Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1667 #963 of 3,686 on the Elo list →
Jean1668204 matches
Kage1681192 matches
Akira1728166 matches
Jacky1639166 matches
Pai1696108 matches
Lau167881 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 37 | 1,545 | 809 | 736 | 52.4% |
|---|---|---|---|---|---|
| Jacky | 36 | 935 | 501 | 434 | 53.6% |
| Pai | 35 | 913 | 537 | 376 | 58.8% |
| Jean | 37 | 866 | 486 | 380 | 56.1% |
| Kage | 36 | 728 | 409 | 319 | 56.2% |
| Lau | 38 | 622 | 365 | 257 | 58.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,402 of 3,714 rounds counted9.7 inputs a second (580 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 9.6 | 578 | 841 |
|---|---|---|---|
| Kage | 9.4 | 563 | 426 |
| Akira | 10.5 | 633 | 230 |
| Jacky | 9.7 | 580 | 659 |
| Pai | 9.1 | 543 | 110 |
| Lau | 9.9 | 596 | 136 |
By opponent's character
| Jacky | 9.7 | 580 | 346 |
|---|---|---|---|
| Goh | 9.5 | 568 | 242 |
| Wolf | 9.3 | 561 | 238 |
| Akira | 10.4 | 622 | 234 |
| Kage | 9.7 | 584 | 144 |
| Sarah | 9.8 | 589 | 127 |
| Pai | 9.5 | 568 | 138 |
| Jeffry | 9.3 | 561 | 79 |
| Shun | 9.5 | 570 | 107 |
| Aoi | 9.8 | 590 | 82 |
| Jean | 10.0 | 600 | 81 |
| El Blaze | 9.4 | 564 | 94 |
| Lau | 9.8 | 587 | 104 |
| Brad | 9.9 | 593 | 99 |
| Lion | 10.0 | 599 | 101 |
| Lei Fei | 9.4 | 564 | 58 |
| Taka | 9.1 | 548 | 32 |
| Vanessa | 9.2 | 552 | 54 |
| Dural | 10.3 | 616 | 30 |
| Eileen | 9.2 | 551 | 12 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 117 | 70 | 47 | 59.8% | +5.7 |
|---|---|---|---|---|---|
| Goh | 90 | 54 | 36 | 60.0% | +7.7 |
| Wolf | 79 | 45 | 34 | 57.0% | +0.3 |
| Akira | 75 | 30 | 45 | 40.0% | -13.7 |
| Kage | 51 | 25 | 26 | 49.0% | -4.5 |
| Sarah | 51 | 29 | 22 | 56.9% | +7.8 |
| Pai | 50 | 27 | 23 | 54.0% | -0.8 |
| Jeffry | 48 | 25 | 23 | 52.1% | -3.3 |
| Shun | 47 | 28 | 19 | 59.6% | +5.2 |
| Aoi | 42 | 22 | 20 | 52.4% | -4.1 |
| Jean | 41 | 25 | 16 | 61.0% | +8.0 |
| El Blaze | 39 | 16 | 23 | 41.0% | -14.3 |
| Lau | 39 | 16 | 23 | 41.0% | -9.9 |
| Brad | 38 | 26 | 12 | 68.4% | +12.4 |
| Lion | 28 | 12 | 16 | 42.9% | -7.6 |
| Lei Fei | 24 | 13 | 11 | 54.2% | +1.8 |
| Taka | 22 | 12 | 10 | 54.5% | +6.2 |
| Vanessa | 21 | 10 | 11 | 47.6% | -4.2 |
| Dural | 12 | 6 | 6 | 50.0% | -8.9 |
| Eileen | 3 | 2 | 1 | 66.7% | +11.1 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 118 | 71 | 47 | 60.2% | +6.6 |
|---|---|---|---|---|---|
| Full Fence | 110 | 57 | 53 | 51.8% | -2.9 |
| Octagon | 101 | 59 | 42 | 58.4% | +7.1 |
| Rectangle | 88 | 49 | 39 | 55.7% | +4.8 |
| Single Wall | 87 | 40 | 47 | 46.0% | -9.4 |
| Half Fence | 86 | 52 | 34 | 60.5% | +4.3 |
| Breakable Full Fence | 81 | 43 | 38 | 53.1% | -0.4 |
| Breakable Half Fence | 81 | 42 | 39 | 51.9% | -1.2 |
| Open | 73 | 37 | 36 | 50.7% | -2.4 |
| Full Fence and Open | 47 | 21 | 26 | 44.7% | -9.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 547 | 55.2% | 53.4% | +1.8 |
| No walls | 278 | 53.2% | 54.0% | -0.8 |
Walls against open: +2.6 points (95% range -4.8 to +9.9), p 0.496 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 타우끼/taukee (Rank 36) | 24 | 15 | 9 | 62.5% |
|---|---|---|---|---|
| ∈挙動不審∋ (Rank 36) | 18 | 12 | 6 | 66.7% |
