Virtua Fighter 5 REVO · v1.10
shishamo55
Characters played — VF5's own record
| Eileen | 43 | 788 | 578 | 210 | 73.3% |
|---|---|---|---|---|---|
| Kage | 42 | 400 | 264 | 136 | 66.0% |
| Jean | 36 | 104 | 74 | 30 | 71.2% |
| Akira | 35 | 40 | 33 | 7 | 82.5% |
| Brad | 33 | 22 | 13 | 9 | 59.1% |
| Lau | 34 | 16 | 13 | 3 | 81.2% |
| Goh | 33 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 50 | 33 | 17 | 66.0% | +2.8 |
|---|---|---|---|---|---|
| Kage | 44 | 31 | 13 | 70.5% | +4.7 |
| Lion | 42 | 27 | 15 | 64.3% | -4.0 |
| Lau | 35 | 19 | 16 | 54.3% | -14.5 |
| Shun | 34 | 22 | 12 | 64.7% | -1.1 |
| Akira | 28 | 20 | 8 | 71.4% | +10.2 |
| Pai | 23 | 15 | 8 | 65.2% | -9.0 |
| Sarah | 23 | 17 | 6 | 73.9% | +7.2 |
| Aoi | 18 | 13 | 5 | 72.2% | +8.2 |
| Brad | 18 | 13 | 5 | 72.2% | +4.2 |
| Lei Fei | 17 | 11 | 6 | 64.7% | -1.0 |
| Wolf | 16 | 9 | 7 | 56.2% | -4.4 |
| El Blaze | 15 | 8 | 7 | 53.3% | -12.4 |
| Goh | 15 | 12 | 3 | 80.0% | +10.8 |
| Vanessa | 11 | 8 | 3 | 72.7% | +2.2 |
| Jean | 10 | 7 | 3 | 70.0% | +3.0 |
| Jeffry | 3 | 1 | 2 | 33.3% | -19.9 |
| Eileen | 2 | 1 | 1 | 50.0% | -20.2 |
| Dural | 1 | 1 | 0 | 100.0% | +27.1 |
| Taka | 1 | 1 | 0 | 100.0% | +21.4 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 52 | 36 | 16 | 69.2% | +4.4 |
|---|---|---|---|---|---|
| Octagon | 45 | 30 | 15 | 66.7% | +4.3 |
| Full Fence | 43 | 32 | 11 | 74.4% | +4.5 |
| Half Fence | 41 | 25 | 16 | 61.0% | -6.7 |
| Open | 38 | 24 | 14 | 63.2% | -1.7 |
| Breakable Full Fence | 36 | 24 | 12 | 66.7% | +0.9 |
| Rectangle | 36 | 26 | 10 | 72.2% | +4.7 |
| Breakable Half Fence | 35 | 23 | 12 | 65.7% | -0.5 |
| Low Fence | 32 | 20 | 12 | 62.5% | -2.9 |
| Full Fence and Open | 24 | 12 | 12 | 50.0% | -16.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 236 | 67.8% | 66.7% | +1.1 |
| No walls | 122 | 65.6% | 65.1% | +0.4 |
Walls against open: +0.7 points (95% range -9.8 to +11.2), p 0.895 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| デネ (Rank 41) | 18 | 11 | 7 | 61.1% |
|---|---|---|---|---|
| あむざん (Rank 43) | 15 | 8 | 7 | 53.3% |
| Re:Biz (Rank 36) | 13 | 8 | 5 | 61.5% |
| ぶーん (Rank 35) | 11 | 9 | 2 | 81.8% |
| アヒルさんチーム (Rank 44) | 10 | 5 | 5 | 50.0% |
| 黒幕 (Rank 41) | 10 | 9 | 1 | 90.0% |
| うるヲ参拾 (Rank 39) | 8 | 6 | 2 | 75.0% |
| ひかる (Rank 39) | 8 | 5 | 3 | 62.5% |
| 究極無敵 (Rank 38) | 7 | 5 | 2 | 71.4% |
| 空き缶。 (Rank 41) | 7 | 4 | 3 | 57.1% |
| manatsu_7 (Rank 42) | 6 | 2 | 4 | 33.3% |
| stepan_BVFA (Rank 39) | 6 | 4 | 2 | 66.7% |
| どっせ (Rank 42) | 6 | 4 | 2 | 66.7% |
| ニトロ (Rank 32) | 6 | 4 | 2 | 66.7% |
| 風閃刃 (Rank 41) | 6 | 5 | 1 | 83.3% |
| 黒りゅう/んゆ (Rank 9) | 6 | 6 | 0 | 100.0% |
| Umemon2026 (Rank 35) | 5 | 4 | 1 | 80.0% |
| كليوديتي (Rank 33) | 5 | 4 | 1 | 80.0% |
| かっこいいらう (Rank 44) | 5 | 2 | 3 | 40.0% |
| ちび太☆らふぁ~る (Rank 41) | 5 | 2 | 3 | 40.0% |
| ゼータ(MSZ-006) (Rank 38) | 5 | 4 | 1 | 80.0% |
| ドランクン//Konpay (Rank 38) | 5 | 4 | 1 | 80.0% |
