Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1732 #650 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 40 | 2,652 | 1,395 | 1,257 | 52.6% |
|---|---|---|---|---|---|
| El Blaze | 34 | 257 | 168 | 89 | 65.4% |
| Goh | 31 | 241 | 144 | 97 | 59.8% |
| Wolf | 29 | 74 | 49 | 25 | 66.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,389 of 3,567 rounds counted6.9 inputs a second (414 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.8 | 410 | 1,635 |
|---|---|---|---|
| Goh | 7.0 | 422 | 719 |
| Wolf | 6.9 | 414 | 35 |
By opponent's character
| Kage | 6.7 | 404 | 251 |
|---|---|---|---|
| Akira | 7.1 | 426 | 199 |
| Lau | 6.9 | 412 | 178 |
| Lion | 6.6 | 397 | 185 |
| Jacky | 7.1 | 428 | 191 |
| Jean | 7.0 | 421 | 102 |
| Sarah | 6.8 | 409 | 184 |
| Wolf | 7.0 | 418 | 175 |
| Shun | 7.1 | 425 | 140 |
| Jeffry | 7.0 | 422 | 125 |
| Brad | 6.8 | 408 | 117 |
| Vanessa | 6.9 | 415 | 84 |
| Goh | 7.1 | 424 | 94 |
| Lei Fei | 6.9 | 412 | 95 |
| Pai | 6.6 | 394 | 85 |
| Taka | 6.8 | 405 | 84 |
| El Blaze | 6.9 | 414 | 73 |
| Aoi | 7.1 | 428 | 22 |
| Dural | 7.9 | 472 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Kage | 98 | 48 | 50 | 49.0% | -6.5 |
|---|---|---|---|---|---|
| Akira | 73 | 34 | 39 | 46.6% | -3.3 |
| Lau | 71 | 36 | 35 | 50.7% | -1.0 |
| Lion | 64 | 38 | 26 | 59.4% | +2.7 |
| Jacky | 56 | 31 | 25 | 55.4% | +5.7 |
| Jean | 53 | 31 | 22 | 58.5% | +4.7 |
| Sarah | 52 | 34 | 18 | 65.4% | +11.3 |
| Wolf | 51 | 23 | 28 | 45.1% | -6.9 |
| Shun | 47 | 19 | 28 | 40.4% | -11.3 |
| Jeffry | 46 | 28 | 18 | 60.9% | +8.0 |
| Brad | 42 | 21 | 21 | 50.0% | -1.9 |
| Vanessa | 39 | 21 | 18 | 53.9% | +2.6 |
| Goh | 34 | 18 | 16 | 52.9% | -5.0 |
| Lei Fei | 34 | 17 | 17 | 50.0% | -2.3 |
| Pai | 33 | 19 | 14 | 57.6% | +2.8 |
| Taka | 26 | 15 | 11 | 57.7% | +12.0 |
| El Blaze | 25 | 15 | 10 | 60.0% | -1.3 |
| Aoi | 18 | 9 | 9 | 50.0% | -6.2 |
| Eileen | 2 | 1 | 1 | 50.0% | -2.3 |
| Dural | 1 | 1 | 0 | 100.0% | +57.4 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 114 | 68 | 46 | 59.6% | +7.8 |
|---|---|---|---|---|---|
| Breakable Full Fence | 102 | 59 | 43 | 57.8% | +4.9 |
| Octagon | 94 | 45 | 49 | 47.9% | -3.9 |
| Full Fence | 89 | 43 | 46 | 48.3% | -4.5 |
| Rectangle | 89 | 44 | 45 | 49.4% | -6.1 |
| Half Fence | 81 | 45 | 36 | 55.6% | +3.6 |
| Open | 79 | 38 | 41 | 48.1% | -6.2 |
| Breakable Half Fence | 71 | 44 | 27 | 62.0% | +8.4 |
| Single Wall | 68 | 39 | 29 | 57.4% | +5.1 |
| Full Fence and Open | 36 | 14 | 22 | 38.9% | -14.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 526 | 53.2% | 53.1% | +0.2 |
| No walls | 261 | 55.6% | 53.1% | +2.5 |
Walls against open: -2.3 points (95% range -10.0 to +5.4), p 0.552 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| stepan_BVFA (Rank 38) | 30 | 10 | 20 | 33.3% |
|---|---|---|---|---|
| mahiro_725 (Rank 38) | 16 | 7 | 9 | 43.8% |
| manatsu_7 (Rank 43) | 15 | 4 | 11 | 26.7% |