| LEO (Rank 36) | 15 | 8 | 7 | 53.3% |
| うるヲ参拾 (Rank 39) | 15 | 8 | 7 | 53.3% |
| lapislazuli (Rank 35) | 13 | 8 | 5 | 61.5% |
| ★闘将拉麵男★ (Rank 37) | 13 | 7 | 6 | 53.9% |
| テクノモデル (Rank 35) | 13 | 9 | 4 | 69.2% |
| 漂泊の民回線ジプシー (Rank 36) | 13 | 7 | 6 | 53.9% |
| SAMCHAY® (Rank 32) | 12 | 10 | 2 | 83.3% |
| jijitax4 (Rank 35) | 11 | 3 | 8 | 27.3% |
| kazu (Rank 31) | 11 | 10 | 1 | 90.9% |
| 都筑まもる君 (Rank 35) | 11 | 4 | 7 | 36.4% |
| RUSH (Rank 38) | 11 | 7 | 4 | 63.6% |
| JoonJoon (Rank 35) | 10 | 5 | 5 | 50.0% |
| jinjin (Rank 31) | 10 | 6 | 4 | 60.0% |
| パペットスンスン (Rank 36) | 10 | 1 | 9 | 10.0% |
| 鳩男 (Rank 30) | 10 | 8 | 2 | 80.0% |
| zakisan (Rank 34) | 9 | 4 | 5 | 44.4% |
| ふぇに (Rank 33) | 9 | 6 | 3 | 66.7% |
| Phrazes_For_The_Young (Rank 31) | 8 | 6 | 2 | 75.0% |
| みんみんさん (Rank 35) | 8 | 3 | 5 | 37.5% |
| ジャキる。 (Rank 33) | 8 | 5 | 3 | 62.5% |
| ツッチー (Rank 36) | 8 | 4 | 4 | 50.0% |
| ハンニャ (Rank 36) | 8 | 5 | 3 | 62.5% |
| 무파ZeroBlue (Rank 34) | 8 | 3 | 5 | 37.5% |
Most played opponents, most recent first
| ジャキる。 (Rank 33) | 2026/10/18 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| うるヲ参拾 (Rank 39) | 2026/10/18 | 15 | 8 | 7 | 53.3% |
| RUSH (Rank 38) | 2026/10/04 | 11 | 7 | 4 | 63.6% |
| 漂泊の民回線ジプシー (Rank 36) | 2026/10/04 | 13 | 7 | 6 | 53.9% |
| JoonJoon (Rank 35) | 2026/09/30 | 10 | 5 | 5 | 50.0% |
| ツッチー (Rank 36) | 2026/09/29 | 8 | 4 | 4 | 50.0% |
| ∈挙動不審∋ (Rank 36) | 2026/09/29 | 18 | 12 | 6 | 66.7% |
| 타우끼/taukee (Rank 36) | 2026/09/28 | 24 | 15 | 9 | 62.5% |
| 무파ZeroBlue (Rank 34) | 2026/09/28 | 8 | 3 | 5 | 37.5% |
| 都筑まもる君 (Rank 35) | 2026/09/18 | 11 | 4 | 7 | 36.4% |
| jijitax4 (Rank 35) | 2026/09/14 | 11 | 3 | 8 | 27.3% |
| LEO (Rank 36) | 2026/09/14 | 15 | 8 | 7 | 53.3% |
| SAMCHAY® (Rank 32) | 2026/08/28 | 12 | 10 | 2 | 83.3% |
| パペットスンスン (Rank 36) | 2026/08/23 | 10 | 1 | 9 | 10.0% |
| 鳩男 (Rank 30) | 2026/08/17 | 10 | 8 | 2 | 80.0% |
| ふぇに (Rank 33) | 2026/07/23 | 9 | 6 | 3 | 66.7% |
| kazu (Rank 31) | 2026/07/14 | 11 | 10 | 1 | 90.9% |
| みんみんさん (Rank 35) | 2026/07/09 | 8 | 3 | 5 | 37.5% |
| lapislazuli (Rank 35) | 2026/07/03 | 13 | 8 | 5 | 61.5% |
| ★闘将拉麵男★ (Rank 37) | 2026/06/22 | 13 | 7 | 6 | 53.9% |
| テクノモデル (Rank 35) | 2026/06/22 | 13 | 9 | 4 | 69.2% |
| jinjin (Rank 31) | 2026/06/21 | 10 | 6 | 4 | 60.0% |
| zakisan (Rank 34) | 2026/06/14 | 9 | 4 | 5 | 44.4% |
| Phrazes_For_The_Young (Rank 31) | 2026/06/13 | 8 | 6 | 2 | 75.0% |
| ハンニャ (Rank 36) | 2026/05/17 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| forward movement into punchP | 132 | 3.6% |
|---|---|---|
| guardG | 71 | 1.9% |
| forward dash into Jouho Touken6P | 64 | 1.8% |
| forward dash into throwP+G | 63 | 1.7% |
| backdash into Jouho Senshou46P | 60 | 1.6% |
| crouch into Tate'enpi~Tenkai Hizageri33PK | 57 | 1.6% |
| backdash into evade up | 49 | 1.4% |
| Senpugeri7K | 44 | 1.2% |
| crouch into Nozuchi1P+K | 44 | 1.2% |
| Jakenshou214P+K | 34 | 0.9% |
| backdash into evade down | 34 | 0.9% |
| backdash into throwP+G | 32 | 0.9% |
| Dash Hammer Kick66K | 31 | 0.8% |
| forward dash into Harai'uke (Deflect)4P+K+G | 30 | 0.8% |
| Rasen4P into Rasen Urageri4PK | 29 | 0.8% |
923 further openings account for the other 2,860 rounds.
