VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

#-_-

  • Kage
  • Vanessa
  • Akira
  • Lau
  • Jacky
  • Pai
  • Jeffry
Career matches11,425
Career win rate51.4%
Round win rate49.5%
Peak rank42
Distinct opponents449
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1814 #339 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi4210,1185,2254,89351.6%
Kage3364932332649.8%
Vanessa3355327627749.9%
Lau3366333350.0%
Jacky332191242.9%
Akira33124833.3%
Pai3341325.0%
Jeffry3321150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,833 of 8,145 rounds counted

8.5 inputs a second (508 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi8.55084,733
Kage8.4507915
Vanessa8.450548
Akira7.947643
Lau8.148740
Jacky8.148625
Pai8.852520
Jeffry8.14889

By opponent's character

Akira8.6518739
Jacky8.8525697
Lau8.5508596
Kage8.4507463
Brad8.4506391
Lion8.4506289
Shun8.3497281
Pai8.3498216
Jeffry8.5509249
Goh8.2490242
Sarah8.4504270
Jean8.5511287
Aoi8.2494166
El Blaze8.3500192
Vanessa8.5510190
Eileen8.1488151
Lei Fei8.2494186
Wolf8.4505144
Taka8.249066
Dural8.450118

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira23710113642.6%-7.6
Jacky23012210853.0%+5.3
Lau2067313335.4%-9.9
Kage147737449.7%+2.6
Brad137647346.7%-3.9
Lion101515050.5%+4.8
Shun100505050.0%-1.8
Pai92494353.3%+2.9
Jeffry89494055.1%+6.1
Goh85364942.4%-5.1
Sarah84414348.8%+1.4
Jean81443754.3%+3.2
Aoi75472862.7%+11.9
El Blaze74433158.1%+3.3
Vanessa69393056.5%+10.5
Eileen67254237.3%-6.0
Lei Fei57292850.9%+6.2
Wolf47252253.2%+4.7
Taka2271531.8%-16.6
Dural62433.3%-23.5

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence23411911550.9%+1.8
Half Fence22711311449.8%+0.8
Single Wall21010410649.5%+0.7
Breakable Full Fence2059710847.3%-0.5
Full Fence1959010546.1%-3.5
Breakable Half Fence1928410843.8%-3.3
Octagon1929110147.4%-1.3
Rectangle188939549.5%+2.2
Open176878949.4%+2.0
Full Fence and Open95385740.0%-7.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,19947.4%48.2%-0.8
No walls62050.0%48.7%+1.3

Walls against open: -2.1 points (95% range -7.4 to +3.2), p 0.433 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ゲッパー (Rank 38)2026/10/162281436.4%
ビルちゃん (Rank 42)2026/10/1629191065.5%
k-wofs (Rank 42)2026/10/151971236.8%
Saibo_season2 (Rank 39)2026/10/1424141058.3%
STAGEW(ON)@스테이지원 (Rank 41)2026/10/1327111640.7%
jinmenusagi (Rank 43)2026/10/1342123028.6%
nidaimebannai (Rank 35)2026/10/131614287.5%
lesser-pram7 (Rank 43)2026/10/11147750.0%
せろり☆ (Rank 44)2026/10/09158753.3%
P式截拳道こくとう (Rank 42)2026/10/051912763.2%
しょべるん (Rank 39)2026/10/04146842.9%
manatsu_7 (Rank 41)2026/10/0431131841.9%
メツリュウ (Rank 41)2026/10/041771041.2%
自作マニア@むめい (Rank 41)2026/10/0434132138.2%
Choi_Akira (Rank 39)2026/10/0329171258.6%
堂島様 (Rank 44)2026/09/301531220.0%
★闘将拉麵男★ (Rank 40)2026/09/3029111837.9%
シズラヒモビッチ (Rank 43)2026/09/141821611.1%
ハマラウ (Rank 41)2026/09/0529121741.4%
jikacho-Gigas (Rank 39)2026/07/282191242.9%
shenron0321 (Rank 41)2026/07/2330102033.3%
監守 (Rank 41)2026/07/05157846.7%
じゃんぬ (Rank 38)2026/05/24171165.9%
ぱりぱり (Rank 39)2026/05/161710758.8%
誰でもどーぞdaredemo (Rank 36)2026/03/281510566.7%

Round openings

Every character

backdash into evade down6829.4%
backdash into Soushouda46P+K3695.1%
backdash into Kasane'ate46P3554.9%
backdash into evade up2803.9%
forward dash into Kusanagi2K+G2042.8%
forward movement into Nirentotsu OuchuPPP1962.7%
forward dash into evade up1832.5%
forward dash into evade down1522.1%
Ouda6P+K into forward movement1482.0%
forward dash into guardG1442.0%
Koromoguruma66P1401.9%
backdash into Namigaeshi64P+K1371.9%
forward dash into Namigaeshi64P+K1011.4%
forward dash into Tsukiashibarai1P961.3%
backdash into Sou'unha66K941.3%

516 further openings account for the other 3,945 rounds.