| ひかる (Rank 39) | 15 | 9 | 6 | 60.0% |
| misoazy (Rank 28) | 13 | 9 | 4 | 69.2% |
| ねこむーと (Rank 37) | 13 | 9 | 4 | 69.2% |
| ikkyusaaan (Rank 41) | 12 | 5 | 7 | 41.7% |
| 寿司眼鉄 (Rank 38) | 12 | 4 | 8 | 33.3% |
| きっちょむ (Rank 41) | 11 | 6 | 5 | 54.5% |
| lapislazuli (Rank 37) | 10 | 5 | 5 | 50.0% |
| Reezent_Sousui (Rank 37) | 9 | 5 | 4 | 55.6% |
| kantoku (Rank 35) | 9 | 3 | 6 | 33.3% |
| uomofastidioso (Rank 39) | 9 | 4 | 5 | 44.4% |
| でんでんでん123V (Rank 39) | 9 | 4 | 5 | 44.4% |
| ハマラウ (Rank 42) | 9 | 5 | 4 | 55.6% |
| ヘニオ (Rank 33) | 9 | 6 | 3 | 66.7% |
| 黒川イザナ (Rank 30) | 9 | 5 | 4 | 55.6% |
| MikuMartineau (Rank 32) | 8 | 4 | 4 | 50.0% |
| Wallaby360 (Rank 37) | 8 | 6 | 2 | 75.0% |
| えなお (Rank 34) | 8 | 7 | 1 | 87.5% |
| ふかふか (Rank 37) | 8 | 5 | 3 | 62.5% |
| ボルザイル (Rank 30) | 8 | 4 | 4 | 50.0% |
| KumadaP (Rank 35) | 7 | 4 | 3 | 57.1% |
| banjar (Rank 38) | 7 | 2 | 5 | 28.6% |
| crazy_brat_girl (Rank 39) | 7 | 3 | 4 | 42.9% |
Most played opponents, most recent first
| stepan_BVFA (Rank 38) | 2026/09/18 | 30 | 10 | 20 | 33.3% |
|---|---|---|---|---|---|
| crazy_brat_girl (Rank 39) | 2026/09/15 | 7 | 3 | 4 | 42.9% |
| ひかる (Rank 39) | 2026/09/15 | 15 | 9 | 6 | 60.0% |
| 寿司眼鉄 (Rank 38) | 2026/09/15 | 12 | 4 | 8 | 33.3% |
| きっちょむ (Rank 41) | 2026/09/15 | 11 | 6 | 5 | 54.5% |
| でんでんでん123V (Rank 39) | 2026/09/08 | 9 | 4 | 5 | 44.4% |
| ikkyusaaan (Rank 41) | 2026/09/08 | 12 | 5 | 7 | 41.7% |
| manatsu_7 (Rank 43) | 2026/09/08 | 15 | 4 | 11 | 26.7% |
| ハマラウ (Rank 42) | 2026/08/18 | 9 | 5 | 4 | 55.6% |
| mahiro_725 (Rank 38) | 2026/08/04 | 16 | 7 | 9 | 43.8% |
| banjar (Rank 38) | 2026/08/04 | 7 | 2 | 5 | 28.6% |
| Wallaby360 (Rank 37) | 2026/08/04 | 8 | 6 | 2 | 75.0% |
| ふかふか (Rank 37) | 2026/07/03 | 8 | 5 | 3 | 62.5% |
| uomofastidioso (Rank 39) | 2026/06/06 | 9 | 4 | 5 | 44.4% |
| 黒川イザナ (Rank 30) | 2026/06/06 | 9 | 5 | 4 | 55.6% |
| ボルザイル (Rank 30) | 2026/06/06 | 8 | 4 | 4 | 50.0% |
| misoazy (Rank 28) | 2026/06/04 | 13 | 9 | 4 | 69.2% |
| ヘニオ (Rank 33) | 2026/06/04 | 9 | 6 | 3 | 66.7% |
| Reezent_Sousui (Rank 37) | 2026/06/04 | 9 | 5 | 4 | 55.6% |
| MikuMartineau (Rank 32) | 2026/05/28 | 8 | 4 | 4 | 50.0% |
| ねこむーと (Rank 37) | 2026/05/23 | 13 | 9 | 4 | 69.2% |
| kantoku (Rank 35) | 2026/05/20 | 9 | 3 | 6 | 33.3% |
| lapislazuli (Rank 37) | 2026/05/20 | 10 | 5 | 5 | 50.0% |
| KumadaP (Rank 35) | 2026/05/20 | 7 | 4 | 3 | 57.1% |
| えなお (Rank 34) | 2026/04/23 | 8 | 7 | 1 | 87.5% |
Round openings
Every character
| backdash into evade down | 247 | 6.9% |
|---|---|---|
| punchP | 137 | 3.8% |
| guardG into throw escape | 127 | 3.6% |
| crouch dash forward into throw escape | 121 | 3.4% |
| backdash into evade up | 111 | 3.1% |
| punchP into Double KnucklePP | 105 | 2.9% |
| backdash into punchP | 102 | 2.9% |
| backdash into throwP+G | 85 | 2.4% |
| evade down into forward dash | 79 | 2.2% |
| evade up into crouch dash forward | 79 | 2.2% |
| Low Knuckle2P | 75 | 2.1% |
