Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1886 #168 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 43 | 968 | 698 | 270 | 72.1% |
|---|---|---|---|---|---|
| Kage | 43 | 514 | 324 | 190 | 63.0% |
| Jean | 42 | 432 | 269 | 163 | 62.3% |
| Akira | 35 | 55 | 41 | 14 | 74.5% |
| Jacky | 35 | 54 | 40 | 14 | 74.1% |
| Brad | 33 | 22 | 13 | 9 | 59.1% |
| Lau | 34 | 16 | 13 | 3 | 81.2% |
| Goh | 33 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,091 of 2,091 rounds counted6.4 inputs a second (382 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 6.5 | 388 | 843 |
|---|---|---|---|
| Kage | 6.3 | 379 | 712 |
| Jean | 6.1 | 367 | 380 |
| Akira | 7.0 | 423 | 68 |
| Lau | 6.3 | 378 | 43 |
| Brad | 6.2 | 370 | 21 |
| Jacky | 6.6 | 398 | 20 |
| Goh | 6.3 | 379 | 4 |
By opponent's character
| Jacky | 6.7 | 399 | 247 |
|---|---|---|---|
| Akira | 6.5 | 390 | 207 |
| Kage | 6.2 | 370 | 197 |
| Lion | 6.5 | 388 | 197 |
| Lau | 6.3 | 379 | 167 |
| Shun | 6.3 | 381 | 152 |
| Sarah | 6.5 | 388 | 151 |
| Pai | 6.4 | 382 | 101 |
| Aoi | 6.3 | 378 | 98 |
| Wolf | 6.2 | 372 | 91 |
| Lei Fei | 6.3 | 380 | 80 |
| Vanessa | 6.2 | 372 | 82 |
| Brad | 6.2 | 371 | 76 |
| El Blaze | 6.1 | 366 | 64 |
| Goh | 6.1 | 366 | 63 |
| Jean | 6.3 | 380 | 41 |
| Eileen | 6.2 | 374 | 29 |
| Jeffry | 6.8 | 410 | 26 |
| Taka | 6.0 | 361 | 18 |
| Dural | 6.8 | 406 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 61 | 37 | 24 | 60.7% | +0.1 |
|---|---|---|---|---|---|
| Akira | 51 | 32 | 19 | 62.8% | -0.8 |
| Kage | 51 | 36 | 15 | 70.6% | +7.8 |
| Lion | 48 | 29 | 19 | 60.4% | -5.8 |
| Lau | 41 | 21 | 20 | 51.2% | -13.8 |
| Shun | 39 | 26 | 13 | 66.7% | +2.8 |
| Sarah | 37 | 26 | 11 | 70.3% | +5.6 |
| Pai | 25 | 16 | 9 | 64.0% | -7.8 |
| Aoi | 24 | 17 | 7 | 70.8% | +7.4 |
| Wolf | 22 | 13 | 9 | 59.1% | -2.9 |
| Lei Fei | 21 | 13 | 8 | 61.9% | -0.3 |
| Vanessa | 20 | 14 | 6 | 70.0% | +2.1 |
| Brad | 19 | 13 | 6 | 68.4% | +3.8 |
| El Blaze | 16 | 9 | 7 | 56.2% | -7.4 |
| Goh | 16 | 13 | 3 | 81.2% | +14.7 |
| Jean | 10 | 7 | 3 | 70.0% | +6.8 |
| Eileen | 7 | 4 | 3 | 57.1% | -16.8 |
| Jeffry | 6 | 4 | 2 | 66.7% | +12.6 |
| Taka | 5 | 3 | 2 | 60.0% | -8.0 |
| Dural | 1 | 1 | 0 | 100.0% | +29.8 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 71 | 49 | 22 | 69.0% | +4.9 |
|---|---|---|---|---|---|
| Octagon | 56 | 38 | 18 | 67.9% | +6.2 |
| Breakable Full Fence | 54 | 36 | 18 | 66.7% | +3.2 |
| Breakable Half Fence | 52 | 33 | 19 | 63.5% | -1.6 |
| Full Fence | 52 | 37 | 15 | 71.2% | +3.9 |
| Low Fence | 52 | 27 | 25 | 51.9% | -11.9 |
| Half Fence | 43 | 25 | 18 | 58.1% | -6.8 |
