Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1474 #2,187 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 26 | 189 | 115 | 74 | 60.9% |
|---|---|---|---|---|---|
| Dural | 25 | 141 | 98 | 43 | 69.5% |
| Sarah | 27 | 126 | 84 | 42 | 66.7% |
| Kage | 26 | 109 | 73 | 36 | 67.0% |
| Pai | — | 86 | 53 | 33 | 61.6% |
| Lion | 26 | 74 | 50 | 24 | 67.6% |
| Akira | — | 71 | 43 | 28 | 60.6% |
| El Blaze | — | 67 | 46 | 21 | 68.7% |
| Aoi | 24 | 61 | 36 | 25 | 59.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
205 of 344 rounds counted7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 7.5 | 452 | 109 |
|---|---|---|---|
| Sarah | 7.6 | 455 | 11 |
| Lion | 8.3 | 496 | 48 |
| Kage | 7.3 | 441 | 37 |
By opponent's character
| Akira | 7.8 | 470 | 28 |
|---|---|---|---|
| Sarah | 6.5 | 390 | 4 |
| Wolf | 8.0 | 477 | 34 |
| Jeffry | 8.4 | 504 | 21 |
| Pai | 7.0 | 420 | 3 |
| Jean | 7.7 | 459 | 27 |
| Goh | 7.3 | 441 | 20 |
| Kage | 7.5 | 450 | 10 |
| Aoi | 7.8 | 466 | 9 |
| Eileen | 8.1 | 485 | 6 |
| El Blaze | 7.0 | 422 | 9 |
| Jacky | 7.5 | 448 | 12 |
| Brad | 6.6 | 397 | 3 |
| Lion | 7.1 | 426 | 4 |
| Shun | 7.4 | 444 | 5 |
| Taka | 7.7 | 462 | 5 |
| Vanessa | 7.3 | 440 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 14 | 9 | 5 | 64.3% | +6.9 |
|---|---|---|---|---|---|
| Sarah | 11 | 5 | 6 | 45.5% | -5.8 |
| Wolf | 8 | 5 | 3 | 62.5% | -5.6 |
| Jeffry | 7 | 4 | 3 | 57.1% | -14.8 |
| Pai | 7 | 5 | 2 | 71.4% | -8.2 |
| Jean | 6 | 3 | 3 | 50.0% | -9.0 |
| Goh | 5 | 5 | 0 | 100.0% | +18.6 |
| Kage | 5 | 4 | 1 | 80.0% | +1.7 |
| Aoi | 3 | 3 | 0 | 100.0% | +44.0 |
| Eileen | 3 | 3 | 0 | 100.0% | +39.6 |
| El Blaze | 3 | 1 | 2 | 33.3% | -40.3 |
| Jacky | 3 | 3 | 0 | 100.0% | +28.8 |
| Brad | 1 | 1 | 0 | 100.0% | +23.0 |
| Lau | 1 | 0 | 1 | 0.0% | -50.7 |
| Lion | 1 | 0 | 1 | 0.0% | -15.2 |
| Shun | 1 | 0 | 1 | 0.0% | -62.6 |
| Taka | 1 | 1 | 0 | 100.0% | +59.0 |
| Vanessa | 1 | 0 | 1 | 0.0% | -45.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 14 | 8 | 6 | 57.1% | -3.3 |
|---|---|---|---|---|---|
| Full Fence | 12 | 9 | 3 | 75.0% | +20.8 |
| Octagon | 9 | 2 | 7 | 22.2% | -40.6 |
| Single Wall | 8 | 7 | 1 | 87.5% | +6.8 |
| Half Fence | 7 | 7 | 0 | 100.0% | +36.4 |
| Rectangle | 7 | 5 | 2 | 71.4% | +4.9 |
| Breakable Full Fence | 6 | 3 | 3 | 50.0% | -17.6 |
| Breakable Half Fence | 6 | 5 | 1 | 83.3% | +7.7 |
| Open | 6 | 3 | 3 | 50.0% | -7.2 |
| Full Fence and Open | 2 | 1 | 1 | 50.0% | +1.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 47 | 66.0% | 63.9% | +2.1 |
