VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

PAUL0427

  • Jacky
  • Pai
  • Goh
  • Eileen
  • Jean
  • Taka
  • Lion
Career matches2,446
Career win rate57.4%
Round win rate55.1%
Peak rank29
Distinct opponents70
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1489 #2,097 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2854128925253.4%
Goh2948128619559.5%
Pai2836020115955.8%
Jean2733019213858.2%
Taka282521559761.5%
Lion261851107559.5%
Jacky25168917754.2%
Eileen26129795061.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

781 of 786 rounds counted

6.2 inputs a second (370 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.5389252
Jacky5.3319115
Pai6.3380109
Goh6.035881
Eileen6.237588
Jean6.136785
Taka7.042226
Lion6.337625

By opponent's character

Akira6.1365133
Jacky6.136799
Sarah6.539162
Jeffry6.338051
Lau6.539256
Shun6.036252
Aoi6.438249
Kage5.734235
Lion6.337942
Pai6.237434
El Blaze6.035836
Jean6.136736
Goh6.739927
Taka4.929522
Wolf6.036215
Brad6.740013
Dural6.338113
Eileen4.62743
Lei Fei6.33783

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira32171553.1%-9.9
Jacky23111247.8%-13.4
Sarah1661037.5%-12.8
Jeffry149564.3%+8.4
Lau148657.1%-3.7
Shun139469.2%+6.9
Aoi128466.7%+1.8
Kage109190.0%+11.9
Lion107370.0%+13.0
Pai107370.0%+19.0
El Blaze94544.4%-4.1
Jean96366.7%+15.4
Goh84450.0%-2.4
Taka550100.0%+37.3
Wolf4040.0%-49.5
Brad32166.7%+13.8
Dural31233.3%-8.8
Eileen110100.0%+35.1
Lei Fei110100.0%+28.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence26161061.5%+1.3
Rectangle26101638.5%-22.2
Breakable Full Fence2214863.6%-3.7
Single Wall2011955.0%+0.1
Full Fence1913668.4%+14.8
Full Fence and Open1814477.8%+21.6
Half Fence1610662.5%-0.3
Octagon1512380.0%+24.8
Open1551033.3%-16.7
Low Fence136746.1%-9.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12460.5%60.1%+0.4
No walls4845.8%53.1%-7.2

Walls against open: +7.6 points (95% range -8.4 to +23.7), p 0.353 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

gimoring (Rank 27)2026/10/1863350.0%
chimichama (Rank 22)2026/10/17440100.0%
hellohair (Rank 23)2026/10/1763350.0%
tentenn100 (Rank 26)2026/10/1662433.3%
omuretukun (Rank 25)2026/10/1631233.3%
cokeshi (Rank 30)2026/10/1642250.0%
銀髪ザムライ (Rank 27)2026/10/1552340.0%
格雷希欧 (Rank 24)2026/10/1432166.7%
Real_Okira (Rank 29)2026/10/144040.0%
hahaha (Rank 30)2026/10/1442250.0%
Mon3tr (Rank 25)2026/10/1332166.7%
manekinecogames (Rank 23)2026/10/1373442.9%
gnarapum (Rank 27)2026/10/1253260.0%
BANANA (Rank 29)2026/10/1172528.6%
somelight (Rank 26)2026/10/1132166.7%
TaKaArAsHi573 (Rank 28)2026/10/08126650.0%
xXsoul-childXx (Rank 26)2026/10/0742250.0%
きつね (Rank 28)2026/10/07330100.0%
haohwhite (Rank 25)2026/10/0665183.3%
La@Stea☆ (Rank 29)2026/10/0262433.3%
さざび (Rank 29)2026/10/0254180.0%
r1s1d8 (Rank 28)2026/10/0264266.7%
NTK_BLACK (Rank 26)2026/09/2632166.7%
moomoolien (Rank 21)2026/09/2443175.0%
neary (Rank 27)2026/09/2431233.3%

Round openings

Every character

guardG3310.1%
backdash into evade up288.6%
backdash into Chouzan Housui46P+K164.9%
backdash into Jouho Senshou46P164.9%
forward dash into Jouho Touken6P134.0%
backdash into Koboku214P113.4%
backdash into Tenshin Oushoushou46P+K103.1%
Housui2P82.5%
guardG into Jouho Touken6P72.1%
backdash into Enbikyaku3K+G61.8%
backdash into Honrakukyaku46K+G61.8%
guardG into throw escape61.8%
Fukushinshou2P51.5%
Rimon Chouchu66P into Jouho Touken6P51.5%
backdash into Ensei Soushouheki4P51.5%

102 further openings account for the other 152 rounds.