Counted from 896 of the 917 matches played. The rest were not pulled for openings.
Jean
- Career
- 486–380 · 56.1%
- This season
- 204 matches · 54.4%
- Peak rank
- 37
First hit in 54.5% of 839 rounds. Won 54.7% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 39.7% of rounds, against 25.0% in their other rounds.
| forward movement into punchP | 69 | 8.2% |
|---|---|---|
| crouch into Tate'enpi~Tenkai Hizageri33PK | 57 | 6.8% |
| crouch into Nozuchi1P+K | 44 | 5.2% |
| forward dash into Harai'uke (Deflect)4P+K+G | 30 | 3.6% |
| backdash into Kousenshu4KP | 24 | 2.9% |
| evade up into kickK | 21 | 2.5% |
| backdash into Chinshin Seichuken4PP | 19 | 2.3% |
| forward dash into Yoko'enpi6P | 19 | 2.3% |
| backdash into Enpi Kurenai Naraku2P+K | 17 | 2.0% |
| forward movement into Maeken~Joudan MawashigeriPK | 15 | 1.8% |
| forward dash into throwP+G | 13 | 1.6% |
| guardG | 13 | 1.6% |
| backdash into evade up | 12 | 1.4% |
| evade up | 12 | 1.4% |
| Shitanagi Shutou1P | 11 | 1.3% |
184 further openings account for the other 465 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–2 · 85% | 5–4 · 56% | too few to test |
| Akira | 5–10 · 33% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 409–319 · 56.2%
- This season
- 192 matches · 60.9%
- Peak rank
- 36
First hit in 50.9% of 782 rounds. Won 58.8% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 47.4% of rounds, against 29.4% in their other rounds.
| Senpugeri7K | 44 | 5.6% |
|---|---|---|
| Jakenshou214P+K | 34 | 4.3% |
| Rasen4P into Rasen Urageri4PK | 29 | 3.7% |
| guardG | 26 | 3.3% |
| backdash into Gen'you4K+G | 25 | 3.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 22 | 2.8% |
| forward movement into punchP | 22 | 2.8% |
| forward dash into throwP+G | 20 | 2.5% |
| Ryubisen44K+G | 15 | 1.9% |
| Fusenjin3P into Shippuzan3PP | 14 | 1.8% |
| backdash into Shippuzan3PP | 14 | 1.8% |
| backdash into evade up | 14 | 1.8% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 13 | 1.7% |
| Rasen4P | 12 | 1.5% |
| Senpugeri7K into guardG | 11 | 1.4% |
222 further openings account for the other 468 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 16–2 · 89% | 4–5 · 44% | too few to test |
| Jacky | 10–6 · 62% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 809–736 · 52.4%
- This season
- 166 matches · 56.0%
- Peak rank
- 37
First hit in 51.4% of 661 rounds. Won 54.1% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
- In round 3: moves in first in 43.0% of rounds, against 23.8% in their other rounds.
- Against Goh: backs off first in 64.3% of rounds, against 35.1% against everyone else.