| Elbow Butt6P | 71 | 2.0% |
| backdash into Toe Kick | 67 | 1.9% |
| backdash into Double Hammer Down43P | 52 | 1.5% |
| guardG into evade down | 49 | 1.4% |
491 further openings account for the other 2,064 rounds.
Jeffry
- Career
- 1,395–1,257 · 52.6%
- This season
- 561 matches · 51.5%
- Peak rank
- 40
First hit in 49.4% of 2,312 rounds. Won 54.0% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 58.7% of rounds, against 27.7% against everyone else.
- On Rectangle stages: attacks straight away in 41.3% of rounds, against 19.6% on the other stages.
- After opening the round before by backing off: backs off first in 43.4% of rounds, against 24.1% after anything else.
- After winning a round: backs off first in 34.1% of rounds, against 26.0% after losing one.
- When behind: evades first in 22.7% of rounds, against 15.8% when ahead or level.
- In round 1: opens with “crouch dash forward into throw escape” in 7.3% of rounds, against 2.9% in their other rounds.
- Against Pai: opens with “crouch dash forward into throw escape” in 15.8% of rounds, against 3.4% against everyone else.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 16.4% of rounds, against 5.8% after anything else.
| backdash into evade down | 146 | 6.3% |
|---|---|---|
| punchP into Double KnucklePP | 105 | 4.5% |
| crouch dash forward into throw escape | 92 | 4.0% |
| punchP | 82 | 3.5% |
| guardG into throw escape | 76 | 3.3% |
| Low Knuckle2P | 75 | 3.2% |
| Elbow Butt6P | 71 | 3.1% |
| backdash into evade up | 68 | 2.9% |
| backdash into Toe Kick2K | 64 | 2.8% |
| evade up into crouch dash forward | 57 | 2.5% |
| backdash into Double Hammer Down43P | 52 | 2.2% |
| evade down into forward dash | 52 | 2.2% |
| backdash into throwP+G | 49 | 2.1% |
| backdash into punchP | 46 | 2.0% |
| guardG into evade down | 31 | 1.3% |
266 further openings account for the other 1,247 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 26–19 · 58% | 14–8 · 64% | too few to test |
| Lion | 20–16 · 56% | 11–4 · 73% | too few to test |
| Lau | 15–16 · 48% | 6–10 · 38% | too few to test |
| Akira | 10–9 · 53% | 9–10 · 47% | too few to test |
| Shun | 6–13 · 32% | 6–8 · 43% | too few to test |
| Jeffry | 14–5 · 74% | 1–4 · 20% | too few to test |
| Jean | 10–9 · 53% | 7–4 · 64% | too few to test |
| Sarah | 11–7 · 61% | 8–2 · 80% | too few to test |
| Brad | 8–10 · 44% | 4–5 · 44% | too few to test |
| Jacky | 8–10 · 44% | 3–7 · 30% | too few to test |
| Pai | 8–7 · 53% | 2–6 · 25% | too few to test |
| Wolf | 9–8 · 53% | 3–1 · 75% | too few to test |
| Vanessa | 4–4 · 50% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 144–97 · 59.8%
- This season
- 174 matches · 57.5%
- Peak rank
- 31
First hit in 57.1% of 714 rounds. Won 58.8% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
- Against Jacky: attacks straight away in 40.3% of rounds, against 20.5% against everyone else.
