VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

takapi3

  • Aoi
  • Lei Fei
  • Wolf
  • Jacky
Career matches3,653
Career win rate46.6%
Round win rate49.4%
Peak rank34
Distinct opponents460
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1539 #1,756 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira342,0739371,13645.2%
Aoi291,50572378248.0%
Jacky2635142140.0%
Lei Fei272219386.4%
Wolf261811761.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,340 of 4,564 rounds counted

5.7 inputs a second (344 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi5.23111,880
Akira6.53881,242
Lei Fei7.042294
Wolf7.042077
Jacky5.230947

By opponent's character

Akira5.9354418
Jacky5.7340391
Aoi5.5327247
Wolf5.8345270
Lau6.0359231
Pai5.6337201
Sarah5.5327200
Shun5.6334170
Jeffry5.5328188
Goh5.6334170
Lion6.1365149
Brad6.0359128
Kage5.7340128
Vanessa5.6338106
Jean5.9351100
Lei Fei6.438574
El Blaze6.035869
Eileen5.834584
Taka5.533213
Dural6.84053

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira136676949.3%+4.0
Jacky127547342.5%-4.1
Aoi106574953.8%+6.7
Wolf90474352.2%+9.7
Lau71314043.7%-4.3
Pai68323647.1%-3.7
Sarah66303645.5%-6.3
Shun66313547.0%-2.8
Jeffry61303149.2%-0.8
Goh57193833.3%-12.4
Lion42182442.9%-7.2
Brad40211952.5%+7.3
Kage36132336.1%-10.0
Vanessa35181751.4%+3.5
Jean31141745.2%-1.5
Lei Fei30191163.3%+12.1
El Blaze29181162.1%+15.5
Eileen27151255.6%+7.5
Taka71614.3%-37.1
Dural2020.0%-52.2

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open134696551.5%+4.0
Single Wall134587643.3%-6.4
Full Fence125606548.0%+1.0
Breakable Half Fence117605751.3%+5.7
Half Fence107525548.6%+1.0
Octagon103455843.7%-2.4
Low Fence101435842.6%-7.5
Breakable Full Fence92415144.6%-6.8
Rectangle86394745.4%-0.4
Full Fence and Open65353053.9%+7.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls63047.1%47.2%-0.0
No walls36946.1%48.7%-2.6

Walls against open: +2.6 points (95% range -4.0 to +9.2), p 0.435 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

こて (Rank 29)2026/10/17108280.0%
SICHIROUJI (Rank 26)2026/10/1763350.0%
TERA (Rank 27)2026/10/0795455.6%
koiketyan (Rank 28)2026/10/07126650.0%
はげまん (Rank 29)2026/10/0775271.4%
komainu (Rank 27)2026/09/3062433.3%
ガンジャッキー(bunbun) (Rank 26)2026/09/2573442.9%
hyde_jekyll_666 (Rank 32)2026/09/0363350.0%
XsT (Rank 29)2026/09/0274357.1%
ありがとナス (Rank 28)2026/08/3163350.0%
たけし (Rank 30)2026/08/3072528.6%
hunny_honey (Rank 30)2026/08/3073442.9%
神無月夏美Vtuber (Rank 25)2026/07/2763350.0%
BuriBurizaemon-3 (Rank 23)2026/07/2763350.0%
しゅうまい (Rank 23)2026/07/2695455.6%
cocoa_sirop (Rank 22)2026/07/211521313.3%
sevenstars3160 (Rank 25)2026/07/2175271.4%
フォアグラ (Rank 26)2026/07/0271614.3%
Siva-Duke (Rank 24)2026/06/2064266.7%
μ (Rank 26)2026/06/1593633.3%
委員ちょ (Rank 21)2026/06/1076185.7%
AcidNine-JPN (Rank 27)2026/06/076060.0%
もっちぃ (Rank 21)2026/05/25107370.0%
SouzaTheo (Rank 24)2026/05/2172528.6%
tokyotony_youtub (Rank 25)2026/05/1173442.9%

Round openings

Every character

Tenchi In'youP+K+G3578.6%
Sou'unha66K2375.7%
backdash1904.6%
NirentotsuPP into Nirentotsu OuchuPPP1233.0%
Souka Housui3P+K1012.4%
Chouyoushu1P751.8%
backdash into Sou'unha66K731.8%
throwP+G701.7%
backdash into Sodeshinken33P+K691.7%
backdash into Ogamigeri4K+G621.5%
backdash into guardG611.5%
Ougimai4P into Ougimai~Tachikaze4PK591.4%
backdash into evade down581.4%
forward dash into Jouho Touken6P541.3%
Tsukiashibarai1P531.3%

453 further openings account for the other 2,491 rounds.

Counted from 1,021 of the 1,104 matches played. The rest were not pulled for openings.

