Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1857 #223 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 43 | 4,951 | 3,403 | 1,548 | 68.7% |
|---|---|---|---|---|---|
| El Blaze | 41 | 2,273 | 1,462 | 811 | 64.3% |
| Goh | 35 | 275 | 176 | 99 | 64.0% |
| Dural | 34 | 180 | 111 | 69 | 61.7% |
| Wolf | 35 | 175 | 133 | 42 | 76.0% |
| Taka | 33 | 15 | 7 | 8 | 46.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,748 of 7,057 rounds counted6.9 inputs a second (412 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 7.1 | 425 | 3,208 |
|---|---|---|---|
| El Blaze | 6.7 | 400 | 1,637 |
| Dural | 6.5 | 393 | 402 |
| Goh | 6.6 | 398 | 358 |
| Wolf | 6.3 | 378 | 116 |
| Taka | 6.0 | 359 | 27 |
By opponent's character
| Lion | 7.3 | 439 | 834 |
|---|---|---|---|
| Vanessa | 7.2 | 431 | 497 |
| Pai | 7.1 | 428 | 384 |
| Akira | 6.9 | 414 | 398 |
| Sarah | 6.6 | 397 | 322 |
| Shun | 6.4 | 385 | 403 |
| El Blaze | 6.8 | 408 | 376 |
| Brad | 7.0 | 417 | 383 |
| Jacky | 6.8 | 407 | 406 |
| Dural | 6.8 | 411 | 336 |
| Wolf | 6.8 | 406 | 171 |
| Lei Fei | 6.8 | 410 | 252 |
| Goh | 6.5 | 390 | 286 |
| Aoi | 6.6 | 393 | 157 |
| Jean | 6.8 | 408 | 155 |
| Kage | 6.4 | 386 | 106 |
| Taka | 6.6 | 398 | 125 |
| Lau | 6.9 | 416 | 79 |
| Jeffry | 6.7 | 400 | 50 |
| Eileen | 6.3 | 377 | 28 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lion | 215 | 101 | 114 | 47.0% | -7.6 |
|---|---|---|---|---|---|
| Vanessa | 167 | 95 | 72 | 56.9% | +1.7 |
| Pai | 153 | 109 | 44 | 71.2% | +7.6 |
| Akira | 142 | 100 | 42 | 70.4% | +1.8 |
| Sarah | 134 | 89 | 45 | 66.4% | +4.1 |
| Shun | 111 | 66 | 45 | 59.5% | +1.8 |
| El Blaze | 110 | 73 | 37 | 66.4% | +9.0 |
| Brad | 109 | 79 | 30 | 72.5% | -2.9 |
| Jacky | 109 | 45 | 64 | 41.3% | -13.7 |
| Dural | 82 | 44 | 38 | 53.7% | -4.2 |
| Wolf | 80 | 48 | 32 | 60.0% | -4.8 |
| Lei Fei | 75 | 37 | 38 | 49.3% | -16.2 |
| Goh | 74 | 53 | 21 | 71.6% | +0.1 |
| Aoi | 53 | 41 | 12 | 77.4% | +9.6 |
| Jean | 46 | 34 | 12 | 73.9% | +4.2 |
| Kage | 42 | 32 | 10 | 76.2% | +9.2 |
| Taka | 41 | 31 | 10 | 75.6% | +6.6 |
| Lau | 24 | 15 | 9 | 62.5% | +12.2 |
| Jeffry | 17 | 13 | 4 | 76.5% | +3.3 |
| Eileen | 7 | 6 | 1 | 85.7% | +20.8 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 213 | 138 | 75 | 64.8% | +3.2 |
|---|---|---|---|---|---|
| Open | 201 | 126 | 75 | 62.7% | -1.3 |
| Low Fence | 189 | 121 | 68 | 64.0% | -1.7 |
| Breakable Half Fence | 184 | 111 | 73 | 60.3% | +2.1 |
| Full Fence | 177 | 116 | 61 | 65.5% | +7.4 |
| Rectangle | 171 | 102 | 69 | 59.6% | -2.6 |
| Octagon | 170 | 97 | 73 | 57.1% | -3.4 |
| Half Fence | 160 | 97 | 63 | 60.6% | -3.9 |
| Single Wall | 150 | 95 | 55 | 63.3% | -0.8 |
| Full Fence and Open | 92 | 53 | 39 | 57.6% | -3.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,075 | 61.5% | 60.9% | +0.6 |
| No walls | 540 | 63.3% | 64.5% | -1.2 |
