VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

notsimpleyusuke

  • Akira
  • Lei Fei
  • Lau
  • Goh
  • Pai
  • Brad
  • Eileen
  • Sarah
  • Jacky
  • Wolf
Career matches518
Career win rate59.3%
Round win rate55.6%
Peak rank22
Distinct opponents36
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1192 #3,452 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion22139865361.9%
Sarah1774423256.8%
Pai2066462069.7%
Eileen2055243143.6%
Lau1950232746.0%
Akira2042271564.3%
Lei Fei163425973.5%
Goh1433211263.6%
Brad16147750.0%
Jacky1796366.7%
Wolf162020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

304 of 304 rounds counted

6.8 inputs a second (407 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.042280
Lei Fei6.941245
Lau6.337636
Goh6.237227
Lion6.841032
Pai7.444426
Brad6.036218
Eileen7.142617
Sarah6.639510
Jacky7.14279
Wolf7.14264

By opponent's character

Aoi7.042059
Akira6.337856
Sarah6.941342
Jeffry6.840625
Jean6.438622
Brad6.740017
Wolf7.042318
Jacky6.94129
Shun7.846712
Taka6.136413
El Blaze6.94159
Lau7.84686
Kage7.64534
Lei Fei6.43855
Lion8.14883
Vanessa7.14274

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi157846.7%-8.7
Akira1431121.4%-32.3
Sarah12120100.0%+47.3
Jeffry87187.5%+34.2
Jean62433.3%-23.8
Brad42250.0%-15.5
Wolf42250.0%-10.2
Jacky32166.7%+12.3
Shun32166.7%+3.2
Taka32166.7%-1.7
El Blaze2020.0%-62.7
Lau220100.0%+50.0
Kage110100.0%+47.4
Lei Fei1010.0%-54.3
Lion1010.0%-60.6
Vanessa110100.0%+32.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall138561.5%+7.2
Half Fence103730.0%-21.1
Rectangle96366.7%+8.0
Octagon75271.4%+15.5
Breakable Full Fence660100.0%+37.3
Full Fence and Open64266.7%+10.7
Low Fence62433.3%-23.0
Open62433.3%-21.6
Breakable Half Fence51420.0%-44.6
Full Fence43175.0%+19.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4158.5%57.3%+1.2
No walls2548.0%54.8%-6.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

尤加特拉希 (Rank 12)12120100.0%
CHASER (Rank 17)41325.0%
Mevius1 (Rank 16)440100.0%
omuretukun (Rank 22)41325.0%
ー男ー (Rank 15)42250.0%
Mon3tr (Rank 25)31233.3%
PotNoodle (Rank 13)330100.0%
Sun-sin (Rank 19)32166.7%
nagato_0519 (Rank 19)3030.0%
nekota (Rank 23)3030.0%
我的名字叫顺溜 (Rank 21)32166.7%
莫丝 (Rank 20)330100.0%
6132da (Rank 16)220100.0%
MyOld50sGuitar (Rank 11)21150.0%
jarry666 (Rank 21)21150.0%
me3393 (Rank 12)220100.0%
nr636 (Rank 14)21150.0%
委員ちょ (Rank 21)220100.0%
破軍恩 (Rank 17)2020.0%
FOX_CQC (Rank 21)110100.0%
Q (Rank 18)110100.0%
ayua0416 (Rank 11)1010.0%
ultraman81 (Rank 16)1010.0%
yutanpo_pokapoka (Rank 16)1010.0%
脆弱性な子 (Rank 25)1010.0%

