Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1873 #189 of 3,686 on the Elo list →
Eileen1903211 matches
Pai187187 matches
Brad186683 matches
Jacky187866 matches
Lau187444 matches
Sarah188938 matches
Jean185732 matches
El Blaze187224 matches
Kage187222 matches
Shun185721 matches
Goh186819 matches
Jeffry189318 matches
Lion186618 matches
Lei Fei186714 matches
Akira187011 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 42 | 2,047 | 1,152 | 895 | 56.3% |
|---|---|---|---|---|---|
| Jacky | 38 | 736 | 417 | 319 | 56.7% |
| Jean | 38 | 689 | 405 | 284 | 58.8% |
| Brad | 38 | 685 | 403 | 282 | 58.8% |
| Lau | 38 | 610 | 371 | 239 | 60.8% |
| Pai | 40 | 555 | 346 | 209 | 62.3% |
| Sarah | 38 | 397 | 263 | 134 | 66.2% |
| El Blaze | 38 | 388 | 264 | 124 | 68.0% |
| Kage | 37 | 368 | 235 | 133 | 63.9% |
| Aoi | 36 | 282 | 193 | 89 | 68.4% |
| Goh | 36 | 276 | 184 | 92 | 66.7% |
| Jeffry | 37 | 262 | 185 | 77 | 70.6% |
| Taka | 36 | 258 | 183 | 75 | 70.9% |
| Lion | 37 | 232 | 162 | 70 | 69.8% |
| Akira | 35 | 230 | 161 | 69 | 70.0% |
| Lei Fei | 34 | 154 | 117 | 37 | 76.0% |
| Shun | 34 | 152 | 116 | 36 | 76.3% |
| Wolf | 34 | 130 | 98 | 32 | 75.4% |
| Vanessa | 33 | 77 | 59 | 18 | 76.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,878 of 2,941 rounds counted7.7 inputs a second (463 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 7.9 | 474 | 521 |
|---|---|---|---|
| Pai | 7.4 | 444 | 250 |
| Brad | 7.7 | 459 | 203 |
| Jacky | 8.2 | 495 | 169 |
| Lau | 8.0 | 478 | 139 |
| Sarah | 7.1 | 427 | 152 |
| Jean | 7.2 | 433 | 30 |
| El Blaze | 8.5 | 507 | 12 |
| Kage | 7.4 | 445 | 82 |
| Shun | 7.0 | 422 | 36 |
| Goh | 7.3 | 441 | 64 |
| Jeffry | 7.1 | 424 | 31 |
| Lion | 8.2 | 493 | 49 |
| Lei Fei | 7.7 | 464 | 49 |
| Akira | 8.8 | 529 | 39 |
| Aoi | 7.4 | 446 | 29 |
| Vanessa | 8.1 | 484 | 4 |
| Wolf | 8.2 | 495 | 9 |
| Taka | 7.9 | 473 | 10 |
By opponent's character
| Sarah | 7.8 | 466 | 196 |
|---|---|---|---|
| Akira | 7.6 | 454 | 213 |
| Wolf | 7.7 | 463 | 166 |
| Kage | 7.7 | 462 | 178 |
| Jacky | 7.8 | 469 | 117 |
| Lau | 7.6 | 458 | 124 |
| El Blaze | 7.7 | 462 | 149 |
| Vanessa | 7.8 | 467 | 85 |
| Brad | 7.7 | 464 | 80 |
| Lion | 7.7 | 460 | 123 |
| Shun | 8.5 | 509 | 37 |
| Aoi | 7.7 | 460 | 73 |
| Goh | 8.0 | 480 | 84 |
| Lei Fei | 7.8 | 469 | 80 |
| Jean | 8.2 | 489 | 39 |
| Pai | 7.0 | 419 | 58 |
| Jeffry | 7.8 | 466 | 38 |
| Eileen | 7.4 | 442 | 16 |
| Taka | 8.2 | 489 | 10 |
| Dural | 7.0 | 421 | 12 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Sarah | 78 | 43 | 35 | 55.1% | +2.8 |