| Rectangle | 43 | 29 | 14 | 67.4% | +2.6 |
| Open | 41 | 26 | 15 | 63.4% | +1.6 |
| Full Fence and Open | 28 | 14 | 14 | 50.0% | -12.3 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 300 | 66.0% | 64.7% | +1.3 |
| No walls | 164 | 62.2% | 63.4% | -1.2 |
Walls against open: +2.5 points (95% range -6.7 to +11.8), p 0.589 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| デネ (Rank 41) | 18 | 11 | 7 | 61.1% |
|---|---|---|---|---|
| あむざん (Rank 43) | 15 | 8 | 7 | 53.3% |
| アヒルさんチーム (Rank 44) | 14 | 5 | 9 | 35.7% |
| Re:Biz (Rank 36) | 13 | 8 | 5 | 61.5% |
| ぶーん (Rank 35) | 11 | 9 | 2 | 81.8% |
| 黒幕 (Rank 41) | 10 | 9 | 1 | 90.0% |
| iiv272 (Rank 41) | 8 | 6 | 2 | 75.0% |
| うるヲ参拾 (Rank 39) | 8 | 6 | 2 | 75.0% |
| ひかる (Rank 39) | 8 | 5 | 3 | 62.5% |
| manatsu_7 (Rank 41) | 7 | 2 | 5 | 28.6% |
| 究極無敵 (Rank 38) | 7 | 5 | 2 | 71.4% |
| 空き缶。 (Rank 41) | 7 | 4 | 3 | 57.1% |
| a.k.aとりてん (Rank 39) | 6 | 3 | 3 | 50.0% |
| stepan_BVFA (Rank 39) | 6 | 4 | 2 | 66.7% |
| たまつばき (Rank 41) | 6 | 4 | 2 | 66.7% |
| どっせ (Rank 42) | 6 | 4 | 2 | 66.7% |
| ニトロ (Rank 32) | 6 | 4 | 2 | 66.7% |
| 堂島様 (Rank 44) | 6 | 2 | 4 | 33.3% |
| 寿司眼鉄 (Rank 40) | 6 | 4 | 2 | 66.7% |
| 風閃刃 (Rank 41) | 6 | 5 | 1 | 83.3% |
| 黒りゅう/んゆ (Rank 9) | 6 | 6 | 0 | 100.0% |
| ncub5030 (Rank 38) | 5 | 3 | 2 | 60.0% |
| كليوديتي (Rank 33) | 5 | 4 | 1 | 80.0% |
| ゼータ(MSZ-006) (Rank 38) | 5 | 4 | 1 | 80.0% |
| ドランクン//Konpay (Rank 38) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| 寿司眼鉄 (Rank 40) | 2026/10/17 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| たまつばき (Rank 41) | 2026/10/16 | 6 | 4 | 2 | 66.7% |
| 堂島様 (Rank 44) | 2026/10/03 | 6 | 2 | 4 | 33.3% |
| アヒルさんチーム (Rank 44) | 2026/09/30 | 14 | 5 | 9 | 35.7% |
| ncub5030 (Rank 38) | 2026/09/30 | 5 | 3 | 2 | 60.0% |
| manatsu_7 (Rank 41) | 2026/09/28 | 7 | 2 | 5 | 28.6% |
| a.k.aとりてん (Rank 39) | 2026/09/27 | 6 | 3 | 3 | 50.0% |
| iiv272 (Rank 41) | 2026/09/27 | 8 | 6 | 2 | 75.0% |
| ニトロ (Rank 32) | 2026/09/17 | 6 | 4 | 2 | 66.7% |
| كليوديتي (Rank 33) | 2026/09/17 | 5 | 4 | 1 | 80.0% |
| あむざん (Rank 43) | 2026/09/17 | 15 | 8 | 7 | 53.3% |
| うるヲ参拾 (Rank 39) | 2026/09/16 | 8 | 6 | 2 | 75.0% |
| 空き缶。 (Rank 41) | 2026/09/16 | 7 | 4 | 3 | 57.1% |
| 究極無敵 (Rank 38) | 2026/09/16 | 7 | 5 | 2 | 71.4% |
| ひかる (Rank 39) | 2026/09/15 | 8 | 5 | 3 | 62.5% |
| 黒幕 (Rank 41) | 2026/09/14 | 10 | 9 | 1 | 90.0% |
| デネ (Rank 41) | 2026/09/14 | 18 | 11 | 7 | 61.1% |
| stepan_BVFA (Rank 39) | 2026/09/13 | 6 | 4 | 2 | 66.7% |
| どっせ (Rank 42) | 2026/09/12 | 6 | 4 | 2 | 66.7% |
| Re:Biz (Rank 36) | 2026/09/06 | 13 | 8 | 5 | 61.5% |
| 風閃刃 (Rank 41) | 2026/08/30 | 6 | 5 | 1 | 83.3% |
| ドランクン//Konpay (Rank 38) | 2026/08/29 | 5 | 4 | 1 | 80.0% |