Most played opponents, most recent first

Mon3tr (Rank 25)2026/10/0831233.3%
委員ちょ (Rank 21)2026/08/27220100.0%
omuretukun (Rank 22)2026/08/2741325.0%
jarry666 (Rank 21)2026/08/0521150.0%
破軍恩 (Rank 17)2026/08/052020.0%
PotNoodle (Rank 13)2026/08/05330100.0%
Sun-sin (Rank 19)2026/07/0932166.7%
nekota (Rank 23)2026/07/093030.0%
我的名字叫顺溜 (Rank 21)2026/07/0232166.7%
ayua0416 (Rank 11)2026/07/021010.0%
nagato_0519 (Rank 19)2026/07/023030.0%
ultraman81 (Rank 16)2026/06/101010.0%
nr636 (Rank 14)2026/06/1021150.0%
Mevius1 (Rank 16)2026/05/31440100.0%
me3393 (Rank 12)2026/05/31220100.0%
ー男ー (Rank 15)2026/05/3142250.0%
6132da (Rank 16)2026/05/31220100.0%
莫丝 (Rank 20)2026/05/31330100.0%
脆弱性な子 (Rank 25)2026/05/311010.0%
FOX_CQC (Rank 21)2026/05/31110100.0%
CHASER (Rank 17)2026/05/2641325.0%
MyOld50sGuitar (Rank 11)2026/05/2621150.0%
Q (Rank 18)2026/05/26110100.0%
yutanpo_pokapoka (Rank 16)2026/05/261010.0%
尤加特拉希 (Rank 12)2026/05/2112120100.0%

Round openings

Every character

backdash into evade down227.9%
backdash into Jouho Senshou46P186.4%
backdash into Kaisei Tento1P+K134.6%
punchP103.6%
backdash into Enbikyaku3K+G93.2%
backdash into Soukyu46P51.8%
evade down into Jouho Senshou46P51.8%
Soukyu46P41.4%
backdash into Fujinkyaku2K+G41.4%
backdash into backward movement41.4%
kickK into RensentaiKK41.4%
Sawk Klab6P+K31.1%
Souryu Shukkai43P+K31.1%
backdash into Chouzan Housui46P+K31.1%
backdash into Rakuho Suigeki9K+GP31.1%

133 further openings account for the other 170 rounds.

Counted from 74 of the 76 matches played. The rest were not pulled for openings.

Akira

Career
27–15 · 64.3%
This season
23 matches · 78.3%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jouho Senshou46P1822.5%
backdash into evade down78.8%
punchP78.8%
evade down into Jouho Senshou46P56.2%
backdash into Fujinkyaku2K+G45.0%
backdash into Chouzan Housui46P+K33.8%
crouch dash forward into Souka Housui3P+K33.8%
Rimon Chouchu66P22.5%
Youteitou6K into Kenhou6KP22.5%
backdash into Kenhou6KP22.5%
backdash into Souka Housui3P+K22.5%
evade down into Chouzan Housui46P+K22.5%
Hekishou43P into crouch11.2%
Satei3K+G into Fukko3K+GP+K11.2%
Souka Housui3P+K11.2%

20 further openings account for the other 20 rounds.

Lei Fei

Career
25–9 · 73.5%
This season
13 matches · 92.3%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K1327.7%
Souryu Shukkai43P+K36.4%
SokutankyakuK+G into Shishi DaichoukouK+GP24.3%
backdash into Soushou2P+K24.3%
backdash into evade down24.3%
offensive move24.3%
offensive move into evade down24.3%
Gaiken6P+K12.1%
Kaisei Tento1P+K into evade down12.1%
Kakushu Suigeki6P12.1%
Kyo Shiki4P+K+G into Rakan Kasettai2K12.1%
Kyuho Soufuken46P+K12.1%
SokutankyakuK+G12.1%
Souhikyaku9K+G12.1%
Souhikyaku9K+G into guardG12.1%

13 further openings account for the other 13 rounds.

Lau

Career
23–27 · 46.0%
This season
9 matches · 22.2%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rakuho Suigeki9K+GP38.3%
backdash into Honten Rakutoutai46K+G25.6%
backdash into Kosoushou46P25.6%
backdash into Sako Soushou4P+K25.6%
crouch into down-back kick+guard1K+G25.6%
evade down25.6%
evade down into Sako Soushou4P+K25.6%
punchP25.6%
Chugeki6P12.8%
Fukko Kensou1P12.8%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK12.8%
Kokyaku Haiten7K12.8%
Risensou46P+K12.8%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K12.8%
backdash into Chisoutai2K+G12.8%

12 further openings account for the other 12 rounds.