| No walls | 28 | 64.3% | 65.3% | -1.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 26) | 10 | 4 | 6 | 40.0% |
|---|---|---|---|---|
| Nat2U (Rank 19) | 6 | 4 | 2 | 66.7% |
| トローリロートル (Rank 21) | 6 | 5 | 1 | 83.3% |
| M&E (Rank 23) | 4 | 2 | 2 | 50.0% |
| Shako_P (Rank 21) | 3 | 2 | 1 | 66.7% |
| XsT (Rank 29) | 3 | 2 | 1 | 66.7% |
| kimxxxtt (Rank 23) | 3 | 2 | 1 | 66.7% |
| yagi[JP] (Rank 21) | 3 | 3 | 0 | 100.0% |
| yusyusonna (Rank 26) | 3 | 2 | 1 | 66.7% |
| 豆次郎 (Rank 22) | 3 | 1 | 2 | 33.3% |
| 金田一の少年 (Rank 24) | 3 | 2 | 1 | 66.7% |
| TigerMask (Rank 21) | 2 | 0 | 2 | 0.0% |
| bombomhuang (Rank 20) | 2 | 2 | 0 | 100.0% |
| fox-cqc (Rank 21) | 2 | 2 | 0 | 100.0% |
| mokoha_jean (Rank 21) | 2 | 2 | 0 | 100.0% |
| suzuki_kemarikusonae (Rank 15) | 2 | 2 | 0 | 100.0% |
| あつあげ (Rank 29) | 2 | 0 | 2 | 0.0% |
| けつ毛バーガーking (Rank 21) | 2 | 2 | 0 | 100.0% |
| はち割れ・練習中 (Rank 25) | 2 | 0 | 2 | 0.0% |
| CLEARCARE (Rank 40) | 1 | 0 | 1 | 0.0% |
| OsAnKIRA (Rank 21) | 1 | 1 | 0 | 100.0% |
| Wonda15426 (Rank 27) | 1 | 1 | 0 | 100.0% |
| pizaman (Rank 28) | 1 | 0 | 1 | 0.0% |
| shinkita (Rank 21) | 1 | 1 | 0 | 100.0% |
| 拳四郎 (Rank 27) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| XsT (Rank 29) | 2026/10/02 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| はち割れ・練習中 (Rank 25) | 2026/09/06 | 2 | 0 | 2 | 0.0% |
| あつあげ (Rank 29) | 2026/09/04 | 2 | 0 | 2 | 0.0% |
| pizaman (Rank 28) | 2026/09/03 | 1 | 0 | 1 | 0.0% |
| けつ毛バーガーking (Rank 21) | 2026/09/03 | 2 | 2 | 0 | 100.0% |
| トローリロートル (Rank 21) | 2026/09/03 | 6 | 5 | 1 | 83.3% |
| M&E (Rank 23) | 2026/09/03 | 4 | 2 | 2 | 50.0% |
| yusyusonna (Rank 26) | 2026/09/03 | 3 | 2 | 1 | 66.7% |
| suzuki_kemarikusonae (Rank 15) | 2026/09/03 | 2 | 2 | 0 | 100.0% |
| yagi[JP] (Rank 21) | 2026/09/02 | 3 | 3 | 0 | 100.0% |
| CLEARCARE (Rank 40) | 2026/09/02 | 1 | 0 | 1 | 0.0% |
| 豆次郎 (Rank 22) | 2026/07/25 | 3 | 1 | 2 | 33.3% |
| Wonda15426 (Rank 27) | 2026/07/25 | 1 | 1 | 0 | 100.0% |
| fox-cqc (Rank 21) | 2026/07/25 | 2 | 2 | 0 | 100.0% |
| shinkita (Rank 21) | 2026/06/09 | 1 | 1 | 0 | 100.0% |
| bombomhuang (Rank 20) | 2026/06/09 | 2 | 2 | 0 | 100.0% |
| TigerMask (Rank 21) | 2026/06/09 | 2 | 0 | 2 | 0.0% |
| 金田一の少年 (Rank 24) | 2026/05/22 | 3 | 2 | 1 | 66.7% |
| 拳四郎 (Rank 27) | 2026/04/22 | 1 | 0 | 1 | 0.0% |
| OsAnKIRA (Rank 21) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| Shako_P (Rank 21) | 2026/04/19 | 3 | 2 | 1 | 66.7% |
| kimxxxtt (Rank 23) | 2026/04/19 | 3 | 2 | 1 | 66.7% |
