai3K+G34.3%
evade down into Banchu Renkanshu6PP34.3%
Banchu6P into backdash22.9%
backdash into Banchu6P22.9%
backdash into Dantai3K22.9%
backdash into Tourou Hassou41236P22.9%
backward movement into Banchu Renkanshu6PP22.9%
crouch dash back into Banchu Renkanshu6PP22.9%
crouch dash back into Souji SenpuP+K22.9%
crouch into Katousui2P22.9%
evade up into crouch dash forward22.9%

23 further openings account for the other 24 rounds.

Lei Fei

Career
117–37 · 76.0%
This season
14 matches · 64.3%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenshi Ryusentai6K+G713.0%
Fukusoushou2P35.6%
Toushou66P into Kakushu Suigeki6P35.6%
backdash into Shatenshou33P35.6%
backdash into evade down35.6%
forward movement into punchP35.6%
Kakushu Suigeki6P into Kakushu Suirengeki6PP23.7%
Kochouheki (Deflect)236P+K23.7%
Toushou66P into Kakushu Suirengeki6PP23.7%
backdash into Chinheki4P+K23.7%
backdash into Kaisei Tento1P+K23.7%
crouch into Bunkyaku3K23.7%
offensive move23.7%
Fukusoushou2P into Gaiken6P+K11.9%
Hai Shiki2P+K+G into HousuiP11.9%

16 further openings account for the other 16 rounds.

Akira

Career
161–69 · 70.0%
This season
11 matches · 54.5%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Geimon Tessen46P+K+G37.1%
Jouho Senshou46P into forward movement37.1%
Rimon Chouchu66P into forward dash37.1%
backdash into Rimon Chouchu66P37.1%
backdash into down, forward punch+kick26P+K37.1%
backdash into Geimon Tessen46P+K+G24.8%
backdash into Jouho Touken6P24.8%
backdash into evade down24.8%
backward movement into Jouho Touken6P24.8%
backward movement into Rimon Chouchu66P24.8%
crouch dash back into Jouho Touken6P24.8%
Jouho Touken6P12.4%
Rimon Chouchu66P12.4%
Rimon Chouchu66P into crouch dash forward12.4%
backdash into Koboku214P12.4%

11 further openings account for the other 11 rounds.

Aoi

Career
193–89 · 68.4%
This season
9 matches · 66.7%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K411.1%
backdash into evade down38.3%
forward movement into Nirentotsu OuchuPPP38.3%
Chudan Hiji'ate6P25.6%
backdash into Koromoguruma66P25.6%
backdash into Soushouda46P+K25.6%
backward movement into crouch25.6%
crouch into Ryoushi43P25.6%
forward movement into punchP25.6%
Maegeri3K into guardG12.8%
NirentotsuPP into Nirentotsu OuchuPPP12.8%
Ouda6P+K into forward movement12.8%
backdash into Chudan Hiji'ate6P12.8%
backdash into Kasane'ate46P12.8%
backdash into Raijinha6K12.8%

8 further openings account for the other 8 rounds.

Vanessa

Career
59–18 · 76.6%
This season
6 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Shadow Slicer into Cut-in Knee Kick6K313.0%
Offensive Style: Body Blow28.7%
Offensive Style: Body Blow into forward movement28.7%
Offensive Style: backdash into Bunker Buster9P28.7%
Defensive Style: backdash into Heavy Impact4P14.3%
Defensive Style: backdash into evade down14.3%
Defensive Style: evade down into guardG14.3%
Offensive Style: Landing Knee Kick into Hunting Kick66KK14.3%
Offensive Style: Sweet Leg Slash14.3%
Offensive Style: backdash into Pile Bunker6P+K14.3%
Offensive Style: backdash into evade down14.3%
Offensive Style: backdash into throwP+G14.3%
Offensive Style: crouch dash back into Body Blow6P14.3%
Offensive Style: crouch dash forward into evade down14.3%
Offensive Style: evade down into Body Blow6P14.3%

3 further openings account for the other 3 rounds.

Wolf

Career
98–32 · 75.4%
This season
4 matches · 50.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab StraightPP320.0%
Rolling Savate6K+G into forward movement213.3%
Elbow Butt4P16.7%
Screw Hook63214P16.7%
backdash into Heavy Middle Kick3K+G16.7%
backdash into Quick Shoulder66P+K16.7%
backdash into evade down16.7%
crouch into Arrow Knuckle3P16.7%
evade down into Elbow Butt4P16.7%
forward movement into Elbow Butt4P16.7%
forward movement into Screw Hook63214P16.7%
punchP into Body Blow6P16.7%

Taka

Career
183–75 · 70.9%
This season
3 matches · 100.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P214.3%
backdash into Zangeki33P214.3%
Hiji'ate6P17.1%
Morotezuki66P17.1%
Yoko Harite4P into Honda Harite4PP17.1%
backdash into Kachi'age33P+K17.1%
backdash into evade down17.1%
crouch dash forward into Morotezuki66P17.1%
crouch dash forward into guardG17.1%
evade down into Morotezuki66P17.1%
forward movement into Tsuppari 3PPP17.1%
kickK17.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 4 of 15 tests hold up
  • Pai: 1 of 12 tests hold up
  • Brad: 3 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Taka: not tested (too few rounds)