VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

都筑まもる君

  • Akira
  • Jacky
  • Eileen
  • Jeffry
  • Goh
Career matches21,795
Career win rate50.9%
Round win rate49.0%
Peak rank38
Distinct opponents617
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1651 #1,041 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf3810,0224,9865,03649.8%
Akira377,2493,5973,65249.6%
Kage—1,71497873657.1%
Sarah—1,19761957851.7%
Jacky3293150842354.6%
Eileen3339722717057.2%
Jeffry311891177261.9%
Goh2996623464.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

9,797 of 11,228 rounds counted

9.3 inputs a second (560 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira10.06034,304
Wolf8.95343,169
Jacky8.55071,975
Eileen9.6576299
Goh9.557050

By opponent's character

Jacky9.25511,098
Akira9.55701,056
Kage9.2555745
Goh9.5571710
Jeffry8.9532580
Jean9.7580557
Wolf9.6577618
Lau9.6574549
Lion9.7580478
Sarah9.2551479
Brad9.5571441
Pai9.5571426
Shun9.0543339
Lei Fei9.1544359
Aoi9.1546328
Vanessa8.7521311
El Blaze9.4566278
Eileen8.4505206
Taka9.5571183
Dural9.858556

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky30115214950.5%+1.3
Akira29315913454.3%+5.9
Kage21410910550.9%+2.2
Goh1969210446.9%-3.8
Jeffry173947954.3%+3.6
Jean169818847.9%-0.8
Wolf159778248.4%-1.3
Lau149816854.4%+2.5
Lion137667148.2%+1.6
Sarah137696850.4%+0.7
Brad121586347.9%-0.5
Pai111545748.6%-0.3
Shun105654061.9%+12.7
Lei Fei102435942.2%-7.9
Aoi93365738.7%-8.0
Vanessa88325636.4%-11.0
El Blaze77364146.8%-2.8
Eileen54233142.6%-8.3
Taka52173532.7%-15.8
Dural1710758.8%+10.3

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence30215115150.0%+2.1
Rectangle29214414849.3%-0.6
Breakable Half Fence28113714448.8%-1.5
Full Fence28015212854.3%+5.1
Octagon27514013550.9%+0.7
Breakable Full Fence27313913450.9%+3.2
Open26713613150.9%+2.5
Half Fence26211714544.7%-6.2
Single Wall25812713149.2%+1.1
Full Fence and Open128587045.3%-4.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,66349.8%49.7%+0.1
No walls82750.1%48.3%+1.7

Walls against open: -1.6 points (95% range -5.9 to +2.8), p 0.475 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

TKS_5150 (Rank 30)2026/10/151610662.5%
∈挙動不審∋ (Rank 32)2026/10/151761135.3%
duda1982 (Rank 34)2026/10/151651131.2%
五寸釘くん (Rank 34)2026/10/1524121250.0%
小名浜DC (Rank 33)2026/10/151811761.1%
ごちももも (Rank 34)2026/10/1525121348.0%
Uecchi-Ver53 (Rank 31)2026/10/151911857.9%
YETI-2025 (Rank 31)2026/10/151810855.6%
mikumoJacky (Rank 34)2026/10/151541126.7%
nanbara (Rank 36)2026/10/1337221559.5%
ジャキる。 (Rank 33)2026/10/1222121054.5%
ヘニオ (Rank 33)2026/10/1228121642.9%
neary (Rank 33)2026/10/11168850.0%
NO-NAMENANASI774 (Rank 33)2026/10/0826111542.3%
ねこむーと (Rank 37)2026/09/2440192147.5%
hattori1357 (Rank 34)2026/09/241611568.8%
alleni3xvf5ws (Rank 37)2026/09/182314960.9%
jijitax4 (Rank 37)2026/09/181911857.9%
ぶーん (Rank 33)2026/09/1625121348.0%
stepan_BVFA (Rank 37)2026/09/162315865.2%
fixed-star_61 (Rank 35)2026/09/161914573.7%
みんみんさん (Rank 35)2026/09/15167943.8%
黄色い彗星の (Rank 35)2026/09/101812666.7%
なめ (Rank 37)2026/08/1831131841.9%
Wallaby360 (Rank 39)2026/08/05178947.1%

Round openings

Every character

Rolling Savate6K+G3914.1%
forward movement into punchP3233.4%
evade down into forward dash2742.9%
forward dash into evade up2622.8%
backdash into Kenka Kick1K+G2242.4%
backdash into Hekishou43P2212.3%
forward dash into forward punch+kick6P+K2092.2%
crouch dash forward into guardG2082.2%
Chouyoushu1P1992.1%
forward dash into Jouho Touken6P1852.0%
forward dash into evade down1721.8%
Rimon Chouchu66P into forward dash1701.8%
evade up into crouch dash forward1701.8%
Rimon Chouchu66P into crouch dash forward1571.7%
crouch dash forward into throwP+G1401.5%

739 further openings account for the other 6,134 rounds.