| Nat2U (Rank 19) | 2026/04/03 | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 26) | 2026/04/02 | 10 | 4 | 6 | 40.0% |
| mokoha_jean (Rank 21) | 2026/03/31 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 47 | 13.7% |
|---|---|---|
| forward movement into punchP | 21 | 6.1% |
| evade down into guardG | 14 | 4.1% |
| Soukyu46P into forward movement | 12 | 3.5% |
| backdash into evade down | 11 | 3.2% |
| evade up into crouch dash forward | 11 | 3.2% |
| guardG into evade down | 9 | 2.6% |
| backward movement into evade up | 7 | 2.0% |
| evade up into guardG | 7 | 2.0% |
| backdash into punchP | 5 | 1.4% |
| evade up | 5 | 1.4% |
| forward movement into One TwoPP | 5 | 1.4% |
| guardG into evade up | 5 | 1.4% |
| Juchou Senshou8P+K | 4 | 1.2% |
| backdash into Sayo'arashiP+K | 4 | 1.2% |
137 further openings account for the other 177 rounds.
Dural
- Career
- 98–43 · 69.5%
- This season
- 25 matches · 76.0%
- Peak rank
- 25
First hit in 43.1% of 109 rounds. Won 63.8% of the rounds they struck first, 61.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P into forward movement | 12 | 11.0% |
|---|---|---|
| backdash into evade up | 10 | 9.2% |
| forward movement into punchP | 10 | 9.2% |
| evade down into guardG | 7 | 6.4% |
| forward movement into One TwoPP | 5 | 4.6% |
| evade up | 4 | 3.7% |
| evade up into crouch dash forward | 4 | 3.7% |
| evade up into guardG | 4 | 3.7% |
| guardG into evade down | 4 | 3.7% |
| Spine Whip4P into Lumpini Combination4PK | 3 | 2.8% |
| backward movement into Rising Elbow6P | 3 | 2.8% |
| Cut Upper3P | 2 | 1.8% |
| Slant Back Knuckle1P into High Spin Kick1PK | 2 | 1.8% |
| backdash into Rising Elbow6P | 2 | 1.8% |
| backdash into punchP | 2 | 1.8% |
32 further openings account for the other 35 rounds.
Sarah
- Career
- 84–42 · 66.7%
- This season
- 15 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 12.9% |
|---|---|---|
| forward movement into punchP | 5 | 8.1% |
| backdash into evade down | 4 | 6.5% |
| evade down into guardG | 3 | 4.8% |
| guardG into evade down | 3 | 4.8% |
| guardG into evade up | 3 | 4.8% |
| Long Snap Side Chop3P+K | 2 | 3.2% |
| backdash into Back Knuckle4P | 2 | 3.2% |
| evade up into Squat Straight2P | 2 | 3.2% |
| evade up into crouch dash forward | 2 | 3.2% |
| evade up into guardG | 2 | 3.2% |
| forward dash into punchP | 2 | 3.2% |
| Back Knuckle Turn44P into evade down | 1 | 1.6% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 1 | 1.6% |
| Long Snap Side Chop3P+K into guardG | 1 | 1.6% |
21 further openings account for the other 21 rounds.
