VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

MOTOROLA

  • Jean
  • Kage
  • Jacky
  • Pai
  • Lau
Career matches5,609
Career win rate55.4%
Round win rate51.8%
Peak rank38
Distinct opponents300
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1667 #963 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira371,54580973652.4%
Jacky3693550143453.6%
Pai3591353737658.8%
Jean3786648638056.1%
Kage3672840931956.2%
Lau3862236525758.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,402 of 3,714 rounds counted

9.7 inputs a second (580 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean9.6578841
Kage9.4563426
Akira10.5633230
Jacky9.7580659
Pai9.1543110
Lau9.9596136

By opponent's character

Jacky9.7580346
Goh9.5568242
Wolf9.3561238
Akira10.4622234
Kage9.7584144
Sarah9.8589127
Pai9.5568138
Jeffry9.356179
Shun9.5570107
Aoi9.859082
Jean10.060081
El Blaze9.456494
Lau9.8587104
Brad9.959399
Lion10.0599101
Lei Fei9.456458
Taka9.154832
Vanessa9.255254
Dural10.361630
Eileen9.255112

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky117704759.8%+5.7
Goh90543660.0%+7.7
Wolf79453457.0%+0.3
Akira75304540.0%-13.7
Kage51252649.0%-4.5
Sarah51292256.9%+7.8
Pai50272354.0%-0.8
Jeffry48252352.1%-3.3
Shun47281959.6%+5.2
Aoi42222052.4%-4.1
Jean41251661.0%+8.0
El Blaze39162341.0%-14.3
Lau39162341.0%-9.9
Brad38261268.4%+12.4
Lion28121642.9%-7.6
Lei Fei24131154.2%+1.8
Taka22121054.5%+6.2
Vanessa21101147.6%-4.2
Dural126650.0%-8.9
Eileen32166.7%+11.1

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence118714760.2%+6.6
Full Fence110575351.8%-2.9
Octagon101594258.4%+7.1
Rectangle88493955.7%+4.8
Single Wall87404746.0%-9.4
Half Fence86523460.5%+4.3
Breakable Full Fence81433853.1%-0.4
Breakable Half Fence81423951.9%-1.2
Open73373650.7%-2.4
Full Fence and Open47212644.7%-9.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls54755.2%53.4%+1.8
No walls27853.2%54.0%-0.8

Walls against open: +2.6 points (95% range -4.8 to +9.9), p 0.496 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジャキる。 (Rank 33)2026/10/1885362.5%
うるヲ参拾 (Rank 39)2026/10/18158753.3%
RUSH (Rank 38)2026/10/04117463.6%
漂泊の民回線ジプシー (Rank 36)2026/10/04137653.9%
JoonJoon (Rank 35)2026/09/30105550.0%
ツッチー (Rank 36)2026/09/2984450.0%
∈挙動不審∋ (Rank 36)2026/09/291812666.7%
타우끼/taukee (Rank 36)2026/09/282415962.5%
무파ZeroBlue (Rank 34)2026/09/2883537.5%
都筑まもる君 (Rank 35)2026/09/18114736.4%
jijitax4 (Rank 35)2026/09/14113827.3%
LEO (Rank 36)2026/09/14158753.3%
SAMCHAY® (Rank 32)2026/08/281210283.3%
パペットスンスン (Rank 36)2026/08/23101910.0%
鳩男 (Rank 30)2026/08/17108280.0%
ふぇに (Rank 33)2026/07/2396366.7%
kazu (Rank 31)2026/07/141110190.9%
みんみんさん (Rank 35)2026/07/0983537.5%
lapislazuli (Rank 35)2026/07/03138561.5%
★闘将拉麵男★ (Rank 37)2026/06/22137653.9%
テクノモデル (Rank 35)2026/06/22139469.2%
jinjin (Rank 31)2026/06/21106460.0%
zakisan (Rank 34)2026/06/1494544.4%
Phrazes_For_The_Young (Rank 31)2026/06/1386275.0%
ハンニャ (Rank 36)2026/05/1785362.5%

Round openings

Every character

forward movement into punchP1323.6%
guardG711.9%
forward dash into Jouho Touken6P641.8%
forward dash into throwP+G631.7%
backdash into Jouho Senshou46P601.6%
crouch into Tate'enpi~Tenkai Hizageri33PK571.6%
backdash into evade up491.4%
Senpugeri7K441.2%
crouch into Nozuchi1P+K441.2%
Jakenshou214P+K340.9%
backdash into evade down340.9%
backdash into throwP+G320.9%
Dash Hammer Kick66K310.8%
forward dash into Harai'uke (Deflect)4P+K+G300.8%
Rasen4P into Rasen Urageri4PK290.8%

923 further openings account for the other 2,860 rounds.

Counted from 896 of the 917 matches played. The rest were not pulled for openings.

Jean

Career
486–380 · 56.1%
This season
204 matches · 54.4%
Peak rank
37

First hit in 54.5% of 839 rounds. Won 54.7% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 39.7% of rounds, against 25.0% in their other rounds.

