VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

門仲のOner

Career matches6,948
Career win rate52.6%
Round win rate25.0%
Peak rank42
Distinct opponents3
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun425,1602,7382,42253.1%
Dural381,78891787151.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage31233.3%+31.0
Akira2020.0%-25.0
Lion1010.0%-15.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall21150.0%+48.3
Breakable Half Fence1010.0%-15.8
Full Fence1010.0%-21.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20.0%15.5%-15.5
No walls250.0%17.8%+32.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

せろり☆ (Rank 43)31233.3%
屠龍捜索願 (Rank 40)2020.0%
코코시럽 (Rank 41)1010.0%

Most played opponents, most recent first

코코시럽 (Rank 41)2026/04/031010.0%
屠龍捜索願 (Rank 40)2026/04/032020.0%
せろり☆ (Rank 43)2026/04/0331233.3%

Round openings

Every character

backdash into guardG420.0%
backdash into evade up315.0%
evade down into crouch dash forward315.0%
Getsuga Gakushu46P into Rensai Gakushu46PP15.0%
One TwoPP into One Two UpperPPP15.0%
backdash into Double Upper3PP15.0%
crouch dash back into Fukuchougeki2P15.0%
crouch dash back into Tenshin Benshu4P+K15.0%
crouch dash back into guardG15.0%
evade down15.0%
evade down into crouch dash back15.0%
guardG into evade up15.0%
punchP into One TwoPP15.0%

Dural

backdash into guardG440.0%
backdash into evade up330.0%
One TwoPP into One Two UpperPPP110.0%
backdash into Double Upper3PP110.0%
punchP into One TwoPP110.0%

Shun

evade down into crouch dash forward330.0%
Getsuga Gakushu46P into Rensai Gakushu46PP110.0%
crouch dash back into Fukuchougeki2P110.0%
crouch dash back into Tenshin Benshu4P+K110.0%
crouch dash back into guardG110.0%
evade down110.0%
evade down into crouch dash back110.0%
guardG into evade up110.0%