Walls against open: +1.7 points (95% range -3.4 to +6.8), p 0.503 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| RentalAnimator (Rank 42) | 191 | 82 | 109 | 42.9% |
|---|---|---|---|---|
| BLACKALERT!!! (Rank 43) | 138 | 70 | 68 | 50.7% |
| BLACKSTAR (Rank 35) | 103 | 59 | 44 | 57.3% |
| Denkai (Rank 43) | 96 | 24 | 72 | 25.0% |
| DEExTHAxGEE (Rank 41) | 82 | 40 | 42 | 48.8% |
| n.fang (Rank 40) | 66 | 36 | 30 | 54.5% |
| seedash (Rank 34) | 64 | 48 | 16 | 75.0% |
| Pudding (Rank 41) | 60 | 34 | 26 | 56.7% |
| YURAYURATEISHOKU (Rank 41) | 51 | 31 | 20 | 60.8% |
| y2d (Rank 43) | 45 | 13 | 32 | 28.9% |
| brucethebeast (Rank 34) | 42 | 29 | 13 | 69.0% |
| VFNumbers (Rank 42) | 40 | 25 | 15 | 62.5% |
| JoeWoahTho (Rank 39) | 33 | 21 | 12 | 63.6% |
| 無謀 (Rank 36) | 33 | 19 | 14 | 57.6% |
| DUCKSEASON (Rank 37) | 32 | 16 | 16 | 50.0% |
| TerryIrvin (Rank 36) | 27 | 20 | 7 | 74.1% |
| iKillYouXChicken (Rank 38) | 24 | 12 | 12 | 50.0% |
| Ant0 (Rank 38) | 23 | 19 | 4 | 82.6% |
| LethalLegendK (Rank 31) | 20 | 13 | 7 | 65.0% |
| I'monlysleeping (Rank 35) | 19 | 10 | 9 | 52.6% |
| RushdownTurtle(RDT) (Rank 37) | 19 | 15 | 4 | 79.0% |
| ChilePiquín (Rank 37) | 17 | 14 | 3 | 82.3% |
| ItsameBS (Rank 35) | 17 | 11 | 6 | 64.7% |
| Da-Goat-Pawn (Rank 32) | 15 | 10 | 5 | 66.7% |
| daRockReaper (Rank 38) | 14 | 12 | 2 | 85.7% |
Most played opponents, most recent first
| 無謀 (Rank 36) | 2026/10/18 | 33 | 19 | 14 | 57.6% |
|---|---|---|---|---|---|
| Denkai (Rank 43) | 2026/10/18 | 96 | 24 | 72 | 25.0% |
| BLACKSTAR (Rank 35) | 2026/10/17 | 103 | 59 | 44 | 57.3% |
| DEExTHAxGEE (Rank 41) | 2026/10/15 | 82 | 40 | 42 | 48.8% |
| brucethebeast (Rank 34) | 2026/10/15 | 42 | 29 | 13 | 69.0% |
| TerryIrvin (Rank 36) | 2026/10/15 | 27 | 20 | 7 | 74.1% |
| ItsameBS (Rank 35) | 2026/10/15 | 17 | 11 | 6 | 64.7% |
| y2d (Rank 43) | 2026/10/12 | 45 | 13 | 32 | 28.9% |
| RentalAnimator (Rank 42) | 2026/10/11 | 191 | 82 | 109 | 42.9% |
| I'monlysleeping (Rank 35) | 2026/10/11 | 19 | 10 | 9 | 52.6% |
| n.fang (Rank 40) | 2026/10/10 | 66 | 36 | 30 | 54.5% |
| BLACKALERT!!! (Rank 43) | 2026/10/10 | 138 | 70 | 68 | 50.7% |
| VFNumbers (Rank 42) | 2026/10/03 | 40 | 25 | 15 | 62.5% |
| JoeWoahTho (Rank 39) | 2026/10/03 | 33 | 21 | 12 | 63.6% |
| ChilePiquín (Rank 37) | 2026/10/02 | 17 | 14 | 3 | 82.3% |
| seedash (Rank 34) | 2026/09/28 | 64 | 48 | 16 | 75.0% |
| Ant0 (Rank 38) | 2026/09/27 | 23 | 19 | 4 | 82.6% |
| DUCKSEASON (Rank 37) | 2026/09/08 | 32 | 16 | 16 | 50.0% |
| LethalLegendK (Rank 31) | 2026/09/07 | 20 | 13 | 7 | 65.0% |
| RushdownTurtle(RDT) (Rank 37) | 2026/09/05 | 19 | 15 | 4 | 79.0% |
| daRockReaper (Rank 38) | 2026/09/02 | 14 | 12 | 2 | 85.7% |
| Da-Goat-Pawn (Rank 32) | 2026/08/30 | 15 | 10 | 5 | 66.7% |
| iKillYouXChicken (Rank 38) | 2026/08/21 | 24 | 12 | 12 | 50.0% |
| Pudding (Rank 41) | 2026/08/19 | 60 | 34 | 26 | 56.7% |
