VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Wolf

moppeso

  • Kage
  • Akira
  • Lei Fei
  • El Blaze
  • Jacky
  • Lau
  • Jeffry
Career matches1,601
Career win rate56.5%
Round win rate55.7%
Peak rank30
Distinct opponents348
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1414 #2,575 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf2746323323050.3%
Kage3035522712863.9%
Lei Fei2426413213250.0%
Akira27179978254.2%
Jacky26138845460.9%
El Blaze26126774961.1%
Lau2563441969.8%
Jeffry221310376.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,337 of 2,907 rounds counted

7.3 inputs a second (438 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.0418822
Kage7.7461381
Akira8.3496350
Lei Fei6.5392340
El Blaze7.3440313
Lau7.8468119
Jeffry6.941212

By opponent's character

Akira7.1428271
Wolf7.5452229
Jacky7.4444185
Kage7.2433172
Jeffry7.2433178
Pai7.5453145
Aoi7.0421134
Lion7.3436124
Vanessa7.3437107
Sarah7.7462107
Brad7.645488
Goh7.645692
El Blaze7.142885
Lau7.343884
Eileen6.7404104
Jean7.343751
Shun7.444781
Lei Fei7.544839
Taka6.841025
Dural7.243236

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira80463457.5%-1.7
Wolf73413256.2%+0.6
Jacky56342260.7%-0.3
Kage55302554.5%+0.2
Jeffry47222546.8%-15.2
Pai47321568.1%+11.0
Aoi44251956.8%-5.2
Lion39261366.7%+11.4
Vanessa36201655.6%-3.3
Sarah35231265.7%+8.7
Brad31161551.6%-7.4
Goh31181358.1%+0.1
El Blaze2921872.4%+9.3
Lau2920969.0%+12.7
Eileen2617965.4%+9.6
Jean2191242.9%-12.9
Shun2091145.0%-17.2
Lei Fei1511473.3%+12.6
Taka115645.5%-10.5
Dural92722.2%-25.1

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open83453854.2%-2.9
Octagon82463656.1%-4.9
Low Fence80552568.8%+13.7
Single Wall79463358.2%+1.5
Full Fence71432860.6%+5.0
Breakable Full Fence67382956.7%-3.9
Breakable Half Fence67422562.7%+5.0
Rectangle61332854.1%-3.9
Half Fence58322655.2%-8.0
Full Fence and Open34181652.9%-5.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40657.6%59.1%-1.5
No walls24260.3%56.7%+3.6

Walls against open: -5.1 points (95% range -13.2 to +3.0), p 0.215 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

shironeko-hi (Rank 29)2026/08/1941325.0%
失礼!スマッシュ☆彡 (Rank 25)2026/08/19116554.5%
satoru5110 (Rank 32)2026/08/0552340.0%
chamayan223 (Rank 26)2026/07/0754180.0%
nyu_necoginjo (Rank 27)2026/07/0685362.5%
[Garnet]agingcurvedAjeossi (Rank 26)2026/07/02116554.5%
kota_mofumofu (Rank 21)2026/06/2853260.0%
jukuchosan (Rank 29)2026/06/274040.0%
まどか (Rank 24)2026/06/2453260.0%
ズサ齋藤 (Rank 26)2026/06/2443175.0%
Misa02280907 (Rank 24)2026/06/2153260.0%
midori6127 (Rank 28)2026/06/2063350.0%
μ (Rank 27)2026/06/2064266.7%
トローリロートル (Rank 24)2026/06/1253260.0%
O.J.A (Rank 22)2026/06/0854180.0%
GWO (Rank 24)2026/06/0771614.3%
ShieldHolder (Rank 25)2026/06/0742250.0%
asatoasato (Rank 21)2026/06/0763350.0%
pokkurl_7 (Rank 21)2026/06/0665183.3%
rauscarlet (Rank 28)2026/06/0442250.0%
HanshinHyouronka (Rank 22)2026/06/0343175.0%
Neosoft_br (Rank 22)2026/06/0352340.0%
saw121 (Rank 27)2026/05/29660100.0%
dalmax72 (Rank 24)2026/05/22770100.0%
Yochomo (Rank 21)2026/05/12440100.0%

Round openings

Every character

guardG1816.2%
crouch dash forward into guardG1103.8%
forward movement into punchP893.0%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K812.8%
crouch dash forward into evade down792.7%
Rasen4P652.2%
evade down into guardG652.2%
backdash into evade up592.0%
Rimon Chouchu66P into Jouho Touken6P501.7%
Kaisei Tento1P+K401.4%
Ryubisen44K+G401.4%
backdash into Spin Heel Sword4K+G351.2%
Kouten63214P321.1%
offensive move311.1%
backdash into Koboku214P301.0%

585 further openings account for the other 1,927 rounds.