|---|---|---|---|---|---|
| Akira | 71 | 32 | 39 | 45.1% | -6.6 |
| Wolf | 58 | 32 | 26 | 55.2% | +1.3 |
| Kage | 57 | 30 | 27 | 52.6% | +3.0 |
| Jacky | 52 | 30 | 22 | 57.7% | +3.9 |
| Lau | 51 | 25 | 26 | 49.0% | -4.5 |
| El Blaze | 41 | 23 | 18 | 56.1% | +2.2 |
| Vanessa | 40 | 20 | 20 | 50.0% | -5.2 |
| Brad | 39 | 24 | 15 | 61.5% | +4.7 |
| Lion | 39 | 17 | 22 | 43.6% | -7.2 |
| Shun | 32 | 18 | 14 | 56.2% | +1.5 |
| Aoi | 27 | 14 | 13 | 51.9% | -2.6 |
| Goh | 27 | 15 | 12 | 55.6% | -2.7 |
| Lei Fei | 26 | 11 | 15 | 42.3% | -9.2 |
| Jean | 25 | 15 | 10 | 60.0% | -1.1 |
| Pai | 20 | 13 | 7 | 65.0% | +8.1 |
| Jeffry | 18 | 10 | 8 | 55.6% | +3.4 |
| Eileen | 10 | 4 | 6 | 40.0% | -5.1 |
| Taka | 10 | 8 | 2 | 80.0% | +23.4 |
| Dural | 9 | 7 | 2 | 77.8% | +20.6 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 100 | 53 | 47 | 53.0% | -0.3 |
|---|---|---|---|---|---|
| Half Fence | 79 | 42 | 37 | 53.2% | -4.3 |
| Breakable Full Fence | 78 | 42 | 36 | 53.9% | +1.9 |
| Octagon | 74 | 42 | 32 | 56.8% | +2.7 |
| Full Fence | 73 | 34 | 39 | 46.6% | -6.0 |
| Breakable Half Fence | 70 | 41 | 29 | 58.6% | +4.9 |
| Open | 65 | 30 | 35 | 46.1% | -6.5 |
| Low Fence | 61 | 35 | 26 | 57.4% | +3.1 |
| Single Wall | 60 | 31 | 29 | 51.7% | -1.8 |
| Full Fence and Open | 36 | 23 | 13 | 63.9% | +9.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 474 | 53.6% | 53.8% | -0.2 |
| No walls | 186 | 51.6% | 53.3% | -1.7 |
Walls against open: +1.4 points (95% range -7.2 to +10.1), p 0.749 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| cyomiko (Rank 40) | 28 | 13 | 15 | 46.4% |
|---|---|---|---|---|
| manatsu_7 (Rank 42) | 22 | 9 | 13 | 40.9% |
| シエロJ (Rank 43) | 19 | 3 | 16 | 15.8% |
| ジュリエッタ紗羅 (Rank 43) | 18 | 8 | 10 | 44.4% |
| ごうくんまん (Rank 42) | 17 | 7 | 10 | 41.2% |
| ダンプよっし~改 (Rank 40) | 17 | 9 | 8 | 52.9% |
| Aki (Rank 41) | 12 | 8 | 4 | 66.7% |
| あいりく (Rank 34) | 12 | 9 | 3 | 75.0% |
| VIPism『稲庭飯』 (Rank 43) | 11 | 3 | 8 | 27.3% |
| めがじぇね (Rank 41) | 11 | 3 | 8 | 27.3% |
| ctraum (Rank 39) | 10 | 5 | 5 | 50.0% |
| どっせ参謀 (Rank 37) | 10 | 5 | 5 | 50.0% |
| CLEARCARE (Rank 41) | 9 | 5 | 4 | 55.6% |
| Ka2 (Rank 38) | 9 | 6 | 3 | 66.7% |
| ☆ガルド☆ (Rank 31) | 9 | 6 | 3 | 66.7% |
| 五寸釘くん (Rank 35) | 9 | 6 | 3 | 66.7% |
| 空き缶。 (Rank 39) | 9 | 6 | 3 | 66.7% |
| 『ρε』.α (Rank 41) | 8 | 2 | 6 | 25.0% |
| ひかる (Rank 40) | 8 | 2 | 6 | 25.0% |
| 俺様バーンズ (Rank 36) | 8 | 6 | 2 | 75.0% |
| 堂島様 (Rank 42) | 8 | 0 | 8 | 0.0% |
| 寿司眼鉄 (Rank 36) | 8 | 6 | 2 | 75.0% |
| 村長~災禍の中心~ (Rank 37) | 8 | 2 | 6 | 25.0% |
| KA-GO (Rank 40) | 7 | 4 | 3 | 57.1% |