- Against Goh: opens with “backdash into 46P Jouho Senshou” in 27.1% of rounds, against 6.8% against everyone else.
| forward dash into Jouho Touken6P | 64 | 9.6% |
|---|---|---|
| backdash into Jouho Senshou46P | 60 | 9.0% |
| Rimon Chouchu66P | 22 | 3.3% |
| Jouho Touken6P | 19 | 2.8% |
| forward dash into Souka Housui3P+K | 17 | 2.5% |
| Jouho Touken6P into forward dash | 15 | 2.2% |
| backdash into Chouzan Housui46P+K | 15 | 2.2% |
| backdash into Goko Shutsudou3K+GP | 15 | 2.2% |
| forward dash into throwP+G | 15 | 2.2% |
| crouch dash back into Jouho Touken6P | 13 | 1.9% |
| backdash into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 12 | 1.8% |
| backdash into evade down | 11 | 1.6% |
| backdash into Jouho Touken6P | 10 | 1.5% |
| backdash into Kaikyusei4P | 9 | 1.4% |
| backdash into throwP+G | 9 | 1.4% |
147 further openings account for the other 363 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 6–5 · 55% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 501–434 · 53.6%
- This season
- 166 matches · 46.4%
- Peak rank
- 36
First hit in 49.2% of 571 rounds. Won 55.9% of the rounds they struck first, 41.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Dash Hammer Kick66K | 31 | 5.4% |
|---|---|---|
| forward movement into punchP | 23 | 4.0% |
| crouch into Low Spin Kick1K+G | 19 | 3.3% |
| backdash into Rage Kick1PK | 18 | 3.1% |
| backward movement into backdash | 14 | 2.4% |
| backdash into Slant Back Knuckle1P | 13 | 2.3% |
| backward movement into Bil Jee6P+K | 12 | 2.1% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 10 | 1.7% |
| backdash into Spin Heel Sword4K+G | 10 | 1.7% |
| forward dash into High Angle Upper Kick6K | 10 | 1.7% |
| Middle Spin Kick46K+G | 9 | 1.6% |
| backward movement into Groin Kick6K+G | 9 | 1.6% |
| forward dash into throwP+G | 9 | 1.6% |
| forward movement into Punch High KickPK | 9 | 1.6% |
| backdash into Fake Elbow2KP | 8 | 1.4% |
171 further openings account for the other 371 rounds.
Counted from 145 of the 166 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–5 · 50% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 537–376 · 58.8%
- This season
- 108 matches · 50.9%
- Peak rank
- 35
First hit in 50.8% of 435 rounds. Won 57.0% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Meishouho4P+K+G | 23 | 5.3% |
|---|---|---|
| Kochoukyaku4K+G | 22 | 5.0% |
| guardG | 17 | 3.9% |
| Ensei Haijinkyaku7K+G | 15 | 3.4% |
| backdash into Ensei Toukyaku46K | 15 | 3.4% |
| backdash into Soukasui3P | 14 | 3.2% |
| backdash into Tenshin Oushoushou46P+K | 14 | 3.2% |
| crouch into Honshin Soukyaku1K+G | 13 | 3.0% |
| backdash into Ensei Toukikyaku46KK | 12 | 2.8% |
| forward movement into punchP | 10 | 2.3% |
| crouch dash back into Kochoukyaku4K+G | 9 | 2.1% |
| backdash into throwP+G | 8 | 1.8% |
| backdash into evade up | 7 | 1.6% |
| crouch dash back into Ensei Haikyaku4K | 7 | 1.6% |
| crouch dash forward into Souanshou3P+K | 7 | 1.6% |
144 further openings account for the other 244 rounds.
Lau
- Career
- 365–257 · 58.7%
- This season
- 81 matches · 49.4%
- Peak rank
- 38
First hit in 41.5% of 323 rounds. Won 47.0% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Honshin Hekiken1P+K | 22 | 6.7% |
|---|---|---|
| backdash into Kensou4P | 15 | 4.6% |
| Kosoushou46P into forward dash | 13 | 4.0% |
| Kokyaku Haiten7K | 9 | 2.7% |
| backdash into Sako Soushou4P+K | 9 | 2.7% |
| Fukko Kensou1P | 8 | 2.4% |
| crouch into Renshou Senputai3PPK | 8 | 2.4% |
| Fukko Kensou1P into guardG | 6 | 1.8% |
| backdash into Enjin Senpukyaku4K+G | 6 | 1.8% |
| backdash into Fukko Kensou1P | 6 | 1.8% |
| backdash into evade up | 6 | 1.8% |
| forward dash into Kosoushou46P | 6 | 1.8% |
| guardG | 6 | 1.8% |
| backdash into Risensou46P+K | 5 | 1.5% |
| backdash into Touku Kosenkyaku9K | 5 | 1.5% |
117 further openings account for the other 199 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (80 here; about 4.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 1 of 15 tests hold up
- Kage: 1 of 14 tests hold up
- Akira: 3 of 15 tests hold up
- Jacky: 0 of 14 tests hold up
- Pai: 0 of 11 tests hold up
- Lau: 0 of 11 tests hold up
