VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

RunneR

Career matches3,224
Career win rate54.5%
Round win rate51.6%
Peak rank40
Distinct opponents252
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry402,6521,3951,25752.6%
El Blaze342571688965.4%
Goh312411449759.8%
Wolf2974492566.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage98485049.0%-6.4
Akira73343946.6%-3.2
Lau71363550.7%-1.0
Lion64382659.4%+2.6
Jacky56312555.4%+5.7
Jean53312258.5%+4.7
Sarah52341865.4%+11.3
Wolf51232845.1%-7.0
Shun47192840.4%-11.2
Jeffry46281860.9%+8.0
Brad42212150.0%-1.9
Vanessa39211853.9%+2.5
Goh34181652.9%-4.9
Lei Fei34171750.0%-2.2
Pai33191457.6%+2.7
Taka26151157.7%+12.0
El Blaze25151060.0%-1.4
Aoi189950.0%-6.3
Eileen21150.0%-2.3
Dural110100.0%+57.1

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence114684659.6%+7.8
Breakable Full Fence102594357.8%+4.9
Octagon94454947.9%-3.9
Full Fence89434648.3%-4.4
Rectangle89444549.4%-6.1
Half Fence81453655.6%+3.5
Open79384148.1%-6.1
Breakable Half Fence71442762.0%+8.4
Single Wall68392957.4%+5.2
Full Fence and Open36142238.9%-14.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52653.2%53.1%+0.2
No walls26155.6%53.0%+2.5

Walls against open: -2.3 points (95% range -10.0 to +5.3), p 0.551 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

stepan_BVFA (Rank 38)2026/09/1830102033.3%
crazy_brat_girl (Rank 39)2026/09/1573442.9%
ひかる (Rank 39)2026/09/15159660.0%
寿司眼鉄 (Rank 38)2026/09/15124833.3%
きっちょむ (Rank 41)2026/09/15116554.5%
でんでんでん123V (Rank 39)2026/09/0894544.4%
ikkyusaaan (Rank 41)2026/09/08125741.7%
manatsu_7 (Rank 43)2026/09/081541126.7%
ハマラウ (Rank 42)2026/08/1895455.6%
mahiro_725 (Rank 38)2026/08/04167943.8%
banjar (Rank 38)2026/08/0472528.6%
Wallaby360 (Rank 37)2026/08/0486275.0%
ふかふか (Rank 37)2026/07/0385362.5%
uomofastidioso (Rank 39)2026/06/0694544.4%
黒川イザナ (Rank 30)2026/06/0695455.6%
ボルザイル (Rank 30)2026/06/0684450.0%
misoazy (Rank 28)2026/06/04139469.2%
ヘニオ (Rank 33)2026/06/0496366.7%
Reezent_Sousui (Rank 37)2026/06/0495455.6%
MikuMartineau (Rank 32)2026/05/2884450.0%
ねこむーと (Rank 37)2026/05/23139469.2%
kantoku (Rank 35)2026/05/2093633.3%
lapislazuli (Rank 37)2026/05/20105550.0%
KumadaP (Rank 35)2026/05/2074357.1%
えなお (Rank 34)2026/04/2387187.5%

Round openings

Every character

backdash into evade down3309.2%
backdash into evade up1594.5%
crouch dash forward into throwP+G1383.9%
punchP1373.8%
guardG into throwP+G1303.6%
punchP into Double KnucklePP1052.9%
backdash into punchP852.4%
evade down into forward dash802.2%
evade up into crouch dash forward802.2%
Low Knuckle2P752.1%
Elbow Butt6P712.0%
backdash into throwP+G671.9%
backdash into Toe Kick611.7%
guardG into evade down511.4%
guardG into evade up471.3%

480 further openings account for the other 1,955 rounds.

Jeffry

backdash into evade down1827.9%
crouch dash forward into throwP+G1084.7%
punchP into Double KnucklePP1054.5%
backdash into evade up873.8%
punchP823.5%
guardG into throwP+G773.3%
Low Knuckle2P753.2%
Elbow Butt6P713.1%
backdash into Toe Kick2K582.5%
evade up into crouch dash forward582.5%
evade down into forward dash532.3%
backdash into Double Hammer Down43P441.9%
backdash into throwP+G401.7%
backdash into punchP391.7%
guardG into evade down331.4%

261 further openings account for the other 1,201 rounds.

Goh

backdash into evade down8011.1%
backdash into evade up486.7%
punchP466.4%
guardG into throwP+G344.7%
backdash into Karura4P+K334.6%
punchP into Tsurane ShoudaPP294.0%
backdash into punchP243.3%
crouch dash forward into throwP+G233.2%
Hiji'ate6P202.8%
backdash into throwP+G182.5%
backdash into Kirin33P141.9%
backdash into Maegeri3K121.7%
evade down into forward dash121.7%
evade up into crouch dash forward111.5%
backdash into Soukyu46P91.2%

138 further openings account for the other 306 rounds.

El Blaze

backdash into evade down6813.5%
Shadow Strike6P255.0%
backdash into evade up224.4%
backdash into punchP214.2%
guardG into throwP+G193.8%
evade down into forward dash153.0%
backdash into Volcano Upper4P+K132.6%
guardG into evade up112.2%
guardG into evade down102.0%
Volcano Upper4P+K91.8%
backdash into throwP+G91.8%
evade up into crouch dash forward91.8%
evade down into punchP81.6%
guardG into Volcano Upper4P+K81.6%
punchP81.6%

125 further openings account for the other 249 rounds.

Wolf

crouch into Arrow Knuckle3P411.4%
crouch dash forward into throwP+G38.6%
backdash into evade up25.7%
evade up into crouch dash forward25.7%
Arrow Knuckle3P into forward dash12.9%
Arrow Knuckle3P into guardG12.9%
Low Drop Kick62K12.9%
Low Hammer2P12.9%
Rolling Savate6K+G12.9%
backdash into Elbow Butt4P12.9%
backdash into Kenka Kick1K+G12.9%
backdash into Rolling Savate6K+G12.9%
backdash into Short Shoulder46P+K12.9%
backdash into punchP12.9%
backward movement into evade up12.9%

13 further openings account for the other 13 rounds.