VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Dural

total_tonne11

  • Sarah
  • Lau
  • Jeffry
  • Vanessa
  • Akira
  • Lei Fei
  • Kage
  • Wolf
  • Brad
Career matches6,699
Career win rate27.8%
Round win rate46.7%
Peak rank24
Distinct opponents57
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1198 #3,436 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural213,2367842,45224.2%
Vanessa2372525547035.2%
Lei Fei2461024236839.7%
Sarah2256512544022.1%
Lau2338813225634.0%
Wolf213436927420.1%
Jeffry2329112516643.0%
Akira212194617321.0%
Kage211855313228.6%
Brad211282610220.3%
Goh—92722.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

221 of 465 rounds counted

5.1 inputs a second (307 a minute) this season. Faster than 3% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah4.42649
Lau5.533280
Jeffry4.929459
Akira5.331840
Lei Fei5.23125
Kage4.426616
Wolf4.42628
Brad4.52704

By opponent's character

Jeffry5.029941
Akira5.332014
Wolf4.829018
El Blaze4.929326
Aoi5.231022
Brad5.532816
Pai5.130725
Jacky4.527015
Eileen5.63354
Goh6.237114
Sarah5.331910
Jean5.23125
Shun4.92943
Taka4.52704
Vanessa4.72844

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry1851327.8%-23.3
Akira1610662.5%+26.3
Wolf134930.8%-12.5
El Blaze127558.3%+16.7
Aoi116554.5%+5.1
Brad73442.9%-17.6
Pai72528.6%-18.5
Lau64266.7%+27.5
Jacky51420.0%-18.5
Eileen440100.0%+64.5
Goh42250.0%+8.2
Sarah4040.0%-33.0
Lion31233.3%-9.3
Lei Fei220100.0%+52.6
Jean1010.0%-73.8
Kage1010.0%-48.7
Shun1010.0%-30.0
Taka1010.0%-48.7
Vanessa110100.0%+45.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence148657.1%+15.2
Octagon148657.1%+11.4
Open145935.7%+0.3
Rectangle146842.9%-4.4
Full Fence136746.1%+0.2
Single Wall115645.5%+2.6
Half Fence93633.3%-10.9
Breakable Full Fence83537.5%-9.1
Breakable Half Fence74357.1%+12.2
Full Fence and Open63350.0%-4.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6546.2%46.0%+0.2
No walls3946.2%40.6%+5.5

Walls against open: -5.4 points (95% range -27.1 to +16.4), p 0.629 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jarry666 (Rank 22)2026/08/274040.0%
サーちゃん (Rank 23)2026/08/272020.0%
cs2skoda (Rank 22)2026/08/2731233.3%
やきそばん (Rank 22)2026/08/2751420.0%
你是来拉屎的吗 (Rank 22)2026/08/2752340.0%
下汁 (Rank 24)2026/08/273030.0%
破軍恩 (Rank 21)2026/08/2741325.0%
委員ちょ (Rank 21)2026/08/27220100.0%
Jyuryoku_Eileen (Rank 25)2026/08/27330100.0%
造り酒屋の御曹司 (Rank 25)2026/07/0942250.0%
VFOMG!! (Rank 21)2026/07/0921150.0%
[Garnet]agingcurvedAjeossi (Rank 24)2026/07/093030.0%
jin.i.enjoy (Rank 21)2026/07/0943175.0%
ゆずらいち (Rank 17)2026/07/09220100.0%
mikkunn3277 (Rank 25)2026/07/092020.0%
shinkita (Rank 22)2026/06/2853260.0%
osAnKIRA (Rank 24)2026/05/212020.0%
ぽん (Rank 18)2026/05/162020.0%
Martin1833 (Rank 23)2026/05/163030.0%
2P受害者訪談:100%邪教徒!! (Rank 21)2026/05/16440100.0%
真 (Rank 23)2026/05/1631233.3%
ズサ齋藤 (Rank 23)2026/05/1632166.7%
(´・ω・`) (Rank 21)2026/05/1631233.3%
haohwhite (Rank 24)2026/05/1121150.0%
FOX_CQC (Rank 21)2026/04/02220100.0%