- On Rectangle stages: attacks straight away in 40.2% of rounds, against 20.5% on the other stages.
| backdash into evade down | 51 | 7.1% |
|---|---|---|
| punchP | 46 | 6.4% |
| guardG into throw escape | 34 | 4.7% |
| backdash into Karura4P+K | 33 | 4.6% |
| backdash into evade up | 30 | 4.2% |
| backdash into punchP | 30 | 4.2% |
| punchP into Tsurane ShoudaPP | 29 | 4.0% |
| backdash into throwP+G | 25 | 3.5% |
| backdash into Kirin33P | 24 | 3.3% |
| crouch dash forward into throw escape | 22 | 3.1% |
| Hiji'ate6P | 20 | 2.8% |
| backdash into Maegeri3K | 13 | 1.8% |
| evade down into forward dash | 12 | 1.7% |
| backdash into Batousatsu3KP | 11 | 1.5% |
| evade up into crouch dash forward | 11 | 1.5% |
141 further openings account for the other 328 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–9 · 53% | 1–2 · 33% | too few to test |
| Wolf | 5–8 · 38% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 168–89 · 65.4%
- This season
- 121 matches · 54.5%
- Peak rank
- 34
First hit in 50.3% of 499 rounds. Won 54.6% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
- On Rectangle stages: attacks straight away in 34.9% of rounds, against 14.9% on the other stages.
- After opening the round before by backing off: backs off first in 53.3% of rounds, against 31.8% after anything else.
| backdash into evade down | 50 | 9.9% |
|---|---|---|
| Shadow Strike6P | 25 | 5.0% |
| backdash into punchP | 25 | 5.0% |
| guardG into throw escape | 17 | 3.4% |
| backdash into Volcano Upper4P+K | 16 | 3.2% |
| evade down into forward dash | 15 | 3.0% |
| backdash into evade up | 12 | 2.4% |
| backdash into throwP+G | 11 | 2.2% |
| guardG into evade down | 10 | 2.0% |
| guardG into evade up | 10 | 2.0% |
| Volcano Upper4P+K | 9 | 1.8% |
| backdash into Shadow Strike6P | 9 | 1.8% |
| evade up into crouch dash forward | 9 | 1.8% |
| backdash into Short Upper3P | 8 | 1.6% |
| evade down into punchP | 8 | 1.6% |
132 further openings account for the other 270 rounds.
Wolf
- Career
- 49–25 · 66.2%
- This season
- 9 matches · 44.4%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| crouch into Arrow Knuckle3P | 4 | 11.4% |
|---|---|---|
| crouch dash forward into throw escape | 3 | 8.6% |
| backdash into Elbow Butt4P | 2 | 5.7% |
| crouch dash back into Ogre Slash63214P+K | 2 | 5.7% |
| evade up into crouch dash forward | 2 | 5.7% |
| Arrow Knuckle3P into forward dash | 1 | 2.9% |
| Arrow Knuckle3P into guardG | 1 | 2.9% |
| Low Drop Kick62K | 1 | 2.9% |
| Low Hammer2P | 1 | 2.9% |
| Rolling Savate6K+G | 1 | 2.9% |
| backdash into Kenka Kick1K+G | 1 | 2.9% |
| backdash into Rolling Savate6K+G | 1 | 2.9% |
| backdash into Short Shoulder46P+K | 1 | 2.9% |
| backdash into evade up | 1 | 2.9% |
| backdash into punchP | 1 | 2.9% |
12 further openings account for the other 12 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 8 of 17 tests hold up
- Goh: 2 of 15 tests hold up
- El Blaze: 2 of 13 tests hold up
- Wolf: not tested (too few rounds)