| YURAYURATEISHOKU (Rank 41) | 2026/05/07 | 51 | 31 | 20 | 60.8% |
Round openings
Every character
| Taizan Soukoushu4P+K | 297 | 4.8% |
|---|---|---|
| forward movement into punchP | 217 | 3.5% |
| Banchu6P into Banchu Renkanshu6PP | 211 | 3.4% |
| backdash into Sentai4K | 147 | 2.4% |
| backdash into Kishitsu Kasensou43P | 132 | 2.1% |
| Sentai4K into Sentai Shumen4KP | 126 | 2.0% |
| evade up | 123 | 2.0% |
| backdash into backward movement | 117 | 1.9% |
| backdash into evade up | 114 | 1.8% |
| Juchou Senshou8P+K into forward dash | 111 | 1.8% |
| throw escape | 105 | 1.7% |
| backdash into Darkness Sword43K+G | 95 | 1.5% |
| Backswing Rocket1P+K into forward movement | 91 | 1.5% |
| Senkyutai1K into kickK | 85 | 1.4% |
| evade up into crouch dash forward | 78 | 1.3% |
752 further openings account for the other 4,150 rounds.
Counted from 1,572 of the 1,791 matches played. The rest were not pulled for openings.
Lion
- Career
- 3,403–1,548 · 68.7%
- This season
- 1,024 matches · 62.9%
- Peak rank
- 43
First hit in 49.1% of 3,451 rounds. Won 62.2% of the rounds they struck first, 54.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 30.0% of rounds, against 21.8% in their other rounds.
- Against Shun: evades first in 36.6% of rounds, against 13.9% against everyone else.
- After opening the round before by evading: evades first in 22.2% of rounds, against 13.7% after anything else.
- After winning a round: backs off first in 26.6% of rounds, against 15.3% after losing one.
- When behind: evades first in 19.7% of rounds, against 12.3% when ahead or level.
- In round 2: opens with “4P+K Taizan Soukoushu” in 10.6% of rounds, against 7.8% in their other rounds.
- Against Akira: opens with “backdash into 4K Sentai” in 12.6% of rounds, against 3.5% against everyone else.
- After opening the round before with “6P Banchu into 6PP Banchu Renkanshu”: opens with “backdash into 4K Sentai” in 7.8% of rounds, against 3.7% after anything else.
- After winning a round: opens with “4P+K Taizan Soukoushu” in 11.3% of rounds, against 4.5% after losing one.
- When ahead: opens with “4P+K Taizan Soukoushu” in 11.2% of rounds, against 6.2% when level or behind.
| Taizan Soukoushu4P+K | 297 | 8.5% |
|---|---|---|
| Banchu6P into Banchu Renkanshu6PP | 211 | 6.0% |
| backdash into Sentai4K | 147 | 4.2% |
| backdash into Kishitsu Kasensou43P | 132 | 3.8% |
| Sentai4K into Sentai Shumen4KP | 126 | 3.6% |
| forward movement into punchP | 125 | 3.6% |
| Juchou Senshou8P+K into forward dash | 111 | 3.2% |
| backdash into evade up | 90 | 2.6% |
| Senkyutai1K into kickK | 85 | 2.4% |
| throw escape | 81 | 2.3% |
| Dantai3K | 73 | 2.1% |
| forward movement into RensuitaiPK | 70 | 2.0% |
| evade up | 61 | 1.8% |
| backward movement into Banchu6P | 59 | 1.7% |
| evade up into crouch dash forward | 54 | 1.6% |
314 further openings account for the other 1,765 rounds.