| ゼータ(MSZ-006) (Rank 38) | 2026/08/28 | 5 | 4 | 1 | 80.0% |
| ぶーん (Rank 35) | 2026/08/25 | 11 | 9 | 2 | 81.8% |
| 黒りゅう/んゆ (Rank 9) | 2026/07/26 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 215 | 11.1% |
|---|---|---|
| backdash into evade down | 80 | 4.1% |
| forward movement into punchP | 66 | 3.4% |
| Kousokuhon7K+G | 55 | 2.8% |
| backdash into Kodachinuki4K | 51 | 2.6% |
| backdash into Furikakato OtoshiK+G | 39 | 2.0% |
| forward movement into ResshouPP | 36 | 1.9% |
| backdash into punchP | 35 | 1.8% |
| Douchu6P | 34 | 1.8% |
| guardG into evade up | 31 | 1.6% |
| backdash into Enkou Nyurin66P | 27 | 1.4% |
| forward movement into Enkou RensouPP | 27 | 1.4% |
| punchP into ResshouPP | 27 | 1.4% |
| Ryubisen44K+G | 25 | 1.3% |
| Fukushinshou2P | 23 | 1.2% |
354 further openings account for the other 1,169 rounds.
Counted from 482 of the 520 matches played. The rest were not pulled for openings.
Eileen
- Career
- 698–270 · 72.1%
- This season
- 215 matches · 71.6%
- Peak rank
- 43
First hit in 49.0% of 723 rounds. Won 66.4% of the rounds they struck first, 59.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 57.2% of rounds, against 34.2% in their other rounds.
- Against Lion: evades first in 8.6% of rounds, against 2.3% against everyone else.
- After winning a round: attacks straight away in 36.9% of rounds, against 17.2% after losing one.
- When ahead: attacks straight away in 36.1% of rounds, against 21.9% when level or behind.
- In round 1: opens with “7K+G Kousokuhon” in 16.1% of rounds, against 4.6% in their other rounds.
- Against Wolf: opens with “6P Douchu” in 13.6% of rounds, against 3.9% against everyone else.
- After losing a round: opens with “backdash into evade up” in 22.3% of rounds, against 8.9% after winning one.
- When behind: opens with “backdash into evade up” in 28.9% of rounds, against 7.9% when ahead or level.
| backdash into evade up | 87 | 11.9% |
|---|---|---|
| Kousokuhon7K+G | 55 | 7.5% |
| Douchu6P | 34 | 4.7% |
| backdash into evade down | 34 | 4.7% |
| backdash into Enkou Nyurin66P | 27 | 3.7% |
| forward movement into Enkou RensouPP | 27 | 3.7% |
| Fukushinshou2P | 23 | 3.2% |
| Hikou Senshi66K into forward movement | 21 | 2.9% |
| Enkou Toutou3P+K | 19 | 2.6% |
| forward movement into punchP | 17 | 2.3% |
| Enkou Kenka46P into forward movement | 16 | 2.2% |
| backdash into Ribyou Hoso43P+K | 16 | 2.2% |
| backdash into Sokutantai3K | 16 | 2.2% |
| backdash into punchP | 14 | 1.9% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G | 11 | 1.5% |
124 further openings account for the other 312 rounds.
