VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

The8thOne

  • Brad
Career matches4,541
Career win rate49.0%
Round win rate51.7%
Peak rank30
Distinct opponents276
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1458 #2,279 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira292,7141,3231,39148.8%
Brad301,82790192649.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,724 of 5,940 rounds counted

7.7 inputs a second (462 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.94714,647
Brad7.14251,077

By opponent's character

Pai7.5453813
Sarah7.7461604
Shun7.5447538
Lei Fei7.5447405
Akira7.5447375
Goh7.8465380
Aoi8.0482301
Jean7.7460247
Lau7.7462232
Jacky7.7460232
Jeffry7.9475234
Wolf8.3501209
Taka8.1484209
Eileen8.2494203
Brad7.6457170
El Blaze8.1488180
Vanessa7.8470121
Kage7.7461106
Lion7.3438107
Dural8.048258

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai1991138656.8%+4.6
Sarah153817252.9%+1.3
Shun137776056.2%+2.0
Lei Fei103584556.3%-0.9
Akira101584357.4%+5.2
Goh95544156.8%-1.9
Aoi86464053.5%+11.7
Jean68303844.1%-15.4
Lau62352756.5%+7.6
Jacky61233837.7%-3.1
Jeffry59273245.8%-9.0
Wolf54282651.9%+2.1
Taka53242945.3%-13.1
Eileen52272551.9%-3.1
Brad51341766.7%+9.2
El Blaze47212644.7%-10.3
Vanessa36221461.1%+4.3
Kage31151648.4%-9.4
Lion30121840.0%-5.2
Dural1661037.5%-9.8

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence160897155.6%+7.0
Breakable Half Fence153866756.2%+1.7
Octagon153807352.3%-0.0
Single Wall152797352.0%-3.0
Half Fence147796853.7%-1.7
Open143786554.5%-0.0
Full Fence141806156.7%+5.1
Rectangle128616747.7%-2.8
Low Fence126675953.2%-0.3
Full Fence and Open94435145.7%-7.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls88253.9%52.3%+1.5
No walls42153.2%54.3%-1.1

Walls against open: +2.6 points (95% range -3.5 to +8.7), p 0.411 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Splatgoon (Rank 26)2026/10/181910952.6%
LilLag808 (Rank 29)2026/10/18126650.0%
fivey70 (Rank 27)2026/10/1857391868.4%
THEWEIAND (Rank 23)2026/10/1721101147.6%
rich.tapestry (Rank 31)2026/10/1733132039.4%
Gold---Mole (Rank 28)2026/10/1536231363.9%
ulilb1ckard (Rank 26)2026/10/153883021.1%
Teinted_GENE (Rank 26)2026/10/141612475.0%
rjsicklau12 (Rank 27)2026/10/11139469.2%
Lucas (Rank 27)2026/10/1129161355.2%
AyoGbami (Rank 26)2026/10/0233191457.6%
Scorcho (Rank 31)2026/10/022081240.0%
OmegaBankai (Rank 32)2026/10/0222111150.0%
j_remover (Rank 31)2026/09/17136746.1%
Obvious_Bait_lol (Rank 29)2026/09/161811761.1%
Noggy (Rank 27)2026/09/16129375.0%
DatDemo (Rank 29)2026/09/1423131056.5%
Wodin (Rank 29)2026/09/142314960.9%
OpportunestTv_YT (Rank 25)2026/09/1232122037.5%
Kingbison (Rank 27)2026/06/191441028.6%
Blargh (Rank 27)2026/06/18157846.7%
KennethParkClassof2004 (Rank 25)2026/06/18189950.0%
CeMoi3333 (Rank 26)2026/06/1840162440.0%
Xtron2112 (Rank 21)2026/06/181712570.6%
Clipz4Reelz (Rank 21)2026/05/282924582.8%

Round openings

Every character

backdash into backward movement5049.7%
backdash into guardG3296.3%
ZanshuK+G3286.3%
Senzankou66P+K2935.6%
backdash2224.2%
Jouho Touken6P into forward dash1472.8%
Senzankou66P+K into forward punch+kick6P+K1402.7%
SoutoP+K1302.5%
kickK1122.1%
guardG991.9%
backdash into Jouho Touken6P961.8%
backward movement into Jouho Touken6P941.8%
Kaikyusei4P into Jirou Tanzan4PP+K901.7%
backdash into Jouho Senshou46P881.7%
Koboku214P831.6%

424 further openings account for the other 2,470 rounds.

Counted from 1,315 of the 1,494 matches played. The rest were not pulled for openings.