Aoi
- Career
- 36–25 · 59.0%
- This season
- 14 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 22 | 36.7% |
|---|---|---|
| backdash into evade down | 5 | 8.3% |
| backdash into Sayo'arashiP+K | 4 | 6.7% |
| forward movement into punchP | 4 | 6.7% |
| backdash into Chudan Hiji'ate6P | 2 | 3.3% |
| backdash into punchP | 2 | 3.3% |
| backward movement into evade up | 2 | 3.3% |
| crouch into Kusanagi2K+G | 2 | 3.3% |
| Chudan Hiji'ate6P | 1 | 1.7% |
| Inshou43P+K | 1 | 1.7% |
| NirentotsuPP into Nirentotsu OuchuPPP | 1 | 1.7% |
| Ryoushi43P | 1 | 1.7% |
| Tenchi In'youP+K+G | 1 | 1.7% |
| Tsumujikaze64P | 1 | 1.7% |
| backdash into Kasane'ate46P | 1 | 1.7% |
10 further openings account for the other 10 rounds.
Lion
- Career
- 50–24 · 67.6%
- This season
- 12 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 4 | 8.3% |
|---|---|---|
| backdash into offensive move | 4 | 8.3% |
| forward movement into Renkan SenshouPPP | 4 | 8.3% |
| backdash into Koushutai44K | 3 | 6.2% |
| backdash into evade up | 3 | 6.2% |
| evade up into crouch dash forward | 3 | 6.2% |
| Katousui2P | 2 | 4.2% |
| backdash into Sentai4K | 2 | 4.2% |
| Attai2K into Tousentai2KK+G | 1 | 2.1% |
| Banchu6P | 1 | 2.1% |
| HakotsushuP+K+G into evade up | 1 | 2.1% |
| Katousui2P into forward dash | 1 | 2.1% |
| Kishitsu Kasensou43P | 1 | 2.1% |
| Souji SenpuP+K | 1 | 2.1% |
| Ukoushin46P+K into Rensansui Banchu46P+KPP | 1 | 2.1% |
16 further openings account for the other 16 rounds.
Kage
- Career
- 73–36 · 67.0%
- This season
- 9 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Jakenshou214P+K | 2 | 5.4% |
|---|---|---|
| Jizuridan2P | 2 | 5.4% |
| Jizuridan2P into backdash | 2 | 5.4% |
| Rasen4P into Rasen Urageri4PK | 2 | 5.4% |
| backdash into Fusenjin3P | 2 | 5.4% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 2 | 5.4% |
| backdash into Kodachinuki4K | 2 | 5.4% |
| backdash into evade up | 2 | 5.4% |
| evade up into crouch dash forward | 2 | 5.4% |
| forward movement into punchP | 2 | 5.4% |
| Fusenjin3P into Shippuzan3PP | 1 | 2.7% |
| Ryu'eikyaku66K | 1 | 2.7% |
| backdash into Doukudaki46K | 1 | 2.7% |
| backdash into Furikakato OtoshiK+G | 1 | 2.7% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 2.7% |
12 further openings account for the other 12 rounds.
Lei Fei
- Career
- 115–74 · 60.9%
- This season
- 6 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 3 | 10.7% |
|---|---|---|
| backdash into evade up | 2 | 7.1% |
| backward movement into evade up | 2 | 7.1% |
| guardG into evade down | 2 | 7.1% |
| offensive move | 2 | 7.1% |
| Fukusoushou2P | 1 | 3.6% |
| Souryu Shukkai43P+K | 1 | 3.6% |
| Zaban Hekishou66P+K into Gaiken6P+K | 1 | 3.6% |
| Zensoutai2K+G | 1 | 3.6% |
| backdash into Kaisei Tento1P+K | 1 | 3.6% |
| backdash into Renkan MahosuiPPP | 1 | 3.6% |
| backdash into evade down | 1 | 3.6% |
| crouch dash forward into Shaten Renshou33PP | 1 | 3.6% |
| evade up | 1 | 3.6% |
| evade up into forward dash | 1 | 3.6% |
7 further openings account for the other 7 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Dural: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
