Virtua Fighter 5 REVO · v1.10 · Region: Asia
MOTOROLA
Characters played — VF5's own record
| Akira | 37 | 1,545 | 809 | 736 | 52.4% |
|---|---|---|---|---|---|
| Pai | 35 | 913 | 537 | 376 | 58.8% |
| Jean | 36 | 848 | 475 | 373 | 56.0% |
| Jacky | 35 | 790 | 434 | 356 | 54.9% |
| Kage | 36 | 664 | 373 | 291 | 56.2% |
| Lau | 38 | 622 | 365 | 257 | 58.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 109 | 66 | 43 | 60.5% | +6.5 |
|---|---|---|---|---|---|
| Goh | 84 | 50 | 34 | 59.5% | +6.5 |
| Wolf | 79 | 45 | 34 | 57.0% | -0.3 |
| Akira | 69 | 27 | 42 | 39.1% | -15.1 |
| Kage | 48 | 24 | 24 | 50.0% | -3.5 |
| Jeffry | 46 | 24 | 22 | 52.2% | -3.5 |
| Shun | 46 | 27 | 19 | 58.7% | +3.3 |
| Sarah | 43 | 28 | 15 | 65.1% | +14.0 |
| Aoi | 42 | 22 | 20 | 52.4% | -4.8 |
| Pai | 42 | 24 | 18 | 57.1% | +1.8 |
| Jean | 41 | 25 | 16 | 61.0% | +7.4 |
| Lau | 38 | 16 | 22 | 42.1% | -9.1 |
| El Blaze | 37 | 16 | 21 | 43.2% | -12.7 |
| Brad | 35 | 23 | 12 | 65.7% | +8.9 |
| Lion | 26 | 11 | 15 | 42.3% | -8.6 |
| Taka | 22 | 12 | 10 | 54.5% | +5.6 |
| Vanessa | 21 | 10 | 11 | 47.6% | -4.8 |
| Lei Fei | 20 | 10 | 10 | 50.0% | -0.1 |
| Dural | 11 | 6 | 5 | 54.5% | -5.2 |
| Eileen | 3 | 2 | 1 | 66.7% | +10.6 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 105 | 54 | 51 | 51.4% | -3.8 |
|---|---|---|---|---|---|
| Low Fence | 104 | 68 | 36 | 65.4% | +11.0 |
| Octagon | 96 | 54 | 42 | 56.2% | +4.6 |
| Rectangle | 83 | 47 | 36 | 56.6% | +5.0 |
| Single Wall | 83 | 37 | 46 | 44.6% | -11.2 |
| Breakable Full Fence | 81 | 43 | 38 | 53.1% | -1.1 |
| Half Fence | 81 | 49 | 32 | 60.5% | +3.4 |
| Breakable Half Fence | 75 | 39 | 36 | 52.0% | -1.7 |
| Open | 71 | 37 | 34 | 52.1% | -1.4 |
| Full Fence and Open | 45 | 21 | 24 | 46.7% | -8.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 521 | 54.9% | 54.0% | +0.9 |
| No walls | 258 | 55.0% | 54.7% | +0.3 |
Walls against open: +0.6 points (95% range -7.0 to +8.3), p 0.872 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 타우끼/taukee (Rank 34) | 22 | 13 | 9 | 59.1% |
|---|---|---|---|---|
| ∈挙動不審∋ (Rank 35) | 17 | 12 | 5 | 70.6% |
| LEO (Rank 36) | 15 | 8 | 7 | 53.3% |
| lapislazuli (Rank 35) | 13 | 8 | 5 | 61.5% |
| ★闘将拉麵男★ (Rank 37) | 13 | 7 | 6 | 53.9% |
| テクノモデル (Rank 35) | 13 | 9 | 4 | 69.2% |
| SAMCHAY® (Rank 32) | 12 | 10 | 2 | 83.3% |
| jijitax4 (Rank 35) | 11 | 3 | 8 | 27.3% |
| kazu (Rank 31) | 11 | 10 | 1 | 90.9% |
| 都筑まもる君 (Rank 35) | 11 | 4 | 7 | 36.4% |
| jinjin (Rank 31) | 10 | 6 | 4 | 60.0% |
| パペットスンスン (Rank 36) | 10 | 1 | 9 | 10.0% |
| 鳩男 (Rank 30) | 10 | 8 | 2 | 80.0% |
| zakisan (Rank 34) | 9 | 4 | 5 | 44.4% |
| うるヲ参拾 (Rank 38) | 9 | 7 | 2 | 77.8% |
| ふぇに (Rank 33) | 9 | 6 | 3 | 66.7% |
| 漂泊の民回線ジプシー (Rank 35) | 9 | 5 | 4 | 55.6% |
| RUSH (Rank 39) | 9 | 7 | 2 | 77.8% |
| JoonJoon (Rank 36) | 8 | 4 | 4 | 50.0% |
| Phrazes_For_The_Young (Rank 31) | 8 | 6 | 2 | 75.0% |
| みんみんさん (Rank 35) | 8 | 3 | 5 | 37.5% |
| ハンニャ (Rank 36) | 8 | 5 | 3 | 62.5% |
| ぬっき~@ 超小心者 (Rank 33) | 7 | 5 | 2 | 71.4% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 7 | 3 | 4 | 42.9% |
