VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

Aquila-027

  • Dural
  • Sarah
  • Aoi
  • Lion
  • Kage
Career matches924
Career win rate64.7%
Round win rate58.4%
Peak rank27
Distinct opponents37
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1474 #2,187 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei261891157460.9%
Dural25141984369.5%
Sarah27126844266.7%
Kage26109733667.0%
Pai—86533361.6%
Lion2674502467.6%
Akira—71432860.6%
El Blaze—67462168.7%
Aoi2461362559.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

205 of 344 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural7.5452109
Sarah7.645511
Lion8.349648
Kage7.344137

By opponent's character

Akira7.847028
Sarah6.53904
Wolf8.047734
Jeffry8.450421
Pai7.04203
Jean7.745927
Goh7.344120
Kage7.545010
Aoi7.84669
Eileen8.14856
El Blaze7.04229
Jacky7.544812
Brad6.63973
Lion7.14264
Shun7.44445
Taka7.74625
Vanessa7.34405

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira149564.3%+6.9
Sarah115645.5%-5.8
Wolf85362.5%-5.6
Jeffry74357.1%-14.8
Pai75271.4%-8.2
Jean63350.0%-9.0
Goh550100.0%+18.6
Kage54180.0%+1.7
Aoi330100.0%+44.0
Eileen330100.0%+39.6
El Blaze31233.3%-40.3
Jacky330100.0%+28.8
Brad110100.0%+23.0
Lau1010.0%-50.7
Lion1010.0%-15.2
Shun1010.0%-62.6
Taka110100.0%+59.0
Vanessa1010.0%-45.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence148657.1%-3.3
Full Fence129375.0%+20.8
Octagon92722.2%-40.6
Single Wall87187.5%+6.8
Half Fence770100.0%+36.4
Rectangle75271.4%+4.9
Breakable Full Fence63350.0%-17.6
Breakable Half Fence65183.3%+7.7
Open63350.0%-7.2
Full Fence and Open21150.0%+1.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4766.0%63.9%+2.1
No walls2864.3%65.3%-1.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

XsT (Rank 29)2026/10/0232166.7%
はち割れ・練習中 (Rank 25)2026/09/062020.0%
あつあげ (Rank 29)2026/09/042020.0%
pizaman (Rank 28)2026/09/031010.0%
けつ毛バーガーking (Rank 21)2026/09/03220100.0%
トローリロートル (Rank 21)2026/09/0365183.3%
M&E (Rank 23)2026/09/0342250.0%
yusyusonna (Rank 26)2026/09/0332166.7%
suzuki_kemarikusonae (Rank 15)2026/09/03220100.0%
yagi[JP] (Rank 21)2026/09/02330100.0%
CLEARCARE (Rank 40)2026/09/021010.0%
豆次郎 (Rank 22)2026/07/2531233.3%
Wonda15426 (Rank 27)2026/07/25110100.0%
fox-cqc (Rank 21)2026/07/25220100.0%
shinkita (Rank 21)2026/06/09110100.0%
bombomhuang (Rank 20)2026/06/09220100.0%
TigerMask (Rank 21)2026/06/092020.0%
金田一の少年 (Rank 24)2026/05/2232166.7%
拳四郎 (Rank 27)2026/04/221010.0%
OsAnKIRA (Rank 21)2026/04/19110100.0%
Shako_P (Rank 21)2026/04/1932166.7%
kimxxxtt (Rank 23)2026/04/1932166.7%
Nat2U (Rank 19)2026/04/0364266.7%
BANANA (Rank 26)2026/04/02104640.0%
mokoha_jean (Rank 21)2026/03/31220100.0%

Round openings

Every character

backdash into evade up4713.7%
forward movement into punchP216.1%
evade down into guardG144.1%
Soukyu46P into forward movement123.5%
backdash into evade down113.2%
evade up into crouch dash forward113.2%
guardG into evade down92.6%
backward movement into evade up72.0%
evade up into guardG72.0%
backdash into punchP51.4%
evade up51.4%
forward movement into One TwoPP51.4%
guardG into evade up51.4%
Juchou Senshou8P+K41.2%
backdash into Sayo'arashiP+K41.2%

137 further openings account for the other 177 rounds.

