VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

はこ

  • Lau
  • Pai
  • Goh
Career matches5,296
Career win rate50.8%
Round win rate50.8%
Peak rank33
Distinct opponents276
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1505 #1,984 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah332,5441,3021,24251.2%
Lau301,77989688350.4%
Pai2852026825251.5%
Goh2745322522849.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,061 of 4,061 rounds counted

7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.64562,088
Lau8.14871,310
Pai7.6455392
Goh7.7460271

By opponent's character

Akira7.8468498
Sarah7.8467335
Aoi7.9472318
Jacky7.9474330
Shun7.6455316
Kage7.4443223
Wolf7.8471230
Jeffry7.9473229
Lion7.9476226
Pai7.7462219
El Blaze7.6458203
Goh8.0481185
Jean7.8466156
Lau7.9471157
Vanessa7.7463118
Eileen7.6458102
Brad7.645485
Taka7.846580
Lei Fei7.545051

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira127735457.5%+7.2
Sarah81542766.7%+14.7
Aoi79443555.7%+3.2
Jacky79324740.5%-13.2
Shun79413851.9%+1.2
Kage58342458.6%+5.5
Wolf58213736.2%-16.7
Jeffry55302554.5%+0.3
Lion55243143.6%+0.2
Pai54262848.1%-2.3
El Blaze49242549.0%-4.4
Goh46163034.8%-15.5
Jean40192147.5%-0.6
Lau37181948.6%-3.9
Vanessa28171160.7%+5.2
Eileen2718966.7%+16.9
Brad2181338.1%-7.3
Taka2091145.0%-4.3
Lei Fei138561.5%+12.3

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon119615851.3%+0.3
Breakable Half Fence116585850.0%-2.5
Single Wall109565351.4%-0.9
Open105555052.4%+2.7
Breakable Full Fence96524454.2%+5.2
Full Fence88404845.5%-9.1
Rectangle87404746.0%-1.9
Low Fence86434350.0%-3.9
Half Fence81463556.8%+7.2
Full Fence and Open68363252.9%-0.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls58750.6%50.8%-0.2
No walls30051.3%51.8%-0.5

Walls against open: +0.3 points (95% range -6.7 to +7.3), p 0.934 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GWO (Rank 25)2026/10/18106460.0%
コナモン@konamon4119 (Rank 28)2026/10/1686275.0%
鳩男 (Rank 31)2026/10/1625151060.0%
つがさん (Rank 30)2026/10/16114736.4%
Real_Okira (Rank 30)2026/10/1694544.4%
a_h_i_k_o (Rank 29)2026/10/16169756.2%
MaxMuncy (Rank 26)2026/10/161210283.3%
Jyuryoku_Eileen (Rank 26)2026/10/162115671.4%
∈挙動不審∋ (Rank 31)2026/10/1495455.6%
BANANA (Rank 30)2026/10/112291340.9%
elf4sale (Rank 31)2026/10/10139469.2%
しゅが~nsr (Rank 28)2026/10/1097277.8%
BigBoin (Rank 34)2026/10/1071614.3%
混浴ジャキミリアン (Rank 31)2026/10/10123925.0%
龍仙人【鬼手仏心】 (Rank 30)2026/10/06104640.0%
ジャキる。 (Rank 30)2026/09/281881044.4%
kampfarkz (Rank 34)2026/09/18179852.9%
ちょいそる (Rank 28)2026/09/141710758.8%
dalmax72 (Rank 21)2026/09/132218481.8%
Light (Rank 31)2026/09/1073442.9%
金子です (Rank 31)2026/09/09156940.0%
青山@はなちゃん (Rank 31)2026/09/031411378.6%
ヘニオ (Rank 34)2026/08/2483537.5%
MIES/ミース (Rank 30)2026/08/23103730.0%
屬性全點AGI了 (Rank 21)2026/08/0284450.0%

Round openings

Every character

backdash into evade up41713.2%
Snap Side Chop3P1795.7%
punchP1514.8%
guardG1183.8%
Leg Slicer2K+G1133.6%
crouch into down-back kick1K1033.3%
Hide Side Kick (Deflect)P+K1013.2%
Squat Straight2P852.7%
Sharpsword44K into Sharpsword Combo44KK842.7%
punchP into backdash742.4%
forward movement into punchP521.6%
punchP into Renshou431.4%
Long Snap Side Chop3P+K401.3%
Chisoutai2K+G381.2%
Souchuken331.1%

330 further openings account for the other 1,517 rounds.

Counted from 783 of the 1,006 matches played. The rest were not pulled for openings.

Sarah

Career
1,302–1,242 · 51.2%
This season
518 matches · 51.2%
Peak rank
33

First hit in 61.6% of 1,813 rounds. Won 53.0% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 83.7% of rounds, against 58.0% in their other rounds.
  • Against Shun: evades first in 9.2% of rounds, against 1.7% against everyone else.
  • After opening the round before by waiting: waits first in 21.7% of rounds, against 3.6% after anything else.
  • After winning a round: attacks straight away in 64.7% of rounds, against 51.3% after losing one.
  • When ahead: attacks straight away in 64.4% of rounds, against 53.2% when level or behind.
  • In round 1: opens with “P punch” in 11.0% of rounds, against 5.7% in their other rounds.
  • Against Akira: opens with “P+K Hide Side Kick (Deflect)” in 13.5% of rounds, against 4.6% against everyone else.
  • After losing a round: opens with “backdash into evade up” in 24.4% of rounds, against 16.0% after winning one.