| 무파ZeroBlue (Rank 35) | 7 | 3 | 4 | 42.9% |
Most played opponents, most recent first
| 都筑まもる君 (Rank 35) | 2026/09/18 | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|---|
| jijitax4 (Rank 35) | 2026/09/14 | 11 | 3 | 8 | 27.3% |
| RUSH (Rank 39) | 2026/09/14 | 9 | 7 | 2 | 77.8% |
| LEO (Rank 36) | 2026/09/14 | 15 | 8 | 7 | 53.3% |
| JoonJoon (Rank 36) | 2026/09/10 | 8 | 4 | 4 | 50.0% |
| SAMCHAY® (Rank 32) | 2026/08/28 | 12 | 10 | 2 | 83.3% |
| 漂泊の民回線ジプシー (Rank 35) | 2026/08/24 | 9 | 5 | 4 | 55.6% |
| 무파ZeroBlue (Rank 35) | 2026/08/23 | 7 | 3 | 4 | 42.9% |
| パペットスンスン (Rank 36) | 2026/08/23 | 10 | 1 | 9 | 10.0% |
| 鳩男 (Rank 30) | 2026/08/17 | 10 | 8 | 2 | 80.0% |
| ∈挙動不審∋ (Rank 35) | 2026/07/25 | 17 | 12 | 5 | 70.6% |
| ふぇに (Rank 33) | 2026/07/23 | 9 | 6 | 3 | 66.7% |
| kazu (Rank 31) | 2026/07/14 | 11 | 10 | 1 | 90.9% |
| ぬっき~@ 超小心者 (Rank 33) | 2026/07/14 | 7 | 5 | 2 | 71.4% |
| みんみんさん (Rank 35) | 2026/07/09 | 8 | 3 | 5 | 37.5% |
| lapislazuli (Rank 35) | 2026/07/03 | 13 | 8 | 5 | 61.5% |
| ★闘将拉麵男★ (Rank 37) | 2026/06/22 | 13 | 7 | 6 | 53.9% |
| テクノモデル (Rank 35) | 2026/06/22 | 13 | 9 | 4 | 69.2% |
| jinjin (Rank 31) | 2026/06/21 | 10 | 6 | 4 | 60.0% |
| 타우끼/taukee (Rank 34) | 2026/06/14 | 22 | 13 | 9 | 59.1% |
| zakisan (Rank 34) | 2026/06/14 | 9 | 4 | 5 | 44.4% |
| Phrazes_For_The_Young (Rank 31) | 2026/06/13 | 8 | 6 | 2 | 75.0% |
| ハンニャ (Rank 36) | 2026/05/17 | 8 | 5 | 3 | 62.5% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 2026/05/10 | 7 | 3 | 4 | 42.9% |
| うるヲ参拾 (Rank 38) | 2026/05/07 | 9 | 7 | 2 | 77.8% |
Round openings
Every character
| forward movement into punchP | 129 | 3.7% |
|---|---|---|
| backdash into evade up | 80 | 2.3% |
| guardG | 74 | 2.1% |
| forward dash into Jouho Touken6P | 64 | 1.8% |
| forward dash into throwP+G | 59 | 1.7% |
| backdash into Jouho Senshou46P | 57 | 1.6% |
| crouch into Tate'enpi~Tenkai Hizageri33PK | 56 | 1.6% |
| backdash into evade down | 51 | 1.5% |
| crouch into Nozuchi1P+K | 43 | 1.2% |
| Senpugeri7K | 39 | 1.1% |
| Jakenshou214P+K | 32 | 0.9% |
| Dash Hammer Kick66K | 29 | 0.8% |
| Rasen4P into Rasen Urageri4PK | 28 | 0.8% |
| forward dash into Harai'uke (Deflect)4P+K+G | 28 | 0.8% |
| evade up into kickK | 26 | 0.7% |
882 further openings account for the other 2,703 rounds.
Jean
| forward movement into punchP | 69 | 8.4% |
|---|---|---|
| crouch into Tate'enpi~Tenkai Hizageri33PK | 56 | 6.8% |
| crouch into Nozuchi1P+K | 43 | 5.2% |
| forward dash into Harai'uke (Deflect)4P+K+G | 28 | 3.4% |
| backdash into Kousenshu4KP | 22 | 2.7% |
| backdash into evade up | 21 | 2.5% |
| evade up into kickK | 21 | 2.5% |
| forward dash into Yoko'enpi6P | 19 | 2.3% |
| backdash into Chinshin Seichuken4PP | 17 | 2.1% |
| backdash into Enpi Kurenai Naraku2P+K | 17 | 2.1% |
| forward movement into Maeken~Joudan MawashigeriPK | 15 | 1.8% |
| forward dash into throwP+G | 13 | 1.6% |
| guardG | 13 | 1.6% |
| evade up | 12 | 1.4% |
| Shitanagi Shutou1P | 11 | 1.3% |
178 further openings account for the other 448 rounds.