| カルティカ (Rank 41) | 7 | 5 | 2 | 71.4% |
Most played opponents, most recent first
| manatsu_7 (Rank 42) | 2026/08/21 | 22 | 9 | 13 | 40.9% |
|---|---|---|---|---|---|
| ジュリエッタ紗羅 (Rank 43) | 2026/08/19 | 18 | 8 | 10 | 44.4% |
| ごうくんまん (Rank 42) | 2026/08/19 | 17 | 7 | 10 | 41.2% |
| ひかる (Rank 40) | 2026/07/31 | 8 | 2 | 6 | 25.0% |
| シエロJ (Rank 43) | 2026/07/31 | 19 | 3 | 16 | 15.8% |
| 俺様バーンズ (Rank 36) | 2026/07/31 | 8 | 6 | 2 | 75.0% |
| 寿司眼鉄 (Rank 36) | 2026/07/31 | 8 | 6 | 2 | 75.0% |
| めがじぇね (Rank 41) | 2026/07/30 | 11 | 3 | 8 | 27.3% |
| 堂島様 (Rank 42) | 2026/07/03 | 8 | 0 | 8 | 0.0% |
| 空き缶。 (Rank 39) | 2026/07/02 | 9 | 6 | 3 | 66.7% |
| VIPism『稲庭飯』 (Rank 43) | 2026/07/02 | 11 | 3 | 8 | 27.3% |
| cyomiko (Rank 40) | 2026/07/02 | 28 | 13 | 15 | 46.4% |
| ダンプよっし~改 (Rank 40) | 2026/07/02 | 17 | 9 | 8 | 52.9% |
| KA-GO (Rank 40) | 2026/06/30 | 7 | 4 | 3 | 57.1% |
| ctraum (Rank 39) | 2026/06/29 | 10 | 5 | 5 | 50.0% |
| 『ρε』.α (Rank 41) | 2026/06/24 | 8 | 2 | 6 | 25.0% |
| 五寸釘くん (Rank 35) | 2026/06/18 | 9 | 6 | 3 | 66.7% |
| Aki (Rank 41) | 2026/06/14 | 12 | 8 | 4 | 66.7% |
| CLEARCARE (Rank 41) | 2026/06/13 | 9 | 5 | 4 | 55.6% |
| どっせ参謀 (Rank 37) | 2026/06/04 | 10 | 5 | 5 | 50.0% |
| あいりく (Rank 34) | 2026/06/02 | 12 | 9 | 3 | 75.0% |
| Ka2 (Rank 38) | 2026/06/02 | 9 | 6 | 3 | 66.7% |
| カルティカ (Rank 41) | 2026/06/02 | 7 | 5 | 2 | 71.4% |
| 村長~災禍の中心~ (Rank 37) | 2026/05/30 | 8 | 2 | 6 | 25.0% |
| ☆ガルド☆ (Rank 31) | 2026/03/28 | 9 | 6 | 3 | 66.7% |
Round openings
Every character
| forward movement into punchP | 120 | 4.1% |
|---|---|---|
| backdash into evade down | 114 | 3.9% |
| Douchu6P | 111 | 3.8% |
| Hikou Senshi66K into Hikou Niki6K | 111 | 3.8% |
| Middle Spin Kick66K into Ten Kao6K | 49 | 1.7% |
| forward dash into throwP+G | 44 | 1.5% |
| backdash into Enkou Kenka46P | 43 | 1.5% |
| backdash into evade up | 39 | 1.3% |
| Hi'en Tankyaku9K into guardG | 32 | 1.1% |
| Low Spin Kick1K+G | 32 | 1.1% |
| Honshin Soukyaku1K+G | 31 | 1.1% |
| Hi'en Tankyaku9K into forward dash | 28 | 0.9% |
| punchP | 26 | 0.9% |
| backdash into Spin Heel Sword4K+G | 25 | 0.8% |
| backdash into Douchu6P | 24 | 0.8% |
783 further openings account for the other 2,112 rounds.
Eileen
- Career
- 1,152–895 · 56.3%
- This season
- 211 matches · 47.9%
- Peak rank
- 42
First hit in 48.2% of 847 rounds. Won 55.9% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 2: opens with “6P Douchu” in 18.1% of rounds, against 11.4% in their other rounds.
- On Rectangle stages: opens with “forward movement into P punch” in 19.5% of rounds, against 6.1% on the other stages.