Round openings

Every character

kickK286.0%
Kosoushou46P245.1%
no input214.5%
guardG204.3%
Torpedo Head Butt4P+K143.0%
Hide Side Kick (Deflect)P+K112.4%
Hammer Slide1P into Grizzly Hammer1PP91.9%
Honshin Hekiken1P+K91.9%
Defensive Style: Switch Back Middle into back kick4K81.7%
Geimon Tessen46P+K+G81.7%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK81.7%
Switch Kick4K71.5%
Valkyrie Low1K+G into Valkyrie Sword1K+GK71.5%
crouch into Jackknife Middle Kick3KK71.5%
Defensive Style: backdash into back kick4K61.3%

191 further openings account for the other 280 rounds.

Sarah

Career
125–440 · 22.1%
This season
34 matches · 41.2%
Peak rank
22

First hit in 40.1% of 132 rounds. Won 58.5% of the rounds they struck first, 35.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK2115.6%
no input1611.8%
Hide Side Kick (Deflect)P+K118.2%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK85.9%
guardG85.9%
Switch Kick4K75.2%
Valkyrie Low1K+G into Valkyrie Sword1K+GK75.2%
crouch into Jackknife Middle Kick3KK75.2%
Back Spin KickK+G into Reverse High KickK+GK53.7%
kickK into punchP53.7%
Crescent Heel4K+G32.2%
Valkyrie Sword1K+GK32.2%
Back Spin KickK+G21.5%
Breeze Shot6P+K into Wind Knuckle6P+KP21.5%
Mellow Heel Kick6K+G21.5%

24 further openings account for the other 28 rounds.

Lau

Career
132–256 · 34.0%
This season
21 matches · 52.4%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kosoushou46P2429.3%
Honshin Hekiken1P+K911.0%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K56.1%
Koryu Tenshinkyaku6K+G33.7%
Souko Reppa3P+K33.7%
guardG33.7%
Enjin Senpukyaku4K+G22.4%
Gako Choushitsu6K22.4%
Honshin Hekiken1P+K into Tenshin EngekishouP+K22.4%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK22.4%
forward dash into Rouko Tekiga6P+KP+K22.4%
forward dash into Souko Sensou66P+K22.4%
no input22.4%
Chugeki6P11.2%
Chugeki6P into Hou'ou Soushou6PP11.2%

19 further openings account for the other 19 rounds.

Jeffry

Career
125–166 · 43.0%
This season
15 matches · 40.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Torpedo Head Butt4P+K1423.7%
Hammer Slide1P into Grizzly Hammer1PP915.2%
Ducking Low2K+G610.2%
Middle Hell Stab6P+K46.8%
Side Kick3K35.1%
Full Swing Upper33P23.4%
Heel Drop6K+G23.4%
Knee Push4K into Knee Push Wild Hook4KP23.4%
Toe Kick2K23.4%
guardG23.4%
Body CrushP+K11.7%
Double Hammer Down43P into Rising Hammer43PP11.7%
Drop Anchor1K+G11.7%
Drop Anchor1K+G into guardG11.7%
Elbow Butt6P into Elbow Hammer6PP11.7%

8 further openings account for the other 8 rounds.

Vanessa

Career
255–470 · 35.2%
This season
13 matches · 76.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Switch Back Middle into back kick4K815.1%
Defensive Style: backdash into back kick4K611.3%
Defensive Style: Back Charge Kick59.4%
Defensive Style: Stinger Low Blow47.5%
Defensive Style: back kick35.7%
Defensive Style: Leopard Strike (Deflect)23.8%
Defensive Style: backdash into Switch Back Middle44K23.8%
Defensive Style: crouch dash back into evade down23.8%
Defensive Style: guard into throw escape23.8%
Defensive Style: kick into Switch Left SlicerKK23.8%
Defensive Style: Cut-in Knee Kick into throwP+G11.9%
Defensive Style: Heavy Hook11.9%
Defensive Style: Leopard Strike (Deflect) into backward movement11.9%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP11.9%
Defensive Style: Shadow Slicer11.9%

12 further openings account for the other 12 rounds.