Kage
| Senpugeri7K | 39 | 5.5% |
|---|---|---|
| Jakenshou214P+K | 32 | 4.5% |
| Rasen4P into Rasen Urageri4PK | 28 | 3.9% |
| guardG | 27 | 3.8% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 22 | 3.1% |
| backdash into Gen'you4K+G | 22 | 3.1% |
| forward movement into punchP | 21 | 3.0% |
| backdash into evade up | 19 | 2.7% |
| Ryubisen44K+G | 13 | 1.8% |
| forward dash into throwP+G | 13 | 1.8% |
| Rasen4P | 12 | 1.7% |
| Fusenjin3P into Shippuzan3PP | 11 | 1.6% |
| Senpugeri7K into guardG | 11 | 1.6% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 10 | 1.4% |
| crouch into Shippuzan3PP | 10 | 1.4% |
207 further openings account for the other 421 rounds.
Akira
| forward dash into Jouho Touken6P | 64 | 9.6% |
|---|---|---|
| backdash into Jouho Senshou46P | 57 | 8.5% |
| Rimon Chouchu66P | 22 | 3.3% |
| Jouho Touken6P | 19 | 2.8% |
| forward dash into throwP+G | 19 | 2.8% |
| backdash into evade down | 17 | 2.5% |
| forward dash into Souka Housui3P+K | 17 | 2.5% |
| Jouho Touken6P into forward dash | 15 | 2.2% |
| backdash into Chouzan Housui46P+K | 15 | 2.2% |
| backdash into Goko Shutsudou3K+GP | 15 | 2.2% |
| crouch dash back into Jouho Touken6P | 13 | 1.9% |
| backdash into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 12 | 1.8% |
| backdash into evade up | 11 | 1.6% |
| backdash into Jouho Touken6P | 10 | 1.5% |
| backdash into Kaikyusei4P | 9 | 1.4% |
140 further openings account for the other 354 rounds.
Jacky
| Dash Hammer Kick66K | 29 | 5.5% |
|---|---|---|
| forward movement into punchP | 21 | 4.0% |
| crouch into Low Spin Kick1K+G | 17 | 3.2% |
| backward movement into backdash | 13 | 2.5% |
| backdash into Slant Back Knuckle1P | 11 | 2.1% |
| backdash into Rage Kick1PK | 10 | 1.9% |
| backward movement into Bil Jee6P+K | 10 | 1.9% |
| forward dash into High Angle Upper Kick6K | 10 | 1.9% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 9 | 1.7% |
| backdash into evade down | 9 | 1.7% |
| forward movement into Punch High KickPK | 9 | 1.7% |
| backdash into Fake Elbow2KP | 8 | 1.5% |
| backdash into Spin Heel Sword4K+G | 8 | 1.5% |
| backward movement into Groin Kick6K+G | 8 | 1.5% |
| forward dash into throwP+G | 8 | 1.5% |
162 further openings account for the other 347 rounds.
Pai
| backdash into Meishouho4P+K+G | 23 | 5.3% |
|---|---|---|
| Kochoukyaku4K+G | 22 | 5.0% |
| guardG | 18 | 4.1% |
| Ensei Haijinkyaku7K+G | 15 | 3.4% |
| backdash into Ensei Toukyaku46K | 15 | 3.4% |
| backdash into Soukasui3P | 14 | 3.2% |
| backdash into evade up | 13 | 3.0% |
| crouch into Honshin Soukyaku1K+G | 13 | 3.0% |
| backdash into Ensei Toukikyaku46KK | 12 | 2.8% |
| backdash into Tenshin Oushoushou46P+K | 12 | 2.8% |
| forward movement into punchP | 10 | 2.3% |
| crouch dash back into Kochoukyaku4K+G | 9 | 2.1% |
| crouch dash back into Ensei Haikyaku4K | 7 | 1.6% |
| crouch dash forward into Souanshou3P+K | 7 | 1.6% |
| backdash into throwP+G | 6 | 1.4% |
142 further openings account for the other 241 rounds.
Lau
| backdash into Honshin Hekiken1P+K | 22 | 6.7% |
|---|---|---|
| backdash into Kensou4P | 14 | 4.3% |
| Kosoushou46P into forward dash | 13 | 4.0% |
| Kokyaku Haiten7K | 9 | 2.7% |
| backdash into Sako Soushou4P+K | 9 | 2.7% |
| backdash into evade up | 9 | 2.7% |
| Fukko Kensou1P | 8 | 2.4% |
| crouch into Renshou Senputai3PPK | 8 | 2.4% |
| Fukko Kensou1P into guardG | 6 | 1.8% |
| backdash into Fukko Kensou1P | 6 | 1.8% |
| forward dash into Kosoushou46P | 6 | 1.8% |
| guardG | 6 | 1.8% |
| backdash into Enjin Senpukyaku4K+G | 5 | 1.5% |
| backdash into Touku Kosenkyaku9K | 5 | 1.5% |
| backward movement into Chugeki6P | 5 | 1.5% |
114 further openings account for the other 198 rounds.