Counted from 2,305 of the 2,748 matches played. The rest were not pulled for openings.

Akira

Career
3,597–3,652 · 49.6%
This season
1,227 matches · 48.1%
Peak rank
37

First hit in 43.0% of 4,671 rounds. Won 51.6% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 35.5% of rounds, against 31.0% in their other rounds.
  • Against Taka: attacks straight away in 60.3% of rounds, against 31.4% against everyone else.
  • After opening the round before by evading: evades first in 23.8% of rounds, against 14.0% after anything else.
  • After winning a round: backs off first in 13.5% of rounds, against 7.0% after losing one.
  • When ahead: backs off first in 12.3% of rounds, against 8.3% when level or behind.
  • In round 1: opens with “1P Chouyoushu” in 6.5% of rounds, against 3.5% in their other rounds.
  • Against Brad: opens with “1P Chouyoushu” in 8.9% of rounds, against 4.0% against everyone else.

How is this tested?

backdash into Hekishou43P2214.7%
forward dash into forward punch+kick6P+K2094.5%
Chouyoushu1P1994.2%
forward dash into Jouho Touken6P1853.9%
evade down into forward dash1733.7%
Rimon Chouchu66P into forward dash1703.6%
Rimon Chouchu66P into crouch dash forward1573.3%
forward dash into evade up1523.2%
evade down into down, forward punch+kick26P+K1232.6%
forward dash into evade down1012.1%
forward movement into punchP962.0%
Rimon Chouchu66P952.0%
Rimon Chouchu66P into evade down932.0%
forward dash into throwP+G841.8%
evade up into crouch dash forward741.6%

315 further openings account for the other 2,569 rounds.

Counted from 1,157 of the 1,227 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira44–31 · 59%17–18 · 49%+6.2
Goh39–37 · 51%6–14 · 30%too few to test
Jean23–33 · 41%15–16 · 48%-5.0
Jacky25–28 · 47%17–14 · 55%-9.4
Lion19–21 · 48%17–18 · 49%-1.6
Wolf21–21 · 50%9–14 · 39%too few to test
Kage26–20 · 57%7–13 · 35%too few to test
Jeffry23–17 · 58%17–7 · 71%too few to test
Brad13–15 · 46%13–11 · 54%too few to test
Sarah15–18 · 45%9–8 · 53%too few to test
Lau16–15 · 52%13–5 · 72%too few to test
Pai12–13 · 48%11–5 · 69%too few to test
Shun17–8 · 68%8–6 · 57%too few to test
El Blaze9–10 · 47%5–11 · 31%too few to test
Lei Fei10–12 · 45%6–5 · 55%too few to test
Aoi9–13 · 41%1–6 · 14%too few to test
Taka9–19 · 32%0–0 · —too few to test
Vanessa5–12 · 29%0–4 · 0%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

70 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
4,986–5,036 · 49.8%
This season
934 matches · 50.0%
Peak rank
38

First hit in 46.2% of 3,836 rounds. Won 51.9% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 15.2% of rounds, against 10.2% in their other rounds.
  • Against Akira: moves in first in 47.7% of rounds, against 34.4% against everyone else.
  • After opening the round before by moving in: moves in first in 41.1% of rounds, against 35.1% after anything else.
  • After winning a round: backs off first in 14.6% of rounds, against 6.1% after losing one.
  • When ahead: backs off first in 13.0% of rounds, against 7.4% when level or behind.
  • In round 1: opens with “backdash into 1K+G Kenka Kick” in 9.9% of rounds, against 4.5% in their other rounds.
  • Against Vanessa: opens with “forward movement into P punch” in 11.4% of rounds, against 4.3% against everyone else.
  • After winning a round: opens with “backdash into 1K+G Kenka Kick” in 6.7% of rounds, against 2.5% after losing one.
  • When ahead: opens with “backdash into 1K+G Kenka Kick” in 6.3% of rounds, against 3.4% when level or behind.

How is this tested?

