Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1300 #3,118 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Dural | 27 | 357 | 197 | 160 | 55.2% |
|---|---|---|---|---|---|
| Eileen | 26 | 145 | 106 | 39 | 73.1% |
| Jeffry | 25 | 135 | 82 | 53 | 60.7% |
| Jacky | 25 | 125 | 68 | 57 | 54.4% |
| Taka | 24 | 72 | 44 | 28 | 61.1% |
| Wolf | 22 | 55 | 30 | 25 | 54.5% |
| El Blaze | 22 | 37 | 20 | 17 | 54.0% |
| Goh | 21 | 18 | 8 | 10 | 44.4% |
| Brad | 21 | 9 | 7 | 2 | 77.8% |
| Akira | 21 | 5 | 3 | 2 | 60.0% |
| Lau | 21 | 4 | 2 | 2 | 50.0% |
| Kage | 21 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
588 of 588 rounds counted5.4 inputs a second (325 a minute) this season. Faster than 7% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 5.6 | 338 | 279 |
|---|---|---|---|
| Jacky | 5.4 | 322 | 79 |
| Jeffry | 5.1 | 307 | 56 |
| Taka | 5.0 | 303 | 51 |
| Wolf | 5.1 | 308 | 42 |
| El Blaze | 5.3 | 320 | 22 |
| Eileen | 5.1 | 305 | 19 |
| Akira | 5.8 | 351 | 15 |
| Kage | 5.5 | 328 | 13 |
| Lau | 5.9 | 355 | 6 |
| Brad | 4.8 | 287 | 3 |
| Goh | 5.6 | 338 | 3 |
By opponent's character
| Aoi | 5.4 | 325 | 109 |
|---|---|---|---|
| Pai | 5.5 | 331 | 79 |
| Shun | 5.6 | 338 | 78 |
| Akira | 5.4 | 325 | 65 |
| Jacky | 5.5 | 332 | 37 |
| Lau | 5.5 | 332 | 34 |
| Lion | 5.0 | 300 | 32 |
| Wolf | 5.3 | 321 | 32 |
| Jean | 5.3 | 318 | 21 |
| Kage | 5.3 | 317 | 23 |
| El Blaze | 5.1 | 309 | 13 |
| Lei Fei | 4.9 | 293 | 12 |
| Brad | 5.6 | 336 | 8 |
| Dural | 5.5 | 331 | 9 |
| Goh | 5.8 | 348 | 9 |
| Jeffry | 4.8 | 291 | 7 |
| Sarah | 5.5 | 329 | 8 |
| Taka | 5.4 | 325 | 9 |
| Eileen | 5.0 | 300 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 27 | 17 | 10 | 63.0% | +13.6 |
|---|---|---|---|---|---|
| Pai | 19 | 7 | 12 | 36.8% | -20.0 |
| Shun | 19 | 11 | 8 | 57.9% | -4.3 |
| Akira | 15 | 8 | 7 | 53.3% | -7.0 |
| Jacky | 9 | 3 | 6 | 33.3% | -10.0 |
| Lau | 9 | 9 | 0 | 100.0% | +44.6 |
| Lion | 9 | 3 | 6 | 33.3% | -30.3 |
| Wolf | 8 | 5 | 3 | 62.5% | +17.7 |
| Jean | 6 | 4 | 2 | 66.7% | +18.4 |
| Kage | 5 | 2 | 3 | 40.0% | -16.9 |
| El Blaze | 3 | 2 | 1 | 66.7% | +1.3 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -8.9 |
| Brad | 2 | 1 | 1 | 50.0% | +6.9 |
| Dural | 2 | 1 | 1 | 50.0% | +3.6 |
| Goh | 2 | 1 | 1 | 50.0% | -2.9 |
| Jeffry | 2 | 2 | 0 | 100.0% | +27.1 |
| Sarah | 2 | 1 | 1 | 50.0% | -1.5 |
| Taka | 2 | 0 | 2 | 0.0% | -43.6 |
| Eileen | 1 | 1 | 0 | 100.0% | +43.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 27 | 18 | 9 | 66.7% | +19.3 |