Counted from 876 of the 1,024 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 39–35 · 53% | 26–31 · 46% | too few to test |
| Pai | 45–14 · 76% | 24–10 · 71% | too few to test |
| Vanessa | 32–19 · 63% | 20–9 · 69% | too few to test |
| Akira | 25–10 · 71% | 16–6 · 73% | too few to test |
| Sarah | 21–11 · 66% | 11–3 · 79% | too few to test |
| Jacky | 12–25 · 32% | 9–6 · 60% | too few to test |
| El Blaze | 19–6 · 76% | 13–8 · 62% | too few to test |
| Lei Fei | 6–14 · 30% | 9–8 · 53% | too few to test |
| Brad | 18–4 · 82% | 9–3 · 75% | too few to test |
| Goh | 21–4 · 84% | 6–1 · 86% | too few to test |
| Shun | 11–7 · 61% | 5–2 · 71% | too few to test |
| Dural | 13–6 · 68% | 8–4 · 67% | too few to test |
| Jean | 9–5 · 64% | 9–4 · 69% | too few to test |
| Wolf | 8–11 · 42% | 0–0 · — | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
148 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 1,462–811 · 64.3%
- This season
- 542 matches · 61.4%
- Peak rank
- 41
First hit in 47.8% of 1,794 rounds. Won 60.7% of the rounds they struck first, 55.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 28.5% of rounds, against 20.0% in their other rounds.
- Against Shun: attacks straight away in 58.2% of rounds, against 37.1% against everyone else.
- After opening the round before by moving in: moves in first in 37.6% of rounds, against 27.9% after anything else.
- After losing a round: moves in first in 39.5% of rounds, against 23.6% after winning one.
- When ahead: backs off first in 25.1% of rounds, against 14.7% when level or behind.
- In round 3: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 6.2% of rounds, against 3.5% in their other rounds.
- Against Pai: opens with “1P+K Backswing Rocket into forward movement” in 15.2% of rounds, against 4.6% against everyone else.
- After winning a round: opens with “backdash into 43K+G Darkness Sword” in 7.2% of rounds, against 1.7% after losing one.
- When ahead: opens with “backdash into 43K+G Darkness Sword” in 7.7% of rounds, against 2.2% when level or behind.
| backdash into Darkness Sword43K+G | 95 | 5.2% |
|---|---|---|
| Backswing Rocket1P+K into forward movement | 91 | 5.0% |
| forward movement into punchP | 78 | 4.3% |
| Demon Dance9P+K into Demon's Tail9P+KK | 76 | 4.2% |
| Volcano Upper4P+K | 68 | 3.8% |
| forward movement into High Spin KickK+G | 60 | 3.3% |
| backward movement into Shadow Strike6P | 54 | 3.0% |
| Fake Roll41236P into VenusP | 51 | 2.8% |
| Volcano Upper4P+K into crouch | 49 | 2.7% |
| forward dash into Volcano Knee6K+G | 46 | 2.5% |
| backdash into backward movement | 45 | 2.5% |
| Back Knuckle4P into Shadow Spin Kick4PK | 43 | 2.4% |
| backward movement into Straight6P+K | 40 | 2.2% |
| forward movement into Jab~High KickPK | 36 | 2.0% |
| crouch dash forward into Straight6P+K | 34 | 1.9% |
243 further openings account for the other 943 rounds.
Counted from 471 of the 542 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–10 · 58% | 16–6 · 73% | too few to test |
| Brad | 23–12 · 66% | 11–2 · 85% | too few to test |
| Sarah | 22–7 · 76% | 4–7 · 36% | too few to test |
| Vanessa | 12–13 · 48% | 5–12 · 29% | too few to test |
| Wolf | 9–5 · 64% | 12–7 · 63% | too few to test |
| El Blaze | 18–10 · 64% | 2–0 · 100% | too few to test |
| Jacky | 10–14 · 42% | 1–5 · 17% | too few to test |
| Lion | 11–14 · 44% | 0–2 · 0% | too few to test |
| Dural | 10–12 · 45% | 0–4 · 0% | too few to test |
| Shun | 14–0 · 100% | 6–1 · 86% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
71 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Dural
- Career
- 111–69 · 61.7%
- This season
- 101 matches · 60.4%
- Peak rank
- 34
First hit in 38.9% of 401 rounds. Won 58.3% of the rounds they struck first, 55.9% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 33.3% of rounds, against 15.2% after anything else.
| backdash into backward movement | 23 | 5.7% |
|---|---|---|
| back, down-back, down, down-forward, forward punch+kick41236P+K | 21 | 5.2% |
| evade up | 17 | 4.2% |
| Spine Whip4P into Lumpini Combination4PK | 16 | 4.0% |
| crouch into down kick+guard2K+G | 16 | 4.0% |
| Dash Hammer Kick66K | 12 | 3.0% |
| Rising Elbow6P into Double Joint Butt6PK | 9 | 2.2% |
| Dragon Smash Cannon1K | 7 | 1.7% |
| Nakageri3K into Nagiharai3KP | 7 | 1.7% |
| Slant Back Knuckle1P | 7 | 1.7% |
| Stop Kick4K into forward dash | 7 | 1.7% |
| backward movement into Rising Elbow6P | 7 | 1.7% |
| evade up into Lumpini Combination4PK | 7 | 1.7% |
| forward dash into Knee Kick6K | 7 | 1.7% |
| Rising Elbow6P | 6 | 1.5% |
129 further openings account for the other 233 rounds.