- After opening the round before with “66K Hikou Senshi into 6K Hikou Niki”: opens with “forward movement into P punch” in 18.6% of rounds, against 9.2% after anything else.
- After winning a round: opens with “forward movement into P punch” in 14.5% of rounds, against 6.4% after losing one.
| Douchu6P | 111 | 13.0% |
|---|---|---|
| Hikou Senshi66K into Hikou Niki6K | 111 | 13.0% |
| forward movement into punchP | 71 | 8.3% |
| backdash into Enkou Kenka46P | 43 | 5.0% |
| backdash into evade down | 34 | 4.0% |
| backdash into Douchu6P | 24 | 2.8% |
| Enkou Toutou3P+K | 20 | 2.3% |
| forward dash into Enkou Toutou3P+K | 20 | 2.3% |
| forward movement into Enkou RensouPP | 18 | 2.1% |
| backdash into Enkou Nyurin66P | 16 | 1.9% |
| forward dash into throwP+G | 14 | 1.6% |
| Fukushinshou2P | 13 | 1.5% |
| Hikou Niki6K into kickK | 13 | 1.5% |
| Hikou Niki6K | 11 | 1.3% |
| backdash into kickK | 10 | 1.2% |
143 further openings account for the other 324 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 6–8 · 43% | 3–2 · 60% | too few to test |
| Akira | 9–8 · 53% | 1–3 · 25% | too few to test |
| Sarah | 8–7 · 53% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 346–209 · 62.3%
- This season
- 87 matches · 49.4%
- Peak rank
- 40
First hit in 56.2% of 347 rounds. Won 55.4% of the rounds they struck first, 42.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 20.7% of rounds, against 5.4% in their other rounds.
| Hi'en Tankyaku9K into guardG | 32 | 9.2% |
|---|---|---|
| Honshin Soukyaku1K+G | 31 | 8.9% |
| Hi'en Tankyaku9K into forward dash | 28 | 8.1% |
| Hi'en Tankyaku9K | 15 | 4.3% |
| backdash into evade down | 15 | 4.3% |
| Honshin Soukyaku1K+G into guardG | 14 | 4.0% |
| Honshin Soukyaku1K+G into evade down | 9 | 2.6% |
| Danshitsu6K into guardG | 8 | 2.3% |
| Souanshou3P+K | 8 | 2.3% |
| Hi'en Tankyaku9K into evade up | 7 | 2.0% |
| Kochoukyaku4K+G | 7 | 2.0% |
| Senchuken6P | 7 | 2.0% |
| Senchutai3K | 7 | 2.0% |
| backdash into Senchutai3K | 7 | 2.0% |
| backdash into evade up | 7 | 2.0% |
82 further openings account for the other 146 rounds.
Brad
- Career
- 403–282 · 58.8%
- This season
- 83 matches · 55.4%
- Peak rank
- 38
First hit in 55.8% of 335 rounds. Won 58.8% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 2: attacks straight away in 78.3% of rounds, against 58.7% in their other rounds.
- Against Akira: attacks straight away in 69.2% of rounds, against 62.5% against everyone else.
- In round 2: opens with “66K Middle Spin Kick into 6K Ten Kao” in 24.1% of rounds, against 11.5% in their other rounds.
| Middle Spin Kick66K into Ten Kao6K | 49 | 14.6% |
|---|---|---|
| Sharp Shoot1P | 17 | 5.1% |
| Dtee Sawk Dtrohng4P+K | 16 | 4.8% |
| backdash into evade down | 13 | 3.9% |
| Dtee Sawk Dtrohng4P+K into backdash | 12 | 3.6% |
| Sharp Shoot1P into guardG | 12 | 3.6% |
| Sit Jab2P | 12 | 3.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 11 | 3.3% |
| Elbow Hook6P | 9 | 2.7% |
| kickK into Ten Kao6K | 7 | 2.1% |
| backdash into Destruction Body3P+K | 6 | 1.8% |
| backdash into evade up | 6 | 1.8% |
| forward dash into throwP+G | 6 | 1.8% |
| forward movement into kickK | 6 | 1.8% |
| Destruction Body3P+K | 5 | 1.5% |
82 further openings account for the other 148 rounds.
