VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

kzkm92678

Career matches2,386
Career win rate53.1%
Round win rate48.6%
Peak rank38
Distinct opponents247
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh382,3861,2681,11853.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky102485447.1%-0.5
Lau89414846.1%+1.6
Akira74393552.7%+2.4
Brad62313150.0%+4.1
Wolf51282354.9%+4.5
El Blaze49183136.7%-10.7
Lei Fei48222645.8%+1.9
Shun47202742.5%-1.4
Kage43202346.5%+2.6
Goh41162539.0%-7.1
Jeffry40221855.0%+3.4
Vanessa39201951.3%+0.7
Jean37162143.2%-7.8
Pai32141843.8%-3.2
Sarah31151648.4%+4.0
Lion2391439.1%-2.4
Aoi178947.1%+1.0
Eileen146842.9%+2.9
Taka137653.9%+5.1
Dural1010.0%-24.7

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence106555151.9%+4.8
Octagon96445245.8%-1.4
Breakable Full Fence92365639.1%-5.5
Open86434350.0%+3.7
Breakable Half Fence82424051.2%+4.6
Single Wall82394347.6%-0.6
Full Fence80354543.8%-2.4
Low Fence73393453.4%+6.4
Rectangle66273940.9%-8.3
Full Fence and Open43192444.2%-4.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52245.8%46.7%-0.9
No walls24150.2%47.4%+2.8

Walls against open: -3.7 points (95% range -11.4 to +4.0), p 0.345 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DJG10159 (Rank 36)2026/09/22115645.5%
もっこり (Rank 35)2026/09/22115645.5%
★闘将拉麵男★ (Rank 36)2026/09/221961331.6%
ぬっき~@ (Rank 36)2026/09/18116554.5%
cyborgranpa (Rank 39)2026/09/1892722.2%
ドランクン//Konpay (Rank 37)2026/09/18123925.0%
hsat0310 (Rank 35)2026/09/12107370.0%
寿司眼鉄 (Rank 37)2026/09/1294544.4%
RAINBOWUNK (Rank 35)2026/09/12104640.0%
hikabun (Rank 36)2026/09/08103730.0%
Estark0301 (Rank 38)2026/09/06115645.5%
ドナドナ7 (Rank 40)2026/09/05134930.8%
MaBoy (Rank 34)2026/09/05107370.0%
しょべるん (Rank 39)2026/09/05103730.0%
jikacho-Gigas (Rank 40)2026/09/03115645.5%
mahiro_725 (Rank 37)2026/08/25108280.0%
ぱりぱり (Rank 38)2026/08/2394544.4%
Sleipnir-kzm (Rank 37)2026/08/0497277.8%
BigBoin (Rank 33)2026/08/0495455.6%
滝太郎(Takitarou) (Rank 34)2026/08/0484450.0%
Hypertension (Rank 34)2026/08/04105550.0%
zaduhkj (Rank 34)2026/08/0283537.5%
VF劳模 (Rank 37)2026/07/29102820.0%
NORESPECT (Rank 34)2026/07/1795455.6%
Vgyjyrdgjk (Rank 36)2026/05/1285362.5%

Round openings

Goh

punchP into Tsurane ShoudaPP36211.0%
forward dash into throwP+G34410.5%
Karura4P+K3159.6%
Soukyu46P2537.7%
backdash into Karura4P+K2367.2%
crouch into Sune'uchi2P1534.7%
backdash into Kokuryusatsu Ni~Tsukami46P+KPP+G1093.3%
backdash into Kokuryusatsu Todome46P+KPP1053.2%
backward movement into Soukyu46P862.6%
Sune'uchi2P into throwP+G742.2%
crouch dash forward into throwP+G702.1%
backdash into evade up652.0%
Ni'oudaoshi3K+G641.9%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G621.9%
Hiji'ate6P581.8%

146 further openings account for the other 932 rounds.

Counted from 809 of the 853 matches played. The rest were not pulled for openings.