Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1418 #2,549 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 29 | 1,997 | 1,012 | 985 | 50.7% |
|---|---|---|---|---|---|
| Jean | 25 | 248 | 140 | 108 | 56.5% |
| Goh | 21 | 18 | 7 | 11 | 38.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
822 of 988 rounds counted6.8 inputs a second (407 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.8 | 406 | 758 |
|---|---|---|---|
| Jean | 6.9 | 414 | 31 |
| Goh | 6.8 | 409 | 33 |
By opponent's character
| Wolf | 6.9 | 412 | 126 |
|---|---|---|---|
| Akira | 7.0 | 422 | 109 |
| Aoi | 6.7 | 400 | 78 |
| Jean | 6.6 | 397 | 91 |
| Jacky | 7.0 | 418 | 71 |
| Eileen | 6.3 | 380 | 26 |
| Jeffry | 6.6 | 394 | 38 |
| Shun | 6.4 | 387 | 42 |
| Lau | 7.0 | 418 | 45 |
| Sarah | 6.7 | 403 | 46 |
| El Blaze | 6.4 | 382 | 34 |
| Pai | 7.1 | 425 | 37 |
| Kage | 7.3 | 435 | 15 |
| Lion | 7.0 | 420 | 7 |
| Brad | 6.6 | 398 | 15 |
| Goh | 6.4 | 382 | 17 |
| Lei Fei | 6.3 | 379 | 7 |
| Taka | 6.7 | 399 | 5 |
| Vanessa | 7.7 | 464 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 34 | 16 | 18 | 47.1% | +1.4 |
|---|---|---|---|---|---|
| Akira | 28 | 16 | 12 | 57.1% | +4.1 |
| Aoi | 25 | 11 | 14 | 44.0% | -6.6 |
| Jean | 23 | 8 | 15 | 34.8% | -13.0 |
| Jacky | 21 | 12 | 9 | 57.1% | +14.4 |
| Eileen | 16 | 9 | 7 | 56.2% | +3.7 |
| Jeffry | 13 | 7 | 6 | 53.9% | +1.5 |
| Shun | 12 | 7 | 5 | 58.3% | +9.1 |
| Lau | 11 | 5 | 6 | 45.5% | +3.1 |
| Sarah | 11 | 4 | 7 | 36.4% | -15.1 |
| El Blaze | 10 | 4 | 6 | 40.0% | -6.0 |
| Pai | 10 | 6 | 4 | 60.0% | +14.5 |
| Kage | 8 | 4 | 4 | 50.0% | +6.5 |
| Lion | 7 | 3 | 4 | 42.9% | +0.1 |
| Brad | 6 | 2 | 4 | 33.3% | -14.6 |
| Goh | 4 | 2 | 2 | 50.0% | +0.6 |
| Lei Fei | 3 | 0 | 3 | 0.0% | -33.0 |
| Taka | 3 | 1 | 2 | 33.3% | -14.9 |
| Vanessa | 3 | 2 | 1 | 66.7% | +13.7 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 36 | 16 | 20 | 44.4% | -2.4 |
|---|---|---|---|---|---|
| Open | 33 | 18 | 15 | 54.5% | +3.8 |
| Half Fence | 30 | 13 | 17 | 43.3% | -5.2 |
| Rectangle | 28 | 16 | 12 | 57.1% | +8.9 |
| Low Fence | 27 | 11 | 16 | 40.7% | -8.1 |
| Full Fence | 24 | 13 | 11 | 54.2% | +10.8 |
| Breakable Full Fence | 23 | 11 | 12 | 47.8% | +3.8 |
| Breakable Half Fence | 15 | 7 | 8 | 46.7% | -2.3 |
| Single Wall | 13 | 6 | 7 | 46.1% | -8.3 |
| Full Fence and Open | 9 | 5 | 4 | 55.6% | +4.4 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 156 | 48.7% | 46.8% | +1.9 |
| No walls | 73 | 47.9% | 50.5% | -2.6 |
Walls against open: +4.5 points (95% range -10.1 to +19.1), p 0.547 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| こて (Rank 27) | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|
| 紫荆一头牛 (Rank 25) | 8 | 1 | 7 | 12.5% |
| 偷桃 (Rank 24) | 7 | 6 | 1 | 85.7% |
| MaxMuncy(お茶 (Rank 27) | 6 | 2 | 4 | 33.3% |
| a_h_i_k_o (Rank 26) | 6 | 5 | 1 | 83.3% |
| orz (Rank 30) | 6 | 2 | 4 | 33.3% |
| fazz00r (Rank 29) | 5 | 2 | 3 | 40.0% |
| けいすけ新宿 (Rank 25) | 5 | 4 | 1 | 80.0% |