| 中四国ウルフ (Rank 42) | 5 | 1 | 4 | 20.0% |
| 堂島様 (Rank 43) | 5 | 1 | 4 | 20.0% |
| 寿司眼鉄 (Rank 38) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| ちび太☆らふぁ~る (Rank 41) | 2026/09/18 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| ニトロ (Rank 32) | 2026/09/17 | 6 | 4 | 2 | 66.7% |
| كليوديتي (Rank 33) | 2026/09/17 | 5 | 4 | 1 | 80.0% |
| あむざん (Rank 43) | 2026/09/17 | 15 | 8 | 7 | 53.3% |
| うるヲ参拾 (Rank 39) | 2026/09/16 | 8 | 6 | 2 | 75.0% |
| 空き缶。 (Rank 41) | 2026/09/16 | 7 | 4 | 3 | 57.1% |
| アヒルさんチーム (Rank 44) | 2026/09/16 | 10 | 5 | 5 | 50.0% |
| 究極無敵 (Rank 38) | 2026/09/16 | 7 | 5 | 2 | 71.4% |
| ひかる (Rank 39) | 2026/09/15 | 8 | 5 | 3 | 62.5% |
| 黒幕 (Rank 41) | 2026/09/14 | 10 | 9 | 1 | 90.0% |
| 寿司眼鉄 (Rank 38) | 2026/09/14 | 5 | 4 | 1 | 80.0% |
| デネ (Rank 41) | 2026/09/14 | 18 | 11 | 7 | 61.1% |
| stepan_BVFA (Rank 39) | 2026/09/13 | 6 | 4 | 2 | 66.7% |
| 堂島様 (Rank 43) | 2026/09/13 | 5 | 1 | 4 | 20.0% |
| どっせ (Rank 42) | 2026/09/12 | 6 | 4 | 2 | 66.7% |
| Re:Biz (Rank 36) | 2026/09/06 | 13 | 8 | 5 | 61.5% |
| 風閃刃 (Rank 41) | 2026/08/30 | 6 | 5 | 1 | 83.3% |
| かっこいいらう (Rank 44) | 2026/08/30 | 5 | 2 | 3 | 40.0% |
| 中四国ウルフ (Rank 42) | 2026/08/30 | 5 | 1 | 4 | 20.0% |
| ドランクン//Konpay (Rank 38) | 2026/08/29 | 5 | 4 | 1 | 80.0% |
| ゼータ(MSZ-006) (Rank 38) | 2026/08/28 | 5 | 4 | 1 | 80.0% |
| manatsu_7 (Rank 42) | 2026/08/27 | 6 | 2 | 4 | 33.3% |
| ぶーん (Rank 35) | 2026/08/25 | 11 | 9 | 2 | 81.8% |
| Umemon2026 (Rank 35) | 2026/08/02 | 5 | 4 | 1 | 80.0% |
| 黒りゅう/んゆ (Rank 9) | 2026/07/26 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 216 | 13.3% |
|---|---|---|
| backdash into evade down | 67 | 4.1% |
| Kousokuhon7K+G | 52 | 3.2% |
| backdash into Kodachinuki4K | 45 | 2.8% |
| forward movement into ResshouPP | 36 | 2.2% |
| forward movement into punchP | 36 | 2.2% |
| backdash into Furikakato OtoshiK+G | 35 | 2.2% |
| Douchu6P | 34 | 2.1% |
| guardG into evade up | 30 | 1.9% |
| forward movement into Enkou RensouPP | 26 | 1.6% |
| backdash into punchP | 25 | 1.5% |
| punchP into ResshouPP | 25 | 1.5% |
| Fukushinshou2P | 23 | 1.4% |
| Ryubisen44K+G | 23 | 1.4% |
| backdash into Enkou Nyurin66P | 22 | 1.4% |
302 further openings account for the other 924 rounds.
Eileen
| backdash into evade up | 101 | 14.2% |
|---|---|---|
| Kousokuhon7K+G | 52 | 7.3% |
| Douchu6P | 34 | 4.8% |
| backdash into evade down | 34 | 4.8% |
| forward movement into Enkou RensouPP | 26 | 3.7% |
| Fukushinshou2P | 23 | 3.2% |
| backdash into Enkou Nyurin66P | 22 | 3.1% |
| Hikou Senshi66K into forward movement | 21 | 3.0% |
| Enkou Toutou3P+K | 17 | 2.4% |
| Enkou Kenka46P into forward movement | 16 | 2.3% |
| backdash into Ribyou Hoso43P+K | 16 | 2.3% |
| forward movement into punchP | 16 | 2.3% |
| backdash into Sokutantai3K | 13 | 1.8% |
| backdash into offensive move | 11 | 1.6% |
| backdash into throwP+G | 11 | 1.6% |
116 further openings account for the other 296 rounds.