Counted from 186 of the 215 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 14–4 · 78% | 3–0 · 100% | too few to test |
| Jacky | 11–5 · 69% | 2–2 · 50% | too few to test |
| Lau | 6–5 · 55% | 5–2 · 71% | too few to test |
| Lion | 12–6 · 67% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 324–190 · 63.0%
- This season
- 176 matches · 59.1%
- Peak rank
- 43
First hit in 54.5% of 703 rounds. Won 58.2% of the rounds they struck first, 50.3% of the rounds they were struck first.
Significant Tells
- Against Shun: waits first in 16.9% of rounds, against 5.0% against everyone else.
- On Full Fence and Open stages: evades first in 16.7% of rounds, against 3.4% on the other stages.
- After the opponent opened the round before by evading: waits first in 23.3% of rounds, against 5.9% after anything else.
- After losing a round: backs off first in 56.2% of rounds, against 35.5% after winning one.
- When ahead: waits first in 10.5% of rounds, against 4.0% when level or behind.
- Against Lion: opens with “backdash into K+G Furikakato Otoshi” in 13.3% of rounds, against 4.5% against everyone else.
| backdash into evade up | 76 | 10.7% |
|---|---|---|
| backdash into Kodachinuki4K | 51 | 7.2% |
| backdash into Furikakato OtoshiK+G | 39 | 5.5% |
| forward movement into ResshouPP | 36 | 5.1% |
| punchP into ResshouPP | 27 | 3.8% |
| Ryubisen44K+G | 25 | 3.5% |
| guardG into evade up | 21 | 3.0% |
| backdash into Hiji'uchi6P | 20 | 2.8% |
| Hagakure-ryu In Raijingeki46P+K | 19 | 2.7% |
| Jizuridan2P | 18 | 2.5% |
| backdash into evade down | 18 | 2.5% |
| Ura Tsumujigeri44K | 16 | 2.3% |
| backdash into punchP | 16 | 2.3% |
| backdash into Nakageri3K | 15 | 2.1% |
| Fusenjin3P | 14 | 2.0% |
107 further openings account for the other 298 rounds.
Counted from 175 of the 176 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–4 · 69% | 9–3 · 75% | too few to test |
| Shun | 7–5 · 58% | 5–3 · 62% | too few to test |
| Lion | 6–2 · 75% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 269–163 · 62.3%
- This season
- 91 matches · 51.6%
- Peak rank
- 42
First hit in 50.7% of 355 rounds. Won 57.2% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- Against Sarah: backs off first in 66.7% of rounds, against 41.7% against everyone else.
| backdash into evade up | 38 | 10.7% |
|---|---|---|
| forward movement into punchP | 37 | 10.4% |
| backdash into evade down | 23 | 6.5% |
| Gyaku Seikenzuki66P | 19 | 5.3% |
| backdash into Yoko'enpi6P | 18 | 5.1% |
| backdash into Hou'ou Kourui Otoshi4K+G | 15 | 4.2% |
| forward dash into Harai'uke (Deflect)4P+K+G | 11 | 3.1% |
| backdash into Gyaku Seikenzuki66P | 10 | 2.8% |
| forward dash into Yoko'enpi6P | 9 | 2.5% |
| backdash into Kake'uchi46P | 8 | 2.2% |
| punchP into kickK | 8 | 2.2% |
| Nozuchi1P+K | 6 | 1.7% |
| Shitamaeken2P | 5 | 1.4% |
| Shitanagi Shutou1P | 5 | 1.4% |
| Tate'enpi33P | 5 | 1.4% |
78 further openings account for the other 139 rounds.