Wolf

Career
233–230 · 50.3%
This season
205 matches · 49.8%
Peak rank
27

First hit in 51.3% of 817 rounds. Won 53.2% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 49.3% of rounds, against 27.3% in their other rounds.
  • Against Vanessa: attacks straight away in 58.9% of rounds, against 30.8% against everyone else.
  • On Single Wall stages: waits first in 29.1% of rounds, against 16.4% on the other stages.
  • After winning a round: backs off first in 27.7% of rounds, against 4.2% after losing one.
  • When behind: moves in first in 42.2% of rounds, against 23.1% when ahead or level.
  • In round 1: opens with “66P+K Quick Shoulder into 6P+K Gasp Kneel Palm Bomb” in 20.0% of rounds, against 6.4% in their other rounds.
  • After losing a round: opens with “crouch dash forward into G guard” in 7.8% of rounds, against 3.2% after winning one.

How is this tested?

Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K819.8%
guardG607.2%
crouch dash forward into guardG384.6%
forward movement into punchP384.6%
evade down into guardG293.5%
Elbow Butt4P273.2%
Quick Shoulder66P+K263.1%
crouch dash forward into evade down222.6%
crouch dash forward into Low Hammer2P212.5%
crouch into Regret Discharge33P+K182.2%
Short Shoulder46P+K172.0%
backdash into evade up172.0%
forward movement into Hammer KickPK151.8%
backdash into Short Shoulder46P+K141.7%
backdash into Regret Discharge33P+K131.6%

174 further openings account for the other 395 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–14 · 50%0–1 · 0%too few to test
Kage6–7 · 46%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
227–128 · 63.9%
This season
165 matches · 67.3%
Peak rank
30

First hit in 52.4% of 632 rounds. Won 62.8% of the rounds they struck first, 60.1% of the rounds they were struck first.

Significant Tells

  • After losing a round: moves in first in 39.7% of rounds, against 12.5% after winning one.
  • When behind: moves in first in 39.1% of rounds, against 15.6% when ahead or level.
  • After winning a round: opens with “63214P Kouten” in 8.9% of rounds, against 0.0% after losing one.

How is this tested?

Rasen4P6510.2%
Ryubisen44K+G406.3%
Kouten63214P325.0%
Rasen4P into backward movement274.3%
guardG264.1%
Rasen4P into Rasen Urageri4PK253.9%
backdash into Fujinkyaku46K+G243.8%
crouch dash forward into guardG233.6%
Sokuten44P+K+G223.5%
crouch dash forward into evade down203.1%
forward movement into Rasen4P193.0%
forward movement into punchP121.9%
Senpujin2P+K into Fujin Urasuisha2P+KK91.4%
backdash into evade up91.4%
evade down into guardG91.4%

129 further openings account for the other 272 rounds.

Akira

Career
97–82 · 54.2%
This season
92 matches · 57.6%
Peak rank
27

First hit in 57.5% of 367 rounds. Won 55.9% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 42.4% of rounds, against 26.5% in their other rounds.
  • After winning a round: backs off first in 53.1% of rounds, against 5.5% after losing one.
  • When ahead: backs off first in 48.6% of rounds, against 15.4% when level or behind.
  • After winning a round: opens with “backdash into 214P Koboku” in 17.7% of rounds, against 0.8% after losing one.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P5013.6%
backdash into Koboku214P308.2%
Jouho Touken6P205.5%
guardG205.5%
backdash into evade up184.9%
forward dash into Jouho Touken6P154.1%
forward movement into Hachimon KaidaPP123.3%
forward movement into punchP123.3%
punchP into Jouho Touken6P113.0%
backdash into evade down92.5%
backdash into forward dash92.5%
backdash into Youhou33P82.2%
punchP into Hachimon KaidaPP82.2%
crouch dash forward into evade down71.9%
Koboku214P51.4%

80 further openings account for the other 133 rounds.

Lei Fei

Career
132–132 · 50.0%
This season
84 matches · 44.0%
Peak rank
24

First hit in 50.0% of 338 rounds. Won 52.1% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 20.2% of rounds, against 1.6% after losing one.
  • When ahead: backs off first in 19.6% of rounds, against 1.0% when behind.