How is this tested?

backdash into evade up30416.6%
Snap Side Chop3P1799.8%
punchP1287.0%
Leg Slicer2K+G1136.2%
Hide Side Kick (Deflect)P+K1015.5%
Squat Straight2P854.6%
Sharpsword44K into Sharpsword Combo44KK844.6%
punchP into backdash442.4%
guardG422.3%
Long Snap Side Chop3P+K402.2%
punchP into Punch High KickPK311.7%
Back Knuckle Turn44P301.6%
Snap Side Chop3P into Setup Combination3PK251.4%
backdash into Full Spin Heel Kick9K251.4%
Rising Elbow6P241.3%

135 further openings account for the other 578 rounds.

Counted from 455 of the 518 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–17 · 55%7–2 · 78%too few to test
Jacky10–10 · 50%4–11 · 27%too few to test
Sarah11–7 · 61%12–2 · 86%too few to test
Aoi14–12 · 54%5–3 · 62%too few to test
Shun11–4 · 73%7–10 · 41%too few to test
Kage14–7 · 67%1–6 · 14%too few to test
Lion4–6 · 40%4–5 · 44%too few to test
El Blaze10–11 · 48%0–2 · 0%too few to test
Jeffry7–8 · 47%4–1 · 80%too few to test
Jean8–6 · 57%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

63 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
896–883 · 50.4%
This season
321 matches · 53.6%
Peak rank
30

First hit in 59.7% of 846 rounds. Won 53.5% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

  • In round 2: waits first in 20.7% of rounds, against 15.0% in their other rounds.
  • On Rectangle stages: waits first in 31.6% of rounds, against 15.1% on the other stages.
  • In round 2: opens with “G guard” in 8.2% of rounds, against 3.6% in their other rounds.
  • Against Pai: opens with “G guard” in 15.2% of rounds, against 4.1% against everyone else.

How is this tested?

backdash into evade up8510.0%
crouch into down-back kick1K728.5%
guardG404.7%
Chisoutai2K+G384.5%
forward movement into punchP313.6%
Souchuken2P303.5%
Kokyaku Haiten7K273.2%
punchP into backdash252.9%
Touku Shashou897P+K232.7%
backdash into Sako Soushou4P+K192.2%
punchP into RenshouPP192.2%
backdash into Kosoushou46P182.1%
down-back kick1K172.0%
Chugeki6P into Hou'ou Soushou6PP161.9%
forward movement into RenshouPP161.9%

126 further openings account for the other 374 rounds.

Counted from 209 of the 321 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah9–7 · 56%5–3 · 62%too few to test
Akira7–6 · 54%8–1 · 89%too few to test
Jeffry11–6 · 65%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

112 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
268–252 · 51.5%
This season
99 matches · 48.5%
Peak rank
28

First hit in 56.1% of 321 rounds. Won 54.4% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

  • When ahead: attacks straight away in 62.0% of rounds, against 32.9% when behind.

How is this tested?

crouch into down-back kick1K319.6%
guardG278.4%
Honshin Soukyaku1K+G247.5%
punchP into RenshouPP247.5%
Ensei Haijinkyaku7K+G237.1%
backdash into evade up195.9%
forward movement into punchP185.6%
Souanshou3P+K92.8%
Senchuken6P82.5%
punchP72.2%
forward movement into RenshouPP61.9%
Senchuken6P into Souanshou3P+K51.6%
crouch dash back into guardG51.6%
punchP into Souanshou3P+K51.6%
punchP into crouch dash forward51.6%

66 further openings account for the other 106 rounds.

Counted from 82 of the 99 matches played. The rest were not pulled for openings.

Goh

Career
225–228 · 49.7%
This season
68 matches · 45.6%
Peak rank
27

First hit in 70.6% of 143 rounds. Won 42.6% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Tsurane ShoudaPP3121.7%
crouch into Denkou3PP1913.3%
backdash into evade up96.3%
guardG96.3%
Raikou3P into Denkou3PP85.6%
crouch dash back into guardG53.5%
punchP53.5%
Sune Kudaki43P42.8%
backdash into Soukyu46P42.8%
Sune'uchi2P into backdash32.1%
backdash into Kirin33P32.1%
forward movement into Tsurane ShoudaPP32.1%
punchP into backdash32.1%
Kusabigeri2K into backdash21.4%
Ni'oudaoshi3K+G21.4%

28 further openings account for the other 33 rounds.

Counted from 37 of the 68 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 8 of 16 tests hold up
  • Lau: 4 of 16 tests hold up
  • Pai: 1 of 13 tests hold up
  • Goh: not tested (too few rounds)