Kage
| backdash into evade up | 88 | 13.2% |
|---|---|---|
| backdash into Kodachinuki4K | 45 | 6.8% |
| forward movement into ResshouPP | 36 | 5.4% |
| backdash into Furikakato OtoshiK+G | 35 | 5.3% |
| punchP into ResshouPP | 25 | 3.8% |
| Ryubisen44K+G | 23 | 3.5% |
| guardG into evade up | 21 | 3.1% |
| backdash into evade down | 19 | 2.9% |
| Jizuridan2P | 18 | 2.7% |
| Hagakure-ryu In Raijingeki46P+K | 17 | 2.5% |
| Ura Tsumujigeri44K | 16 | 2.4% |
| backdash into punchP | 16 | 2.4% |
| backdash into Hiji'uchi6P | 15 | 2.2% |
| Fusenjin3P | 13 | 1.9% |
| backdash into Rasen4P | 13 | 1.9% |
99 further openings account for the other 266 rounds.
Jean
| backdash into evade up | 16 | 13.6% |
|---|---|---|
| backdash into evade down | 9 | 7.6% |
| forward movement into punchP | 9 | 7.6% |
| backdash into Gyaku Seikenzuki66P | 8 | 6.8% |
| Gyaku Seikenzuki66P | 6 | 5.1% |
| backdash into Yoko'enpi6P | 6 | 5.1% |
| backdash into Kake'uchi46P | 5 | 4.2% |
| punchP into kickK | 4 | 3.4% |
| Nozuchi1P+K | 3 | 2.5% |
| Shitanagi Shutou1P | 2 | 1.7% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 2 | 1.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 2 | 1.7% |
| backdash into forward dash | 2 | 1.7% |
| backdash into guardG | 2 | 1.7% |
| crouch dash back into evade down | 2 | 1.7% |
33 further openings account for the other 40 rounds.
Akira
| Rimon Chouchu66P | 6 | 10.3% |
|---|---|---|
| Koboku214P | 5 | 8.6% |
| backdash into evade up | 5 | 8.6% |
| forward dash into Jouho Touken6P | 5 | 8.6% |
| Senzankou66P+K into throwP+G | 4 | 6.9% |
| backdash into Youhou33P | 3 | 5.2% |
| backdash into Jouho Touken6P | 2 | 3.5% |
| backdash into guardG | 2 | 3.5% |
| forward dash into Tsutenhou (Deflect)4P+K+G | 2 | 3.5% |
| Housui2P into forward dash | 1 | 1.7% |
| Housui2P into forward movement | 1 | 1.7% |
| Kaikyusei4P | 1 | 1.7% |
| Rimon Chouchu66P into Hachimon KaidaPP | 1 | 1.7% |
| Youteitou6K | 1 | 1.7% |
| backdash into Jouho Senshou46P | 1 | 1.7% |
18 further openings account for the other 18 rounds.
Lau
| backdash into Junho Chushou33P | 5 | 11.6% |
|---|---|---|
| Souko Sensou66P+K | 4 | 9.3% |
| backdash into evade down | 4 | 9.3% |
| backdash into evade up | 4 | 9.3% |
| Kokyaku Haiten7K | 3 | 7.0% |
| Fukko Kensou1P | 2 | 4.7% |
| Souchuken2P | 2 | 4.7% |
| crouch dash forward into Senchutai3K | 2 | 4.7% |
| Chisoutai2K+G | 1 | 2.3% |
| Ko'en Senshi66K+G | 1 | 2.3% |
| Kosoushou46P into forward movement | 1 | 2.3% |
| Sako Soushou4P+K | 1 | 2.3% |
| backdash | 1 | 2.3% |
| backdash into Fukko Kensou1P | 1 | 2.3% |
| backdash into Kasoutai2K | 1 | 2.3% |
10 further openings account for the other 10 rounds.
Brad
| Ducking6P+K+G into Crush Knee KickK+G | 4 | 19.1% |
|---|---|---|
| backdash into Stop Kick4K | 3 | 14.3% |
| backdash into Sway Back4P+K+G | 2 | 9.5% |
| Dtee Sawk Dtrohng4P+K | 1 | 4.8% |
| Jab StraightPP into Combination UpperPPP | 1 | 4.8% |
| Middle Spin Kick66K | 1 | 4.8% |
| Sway Back4P+K+G into punchP | 1 | 4.8% |
| backdash into evade up | 1 | 4.8% |
| evade up into Sit Jab2P | 1 | 4.8% |
| forward dash into Jackal Straight46P+K | 1 | 4.8% |
| forward movement into Jab StraightPP | 1 | 4.8% |
| guardG into Shovel Hook2P+K | 1 | 4.8% |
| punchP into Jab StraightPP | 1 | 4.8% |
| throwP+G into High Spin KickK+G | 1 | 4.8% |
| throwP+G into Kao Loy6K+G | 1 | 4.8% |