How is this tested?

Kaisei Tento1P+K4011.8%
guardG329.4%
offensive move319.1%
backdash into Kaisei Tento1P+K154.4%
Kochouheki (Deflect)236P+K144.1%
Souryu Shukkai43P+K144.1%
crouch into Kaisei Tento1P+K144.1%
Toushou66P into Kakushu Suirengeki6PP123.5%
Kakushu Suigeki6P into Kakushu Suirengeki6PP92.6%
Toushou66P into Kakushu Suigeki6P92.6%
Niki Bunkyaku9K82.4%
forward movement into punchP82.4%
offensive move into kickK51.5%
punchP51.5%
guardG into Kaisei Tento1P+K41.2%

85 further openings account for the other 120 rounds.

El Blaze

Career
77–49 · 61.1%
This season
80 matches · 62.5%
Peak rank
26

First hit in 53.0% of 313 rounds. Won 62.6% of the rounds they struck first, 55.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 32.5% of rounds, against 15.9% in their other rounds.
  • After losing a round: moves in first in 61.9% of rounds, against 19.9% after winning one.
  • When behind: moves in first in 52.1% of rounds, against 24.5% when ahead.

How is this tested?

crouch dash forward into guardG3410.9%
guardG247.7%
Volcano Upper4P+K185.8%
evade down into guardG185.8%
crouch dash forward into evade down165.1%
crouch dash forward into Shadow Strike6P134.2%
Volcano Knee6K+G113.5%
crouch dash back into Hammer Smash46P+K103.2%
evade down into Hammer Smash46P+K103.2%
crouch dash back into Straight6P+K72.2%
crouch dash forward into throw escape72.2%
Back Knuckle4P into Shadow Spin Kick4PK61.9%
crouch dash forward into Shadow Fang6PK61.9%
forward dash into guardG51.6%
crouch dash back into Quick Combo6P+KP41.3%

82 further openings account for the other 124 rounds.

Jacky

Career
84–54 · 60.9%
This season
74 matches · 66.2%
Peak rank
26

First hit in 45.5% of 297 rounds. Won 62.2% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G3511.7%
Dash Hammer Kick66K into High Angle Upper Kick6K186.0%
forward movement into punchP175.7%
forward movement into Jab StraightPP134.4%
guardG134.4%
Middle Smash6P103.4%
forward movement into forward dash82.7%
punchP into Jab StraightPP82.7%
Middle Smash6P into Middle Smash Sword6PK72.4%
backdash72.4%
punchP72.4%
Dash Hammer Kick66K62.0%
High Angle Upper Kick6K62.0%
Beat KnuckleP+K into Beat & Back KnuckleP+KP51.7%
Step-in Middle Kick66K+G51.7%

75 further openings account for the other 133 rounds.

Lau

Career
44–19 · 69.8%
This season
31 matches · 77.4%
Peak rank
25

First hit in 57.6% of 118 rounds. Won 77.9% of the rounds they struck first, 60.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP86.7%
backdash into Souko Reppa3P+K75.9%
crouch dash forward into evade down75.9%
crouch dash forward into guardG75.9%
guardG65.0%
crouch dash forward into Chugeki6P54.2%
RenshouPP into RaigekishouPPP43.4%
backdash43.4%
backdash into evade up43.4%
crouch into Souko Reppa3P+K43.4%
Touku Shashou897P+K32.5%
crouch dash back into Hou'ou Soushou6PP32.5%
crouch dash forward into Hou'ou Soushou6PP32.5%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK21.7%
Kensou4P into Sako Soushou4P+K21.7%

42 further openings account for the other 50 rounds.

Jeffry

Career
10–3 · 76.9%
This season
3 matches · 33.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double KnucklePP into Double Knuckle~UpperPPP216.7%
forward dash into Knee Attack6K216.7%
Dash Elbow66P into Dash Elbow Upper66PP18.3%
Destruction WaveK+G18.3%
Head Attack46P+K18.3%
Heavy Back Knuckle4P into Stomach Destroyer4PK18.3%
Kenka Kick66K+G18.3%
backdash into evade up18.3%
guardG into throw escape18.3%
punchP into forward dash18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (72 here; about 3.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 7 of 15 tests hold up
  • Kage: 3 of 15 tests hold up
  • Akira: 4 of 14 tests hold up
  • Lei Fei: 2 of 14 tests hold up
  • El Blaze: 3 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)