| 鳩男 (Rank 31) | 5 | 3 | 2 | 60.0% |
| A56-7W (Rank 28) | 4 | 0 | 4 | 0.0% |
| Kwiitter_KR (Rank 30) | 4 | 1 | 3 | 25.0% |
| SpaceKnight (Rank 27) | 4 | 2 | 2 | 50.0% |
| cokeshi (Rank 29) | 4 | 2 | 2 | 50.0% |
| ぽん (Rank 29) | 4 | 1 | 3 | 25.0% |
| DC (Rank 24) | 3 | 2 | 1 | 66.7% |
| hahaha (Rank 28) | 3 | 2 | 1 | 66.7% |
| haohwhite (Rank 26) | 3 | 1 | 2 | 33.3% |
| kowalski (Rank 26) | 3 | 1 | 2 | 33.3% |
| tentenn100 (Rank 30) | 3 | 0 | 3 | 0.0% |
| xXsoul-childXx (Rank 30) | 3 | 1 | 2 | 33.3% |
| yabo (Rank 24) | 3 | 1 | 2 | 33.3% |
| あぽろん (Rank 27) | 3 | 2 | 1 | 66.7% |
| しゅが~nsr (Rank 26) | 3 | 2 | 1 | 66.7% |
| たわばTAWABA (Rank 27) | 3 | 0 | 3 | 0.0% |
| MON-CHAN (Rank 27) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| hahaha (Rank 28) | 2026/10/15 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| tentenn100 (Rank 30) | 2026/10/10 | 3 | 0 | 3 | 0.0% |
| xXsoul-childXx (Rank 30) | 2026/10/10 | 3 | 1 | 2 | 33.3% |
| fazz00r (Rank 29) | 2026/10/03 | 5 | 2 | 3 | 40.0% |
| cokeshi (Rank 29) | 2026/09/30 | 4 | 2 | 2 | 50.0% |
| ぽん (Rank 29) | 2026/09/12 | 4 | 1 | 3 | 25.0% |
| たわばTAWABA (Rank 27) | 2026/09/08 | 3 | 0 | 3 | 0.0% |
| Kwiitter_KR (Rank 30) | 2026/09/03 | 4 | 1 | 3 | 25.0% |
| A56-7W (Rank 28) | 2026/09/03 | 4 | 0 | 4 | 0.0% |
| 紫荆一头牛 (Rank 25) | 2026/09/03 | 8 | 1 | 7 | 12.5% |
| MON-CHAN (Rank 27) | 2026/09/03 | 3 | 1 | 2 | 33.3% |
| 鳩男 (Rank 31) | 2026/08/30 | 5 | 3 | 2 | 60.0% |
| haohwhite (Rank 26) | 2026/08/30 | 3 | 1 | 2 | 33.3% |
| MaxMuncy(お茶 (Rank 27) | 2026/08/28 | 6 | 2 | 4 | 33.3% |
| kowalski (Rank 26) | 2026/08/25 | 3 | 1 | 2 | 33.3% |
| SpaceKnight (Rank 27) | 2026/08/25 | 4 | 2 | 2 | 50.0% |
| a_h_i_k_o (Rank 26) | 2026/08/25 | 6 | 5 | 1 | 83.3% |
| けいすけ新宿 (Rank 25) | 2026/08/22 | 5 | 4 | 1 | 80.0% |
| あぽろん (Rank 27) | 2026/08/21 | 3 | 2 | 1 | 66.7% |
| こて (Rank 27) | 2026/08/19 | 11 | 5 | 6 | 45.5% |
| yabo (Rank 24) | 2026/07/28 | 3 | 1 | 2 | 33.3% |
| orz (Rank 30) | 2026/06/22 | 6 | 2 | 4 | 33.3% |
| しゅが~nsr (Rank 26) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| DC (Rank 24) | 2026/05/23 | 3 | 2 | 1 | 66.7% |
| 偷桃 (Rank 24) | 2026/04/14 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| guardG into throw escape | 88 | 9.7% |
|---|---|---|
| crouch into Toe Kick2K | 83 | 9.1% |
| backdash into Kenka Hook46P | 60 | 6.6% |
| backdash into evade up | 59 | 6.5% |
| backdash into Megaton Knuckle43P+K | 43 | 4.7% |
| Overblow Shoulder66P+K | 35 | 3.9% |
| Middle Hell Stab6P+K | 30 | 3.3% |
| backdash into Full Swing Double Hammer41236P+K | 22 | 2.4% |
| backdash into Tsunami Beat3K+G | 22 | 2.4% |
| crouch into Low Knuckle2P | 19 | 2.1% |
| forward movement into Double Knuckle~UpperPPP | 18 | 2.0% |
| Toe Kick2K into crouch | 17 | 1.9% |
| guardG into evade up | 16 | 1.8% |
| evade down into crouch | 14 | 1.5% |
| backdash into Torpedo Head Butt4P+K | 12 | 1.3% |
152 further openings account for the other 371 rounds.