Counted from 1,781 of the 2,006 matches played. The rest were not pulled for openings.

Aoi

Career
5,225–4,893 · 51.6%
This season
1,736 matches · 48.4%
Peak rank
42

First hit in 46.8% of 6,274 rounds. Won 51.9% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 57.6% of rounds, against 41.7% in their other rounds.
  • Against Lau: moves in first in 52.1% of rounds, against 35.9% against everyone else.
  • On Half Fence stages: moves in first in 43.7% of rounds, against 36.3% on the other stages.
  • After opening the round before by backing off: backs off first in 50.6% of rounds, against 33.7% after anything else.
  • After winning a round: backs off first in 47.1% of rounds, against 36.2% after losing one.
  • When behind: moves in first in 45.8% of rounds, against 38.1% when ahead or level.
  • In round 1: opens with “backdash into 46P Kasane'ate” in 13.1% of rounds, against 3.2% in their other rounds.
  • Against Akira: opens with “backdash into 46P Kasane'ate” in 11.1% of rounds, against 4.9% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 26.4% of rounds, against 8.8% after anything else.
  • After losing a round: opens with “forward dash into 2K+G Kusanagi” in 6.7% of rounds, against 1.6% after winning one.
  • When behind: opens with “forward dash into 2K+G Kusanagi” in 5.4% of rounds, against 2.4% when ahead or level.
  • Against a Shun on 1–9 drinks: opens with “backdash into evade down” in 30.9% of rounds, against 12.1% against a Shun on other counts.

How is this tested?

backdash into evade down6129.7%
backdash into Soushouda46P+K3695.9%
backdash into Kasane'ate46P3555.6%
backdash into evade up2243.5%
forward dash into Kusanagi2K+G2043.2%
forward movement into Nirentotsu OuchuPPP1963.1%
forward dash into evade up1722.7%
Ouda6P+K into forward movement1482.4%
Koromoguruma66P1402.2%
forward dash into evade down1392.2%
forward dash into guardG1382.2%
backdash into Namigaeshi64P+K1372.2%
forward dash into Namigaeshi64P+K1011.6%
forward dash into Tsukiashibarai1P961.5%
backdash into Sou'unha66K941.5%

323 further openings account for the other 3,176 rounds.

Counted from 1,554 of the 1,736 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira48–65 · 42%25–34 · 42%-0.4
Jacky63–50 · 56%25–21 · 54%-1.0
Lau39–69 · 36%20–26 · 43%-9.2
Brad26–40 · 39%15–18 · 45%-6.4
Kage29–30 · 49%15–18 · 45%+4.5
Shun21–23 · 48%16–17 · 48%+2.6
Pai26–19 · 58%13–18 · 42%+19.8
Lion25–29 · 46%11–6 · 65%too few to test
Goh20–30 · 40%8–8 · 50%too few to test
Sarah18–21 · 46%13–10 · 57%too few to test
El Blaze23–16 · 59%13–6 · 68%too few to test
Jeffry18–14 · 56%10–8 · 56%too few to test
Jean20–23 · 47%6–3 · 67%too few to test
Vanessa19–11 · 63%8–10 · 44%too few to test
Aoi19–13 · 59%10–6 · 62%too few to test
Lei Fei16–15 · 52%8–7 · 53%too few to test
Eileen10–19 · 34%6–7 · 46%too few to test
Wolf8–9 · 47%6–7 · 46%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

182 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
323–326 · 49.8%
This season
224 matches · 48.7%
Peak rank
33

First hit in 47.5% of 735 rounds. Won 50.4% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 22.1% of rounds, against 10.9% in their other rounds.
  • After losing a round: attacks straight away in 33.9% of rounds, against 15.5% after winning one.
  • When ahead: backs off first in 62.1% of rounds, against 52.1% when level or behind.
  • After losing a round: opens with “46P+K Hagakure-ryu In Raijingeki” in 15.4% of rounds, against 5.5% after winning one.

How is this tested?

Hagakure-ryu In Raijingeki46P+K719.6%
backdash into evade down648.7%
backdash into evade up456.1%
backdash into Senpujin2P+K364.9%
backward movement into Nagiharai6P+K314.2%
backdash into Hagakure-ryu In Raijingeki46P+K283.8%
backdash into Kodachinuki4K283.8%
Senpujin2P+K243.2%
backdash into Doukudaki46K192.6%
backdash into Nakageri3K192.6%
backdash into Ura Tsumujigeri44K152.0%
Ura Tsumujigeri44K141.9%
backdash into Fusenjin3P121.6%
backdash into Kage Yaiba623P+K121.6%
backward movement into evade up111.5%

127 further openings account for the other 311 rounds.