Akira

Career
46–173 · 21.0%
This season
11 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Geimon Tessen46P+K+G818.6%
Jouho Senshou46P613.9%
Sokutai3K37.0%
Koboku214P24.7%
Rimon Chouchu66P24.7%
Satei3K+G into crouch24.7%
down-back punch+kick1P+K24.7%
guardG24.7%
Chouyoushu1P into evade down12.3%
Kaikyusei4P into Jirou Tanzan4PP+K12.3%
Satei3K+G into Goko Shutsudou3K+GP12.3%
Satei3K+G into throw escape12.3%
Sokutai3K into guardG12.3%
Souka Housui3P+K12.3%
Souka Housui3P+K into SoutoP+K12.3%

9 further openings account for the other 9 rounds.

Lei Fei

Career
242–368 · 39.7%
This season
8 matches · 75.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move into Kinkei DokuritsuP+K412.1%
Soushou2P+K39.1%
offensive move39.1%
offensive move into evade down26.1%
Chutenhou3P into Renkan Geimenshou3PP13.0%
Gaiken6P+K13.0%
Hai Shiki2P+K+G13.0%
Kakushu Suigeki6P into Kakushu Suirengeki6PP13.0%
Katoken3P+K13.0%
Kochouheki (Deflect)236P+K13.0%
Rigoutai6K13.0%
Saitoukyaku1K+G into evade down13.0%
Sayu ShoukenPP into Renkan MahosuiPPP13.0%
Senpukyaku66K+G13.0%
SokutankyakuK+G13.0%

10 further openings account for the other 10 rounds.

Dural

Career
784–2,452 · 24.2%
This season
7 matches · 57.1%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

One Two UpperPPP into Combo Somersault KickPPPK413.3%
punch+kick+guardP+K+G310.0%
backdash into back kick+guard4K+G26.7%
no input26.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK13.3%
One TwoPP into One Two UpperPPP13.3%
Rising Elbow6P into Double Joint Butt6PK13.3%
Spinning Back FistKPPP into Pole to FinishKPPPK13.3%
Stop Kick4K into forward dash13.3%
back, back kick+guard44K+G into back kick+guard4K+G13.3%
backdash into back, back kick+guard44K+G13.3%
backdash into kick+guardK+G13.3%
backward movement into Combo Somersault KickPPPK13.3%
crouch into Backer Shift Combination3KKKK13.3%
evade up into Hi'en Rekkyaku9KK13.3%

8 further openings account for the other 8 rounds.

Kage

Career
53–132 · 28.6%
This season
4 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK318.8%
Fusen Renkyaku6K+G16.2%
Hagakure-ryu In Raijingeki46P+K16.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G16.2%
Ryu'eikyaku66K16.2%
Ryubigeri4KK into Tenshin Agokudaki4KKK16.2%
Ryubisen44K+G into Furikakato OtoshiK+G16.2%
SouhajinP+K16.2%
Soumenwari1P+K16.2%
Ura Tsumujigeri44K into Kodachinuki4K16.2%
Yokoshutou4P+K16.2%
Yokoshutou4P+K into Sunebarai4P+KP16.2%
crouch dash forward into crouch16.2%
guardG16.2%

Wolf

Career
69–274 · 20.1%
This season
3 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt4P18.3%
Heavy Middle Kick3K+G18.3%
Ogre Slash63214P+K18.3%
R.A.W. AvengerP+K+G18.3%
Savate4K18.3%
Savate4K into Death ScytheK+G18.3%
Savate4K into backdash18.3%
backward movement into Body Blow6P18.3%
crouch18.3%
guardG18.3%
no input18.3%
throwP+G18.3%

Brad

Career
26–102 · 20.3%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK250.0%
Sawk Klab6P+K125.0%
guardG125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)