|---|---|---|---|---|---|
| Open | 20 | 11 | 9 | 55.0% | +0.8 |
| Half Fence | 17 | 9 | 8 | 52.9% | -0.2 |
| Octagon | 17 | 9 | 8 | 52.9% | -7.4 |
| Breakable Full Fence | 14 | 5 | 9 | 35.7% | -16.8 |
| Rectangle | 13 | 8 | 5 | 61.5% | +2.6 |
| Full Fence | 12 | 8 | 4 | 66.7% | +6.5 |
| Full Fence and Open | 6 | 4 | 2 | 66.7% | +20.1 |
| Low Fence | 6 | 2 | 4 | 33.3% | -27.6 |
| Breakable Half Fence | 3 | 1 | 2 | 33.3% | -16.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 76 | 52.6% | 56.2% | -3.6 |
| No walls | 53 | 58.5% | 53.2% | +5.3 |
Walls against open: -8.8 points (95% range -27.1 to +9.4), p 0.342 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| nekota (Rank 24) | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|
| フォアグラ (Rank 22) | 7 | 4 | 3 | 57.1% |
| 三輪ですが@SRGM (Rank 26) | 6 | 1 | 5 | 16.7% |
| 委員ちょ@レバーレス難 (Rank 21) | 5 | 5 | 0 | 100.0% |
| yujiberra (Rank 23) | 4 | 3 | 1 | 75.0% |
| かっち (Rank 21) | 4 | 4 | 0 | 100.0% |
| みらめたる (Rank 24) | 4 | 3 | 1 | 75.0% |
| 48歳技覚えられないよ (Rank 27) | 3 | 2 | 1 | 66.7% |
| Wednesday (Rank 3) | 3 | 0 | 3 | 0.0% |
| chibo (Rank 23) | 3 | 2 | 1 | 66.7% |
| fazz00r (Rank 27) | 3 | 2 | 1 | 66.7% |
| pony (Rank 23) | 3 | 1 | 2 | 33.3% |
| sk901 (Rank 21) | 3 | 2 | 1 | 66.7% |
| taj_god333 (Rank 25) | 3 | 1 | 2 | 33.3% |
| しろ☆おび。@のびしろF (Rank 25) | 3 | 1 | 2 | 33.3% |
| ゅろぽ (Rank 24) | 3 | 0 | 3 | 0.0% |
| Garuyan (Rank 28) | 2 | 2 | 0 | 100.0% |
| M&E (Rank 21) | 2 | 2 | 0 | 100.0% |
| NEKOz (Rank 29) | 2 | 0 | 2 | 0.0% |
| loj845 (Rank 28) | 2 | 1 | 1 | 50.0% |
| oichanJP (Rank 27) | 2 | 0 | 2 | 0.0% |
| twinsshine (Rank 29) | 2 | 1 | 1 | 50.0% |
| ねこ吉 (Rank 25) | 2 | 0 | 2 | 0.0% |
| ぽん (Rank 28) | 2 | 1 | 1 | 50.0% |
| りゅうのすけ (Rank 30) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| nekota (Rank 24) | 2026/10/18 | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|---|
| chibo (Rank 23) | 2026/10/18 | 3 | 2 | 1 | 66.7% |
| 48歳技覚えられないよ (Rank 27) | 2026/10/16 | 3 | 2 | 1 | 66.7% |
| yujiberra (Rank 23) | 2026/10/15 | 4 | 3 | 1 | 75.0% |
| 委員ちょ@レバーレス難 (Rank 21) | 2026/10/11 | 5 | 5 | 0 | 100.0% |
| かっち (Rank 21) | 2026/10/11 | 4 | 4 | 0 | 100.0% |
| 三輪ですが@SRGM (Rank 26) | 2026/10/10 | 6 | 1 | 5 | 16.7% |
| しろ☆おび。@のびしろF (Rank 25) | 2026/10/06 | 3 | 1 | 2 | 33.3% |
| みらめたる (Rank 24) | 2026/10/03 | 4 | 3 | 1 | 75.0% |
| NEKOz (Rank 29) | 2026/10/03 | 2 | 0 | 2 | 0.0% |
| ゅろぽ (Rank 24) | 2026/09/24 | 3 | 0 | 3 | 0.0% |
| りゅうのすけ (Rank 30) | 2026/09/24 | 2 | 1 | 1 | 50.0% |