Jacky
- Career
- 417–319 · 56.7%
- This season
- 66 matches · 56.1%
- Peak rank
- 38
First hit in 56.7% of 268 rounds. Won 54.6% of the rounds they struck first, 53.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G | 32 | 11.8% |
|---|---|---|
| forward movement into punchP | 27 | 9.9% |
| backdash into Spin Heel Sword4K+G | 25 | 9.2% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 19 | 7.0% |
| forward movement into Jab Double StraightPPP | 12 | 4.4% |
| Low Spin Kick1K+G into guardG | 10 | 3.7% |
| backdash into evade down | 9 | 3.3% |
| backdash into Middle Smash6P | 8 | 2.9% |
| Middle Smash6P | 7 | 2.6% |
| backdash into evade up | 6 | 2.2% |
| Squat Straight2P | 5 | 1.8% |
| forward dash into Low Spin Kick1K+G | 5 | 1.8% |
| forward dash into Middle Smash6P | 5 | 1.8% |
| backdash into guardG | 4 | 1.5% |
| forward dash into Dash Hammer Kick66K | 4 | 1.5% |
67 further openings account for the other 94 rounds.
Lau
- Career
- 371–239 · 60.8%
- This season
- 44 matches · 59.1%
- Peak rank
- 38
First hit in 45.5% of 176 rounds. Won 58.8% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 18 | 10.2% |
|---|---|---|
| Chugeki6P | 14 | 8.0% |
| Ko'en Senshi66K+G into forward movement | 8 | 4.5% |
| backdash into evade down | 8 | 4.5% |
| Fukko Kensou1P into guardG | 7 | 4.0% |
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 6 | 3.4% |
| forward dash into throwP+G | 6 | 3.4% |
| Souko Sensou66P+K into Rouko Tankai6P+K | 5 | 2.8% |
| backdash into Sako Soushou4P+K | 5 | 2.8% |
| backdash into Senchutai3K | 4 | 2.3% |
| forward dash into Chugeki6P | 4 | 2.3% |
| backdash into Kosoushou46P | 3 | 1.7% |
| crouch dash forward into throw escape | 3 | 1.7% |
| crouch into Souchuken2P | 3 | 1.7% |
| forward dash into Koryu Tenshinkyaku6K+G | 3 | 1.7% |
63 further openings account for the other 79 rounds.
Sarah
- Career
- 263–134 · 66.2%
- This season
- 38 matches · 65.8%
- Peak rank
- 38
First hit in 57.7% of 156 rounds. Won 63.3% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P | 18 | 11.5% |
|---|---|---|
| Long Snap Side Chop3P+K into guardG | 9 | 5.8% |
| backdash into Crescent Heel4K+G | 9 | 5.8% |
| Leg Slicer2K+G | 8 | 5.1% |
| Hide Side Kick (Deflect)P+K | 7 | 4.5% |
| forward dash into Leg Slicer2K+G | 7 | 4.5% |
| crouch dash forward into Long Snap Side Chop3P+K | 6 | 3.9% |
| forward dash into Rising Elbow6P | 6 | 3.9% |
| Squat Straight2P | 5 | 3.2% |
| Long Snap Side Chop3P+K | 4 | 2.6% |
| backdash into Rising Elbow6P | 4 | 2.6% |
| backdash into evade down | 4 | 2.6% |
| crouch into Long Snap Side Chop3P+K | 4 | 2.6% |
| backdash into evade up | 3 | 1.9% |
| crouch dash forward into guardG | 3 | 1.9% |
48 further openings account for the other 59 rounds.
Jean
- Career
- 405–284 · 58.8%
- This season
- 32 matches · 43.8%
- Peak rank
- 38
First hit in 69.2% of 130 rounds. Won 48.9% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Doumawashi Kaitengeri46K+G | 13 | 10.0% |
|---|---|---|
| Tate'enpi33P into Hangetsu NirenzukiP+K | 10 | 7.7% |
| forward movement into punchP | 10 | 7.7% |
| backdash into Gyaku Seikenzuki66P | 8 | 6.2% |
| backdash into evade down | 6 | 4.6% |
| Shitanagi Shutou1P | 5 | 3.9% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 4 | 3.1% |
| Shitamaeken2P | 4 | 3.1% |
| Shitanagi Shutou1P into guardG | 4 | 3.1% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 4 | 3.1% |
| evade up into Yoko'enpi~Uchishutou6PP | 4 | 3.1% |
| forward dash into Gyaku Seikenzuki66P | 4 | 3.1% |
| Tate'enpi33P | 3 | 2.3% |
| backdash into Kake'uchi46P | 3 | 2.3% |
| backdash into Yoko'enpi6P | 3 | 2.3% |
38 further openings account for the other 45 rounds.