Counted from 85 of the 91 matches played. The rest were not pulled for openings.
Akira
- Career
- 41–14 · 74.5%
- This season
- 17 matches · 88.2%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 8 | 11.8% |
|---|---|---|
| forward dash into Jouho Touken6P | 7 | 10.3% |
| Koboku214P | 5 | 7.3% |
| backdash into evade up | 5 | 7.3% |
| Senzankou66P+K into throwP+G | 4 | 5.9% |
| backdash into Jouho Touken6P | 3 | 4.4% |
| backdash into Youhou33P | 3 | 4.4% |
| backdash into evade down | 2 | 2.9% |
| backdash into guardG | 2 | 2.9% |
| forward dash into Tsutenhou (Deflect)4P+K+G | 2 | 2.9% |
| Housui2P into forward dash | 1 | 1.5% |
| Housui2P into forward movement | 1 | 1.5% |
| Jouho Senshou46P | 1 | 1.5% |
| Kaikyusei4P | 1 | 1.5% |
| Rimon Chouchu66P into Hachimon KaidaPP | 1 | 1.5% |
22 further openings account for the other 22 rounds.
Lau
- Career
- 13–3 · 81.2%
- This season
- 11 matches · 72.7%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into Junho Chushou33P | 5 | 11.6% |
|---|---|---|
| Souko Sensou66P+K | 4 | 9.3% |
| Kokyaku Haiten7K | 3 | 7.0% |
| backdash into Sako Soushou4P+K | 3 | 7.0% |
| backdash into evade down | 3 | 7.0% |
| backdash into evade up | 3 | 7.0% |
| Fukko Kensou1P | 2 | 4.7% |
| Souchuken2P | 2 | 4.7% |
| crouch dash forward into Senchutai3K | 2 | 4.7% |
| Chisoutai2K+G | 1 | 2.3% |
| Ko'en Senshi66K+G | 1 | 2.3% |
| Kosoushou46P into forward movement | 1 | 2.3% |
| Sako Soushou4P+K | 1 | 2.3% |
| backdash into Fukko Kensou1P | 1 | 2.3% |
| backdash into Kasoutai2K | 1 | 2.3% |
10 further openings account for the other 10 rounds.
Brad
- Career
- 13–9 · 59.1%
- This season
- 5 matches · 60.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Ducking6P+K+G into Crush Knee KickK+G | 4 | 19.1% |
|---|---|---|
| backdash into Stop Kick4K | 3 | 14.3% |
| backdash into Sway Back4P+K+G | 2 | 9.5% |
| Dtee Sawk Dtrohng4P+K | 1 | 4.8% |
| Jab StraightPP into Combination UpperPPP | 1 | 4.8% |
| Middle Spin Kick66K | 1 | 4.8% |
| Sway Back4P+K+G into punchP | 1 | 4.8% |
| backdash into evade up | 1 | 4.8% |
| evade up into Sit Jab2P | 1 | 4.8% |
| forward dash into Jackal Straight46P+K | 1 | 4.8% |
| forward movement into Jab StraightPP | 1 | 4.8% |
| guardG into Shovel Hook2P+K | 1 | 4.8% |
| punchP into Jab StraightPP | 1 | 4.8% |
| throwP+G into High Spin KickK+G | 1 | 4.8% |
| throwP+G into Kao Loy6K+G | 1 | 4.8% |
Jacky
- Career
- 40–14 · 74.1%
- This season
- 4 matches · 50.0%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 40.0% |
|---|---|---|
| backdash into Groin Kick6K+G | 2 | 20.0% |
| Step-in Middle Kick66K+G into backward movement | 1 | 10.0% |
| evade up into throw escape | 1 | 10.0% |
| forward dash into Middle Kick3K | 1 | 10.0% |
| forward movement into punchP | 1 | 10.0% |
Counted from 2 of the 4 matches played. The rest were not pulled for openings.
Goh
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 8 of 15 tests hold up
- Kage: 6 of 15 tests hold up
- Jean: 1 of 14 tests hold up
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
