VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

都筑まもる君

Career matches20,756
Career win rate51.0%
Round win rate49.0%
Peak rank38
Distinct opponents533
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3810,0224,9865,03649.8%
Akira366,8223,3923,43049.7%
Kage1,71497873657.1%
Sarah1,19761957851.7%
Eileen3339722717057.2%
Jacky3131920811165.2%
Jeffry311891177261.9%
Goh2996623464.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira22511411150.7%+1.4
Jacky2091119853.1%+3.3
Kage179958453.1%+4.9
Goh153747948.4%-3.2
Jean140637745.0%-4.2
Lion124596547.6%+1.5
Wolf119536644.5%-6.1
Jeffry118704859.3%+8.5
Lau115645155.6%+4.5
Sarah112575550.9%+1.3
Brad97475048.5%+0.5
Shun85562965.9%+17.9
Aoi84354941.7%-4.2
Vanessa80305037.5%-9.8
Pai71343747.9%-1.6
Lei Fei62243838.7%-12.0
El Blaze58273146.5%-3.6
Eileen48202841.7%-9.6
Taka46153132.6%-17.2
Dural158753.3%+6.0

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle22611011648.7%-1.3
Breakable Half Fence22010911149.5%-0.7
Full Fence2181249456.9%+7.7
Octagon21810910950.0%-0.1
Low Fence21610810850.0%+1.7
Breakable Full Fence21210810450.9%+3.2
Half Fence2059011543.9%-6.7
Open20310310050.7%+2.2
Single Wall1999710248.7%+0.1
Full Fence and Open113516245.1%-4.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,29950.0%49.7%+0.4
No walls61849.8%48.6%+1.2

Walls against open: -0.9 points (95% range -6.0 to +4.2), p 0.741 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

B軍団 (Rank 36)2026/09/181441028.6%
alleni3xvf5ws (Rank 37)2026/09/182314960.9%
究極無敵 (Rank 32)2026/09/18129375.0%
ジークリオン (Rank 36)2026/09/18145935.7%
jijitax4 (Rank 37)2026/09/181911857.9%
五寸釘くん (Rank 36)2026/09/16157846.7%
ぶーん (Rank 33)2026/09/1625121348.0%
NO-NAMENANASI774 (Rank 34)2026/09/161910952.6%
stepan_BVFA (Rank 37)2026/09/162315865.2%
fixed-star_61 (Rank 35)2026/09/161914573.7%
ねこむーと (Rank 39)2026/09/1533132039.4%
みんみんさん (Rank 35)2026/09/15167943.8%
ジャキる。 (Rank 33)2026/09/152112957.1%
west-muta (Rank 31)2026/09/15139469.2%
フルレバ (Rank 36)2026/09/10126650.0%
寿司眼鉄 (Rank 37)2026/09/101551033.3%
黄色い彗星の (Rank 35)2026/09/101812666.7%
ヘニオ (Rank 34)2026/09/082391439.1%
Reezent_Sousui (Rank 36)2026/09/08137653.9%
mikumoJacky (Rank 34)2026/09/02124833.3%
Sophitia_CN@bilibili (Rank 32)2026/08/18145935.7%
なめ (Rank 37)2026/08/1831131841.9%
どっせ (Rank 38)2026/08/05135838.5%
Wallaby360 (Rank 39)2026/08/05178947.1%
くろね@のびしろF (Rank 36)2026/07/29136746.1%

Round openings

Every character

Rolling Savate6K+G3914.5%
forward movement into punchP3043.5%
evade down into forward dash2653.0%
forward dash into evade up2462.8%
backdash into Kenka Kick1K+G2242.5%
backdash into Hekishou43P2002.3%
crouch dash forward into guardG1952.2%
forward dash into forward punch+kick6P+K1902.2%
Chouyoushu1P1722.0%
crouch dash forward into throwP+G1681.9%
forward dash into evade down1671.9%
forward dash into Jouho Touken6P1651.9%
evade up into crouch dash forward1601.8%
Rimon Chouchu66P into crouch dash forward1541.8%
Rimon Chouchu66P into forward dash1541.8%

692 further openings account for the other 5,613 rounds.