El Blaze
- Career
- 264–124 · 68.0%
- This season
- 24 matches · 54.2%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Volcano Upper4P+K | 8 | 8.2% |
|---|---|---|
| backdash into Demon's Tail9P+KK | 6 | 6.2% |
| backdash into Darkness Sword43K+G | 5 | 5.2% |
| backdash into evade down | 5 | 5.2% |
| Shadow Strike6P | 4 | 4.1% |
| Sit Jab2P | 4 | 4.1% |
| backdash into Volcano Upper4P+K | 4 | 4.1% |
| crouch dash forward into guardG | 3 | 3.1% |
| crouch into Sit Jab2P | 3 | 3.1% |
| forward dash into Volcano Upper4P+K | 3 | 3.1% |
| Shadow Strike6P into backdash | 2 | 2.1% |
| backdash into Hammer Smash46P+K | 2 | 2.1% |
| backdash into Head Smash Kick46K | 2 | 2.1% |
| backdash into evade up | 2 | 2.1% |
| backdash into punchP | 2 | 2.1% |
38 further openings account for the other 42 rounds.
Kage
- Career
- 235–133 · 63.9%
- This season
- 22 matches · 59.1%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P | 21 | 23.6% |
|---|---|---|
| backdash into evade down | 7 | 7.9% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 6 | 6.7% |
| backdash into Furikakato OtoshiK+G | 5 | 5.6% |
| Hiji'uchi6P | 4 | 4.5% |
| Jizuridan2P | 4 | 4.5% |
| Ura Tsumujigeri44K into Kodachinuki4K | 4 | 4.5% |
| Nagiharai6P+K | 3 | 3.4% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 2.2% |
| Ryu'eikyaku66K into forward kick6K | 2 | 2.2% |
| Ura Tsumujigeri44K into Ryubigeri4KK | 2 | 2.2% |
| guardG into Jizuridan2P | 2 | 2.2% |
| punchP | 2 | 2.2% |
| Fusenjin3P into Shippuzan3PP | 1 | 1.1% |
| Hiji'uchi6P into forward dash | 1 | 1.1% |
23 further openings account for the other 23 rounds.
Shun
- Career
- 116–36 · 76.3%
- This season
- 21 matches · 47.6%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 12 | 15.0% |
|---|---|---|
| Haisenchu1P into guardG | 8 | 10.0% |
| Gyou'in Haishu3P into guardG | 7 | 8.8% |
| Haisenchu1P | 7 | 8.8% |
| backdash into Tenshin Benshu4P+K | 4 | 5.0% |
| forward dash into throwP+G | 4 | 5.0% |
| Gyou'in Haishu3P into forward dash | 2 | 2.5% |
| Haisenchu1P into backdash | 2 | 2.5% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 2.5% |
| Tenshin Benshu4P+K into throwP+G | 2 | 2.5% |
| Tenshin Haishu4P | 2 | 2.5% |
| Tenshin Haishu4P into punchP | 2 | 2.5% |
| backdash into Chubu Soutenkyaku66K | 2 | 2.5% |
| evade up into crouch dash forward | 2 | 2.5% |
| Fukuchougeki2P | 1 | 1.2% |
21 further openings account for the other 21 rounds.
Goh
- Career
- 184–92 · 66.7%
- This season
- 19 matches · 47.4%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Ni'oudaoshi3K+G | 8 | 10.5% |
|---|---|---|
| backdash into Karura4P+K | 7 | 9.2% |
| Soukyu46P into forward dash | 4 | 5.3% |
| Sune'uchi2P | 4 | 5.3% |
| forward dash into throwP+G | 4 | 5.3% |
| Hiji'ate6P | 3 | 4.0% |
| backdash into Hiji'ate6P | 3 | 4.0% |
| forward dash into Ni'oudaoshi3K+G | 3 | 4.0% |
| throwP+G | 3 | 4.0% |
| Hiji'ate6P into evade up | 2 | 2.6% |
| Soukyu46P into forward movement | 2 | 2.6% |
| backdash into Maegeri3K | 2 | 2.6% |
| backdash into guardG | 2 | 2.6% |
| Karura4P+K | 1 | 1.3% |
| backdash into Batousatsu3KP | 1 | 1.3% |
27 further openings account for the other 27 rounds.