Goh
- Career
- 176–99 · 64.0%
- This season
- 87 matches · 60.9%
- Peak rank
- 35
First hit in 45.9% of 357 rounds. Won 61.0% of the rounds they struck first, 47.7% of the rounds they were struck first.
Significant Tells
- Against Akira: attacks straight away in 45.1% of rounds, against 25.4% against everyone else.
| backdash into Raijinsatsu6K+G | 23 | 6.4% |
|---|---|---|
| backward movement into Hiji'ate6P | 16 | 4.5% |
| crouch into Kirin33P | 14 | 3.9% |
| Garyu66K | 12 | 3.4% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 12 | 3.4% |
| Raijinsatsu6K+G | 12 | 3.4% |
| evade up into crouch dash forward | 12 | 3.4% |
| Kurogane Kudaki66P | 11 | 3.1% |
| evade up into Kirin33P | 10 | 2.8% |
| Hiji'ate6P | 9 | 2.5% |
| evade up | 9 | 2.5% |
| evade up into forward dash | 9 | 2.5% |
| forward dash into throwP+G | 9 | 2.5% |
| backdash into Soukyu46P | 8 | 2.2% |
| forward movement into punchP | 8 | 2.2% |
91 further openings account for the other 184 rounds.
Wolf
- Career
- 133–42 · 76.0%
- This season
- 30 matches · 63.3%
- Peak rank
- 35
First hit in 47.4% of 116 rounds. Won 70.9% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Elbow Butt4P | 14 | 12.1% |
|---|---|---|
| backdash into Short Shoulder46P+K | 13 | 11.2% |
| forward dash into Low Drop Kick62K | 8 | 6.9% |
| Low Drop Kick62K | 6 | 5.2% |
| backdash into Elbow Butt4P | 6 | 5.2% |
| Elbow Butt4P into punchP | 5 | 4.3% |
| forward movement into Low Smash2K | 4 | 3.5% |
| Elbow Butt4P | 3 | 2.6% |
| Heavy Middle Kick3K+G | 3 | 2.6% |
| Quick Shoulder66P+K into forward dash | 3 | 2.6% |
| backdash into Heavy Middle Kick3K+G | 3 | 2.6% |
| backdash into guardG | 3 | 2.6% |
| evade up into Savate4K | 3 | 2.6% |
| forward dash into Screw Lariat63214PP | 3 | 2.6% |
| Knee Lift6K into backward movement | 2 | 1.7% |
33 further openings account for the other 37 rounds.
Taka
- Career
- 7–8 · 46.7%
- This season
- 7 matches · 14.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 2 | 7.4% |
|---|---|---|
| backdash into Mawashi Harite44P | 2 | 7.4% |
| backward movement into Hiji'ate6P | 2 | 7.4% |
| evade up | 2 | 7.4% |
| throw escape | 2 | 7.4% |
| Ao'oni Midaremage214P+K | 1 | 3.7% |
| Chu Tsuppari6P+K | 1 | 3.7% |
| Enmamidashi41236P+K | 1 | 3.7% |
| Gozougeri4K into Gozou Kehataki4KP | 1 | 3.7% |
| Kirikabu Kudaki1P+K | 1 | 3.7% |
| Kirikabu Kudaki1P+K into evade down | 1 | 3.7% |
| backdash into Dohyouwari43P | 1 | 3.7% |
| backdash into Gozou Kehataki4KP | 1 | 3.7% |
| backdash into Kirikabu Kudaki1P+K | 1 | 3.7% |
| backdash into throw escape | 1 | 3.7% |
7 further openings account for the other 7 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (52 here; about 2.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 10 of 17 tests hold up
- El Blaze: 9 of 15 tests hold up
- Dural: 1 of 9 tests hold up
- Goh: 1 of 11 tests hold up
- Wolf: not tested (too few rounds)
- Taka: not tested (too few rounds)