| ねこ吉 (Rank 25) | 2026/09/23 | 2 | 0 | 2 | 0.0% |
| sk901 (Rank 21) | 2026/09/23 | 3 | 2 | 1 | 66.7% |
| oichanJP (Rank 27) | 2026/09/22 | 2 | 0 | 2 | 0.0% |
| Garuyan (Rank 28) | 2026/09/10 | 2 | 2 | 0 | 100.0% |
| pony (Rank 23) | 2026/09/09 | 3 | 1 | 2 | 33.3% |
| ぽん (Rank 28) | 2026/08/31 | 2 | 1 | 1 | 50.0% |
| twinsshine (Rank 29) | 2026/08/27 | 2 | 1 | 1 | 50.0% |
| fazz00r (Rank 27) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| loj845 (Rank 28) | 2026/08/23 | 2 | 1 | 1 | 50.0% |
| フォアグラ (Rank 22) | 2026/08/19 | 7 | 4 | 3 | 57.1% |
| taj_god333 (Rank 25) | 2026/08/19 | 3 | 1 | 2 | 33.3% |
| M&E (Rank 21) | 2026/08/18 | 2 | 2 | 0 | 100.0% |
| Wednesday (Rank 3) | 2026/07/31 | 3 | 0 | 3 | 0.0% |
Round openings
Every character
| backdash into evade down | 20 | 4.3% |
|---|---|---|
| forward movement into punchP | 13 | 2.8% |
| backdash into back, back kick+guard44K+G | 12 | 2.6% |
| crouch into Nagiharai3KP | 12 | 2.6% |
| crouch into High Spin Kick1PK | 11 | 2.4% |
| Spine Whip into Lumpini Combination | 10 | 2.1% |
| up kick+guard8K+G | 10 | 2.1% |
| backdash into Soukyu46P | 9 | 1.9% |
| backdash into back kick+guard4K+G | 9 | 1.9% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 7 | 1.5% |
| Stop Kick4K into forward movement | 7 | 1.5% |
| back punch+kick4P+K | 7 | 1.5% |
| crouch into Backer Shift Combination3KKKK | 7 | 1.5% |
| evade down into guardG | 7 | 1.5% |
| Nakageri3K into Nagiharai3KP | 5 | 1.1% |
232 further openings account for the other 323 rounds.
Counted from 116 of the 142 matches played. The rest were not pulled for openings.
Dural
- Career
- 197–160 · 55.2%
- This season
- 68 matches · 57.4%
- Peak rank
- 27
First hit in 43.3% of 270 rounds. Won 63.2% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into back, back kick+guard44K+G | 12 | 4.4% |
|---|---|---|
| backdash into evade down | 12 | 4.4% |
| crouch into Nagiharai3KP | 12 | 4.4% |
| crouch into High Spin Kick1PK | 11 | 4.0% |
| up kick+guard8K+G | 10 | 3.7% |
| Spine Whip4P into Lumpini Combination4PK | 9 | 3.3% |
| backdash into Soukyu46P | 9 | 3.3% |
| backdash into back kick+guard4K+G | 9 | 3.3% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 7 | 2.6% |
| Stop Kick4K into forward movement | 7 | 2.6% |
| crouch into Backer Shift Combination3KKKK | 7 | 2.6% |
| back punch+kick4P+K | 6 | 2.2% |
| evade down into guardG | 6 | 2.2% |
| Nakageri3K into Nagiharai3KP | 5 | 1.8% |
| backdash into Dragon Smash Cannon1K | 5 | 1.8% |
94 further openings account for the other 145 rounds.