Jeffry
- Career
- 185–77 · 70.6%
- This season
- 18 matches · 88.9%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| Low Knuckle2P | 10 | 13.2% |
|---|---|---|
| Overblow Shoulder66P+K | 8 | 10.5% |
| Elbow Butt6P | 6 | 7.9% |
| backdash into Tsunami Beat3K+G | 5 | 6.6% |
| crouch into Low Knuckle2P | 3 | 4.0% |
| forward dash into Middle Hell Stab6P+K | 3 | 4.0% |
| Elbow Butt6P into throwP+G | 2 | 2.6% |
| Middle Hell Stab6P+K into forward movement | 2 | 2.6% |
| backdash into Scoop Kick4K+G | 2 | 2.6% |
| forward dash into throwP+G | 2 | 2.6% |
| punchP | 2 | 2.6% |
| Elbow Butt6P into backdash | 1 | 1.3% |
| Hammer Slide1P | 1 | 1.3% |
| Heavy Back Knuckle4P | 1 | 1.3% |
| Low Knuckle2P into Body CrushP+K | 1 | 1.3% |
27 further openings account for the other 27 rounds.
Lion
- Career
- 162–70 · 69.8%
- This season
- 18 matches · 44.4%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 10 | 14.5% |
|---|---|---|
| Banchu6P | 4 | 5.8% |
| backdash into Tanhikyaku46K | 4 | 5.8% |
| backdash into Senshippo66P | 3 | 4.3% |
| backdash into Shicchi Soutai3K+G | 3 | 4.3% |
| evade down into Banchu Renkanshu6PP | 3 | 4.3% |
| Banchu6P into backdash | 2 | 2.9% |
| backdash into Banchu6P | 2 | 2.9% |
| backdash into Dantai3K | 2 | 2.9% |
| backdash into Tourou Hassou41236P | 2 | 2.9% |
| backward movement into Banchu Renkanshu6PP | 2 | 2.9% |
| crouch dash back into Banchu Renkanshu6PP | 2 | 2.9% |
| crouch dash back into Souji SenpuP+K | 2 | 2.9% |
| crouch into Katousui2P | 2 | 2.9% |
| evade up into crouch dash forward | 2 | 2.9% |
23 further openings account for the other 24 rounds.
Lei Fei
- Career
- 117–37 · 76.0%
- This season
- 14 matches · 64.3%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Tenshi Ryusentai6K+G | 7 | 13.0% |
|---|---|---|
| Fukusoushou2P | 3 | 5.6% |
| Toushou66P into Kakushu Suigeki6P | 3 | 5.6% |
| backdash into Shatenshou33P | 3 | 5.6% |
| backdash into evade down | 3 | 5.6% |
| forward movement into punchP | 3 | 5.6% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 2 | 3.7% |
| Kochouheki (Deflect)236P+K | 2 | 3.7% |
| Toushou66P into Kakushu Suirengeki6PP | 2 | 3.7% |
| backdash into Chinheki4P+K | 2 | 3.7% |
| backdash into Kaisei Tento1P+K | 2 | 3.7% |
| crouch into Bunkyaku3K | 2 | 3.7% |
| offensive move | 2 | 3.7% |
| Fukusoushou2P into Gaiken6P+K | 1 | 1.9% |
| Hai Shiki2P+K+G into HousuiP | 1 | 1.9% |
16 further openings account for the other 16 rounds.
Akira
- Career
- 161–69 · 70.0%
- This season
- 11 matches · 54.5%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Geimon Tessen46P+K+G | 3 | 7.1% |
|---|---|---|
| Jouho Senshou46P into forward movement | 3 | 7.1% |
| Rimon Chouchu66P into forward dash | 3 | 7.1% |
| backdash into Rimon Chouchu66P | 3 | 7.1% |
| backdash into down, forward punch+kick26P+K | 3 | 7.1% |
| backdash into Geimon Tessen46P+K+G | 2 | 4.8% |
| backdash into Jouho Touken6P | 2 | 4.8% |
| backdash into evade down | 2 | 4.8% |
| backward movement into Jouho Touken6P | 2 | 4.8% |
| backward movement into Rimon Chouchu66P | 2 | 4.8% |
| crouch dash back into Jouho Touken6P | 2 | 4.8% |
| Jouho Touken6P | 1 | 2.4% |
| Rimon Chouchu66P | 1 | 2.4% |
| Rimon Chouchu66P into crouch dash forward | 1 | 2.4% |
| backdash into Koboku214P | 1 | 2.4% |
11 further openings account for the other 11 rounds.