Akira

backdash into Hekishou43P2004.7%
forward dash into forward punch+kick6P+K1904.4%
Chouyoushu1P1724.0%
evade down into forward dash1663.9%
forward dash into Jouho Touken6P1653.9%
Rimon Chouchu66P into crouch dash forward1543.6%
Rimon Chouchu66P into forward dash1543.6%
forward dash into evade up1363.2%
evade down into down, forward punch+kick26P+K1142.7%
forward dash into evade down972.3%
forward movement into punchP922.1%
forward dash into throwP+G842.0%
Rimon Chouchu66P into evade down821.9%
Rimon Chouchu66P811.9%
evade up into crouch dash forward701.6%

299 further openings account for the other 2,329 rounds.

Wolf

Rolling Savate6K+G39110.1%
backdash into Kenka Kick1K+G2245.8%
forward movement into punchP1804.7%
crouch dash forward into guardG1423.7%
Arrow Knuckle3P into evade down1253.2%
crouch dash forward into throwP+G1213.1%
forward movement into Jab StraightPP1183.1%
crouch into Arrow Knuckle3P1082.8%
forward dash into evade up1012.6%
Arrow Knuckle3P into guardG982.5%
evade down into forward dash852.2%
Low Drop Kick62K772.0%
evade up into crouch dash forward721.9%
Arrow Knuckle3P621.6%
forward dash into evade down621.6%

269 further openings account for the other 1,893 rounds.

Eileen

Honshin Kousoutai3K+G4013.3%
forward movement into Rensou HekizanPPP206.7%
backdash into Ribyou Hoso43P+K175.7%
forward movement into Enkou RensouPP175.7%
forward movement into punchP144.7%
Douchu6P134.3%
Enkou Kenka46P into forward dash103.3%
backdash into Enkou Kenka46P93.0%
crouch dash forward into guardG93.0%
evade up into crouch dash forward93.0%
Enkou Toutou3P+K72.3%
crouch dash forward into evade down72.3%
Enkou Kenka46P into forward movement62.0%
guardG62.0%
forward dash into evade down51.7%

68 further openings account for the other 111 rounds.

Jacky

Dash Hammer Kick66K125.8%
Slant Back Knuckle1P125.8%
backdash into Spin Heel Sword4K+G104.8%
evade down into forward dash94.3%
forward movement into punchP94.3%
guardG into evade up94.3%
evade up into crouch dash forward83.9%
guardG83.9%
forward dash into guardG73.4%
forward movement into Jab Double StraightPPP73.4%
forward movement into Jab StraightPP73.4%
forward movement into Punch High KickPK73.4%
High Angle Upper Kick6K62.9%
forward dash into High Angle Upper Kick6K62.9%
Long Stride Back Knuckle4P+K41.9%

64 further openings account for the other 87 rounds.

Jeffry

forward movement into Double KnucklePP812.3%
forward movement into punchP710.8%
Hammer Slide1P69.2%
forward dash into Middle Hell Stab6P+K46.2%
backdash into Double Hammer Down43P34.6%
Toe Kick2K23.1%
Tsunami Beat3K+G23.1%
forward dash into evade up23.1%
Double KnucklePP into Double Knuckle~UpperPPP11.5%
Heavy Back Knuckle4P11.5%
Low Knuckle2P into backdash11.5%
Middle Hell Stab6P+K11.5%
Middle Hell Stab6P+K into throwP+G11.5%
Overblow Shoulder66P+K11.5%
Stunner KnuckleKP into Stunner Head ButtKPP11.5%

24 further openings account for the other 24 rounds.

Goh

backdash into evade up48.0%
evade down into forward dash36.0%
forward dash into Ni'oudaoshi3K+G36.0%
Maegeri3K into Batousatsu3KP24.0%
backdash into Batousatsu3KP24.0%
backdash into Kyousengeri46K24.0%
crouch dash back into Aragami4K24.0%
crouch dash forward into Aragami4K24.0%
forward movement into punchP24.0%
Garyu66K12.0%
Karura4P+K12.0%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G12.0%
Kurogane Kudaki66P12.0%
Ni'oudaoshi3K+G12.0%
Raikou3P into guardG12.0%

22 further openings account for the other 22 rounds.