VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

76561198045743681

  • Eileen
Career matches602
Career win rate69.1%
Round win rate57.9%
Peak rank35
Distinct opponents44
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1665 #972 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira353612709174.8%
Eileen322411469560.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

606 of 831 rounds counted

5.7 inputs a second (341 a minute) this season. Faster than 11% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen5.5330444
Akira6.2375162

By opponent's character

Vanessa5.9352111
Jeffry5.734145
Lion5.331888
Kage5.633550
Lau6.036049
Akira5.532933
Goh5.834737
Jacky5.331813
Pai5.633835
Shun5.533025
Jean5.533223
Lei Fei5.734127
Sarah5.432217
Wolf6.538920
Aoi6.740110
Brad5.93528
El Blaze6.03598
Taka5.93517

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Vanessa47341372.3%+6.9
Jeffry33201360.6%+4.1
Lion24141058.3%+2.9
Kage168850.0%-14.5
Lau1412285.7%+7.9
Akira115645.5%-9.4
Goh118372.7%+5.9
Jacky84450.0%+11.3
Pai84450.0%-22.7
Shun75271.4%+15.7
Jean63350.0%-17.4
Lei Fei660100.0%+45.4
Sarah52340.0%-42.9
Wolf54180.0%+4.9
Aoi330100.0%+19.9
Brad2020.0%-77.7
El Blaze2020.0%-27.7
Taka2020.0%-64.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon42281466.7%+5.7
Half Fence25151060.0%+5.5
Full Fence2316769.6%+6.3
Open2215768.2%+1.8
Single Wall1912763.2%-1.2
Low Fence168850.0%-26.2
Rectangle169756.2%-16.6
Breakable Half Fence149564.3%-0.7
Full Fence and Open148657.1%-4.8
Breakable Full Fence126650.0%-1.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13262.9%61.6%+1.3
No walls5761.4%67.9%-6.5

Walls against open: +7.8 points (95% range -10.6 to +26.2), p 0.406 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

emarcue (Rank 28)2026/08/254040.0%
Lorcan (Rank 31)2026/08/23220100.0%
NaughtNaught (Rank 32)2026/08/2332166.7%
CoolerTails (Rank 36)2026/08/19440100.0%
Smashquatch (Rank 31)2026/08/1931233.3%
NeoSlayer92 (Rank 42)2026/08/1742250.0%
Rodryu (Rank 33)2026/08/17139469.2%
Saago_65 (Rank 32)2026/08/17138561.5%
KryeandtheFamilyStone (Rank 36)2026/08/0382625.0%
Ame33 (Rank 26)2026/08/0332166.7%
yuzobox (Rank 27)2026/08/03136746.1%
Dreamcast (Rank 25)2026/08/031210283.3%
Brolly727 (Rank 32)2026/08/0262433.3%
GérardDeperrache (Rank 11)2026/08/02440100.0%
GOMVPGO (Rank 33)2026/08/0253260.0%
nadol90 (Rank 35)2026/08/022020.0%
RpS (Rank 28)2026/08/022416866.7%
Dadino67italy (Rank 33)2026/07/1786275.0%
Kreuz (Rank 32)2026/07/172020.0%
Rayne (Rank 42)2026/06/2921150.0%
Citywolf (Rank 31)2026/06/2954180.0%
Faded (Rank 36)2026/03/2794544.4%
えふらlearningstick (Rank 39)2026/03/2742250.0%
SDrakeo (Rank 31)2026/03/272118385.7%
FreePacNineNine (Rank 31)2026/03/2754180.0%

Round openings

Every character

forward dash into guardG344.1%
offensive move313.7%
crouch dash back into Jouho Senshou46P293.5%
crouch dash back into Koboku214P222.6%
crouch dash forward into guardG222.6%
Souka Housui3P+K182.1%
guardG161.9%
offensive move into kickK151.8%
backdash into Geimon Tessen46P+K+G121.4%
forward dash into Jouho Touken6P121.4%
punchP121.4%
Tanhikyaku9K101.2%
Enkou Kenka46P91.1%
Rakuchi Bougetsu (Interrupt Moves)2P+K+G into Koushuhon2P+K+GK91.1%
Rimon Chouchu66P91.1%

289 further openings account for the other 576 rounds.

Eileen

Career
146–95 · 60.6%
This season
113 matches · 57.5%
Peak rank
32

First hit in 48.9% of 442 rounds. Won 58.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

offensive move306.7%
forward dash into guardG286.3%
guardG153.4%
offensive move into kickK153.4%
Tanhikyaku9K102.2%
Enkou Kenka46P92.0%
Rakuchi Bougetsu (Interrupt Moves)2P+K+G into Koushuhon2P+K+GK92.0%
Goku Senshin (Deflect)4P+K+G into punchP81.8%
crouch dash forward into guardG81.8%
crouch into Enkou Toutou3P+K71.6%
Douchu6P61.3%
Honshin Kousoutai3K+G61.3%
crouch dash back into Tanhikyaku9K61.3%
forward dash into Douchu6P61.3%
punchP61.3%

169 further openings account for the other 278 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion9–9 · 50%0–0 · —too few to test
Vanessa8–3 · 73%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
270–91 · 74.8%
This season
97 matches · 69.1%
Peak rank
35

First hit in 61.0% of 385 rounds. Won 68.1% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash back into Jouho Senshou46P297.5%
crouch dash back into Koboku214P225.7%
Souka Housui3P+K184.6%
crouch dash forward into guardG143.6%
backdash into Geimon Tessen46P+K+G123.1%
forward dash into Jouho Touken6P123.1%
Rimon Chouchu66P92.3%
crouch dash back into Geimon Tessen46P+K+G92.3%
forward dash into Souka Housui3P+K92.3%
crouch dash back into Chouzan Housui46P+K82.1%
crouch dash forward into Souka Housui3P+K82.1%
backdash into Jouho Senshou46P71.8%
backdash into Souka Housui3P+K71.8%
crouch dash back into Jouho Touken6P61.5%
crouch dash forward into Jouho Senshou46P61.5%

124 further openings account for the other 213 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 0 of 14 tests hold up
  • Akira: 0 of 14 tests hold up