Aoi
- Career
- 193–89 · 68.4%
- This season
- 9 matches · 66.7%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Ouda6P+K | 4 | 11.1% |
|---|---|---|
| backdash into evade down | 3 | 8.3% |
| forward movement into Nirentotsu OuchuPPP | 3 | 8.3% |
| Chudan Hiji'ate6P | 2 | 5.6% |
| backdash into Koromoguruma66P | 2 | 5.6% |
| backdash into Soushouda46P+K | 2 | 5.6% |
| backward movement into crouch | 2 | 5.6% |
| crouch into Ryoushi43P | 2 | 5.6% |
| forward movement into punchP | 2 | 5.6% |
| Maegeri3K into guardG | 1 | 2.8% |
| NirentotsuPP into Nirentotsu OuchuPPP | 1 | 2.8% |
| Ouda6P+K into forward movement | 1 | 2.8% |
| backdash into Chudan Hiji'ate6P | 1 | 2.8% |
| backdash into Kasane'ate46P | 1 | 2.8% |
| backdash into Raijinha6K | 1 | 2.8% |
8 further openings account for the other 8 rounds.
Vanessa
- Career
- 59–18 · 76.6%
- This season
- 6 matches · 66.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 3 | 13.0% |
|---|---|---|
| Offensive Style: Body Blow | 2 | 8.7% |
| Offensive Style: Body Blow into forward movement | 2 | 8.7% |
| Offensive Style: backdash into Bunker Buster9P | 2 | 8.7% |
| Defensive Style: backdash into Heavy Impact4P | 1 | 4.3% |
| Defensive Style: backdash into evade down | 1 | 4.3% |
| Defensive Style: evade down into guardG | 1 | 4.3% |
| Offensive Style: Landing Knee Kick into Hunting Kick66KK | 1 | 4.3% |
| Offensive Style: Sweet Leg Slash | 1 | 4.3% |
| Offensive Style: backdash into Pile Bunker6P+K | 1 | 4.3% |
| Offensive Style: backdash into evade down | 1 | 4.3% |
| Offensive Style: backdash into throwP+G | 1 | 4.3% |
| Offensive Style: crouch dash back into Body Blow6P | 1 | 4.3% |
| Offensive Style: crouch dash forward into evade down | 1 | 4.3% |
| Offensive Style: evade down into Body Blow6P | 1 | 4.3% |
3 further openings account for the other 3 rounds.
Wolf
- Career
- 98–32 · 75.4%
- This season
- 4 matches · 50.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab StraightPP | 3 | 20.0% |
|---|---|---|
| Rolling Savate6K+G into forward movement | 2 | 13.3% |
| Elbow Butt4P | 1 | 6.7% |
| Screw Hook63214P | 1 | 6.7% |
| backdash into Heavy Middle Kick3K+G | 1 | 6.7% |
| backdash into Quick Shoulder66P+K | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| crouch into Arrow Knuckle3P | 1 | 6.7% |
| evade down into Elbow Butt4P | 1 | 6.7% |
| forward movement into Elbow Butt4P | 1 | 6.7% |
| forward movement into Screw Hook63214P | 1 | 6.7% |
| punchP into Body Blow6P | 1 | 6.7% |
Taka
- Career
- 183–75 · 70.9%
- This season
- 3 matches · 100.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P | 2 | 14.3% |
|---|---|---|
| backdash into Zangeki33P | 2 | 14.3% |
| Hiji'ate6P | 1 | 7.1% |
| Morotezuki66P | 1 | 7.1% |
| Yoko Harite4P into Honda Harite4PP | 1 | 7.1% |
| backdash into Kachi'age33P+K | 1 | 7.1% |
| backdash into evade down | 1 | 7.1% |
| crouch dash forward into Morotezuki66P | 1 | 7.1% |
| crouch dash forward into guardG | 1 | 7.1% |
| evade down into Morotezuki66P | 1 | 7.1% |
| forward movement into Tsuppari 3PPP | 1 | 7.1% |
| kickK | 1 | 7.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 4 of 15 tests hold up
- Pai: 1 of 12 tests hold up
- Brad: 3 of 14 tests hold up
- Jacky: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Taka: not tested (too few rounds)