Goh

Career
21–12 · 63.6%
This season
7 matches · 28.6%
Peak rank
14

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Soukyu46P518.5%
Soukyu46P414.8%
evade down into Soukyu46P27.4%
punchP into backward movement27.4%
AgitosogiP+K13.7%
Hiji'ate6P13.7%
Karura4P+K13.7%
Kokuryusatsu Ichi46P+K into AgitosogiP+K13.7%
Kokuryusatsu Ichi46P+K into forward dash13.7%
Maegeri3K into Batousatsu3KP13.7%
backdash into Haraigeri2K+G13.7%
backdash into Ni'oudaoshi3K+G13.7%
backdash into Shouzuka Okuri1P+K13.7%
backdash into evade down13.7%
backward movement into Kokuryusatsu Ichi46P+K13.7%

3 further openings account for the other 3 rounds.

Pai

Career
46–20 · 69.7%
This season
6 matches · 33.3%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enbikyaku3K+G934.6%
backward movement into Enbikyaku3K+G311.5%
backdash into backward movement27.7%
backdash into evade down27.7%
up-forward kick+guard9K+G into Enbu Renkyaku6K+G27.7%
Enshi Soushou66P into Hien Dantai66PK13.9%
backdash into Renka Sentai2KK13.9%
backdash into Senkyaku Chushou3KP13.9%
backdash into Shi'en Settai2K+G13.9%
backdash into Tenshi Katsumentai Haishin2P+KK13.9%
evade down into Enbikyaku3K+G13.9%
evade down into Shi'en Settai2K+G13.9%
up-forward kick+guard9K+G13.9%

Lion

Career
86–53 · 61.9%
This season
7 matches · 42.9%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK into RensentaiKK417.4%
backdash into evade down313.0%
Ryusei Koushugeki (Deflect)214P28.7%
backdash into Shicchi Soutai3K+G28.7%
crouch dash back28.7%
evade down into Tanhikyaku46K28.7%
Dantai3K14.3%
Senputai8K into Katoutai8KK14.3%
Souji SenpuP+K14.3%
backdash into Senkyutai1K14.3%
backdash into Sentai4K14.3%
backdash into Tanhikyaku46K14.3%
crouch into Rakugekishou3PP14.3%
up kick+guard8K+G14.3%

Counted from 5 of the 7 matches played. The rest were not pulled for openings.

Brad

Career
7–7 · 50.0%
This season
5 matches · 60.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down527.8%
Sawk Klab6P+K316.7%
Rapid Double JabP+K15.6%
Stop Kick4K15.6%
back kick+guard4K+G into High Spin KickK+G15.6%
backdash into Elbow Hook6P15.6%
backdash into Further Low1K+G15.6%
backdash into backward movement15.6%
evade down into punchP15.6%
evade up15.6%
punchP15.6%
punchP into kickK15.6%

Sarah

Career
42–32 · 56.8%
This season
3 matches · 0.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G220.0%
Low Spin Kick3K+G into guardG110.0%
Serpent Toe Kick2P+K110.0%
Switch Kick4K into crouch110.0%
backdash into Round Kick8K+G110.0%
backdash into evade down110.0%
guardG into down punch+kick+guard2P+K+G110.0%
punchP into Punch High KickPK110.0%
punchP into kickK110.0%

Jacky

Career
6–3 · 66.7%
This season
2 matches · 50.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Low Spin Kick1K+G222.2%
backdash into Dash Hammer Kick66K111.1%
backdash into Head Hook Kick3K+G111.1%
backdash into Lightning Back Knuckle3PPP111.1%
backdash into Spin Kick Combination3KPK111.1%
backdash into Spinning KickK+G111.1%
backward movement into High Angle Upper Kick6K111.1%
up-forward kick+guard9K+G111.1%

Wolf

Career
0–2 · 0.0%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body Blow6P125.0%
backdash into Rolling Savate6K+G125.0%
backdash into punchP125.0%
backward movement into Heavy Toe Kick4K+G125.0%

Not counted here: Eileen. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)