How is this tested?

forward movement into punchP698.2%
crouch into Tate'enpi~Tenkai Hizageri33PK576.8%
crouch into Nozuchi1P+K445.2%
forward dash into Harai'uke (Deflect)4P+K+G303.6%
backdash into Kousenshu4KP242.9%
evade up into kickK212.5%
backdash into Chinshin Seichuken4PP192.3%
forward dash into Yoko'enpi6P192.3%
backdash into Enpi Kurenai Naraku2P+K172.0%
forward movement into Maeken~Joudan MawashigeriPK151.8%
forward dash into throwP+G131.6%
guardG131.6%
backdash into evade up121.4%
evade up121.4%
Shitanagi Shutou1P111.3%

184 further openings account for the other 465 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–2 · 85%5–4 · 56%too few to test
Akira5–10 · 33%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
409–319 · 56.2%
This season
192 matches · 60.9%
Peak rank
36

First hit in 50.9% of 782 rounds. Won 58.8% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 47.4% of rounds, against 29.4% in their other rounds.

How is this tested?

Senpugeri7K445.6%
Jakenshou214P+K344.3%
Rasen4P into Rasen Urageri4PK293.7%
guardG263.3%
backdash into Gen'you4K+G253.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP222.8%
forward movement into punchP222.8%
forward dash into throwP+G202.5%
Ryubisen44K+G151.9%
Fusenjin3P into Shippuzan3PP141.8%
backdash into Shippuzan3PP141.8%
backdash into evade up141.8%
backdash into Hagakure-ryu In Raijingeki46P+K131.7%
Rasen4P121.5%
Senpugeri7K into guardG111.4%

222 further openings account for the other 468 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh16–2 · 89%4–5 · 44%too few to test
Jacky10–6 · 62%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
809–736 · 52.4%
This season
166 matches · 56.0%
Peak rank
37

First hit in 51.4% of 661 rounds. Won 54.1% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • In round 3: moves in first in 43.0% of rounds, against 23.8% in their other rounds.
  • Against Goh: backs off first in 64.3% of rounds, against 35.1% against everyone else.
  • Against Goh: opens with “backdash into 46P Jouho Senshou” in 27.1% of rounds, against 6.8% against everyone else.

How is this tested?

forward dash into Jouho Touken6P649.6%
backdash into Jouho Senshou46P609.0%
Rimon Chouchu66P223.3%
Jouho Touken6P192.8%
forward dash into Souka Housui3P+K172.5%
Jouho Touken6P into forward dash152.2%
backdash into Chouzan Housui46P+K152.2%
backdash into Goko Shutsudou3K+GP152.2%
forward dash into throwP+G152.2%
crouch dash back into Jouho Touken6P131.9%
backdash into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K121.8%
backdash into evade down111.6%
backdash into Jouho Touken6P101.5%
backdash into Kaikyusei4P91.4%
backdash into throwP+G91.4%

147 further openings account for the other 363 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–5 · 55%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
501–434 · 53.6%
This season
166 matches · 46.4%
Peak rank
36

First hit in 49.2% of 571 rounds. Won 55.9% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Dash Hammer Kick66K315.4%
forward movement into punchP234.0%
crouch into Low Spin Kick1K+G193.3%
backdash into Rage Kick1PK183.1%
backward movement into backdash142.4%
backdash into Slant Back Knuckle1P132.3%
backward movement into Bil Jee6P+K122.1%
backdash into Slide Shuffle (Deflect)4P+K+G101.7%
backdash into Spin Heel Sword4K+G101.7%
forward dash into High Angle Upper Kick6K101.7%
Middle Spin Kick46K+G91.6%
backward movement into Groin Kick6K+G91.6%
forward dash into throwP+G91.6%
forward movement into Punch High KickPK91.6%
backdash into Fake Elbow2KP81.4%

171 further openings account for the other 371 rounds.

Counted from 145 of the 166 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–5 · 50%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
537–376 · 58.8%
This season
108 matches · 50.9%
Peak rank
35

First hit in 50.8% of 435 rounds. Won 57.0% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Meishouho4P+K+G235.3%
Kochoukyaku4K+G225.0%
guardG173.9%
Ensei Haijinkyaku7K+G153.4%
backdash into Ensei Toukyaku46K153.4%
backdash into Soukasui3P143.2%
backdash into Tenshin Oushoushou46P+K143.2%
crouch into Honshin Soukyaku1K+G133.0%
backdash into Ensei Toukikyaku46KK122.8%
forward movement into punchP102.3%
crouch dash back into Kochoukyaku4K+G92.1%
backdash into throwP+G81.8%
backdash into evade up71.6%
crouch dash back into Ensei Haikyaku4K71.6%
crouch dash forward into Souanshou3P+K71.6%

144 further openings account for the other 244 rounds.

Lau

Career
365–257 · 58.7%
This season
81 matches · 49.4%
Peak rank
38

First hit in 41.5% of 323 rounds. Won 47.0% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Honshin Hekiken1P+K226.7%
backdash into Kensou4P154.6%
Kosoushou46P into forward dash134.0%
Kokyaku Haiten7K92.7%
backdash into Sako Soushou4P+K92.7%
Fukko Kensou1P82.4%
crouch into Renshou Senputai3PPK82.4%
Fukko Kensou1P into guardG61.8%
backdash into Enjin Senpukyaku4K+G61.8%
backdash into Fukko Kensou1P61.8%
backdash into evade up61.8%
forward dash into Kosoushou46P61.8%
guardG61.8%
backdash into Risensou46P+K51.5%
backdash into Touku Kosenkyaku9K51.5%

117 further openings account for the other 199 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (80 here; about 4.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 1 of 15 tests hold up
  • Kage: 1 of 14 tests hold up
  • Akira: 3 of 15 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Pai: 0 of 11 tests hold up
  • Lau: 0 of 11 tests hold up