Counted from 66 of the 68 matches played. The rest were not pulled for openings.
Jacky
- Career
- 68–57 · 54.4%
- This season
- 19 matches · 36.8%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Long Stride Back Knuckle4P+K | 5 | 6.9% |
|---|---|---|
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 4 | 5.6% |
| Slant Back Knuckle1P into backward movement | 3 | 4.2% |
| crouch into Rage Kick1PK | 3 | 4.2% |
| Bil Jee6P+K | 2 | 2.8% |
| Groin Kick6K+G | 2 | 2.8% |
| Head Hook Kick3K+G into guardG | 2 | 2.8% |
| Slide Shuffle (Deflect)4P+K+G | 2 | 2.8% |
| Slide Shuffle (Deflect)4P+K+G into Double Spinning KickKK | 2 | 2.8% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 2 | 2.8% |
| backdash into Spin Heel Sword4K+G | 2 | 2.8% |
| crouch into Middle Kick3K | 2 | 2.8% |
| evade down into backdash | 2 | 2.8% |
| Dash Hammer Kick66K | 1 | 1.4% |
| Dragon Combination 11P+K | 1 | 1.4% |
37 further openings account for the other 37 rounds.
Counted from 17 of the 19 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 82–53 · 60.7%
- This season
- 14 matches · 64.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 13.8% |
|---|---|---|
| Elbow Butt6P | 2 | 6.9% |
| Side Kick3K | 2 | 6.9% |
| Sunlit Body Upper3P+K | 2 | 6.9% |
| kickK | 2 | 6.9% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 3.5% |
| Double Hammer Down43P | 1 | 3.5% |
| Double Hammer Down43P into Rising Hammer43PP | 1 | 3.5% |
| Hammer Slide1P into punchP | 1 | 3.5% |
| Knee Attack6K | 1 | 3.5% |
| Knee Push4K | 1 | 3.5% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 3.5% |
| Overblow Shoulder66P+K | 1 | 3.5% |
| Scoop Kick4K+G | 1 | 3.5% |
| backdash into Kenka Hook46P | 1 | 3.5% |
7 further openings account for the other 7 rounds.
Counted from 8 of the 14 matches played. The rest were not pulled for openings.
Taka
- Career
- 44–28 · 61.1%
- This season
- 13 matches · 30.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 8 | 32.0% |
|---|---|---|
| Hiji'ate6P | 2 | 8.0% |
| kickK | 2 | 8.0% |
| Kachi'age33P+K | 1 | 4.0% |
| KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP | 1 | 4.0% |
| Kirikabu Kudaki1P+K | 1 | 4.0% |
| Kumoyaburi4P+K | 1 | 4.0% |
| Marutahiza6K into Maruta Tsuppari6KP | 1 | 4.0% |
| Marutahiza6K into punchP | 1 | 4.0% |
| Yoko Harite4P into Tachi'aiP+K+G | 1 | 4.0% |
| backdash into KaminaridaikoK+G | 1 | 4.0% |
| backdash into Tsuyubarai2P+K | 1 | 4.0% |
| backdash into evade down | 1 | 4.0% |
| backdash into evade up | 1 | 4.0% |
| evade down into Hiji'ate6P | 1 | 4.0% |
1 further openings account for the other 1 rounds.
Counted from 7 of the 13 matches played. The rest were not pulled for openings.