Counted from 181 of the 224 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–10 · 44%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

43 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
276–277 · 49.9%
This season
12 matches · 75.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Stinger Low Blow1P+K1735.4%
Defensive Style: forward dash into Stinger Low Blow1P+K48.3%
Defensive Style: Stinger Low Blow24.2%
Defensive Style: Stinger Low Blow into guardG24.2%
Defensive Style: backdash into Heavy HookP+K24.2%
Defensive Style: backdash into Wind Elbow4P+K24.2%
Defensive Style: backdash into evade up24.2%
Defensive Style: backward movement into Stinger Low Blow1P+K24.2%
Defensive Style: Sit Jab12.1%
Defensive Style: backdash into Grand Spike2P+K12.1%
Defensive Style: backdash into Leopard Strike (Deflect)46P+K12.1%
Defensive Style: backdash into Stomach Crush3K+G12.1%
Defensive Style: backdash into evade down12.1%
Defensive Style: backward movement into kickK12.1%
Defensive Style: crouch dash forward into forward dash12.1%

8 further openings account for the other 8 rounds.

Akira

Career
4–8 · 33.3%
This season
11 matches · 27.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rimon Chouchu66P511.6%
backdash into Souka Housui3P+K37.0%
Rimon Chouchu66P24.7%
Souka Housui3P+K into guardG24.7%
backdash into Chouzan Housui46P+K24.7%
backdash into Jouho Senshou46P24.7%
backdash into evade down24.7%
backdash into throw escape24.7%
Chouzan Housui46P+K12.3%
Chouzan Housui46P+K into evade down12.3%
Chouzan Housui46P+K into guardG12.3%
Jouho Senshou46P into forward movement12.3%
Satei3K+G into Goko Shutsudou3K+GP12.3%
Souka Housui3P+K12.3%
Souka Housui3P+K into evade down12.3%

16 further openings account for the other 16 rounds.

Lau

Career
33–33 · 50.0%
This season
10 matches · 30.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P615.0%
backdash into evade up512.5%
backdash into evade down410.0%
Fukko Kensou1P25.0%
backdash into crouch dash back25.0%
crouch into Chisoutai2K+G25.0%
forward dash into Fukko Kensou1P25.0%
backdash into Chisoutai2K+G12.5%
backdash into Genchi Senpukyaku8K+G12.5%
backdash into Hi'en Tenshinshou44P12.5%
backdash into Sako Soushou4P+K12.5%
backdash into throwP+G12.5%
backward movement into Junho Chushou33P12.5%
backward movement into evade down12.5%
backward movement into evade up12.5%

9 further openings account for the other 9 rounds.

Jacky

Career
9–12 · 42.9%
This season
6 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Slant Back Knuckle1P624.0%
backdash into evade up312.0%
backdash into Spin Heel Sword4K+G28.0%
backward movement into Side Hook Turn44P28.0%
backdash into Body Blow3P+K14.0%
backdash into Dash Hammer Kick66K14.0%
backdash into Low Spin Kick1K+G14.0%
backdash into Rage Kick1PK14.0%
backdash into Side Hook Turn44P14.0%
backdash into Smash Back Knuckle3PPP+K14.0%
backdash into Spinning Back Knuckle4P14.0%
backward movement into Slant Back Knuckle1P14.0%
crouch dash back into High Angle Upper Kick6K14.0%
evade up into Rage Kick1PK14.0%
forward dash into Dragon Combination 11P+K14.0%

1 further openings account for the other 1 rounds.

Pai

Career
1–3 · 25.0%
This season
5 matches · 20.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Renken ToukyakuPPK525.0%
Soukasui3P into Souka Rensui3PP210.0%
backdash into evade up210.0%
forward dash into crouch dash forward210.0%
Meishouho4P+K+G into punchP15.0%
backdash into Ensei Toukyaku46K15.0%
backdash into Enshi Soushou66P15.0%
backdash into RenshouPP15.0%
backdash into Senchuken6P15.0%
backdash into Souanshou3P+K15.0%
crouch dash forward into forward dash15.0%
forward movement into RenshouPP15.0%
forward movement into evade down15.0%

Jeffry

Career
1–1 · 50.0%
This season
2 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade down222.2%
backdash into Dash Elbow66P111.1%
backdash into Double Hammer Down43P111.1%
backdash into Kenka Hook46P111.1%
backdash into Toe Kick Hammer2KP111.1%
backdash into evade up111.1%
backdash into guardG111.1%
no input111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 12 of 18 tests hold up
  • Kage: 4 of 15 tests hold up
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)