Counted from 227 of the 248 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 1,012–985 · 50.7%
- This season
- 226 matches · 49.1%
- Peak rank
- 29
First hit in 53.3% of 812 rounds. Won 49.6% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
- Against Wolf: evades first in 16.3% of rounds, against 2.5% against everyone else.
- Against El Blaze: opens with “backdash into evade up” in 15.9% of rounds, against 5.9% against everyone else.
- After winning a round: opens with “G guard into throw escape” in 14.5% of rounds, against 5.2% after losing one.
| crouch into Toe Kick2K | 83 | 10.1% |
|---|---|---|
| guardG into throw escape | 82 | 10.0% |
| backdash into Kenka Hook46P | 60 | 7.3% |
| backdash into evade up | 53 | 6.5% |
| backdash into Megaton Knuckle43P+K | 43 | 5.2% |
| Overblow Shoulder66P+K | 35 | 4.3% |
| Middle Hell Stab6P+K | 30 | 3.7% |
| backdash into Full Swing Double Hammer41236P+K | 22 | 2.7% |
| backdash into Tsunami Beat3K+G | 22 | 2.7% |
| crouch into Low Knuckle2P | 19 | 2.3% |
| forward movement into Double Knuckle~UpperPPP | 18 | 2.2% |
| Toe Kick2K into crouch | 17 | 2.1% |
| guardG into evade up | 15 | 1.8% |
| evade down into crouch | 13 | 1.6% |
| backdash into Torpedo Head Butt4P+K | 12 | 1.5% |
109 further openings account for the other 296 rounds.
Counted from 205 of the 226 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 10–12 · 45% | 3–4 · 43% | too few to test |
| Akira | 7–6 · 54% | 6–3 · 67% | too few to test |
| Jean | 4–5 · 44% | 4–7 · 36% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 140–108 · 56.5%
- This season
- 14 matches · 35.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 6 | 10.7% |
|---|---|---|
| crouch into Gedan~Joudan Mawashigeri2KK | 6 | 10.7% |
| guardG into throw escape | 5 | 8.9% |
| Gyaku Seikenzuki66P | 4 | 7.1% |
| backdash into Gyaku Seikenzuki66P | 3 | 5.4% |
| Harai'uke (Deflect)4P+K+G into KounirenPP | 2 | 3.6% |
| backdash into Kake'uchi46P | 2 | 3.6% |
| forward movement into KagizukiPPP | 2 | 3.6% |
| forward movement into throw escape | 2 | 3.6% |
| guardG into Hangetsu NirenzukiP+K | 2 | 3.6% |
| guardG into Harai'uke (Deflect)4P+K+G | 2 | 3.6% |
| guardG into punchP | 2 | 3.6% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 1 | 1.8% |
| Harai'uke (Deflect)4P+K+G into Yoko'enpi~Uchishutou6PP | 1 | 1.8% |
| Harai'uke (Deflect)4P+K+G into punchP | 1 | 1.8% |
15 further openings account for the other 15 rounds.
Goh
- Career
- 7–11 · 38.9%
- This season
- 8 matches · 37.5%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 4 | 12.1% |
|---|---|---|
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 3 | 9.1% |
| backdash into Sune Kudaki43P | 2 | 6.1% |
| guardG into Karura4P+K | 2 | 6.1% |
| guardG into throwP+G | 2 | 6.1% |
| Kumite Harai (Deflect)4P+K+G into Tsurane ShoudaPP | 1 | 3.0% |
| Kurogane Kudaki66P | 1 | 3.0% |
| Kusabigeri2K into crouch | 1 | 3.0% |
| Tsukikage6K | 1 | 3.0% |
| backdash into Aragami4K | 1 | 3.0% |
| backdash into Garyu66K | 1 | 3.0% |
| backdash into Hoderi4P | 1 | 3.0% |
| backdash into Ni'oudaoshi3K+G | 1 | 3.0% |
| backdash into Soukyu46P | 1 | 3.0% |
| forward dash into throwP+G | 1 | 3.0% |
10 further openings account for the other 10 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 3 of 15 tests hold up
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