Eileen
- Career
- 106–39 · 73.1%
- This season
- 5 matches · 20.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Enkou Nyudou214P+K | 3 | 15.8% |
|---|---|---|
| Enkou Nyudou214P+K into Enkou ShutsudouP | 2 | 10.5% |
| Douchu6P into Jouho Chu'un6PP | 1 | 5.3% |
| Enkou Kenka46P into forward movement | 1 | 5.3% |
| Hikou Bokushoku9P into forward movement | 1 | 5.3% |
| Rigou TenshintaiK+G | 1 | 5.3% |
| Sokutantai3K into forward dash | 1 | 5.3% |
| Tanhikyaku9K into evade up | 1 | 5.3% |
| Touku Geimentai4K+G into Renkan Sententai4K+GK | 1 | 5.3% |
| evade up into backdash | 1 | 5.3% |
| forward movement into Enkou RensouPP | 1 | 5.3% |
| forward movement into Rensou HekizanPPP | 1 | 5.3% |
| guardG into Tanhikyaku9K | 1 | 5.3% |
| guardG into crouch | 1 | 5.3% |
| guardG into evade up | 1 | 5.3% |
1 further openings account for the other 1 rounds.
Wolf
- Career
- 30–25 · 54.5%
- This season
- 10 matches · 60.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Knee Lift6K | 3 | 17.6% |
|---|---|---|
| Body Blow6P into Dragonfish Blow6PP | 2 | 11.8% |
| Savate4K | 2 | 11.8% |
| Low Drop Kick62K | 1 | 5.9% |
| backdash into Face Lift Kick3K | 1 | 5.9% |
| backdash into Heavy Middle Kick3K+G | 1 | 5.9% |
| crouch dash back into One-Hand Reverse Hammer4P+K | 1 | 5.9% |
| crouch into Arrow Knuckle3P | 1 | 5.9% |
| down-back kick1K | 1 | 5.9% |
| forward movement into Elbow Butt4P | 1 | 5.9% |
| forward movement into Low Smash2K | 1 | 5.9% |
| punchP | 1 | 5.9% |
| punchP into Level Back CrushP+K | 1 | 5.9% |
Counted from 4 of the 10 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 20–17 · 54.0%
- This season
- 6 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Volcano Upper4P+K | 2 | 14.3% |
|---|---|---|
| backdash into evade down | 2 | 14.3% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 7.1% |
| Hammer Smash46P+K | 1 | 7.1% |
| Jumping Hammer Knuckle8P+K | 1 | 7.1% |
| Straight6P+K into throwP+G | 1 | 7.1% |
| backdash into Hammer Smash46P+K | 1 | 7.1% |
| crouch dash back into Straight6P+K | 1 | 7.1% |
| crouch dash forward into Straight6P+K | 1 | 7.1% |
| evade down | 1 | 7.1% |
| evade down into Hammer Smash46P+K | 1 | 7.1% |
| evade down into Volcano Upper4P+K | 1 | 7.1% |
Counted from 4 of the 6 matches played. The rest were not pulled for openings.
Kage
- Career
- 1–1 · 50.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Fujin Urasuisha2P+KK | 2 | 15.4% |
|---|---|---|
| Gen'you4K+G | 1 | 7.7% |
| Hiji'uchi6P | 1 | 7.7% |
| Kodachinuki4K | 1 | 7.7% |
| Nakageri3K into Rasen Fujin3KP | 1 | 7.7% |
| backdash into Fusenjin3P | 1 | 7.7% |
| backdash into Gen'you4K+G | 1 | 7.7% |
| backdash into Ryu'eikyaku66K | 1 | 7.7% |
| backdash into Tsumujigeri2K+G | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backdash into forward kick6K | 1 | 7.7% |
| backward movement into Tsumujigeri2K+G | 1 | 7.7% |
Akira
- Career
- 3–2 · 60.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| back punch+kick4P+K | 1 | 20.0% |
|---|---|---|
| backdash into Senzankou66P+K | 1 | 20.0% |
| backdash into Sokutai3K | 1 | 20.0% |
| backward movement into evade down | 1 | 20.0% |
| evade up | 1 | 20.0% |
Counted from 1 of the 3 matches played. The rest were not pulled for openings.
Brad
- Career
- 7–2 · 77.8%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Sawk Klab6P+K | 1 | 33.3% |
|---|---|---|
| Spine Whip4P into Lumpini Combination4PK | 1 | 33.3% |
| evade down into backdash | 1 | 33.3% |
Not counted here: Goh, Lau. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Dural: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