Dural

Career
98–43 · 69.5%
This season
25 matches · 76.0%
Peak rank
25

First hit in 43.1% of 109 rounds. Won 63.8% of the rounds they struck first, 61.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P into forward movement1211.0%
backdash into evade up109.2%
forward movement into punchP109.2%
evade down into guardG76.4%
forward movement into One TwoPP54.6%
evade up43.7%
evade up into crouch dash forward43.7%
evade up into guardG43.7%
guardG into evade down43.7%
Spine Whip4P into Lumpini Combination4PK32.8%
backward movement into Rising Elbow6P32.8%
Cut Upper3P21.8%
Slant Back Knuckle1P into High Spin Kick1PK21.8%
backdash into Rising Elbow6P21.8%
backdash into punchP21.8%

32 further openings account for the other 35 rounds.

Sarah

Career
84–42 · 66.7%
This season
15 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up812.9%
forward movement into punchP58.1%
backdash into evade down46.5%
evade down into guardG34.8%
guardG into evade down34.8%
guardG into evade up34.8%
Long Snap Side Chop3P+K23.2%
backdash into Back Knuckle4P23.2%
evade up into Squat Straight2P23.2%
evade up into crouch dash forward23.2%
evade up into guardG23.2%
forward dash into punchP23.2%
Back Knuckle Turn44P into evade down11.6%
Breeze Shot6P+K into Wind Knuckle6P+KP11.6%
Long Snap Side Chop3P+K into guardG11.6%

21 further openings account for the other 21 rounds.

Aoi

Career
36–25 · 59.0%
This season
14 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2236.7%
backdash into evade down58.3%
backdash into Sayo'arashiP+K46.7%
forward movement into punchP46.7%
backdash into Chudan Hiji'ate6P23.3%
backdash into punchP23.3%
backward movement into evade up23.3%
crouch into Kusanagi2K+G23.3%
Chudan Hiji'ate6P11.7%
Inshou43P+K11.7%
NirentotsuPP into Nirentotsu OuchuPPP11.7%
Ryoushi43P11.7%
Tenchi In'youP+K+G11.7%
Tsumujikaze64P11.7%
backdash into Kasane'ate46P11.7%

10 further openings account for the other 10 rounds.

Lion

Career
50–24 · 67.6%
This season
12 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K48.3%
backdash into offensive move48.3%
forward movement into Renkan SenshouPPP48.3%
backdash into Koushutai44K36.2%
backdash into evade up36.2%
evade up into crouch dash forward36.2%
Katousui2P24.2%
backdash into Sentai4K24.2%
Attai2K into Tousentai2KK+G12.1%
Banchu6P12.1%
HakotsushuP+K+G into evade up12.1%
Katousui2P into forward dash12.1%
Kishitsu Kasensou43P12.1%
Souji SenpuP+K12.1%
Ukoushin46P+K into Rensansui Banchu46P+KPP12.1%

16 further openings account for the other 16 rounds.

Kage

Career
73–36 · 67.0%
This season
9 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jakenshou214P+K25.4%
Jizuridan2P25.4%
Jizuridan2P into backdash25.4%
Rasen4P into Rasen Urageri4PK25.4%
backdash into Fusenjin3P25.4%
backdash into Hagakure-ryu In Fujingeki46P+KP25.4%
backdash into Kodachinuki4K25.4%
backdash into evade up25.4%
evade up into crouch dash forward25.4%
forward movement into punchP25.4%
Fusenjin3P into Shippuzan3PP12.7%
Ryu'eikyaku66K12.7%
backdash into Doukudaki46K12.7%
backdash into Furikakato OtoshiK+G12.7%
backdash into Hagakure-ryu In Raijingeki46P+K12.7%

12 further openings account for the other 12 rounds.

Lei Fei

Career
115–74 · 60.9%
This season
6 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG310.7%
backdash into evade up27.1%
backward movement into evade up27.1%
guardG into evade down27.1%
offensive move27.1%
Fukusoushou2P13.6%
Souryu Shukkai43P+K13.6%
Zaban Hekishou66P+K into Gaiken6P+K13.6%
Zensoutai2K+G13.6%
backdash into Kaisei Tento1P+K13.6%
backdash into Renkan MahosuiPPP13.6%
backdash into evade down13.6%
crouch dash forward into Shaten Renshou33PP13.6%
evade up13.6%
evade up into forward dash13.6%

7 further openings account for the other 7 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Dural: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)