Akira

Career
1,323–1,391 · 48.8%
This season
1,173 matches · 52.6%
Peak rank
29

First hit in 51.3% of 4,625 rounds. Won 53.2% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 50.0% of rounds, against 32.2% in their other rounds.
  • Against Aoi: backs off first in 56.4% of rounds, against 35.7% against everyone else.
  • After opening the round before by backing off: backs off first in 50.5% of rounds, against 36.5% after anything else.
  • After winning a round: attacks straight away in 58.8% of rounds, against 35.1% after losing one.
  • When ahead: attacks straight away in 61.0% of rounds, against 41.0% when level or behind.
  • In round 4 or later: opens with “backdash into backward movement” in 16.5% of rounds, against 7.7% in their other rounds.
  • Against Aoi: opens with “backdash into G guard” in 15.1% of rounds, against 6.1% against everyone else.
  • After opening the round before with “backdash into backward movement”: opens with “backdash into backward movement” in 21.2% of rounds, against 10.9% after anything else.
  • After losing a round: opens with “backdash into backward movement” in 15.6% of rounds, against 8.0% after winning one.
  • When ahead: opens with “K+G Zanshu” in 9.8% of rounds, against 5.3% when level or behind.

How is this tested?

backdash into backward movement4619.9%
ZanshuK+G3287.0%
backdash into guardG3016.5%
Senzankou66P+K2936.3%
backdash2054.4%
Jouho Touken6P into forward dash1473.2%
Senzankou66P+K into forward punch+kick6P+K1403.0%
SoutoP+K1302.8%
kickK1122.4%
backdash into Jouho Touken6P962.1%
backward movement into Jouho Touken6P942.0%
Kaikyusei4P into Jirou Tanzan4PP+K901.9%
guardG901.9%
backdash into Jouho Senshou46P881.9%
Koboku214P831.8%

302 further openings account for the other 2,001 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai51–44 · 54%23–14 · 62%-10.2
Sarah41–29 · 59%19–21 · 48%too few to test
Shun34–27 · 56%13–12 · 52%too few to test
Akira27–24 · 53%14–7 · 67%too few to test
Goh28–17 · 62%16–8 · 67%too few to test
Lei Fei22–19 · 54%19–13 · 59%too few to test
Jean16–20 · 44%8–9 · 47%too few to test
Jeffry16–16 · 50%8–8 · 50%too few to test
Aoi18–15 · 55%7–7 · 50%too few to test
Eileen15–11 · 58%9–12 · 43%too few to test
Taka19–16 · 54%4–8 · 33%too few to test
Wolf13–11 · 54%6–5 · 55%too few to test
Jacky11–9 · 55%9–15 · 38%too few to test
El Blaze10–16 · 38%4–2 · 67%too few to test
Lau14–14 · 50%4–4 · 50%too few to test
Brad8–6 · 57%4–2 · 67%too few to test
Vanessa11–6 · 65%2–1 · 67%too few to test
Kage4–9 · 31%4–0 · 100%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
901–926 · 49.3%
This season
321 matches · 54.2%
Peak rank
30

First hit in 42.9% of 564 rounds. Won 55.4% of the rounds they struck first, 54.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 47.3% of rounds, against 20.2% in their other rounds.
  • After opening the round before by backing off: backs off first in 50.0% of rounds, against 29.5% after anything else.
  • After losing a round: backs off first in 45.4% of rounds, against 23.3% after winning one.
  • When ahead: attacks straight away in 70.1% of rounds, against 56.1% when level or behind.
  • In round 1: opens with “forward movement into K kick” in 14.1% of rounds, against 3.5% in their other rounds.

How is this tested?

Sway Back4P+K+G into Mighty Knee UpperK6010.6%
backdash into backward movement437.6%
Kao Loy6K+G into punchP366.4%
forward movement into kickK356.2%
backdash into guardG285.0%
High Spin KickK+G into Tornado CombinationK+GK234.1%
backdash173.0%
Jumping Dtee Sawk Bon9P+K162.8%
Kao Loy6K+G152.6%
Sawk Klab6P+K152.6%
Kao Loy6K+G into Jab StraightPP132.3%
Jaguar Tail2K+G101.8%
backdash into Sway Back4P+K+G101.8%
guardG91.6%
Kao Loy6K+G into High Spin KickK+G81.4%

123 further openings account for the other 228 rounds.

Counted from 142 of the 321 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun8–6 · 57%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

179 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 10 of 18 tests hold up
  • Brad: 5 of 15 tests hold up