Aoi

Career
723–782 · 48.0%
This season
688 matches · 48.7%
Peak rank
29

First hit in 44.2% of 2,721 rounds. Won 53.8% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • Against Pai: evades first in 14.4% of rounds, against 5.9% against everyone else.
  • After winning a round: attacks straight away in 59.3% of rounds, against 50.0% after losing one.
  • When behind: evades first in 9.4% of rounds, against 5.0% when ahead or level.
  • In round 4 or later: opens with “backdash into 66K Sou'unha” in 3.6% of rounds, against 2.3% in their other rounds.
  • After winning a round: opens with “P+K+G Tenchi In'you” in 18.3% of rounds, against 7.7% after losing one.
  • When ahead: opens with “P+K+G Tenchi In'you” in 18.0% of rounds, against 8.8% when level or behind.

How is this tested?

Tenchi In'youP+K+G35713.1%
Sou'unha66K2378.7%
backdash1555.7%
NirentotsuPP into Nirentotsu OuchuPPP1234.5%
backdash into Sou'unha66K732.7%
backdash into Sodeshinken33P+K692.5%
throwP+G692.5%
backdash into Ogamigeri4K+G622.3%
Ougimai4P into Ougimai~Tachikaze4PK592.2%
Tsukiashibarai1P531.9%
Ogamigeri4K+G511.9%
Kusanagi2K+G411.5%
Raijinha6K381.4%
guardG371.4%
Shinchuzuki (Deflect)236P+K361.3%

250 further openings account for the other 1,270 rounds.

Counted from 677 of the 688 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky16–30 · 35%16–8 · 67%too few to test
Aoi27–21 · 56%11–10 · 52%too few to test
Akira19–29 · 40%12–7 · 63%too few to test
Wolf14–11 · 56%6–12 · 33%too few to test
Shun12–13 · 48%11–10 · 52%too few to test
Pai15–16 · 48%5–4 · 56%too few to test
Sarah15–19 · 44%1–0 · 100%too few to test
Lau10–9 · 53%8–12 · 40%too few to test
Jeffry10–10 · 50%8–6 · 57%too few to test
Goh6–14 · 30%4–3 · 57%too few to test
Brad8–4 · 67%2–5 · 29%too few to test
El Blaze7–5 · 58%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
937–1,136 · 45.2%
This season
386 matches · 42.8%
Peak rank
34

First hit in 48.6% of 1,275 rounds. Won 51.8% of the rounds they struck first, 41.2% of the rounds they were struck first.

Significant Tells

  • Against Goh: backs off first in 61.9% of rounds, against 39.5% against everyone else.
  • After opening the round before by evading: waits first in 7.9% of rounds, against 2.7% after anything else.

How is this tested?

Souka Housui3P+K1017.9%
Chouyoushu1P755.8%
forward dash into Jouho Touken6P544.2%
backdash into Chouzan Housui46P+K503.9%
backdash into Hekishou43P503.9%
Rimon Chouchu66P362.8%
backdash332.6%
crouch dash forward into Youhou33P322.5%
backdash into Jouho Touken6P312.4%
backdash into Souka Housui3P+K302.3%
backdash into evade down302.3%
evade up into crouch dash forward272.1%
backdash into guardG251.9%
crouch dash back into Jouho Touken6P241.9%
backdash into Chouyoushu1P231.8%

185 further openings account for the other 662 rounds.

Counted from 315 of the 386 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–9 · 40%10–7 · 59%too few to test
Jacky9–9 · 50%1–8 · 11%too few to test
Goh4–6 · 40%3–15 · 17%too few to test
Lau3–5 · 38%7–4 · 64%too few to test
Aoi4–7 · 36%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

71 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
11–7 · 61.1%
This season
19 matches · 63.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Low Drop Kick62K1215.6%
evade down into guardG67.8%
Arrow Knuckle3P56.5%
evade up into forward dash56.5%
guardG into evade down45.2%
Arrow Knuckle3P into backward movement33.9%
Comet Hook1P22.6%
Low Hammer2P22.6%
Quick Shoulder66P+K22.6%
backdash into Mow Down Chop1P+K22.6%
crouch dash forward into evade down22.6%
crouch dash forward into guardG22.6%
evade down into Low Hammer2P22.6%
guardG22.6%
punchP into Hammer KickPK22.6%

24 further openings account for the other 24 rounds.

Jacky

Career
14–21 · 40.0%
This season
11 matches · 27.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP818.6%
Dash Hammer Kick66K511.6%
Long Stride Back Knuckle4P+K511.6%
backdash into Spin Heel Sword4K+G511.6%
Slide Shuffle (Deflect)4P+K+G24.7%
Spinning Back Knuckle4P into Spinning Arm Kick4PK24.7%
backdash24.7%
backdash into High Angle Upper Kick6K24.7%
Beat KnuckleP+K into Beat Spin KickP+KK12.3%
High Angle Upper Kick6K12.3%
High Angle Upper Kick6K into forward movement12.3%
Middle Smash6P12.3%
Slant Back Knuckle1P into Rage Kick1PK12.3%
Step-in Middle Kick66K+G12.3%
backdash into Long Stride Back Knuckle4P+K12.3%

5 further openings account for the other 5 rounds.

Counted from 10 of the 11 matches played. The rest were not pulled for openings.

Not counted here: Lei Fei. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 6 of 18 tests hold up
  • Akira: 2 of 15 tests hold up
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)