Rolling Savate6K+G39110.1%
backdash into Kenka Kick1K+G2245.8%
forward movement into punchP1804.7%
crouch dash forward into guardG1433.7%
Arrow Knuckle3P into evade down1253.2%
forward movement into Jab StraightPP1183.1%
crouch into Arrow Knuckle3P1082.8%
crouch dash forward into throwP+G1072.8%
forward dash into evade up1002.6%
Arrow Knuckle3P into guardG982.5%
evade down into forward dash832.1%
Low Drop Kick62K772.0%
evade up into crouch dash forward711.8%
Arrow Knuckle3P621.6%
forward dash into evade down621.6%

277 further openings account for the other 1,910 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage35–32 · 52%14–14 · 50%too few to test
Jacky42–33 · 56%13–13 · 50%too few to test
Akira22–22 · 50%19–18 · 51%-2.3
Jean14–16 · 47%10–8 · 56%too few to test
Jeffry15–14 · 52%8–7 · 53%too few to test
Vanessa10–21 · 32%10–10 · 50%too few to test
Lau14–16 · 47%10–5 · 67%too few to test
Sarah18–12 · 60%7–6 · 54%too few to test
Lion12–12 · 50%8–8 · 50%too few to test
Goh10–11 · 48%9–10 · 47%too few to test
Aoi16–14 · 53%6–5 · 55%too few to test
Wolf17–18 · 49%2–2 · 50%too few to test
Shun16–13 · 55%3–1 · 75%too few to test
Eileen7–12 · 37%2–10 · 17%too few to test
Brad10–6 · 62%7–6 · 54%too few to test
Lei Fei6–7 · 46%3–5 · 38%too few to test
Pai9–7 · 56%1–6 · 14%too few to test
El Blaze6–6 · 50%4–4 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
508–423 · 54.6%
This season
486 matches · 48.4%
Peak rank
32

First hit in 41.2% of 463 rounds. Won 53.4% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Slant Back Knuckle1P255.4%
forward movement into punchP245.2%
backdash into Spin Heel Sword4K+G224.7%
Dash Hammer Kick66K214.5%
forward movement into Jab StraightPP214.5%
forward movement into Punch High KickPK214.5%
evade up into crouch dash forward153.2%
forward movement into Jab Double StraightPPP153.2%
guardG into evade up143.0%
evade down into forward dash132.8%
Low Spin Kick1K+G122.6%
guardG into Slant Back Knuckle1P122.6%
backdash into evade up112.4%
forward dash into High Angle Upper Kick6K112.4%
guardG112.4%

105 further openings account for the other 216 rounds.

Counted from 113 of the 486 matches played. The rest were not pulled for openings.

Eileen

Career
227–170 · 57.2%
This season
73 matches · 61.6%
Peak rank
33

First hit in 51.7% of 296 rounds. Won 58.8% of the rounds they struck first, 57.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Honshin Kousoutai3K+G4013.3%
forward movement into Rensou HekizanPPP206.7%
backdash into Ribyou Hoso43P+K175.7%
forward movement into Enkou RensouPP175.7%
forward movement into punchP144.7%
Douchu6P134.3%
Enkou Kenka46P into forward dash103.3%
backdash into Enkou Kenka46P93.0%
evade up into crouch dash forward93.0%
crouch dash forward into guardG82.7%
Enkou Toutou3P+K72.3%
crouch dash forward into evade down72.3%
Enkou Kenka46P into forward movement62.0%
guardG62.0%
forward dash into evade down51.7%

69 further openings account for the other 112 rounds.

Jeffry

Career
117–72 · 61.9%
This season
16 matches · 56.2%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Double KnucklePP812.3%
forward movement into punchP710.8%
Hammer Slide1P69.2%
forward dash into Middle Hell Stab6P+K46.2%
backdash into Double Hammer Down43P34.6%
Toe Kick2K23.1%
Tsunami Beat3K+G23.1%
forward dash into evade up23.1%
Double KnucklePP into Double Knuckle~UpperPPP11.5%
Heavy Back Knuckle4P11.5%
Low Knuckle2P into backdash11.5%
Middle Hell Stab6P+K11.5%
Middle Hell Stab6P+K into throwP+G11.5%
Overblow Shoulder66P+K11.5%
Stunner KnuckleKP into Stunner Head ButtKPP11.5%

24 further openings account for the other 24 rounds.

Goh

Career
62–34 · 64.6%
This season
12 matches · 66.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Batousatsu3KP36.0%
backdash into evade up36.0%
evade down into forward dash36.0%
forward dash into Ni'oudaoshi3K+G36.0%
Maegeri3K into Batousatsu3KP24.0%
backdash into Kyousengeri46K24.0%
crouch dash back into Aragami4K24.0%
crouch dash forward into Aragami4K24.0%
forward movement into punchP24.0%
Garyu66K12.0%
Karura4P+K12.0%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G12.0%
Kurogane Kudaki66P12.0%
Ni'oudaoshi3K+G12.0%
Raikou3P into guardG12.0%

22 further openings account for the other 22 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 17 tests hold up
  • Wolf: 9 of 17 tests hold up
  • Jacky: 0 of 13 tests hold up
  • Eileen: 0 of 13 tests hold up
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)