Counted from 82 of the 169 matches played. The rest were not pulled for openings.

Akira

Career
289–252 · 53.4%
This season
64 matches · 53.1%
Peak rank
28

First hit in 53.4% of 161 rounds. Won 60.5% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Chouzan Housui46P+K169.9%
backdash into Jouho Senshou46P169.9%
forward dash into Jouho Touken6P138.1%
backdash into Koboku214P116.8%
guardG106.2%
Housui2P85.0%
backdash into evade up74.3%
guardG into Jouho Touken6P74.3%
Rimon Chouchu66P into Jouho Touken6P53.1%
backdash31.9%
backdash into Chouyoushu1P31.9%
backdash into Souka Housui3P+K31.9%
forward dash31.9%
forward dash into forward punch+kick6P+K31.9%
guardG into Jouho Senshou46P31.9%

38 further openings account for the other 50 rounds.

Counted from 41 of the 64 matches played. The rest were not pulled for openings.

Pai

Career
201–159 · 55.8%
This season
27 matches · 74.1%
Peak rank
28

First hit in 54.0% of 100 rounds. Won 72.2% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1212.0%
backdash into evade up1111.0%
backdash into Tenshin Oushoushou46P+K1010.0%
backdash into Enbikyaku3K+G66.0%
backdash into Honrakukyaku46K+G66.0%
backdash into Ensei Soushouheki4P55.0%
guardG into Enbikyaku3K+G33.0%
guardG into Hi'en Rekkyaku9KK33.0%
Souchuken2P into crouch22.0%
Souka Rensui3PP into Souka Raigekishou3PPP22.0%
backdash into Souka Senpukyaku3PK22.0%
backdash into punchP22.0%
forward dash into Senchuken6P22.0%
Danshitsu6K into Hi'en Rekkyaku9KK11.0%
Enbikyaku3K+G11.0%

32 further openings account for the other 32 rounds.

Counted from 25 of the 27 matches played. The rest were not pulled for openings.

Eileen

Career
79–50 · 61.2%
This season
21 matches · 42.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukushinshou2P516.1%
guardG516.1%
backdash into evade up412.9%
backdash into Enkou Kenka46P39.7%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G39.7%
forward dash into guardG26.5%
Fukushinshou2P into Jouho Chu'un6PP13.2%
Fukushinshou2P into crouch13.2%
Hikou Bokushoku9P13.2%
backdash into Kasettai2K13.2%
backdash into guardG13.2%
backdash into punchP13.2%
forward dash into Douchu6P13.2%
guardG into Tanhikyaku9K13.2%
guardG into throw escape13.2%

Counted from 7 of the 21 matches played. The rest were not pulled for openings.

Lion

Career
110–75 · 59.5%
This season
6 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up416.0%
guardG416.0%
backdash into Sentai4K312.0%
guardG into Juchou Senshou8P+K28.0%
guardG into punchP28.0%
Senputai8K into Katoutai8KK14.0%
backdash into Ryusei Koushugeki (Deflect)214P14.0%
backdash into Taizan Acchou43P+K14.0%
crouch into guardG14.0%
forward dash into forward movement14.0%
guardG into Katoutai8KK14.0%
guardG into backdash14.0%
guardG into forward movement14.0%
guardG into throw escape14.0%
punchP14.0%

Goh

Career
286–195 · 59.5%
This season
22 matches · 68.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P120.0%
backdash120.0%
backdash into Jibishou3P+K120.0%
backdash into evade up120.0%
crouch into Sune'uchi2P120.0%

Counted from 2 of the 22 matches played. The rest were not pulled for openings.

Jacky

Career
91–77 · 54.2%
This season
29 matches · 58.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG240.0%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K120.0%
backdash into evade up120.0%
forward dash into Standing Knee Kick Combo4KK120.0%

Counted from 1 of the 29 matches played. The rest were not pulled for openings.

Not counted here: Jean, Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)