Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1360 #2,872 of 3,686 on the Elo list →
Sarah1344353 matches
Jacky1342244 matches
Dural1421123 matches
Brad1337118 matches
Lau133272 matches
Akira136310 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 25 | 1,627 | 677 | 950 | 41.6% |
|---|---|---|---|---|---|
| Jacky | 24 | 1,233 | 501 | 732 | 40.6% |
| Lau | 22 | 486 | 187 | 299 | 38.5% |
| Brad | 23 | 377 | 155 | 222 | 41.1% |
| Dural | 27 | 309 | 155 | 154 | 50.2% |
| Akira | 17 | 55 | 20 | 35 | 36.4% |
| Eileen | 21 | 31 | 11 | 20 | 35.5% |
| Pai | 16 | 22 | 9 | 13 | 40.9% |
| Shun | 21 | 9 | 5 | 4 | 55.6% |
| Taka | 21 | 4 | 2 | 2 | 50.0% |
| Kage | 21 | 3 | 2 | 1 | 66.7% |
| Aoi | 16 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,392 of 4,147 rounds counted9.9 inputs a second (595 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 9.3 | 556 | 1,177 |
|---|---|---|---|
| Jacky | 10.2 | 613 | 928 |
| Dural | 10.2 | 609 | 504 |
| Brad | 10.5 | 630 | 395 |
| Lau | 10.0 | 598 | 289 |
| Akira | 10.7 | 644 | 38 |
| Eileen | 11.7 | 703 | 24 |
| Pai | 10.8 | 649 | 14 |
| Aoi | 10.8 | 648 | 8 |
| Taka | 10.8 | 646 | 8 |
| Kage | 9.6 | 578 | 4 |
| Shun | 10.0 | 598 | 3 |
By opponent's character
| Akira | 9.6 | 578 | 561 |
|---|---|---|---|
| Jacky | 10.0 | 601 | 550 |
| Pai | 9.7 | 580 | 212 |
| Lei Fei | 9.6 | 576 | 192 |
| Sarah | 10.1 | 603 | 216 |
| Aoi | 9.9 | 594 | 185 |
| Jeffry | 10.3 | 620 | 160 |
| Goh | 10.3 | 618 | 142 |
| Lion | 9.4 | 563 | 147 |
| Jean | 9.8 | 586 | 149 |
| Kage | 10.4 | 622 | 129 |
| Lau | 9.7 | 584 | 152 |
| Shun | 10.3 | 618 | 92 |
| Taka | 9.8 | 588 | 112 |
| Brad | 10.2 | 613 | 96 |
| Eileen | 10.5 | 630 | 96 |
| El Blaze | 10.2 | 615 | 82 |
| Dural | 10.1 | 604 | 64 |
| Wolf | 9.7 | 582 | 42 |
| Vanessa | 9.3 | 558 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 184 | 65 | 119 | 35.3% | +2.9 |
|---|---|---|---|---|---|
| Jacky | 158 | 70 | 88 | 44.3% | -4.4 |
| Pai | 78 | 32 | 46 | 41.0% | -5.9 |
| Lei Fei | 66 | 37 | 29 | 56.1% | +1.0 |
| Sarah | 64 | 31 | 33 | 48.4% | -18.0 |
| Aoi | 52 | 32 | 20 | 61.5% | +3.8 |
| Jeffry | 52 | 18 | 34 | 34.6% | -7.8 |
| Goh | 49 | 14 | 35 | 28.6% | -10.5 |
| Lion | 48 | 12 | 36 | 25.0% | -4.7 |
| Jean | 46 | 30 | 16 | 65.2% | +5.9 |
| Kage | 45 | 31 | 14 | 68.9% | +17.1 |
| Lau | 41 | 16 | 25 | 39.0% | +2.8 |
| Shun | 36 | 18 | 18 | 50.0% | +5.6 |
| Taka | 35 | 16 | 19 | 45.7% | +9.1 |
| Brad | 34 | 23 | 11 | 67.7% | +7.4 |
| Eileen | 30 | 27 | 3 | 90.0% | +30.0 |
| El Blaze | 25 | 12 | 13 | 48.0% | -6.4 |
| Dural | 18 | 8 | 10 | 44.4% | +1.1 |
| Wolf | 15 | 3 | 12 | 20.0% | -8.6 |
| Vanessa | 6 | 5 | 1 | 83.3% | +8.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 132 | 60 | 72 | 45.5% | -6.1 |
|---|---|---|---|---|---|
| Full Fence | 124 | 55 | 69 | 44.4% | -1.9 |
| Rectangle | 121 | 61 | 60 | 50.4% | +5.9 |
| Half Fence | 119 | 56 | 63 | 47.1% | +1.1 |
| Breakable Full Fence | 99 | 59 | 40 | 59.6% | +9.4 |
| Breakable Half Fence | 99 | 53 | 46 | 53.5% | +7.2 |
| Low Fence | 95 | 46 | 49 | 48.4% | +2.6 |
| Single Wall | 85 | 24 | 61 | 28.2% | -17.8 |
| Open | 83 | 32 | 51 | 38.5% | -4.0 |
| Full Fence and Open | 63 | 25 | 38 | 39.7% | -3.8 |
1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 694 | 49.6% | 47.7% | +1.9 |
| No walls | 263 | 38.8% | 44.4% | -5.6 |
Walls against open: +7.5 points (95% range +0.1 to +15.0), p 0.049 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Kamille★चूतियास्मर्फ्स (Rank 45) | 77 | 0 | 77 | 0.0% |
|---|---|---|---|---|
| cooladdy123 (Rank 28) | 73 | 30 | 43 | 41.1% |
| skywalkeR78081 (Rank 23) | 31 | 18 | 13 | 58.1% |
| Ilyricio (Rank 27) | 25 | 15 | 10 | 60.0% |
| Shima (Rank 22) | 25 | 7 | 18 | 28.0% |
| brogasaurusrex (Rank 34) | 24 | 8 | 16 | 33.3% |
| RJOHNSON0001 (Rank 24) | 22 | 14 | 8 | 63.6% |
| AZY-G_UK (Rank 23) | 20 | 9 | 11 | 45.0% |
| NaughtNaught (Rank 31) | 18 | 2 | 16 | 11.1% |
| doron02 (Rank 21) | 18 | 18 | 0 | 100.0% |
| speedymat (Rank 27) | 17 | 4 | 13 | 23.5% |
| riskbreaker92 (Rank 29) | 16 | 6 | 10 | 37.5% |
| Ame33 (Rank 25) | 13 | 3 | 10 | 23.1% |
| OhmaTOKITA31 (Rank 19) | 13 | 9 | 4 | 69.2% |
| RealPaladin777 (Rank 16) | 13 | 5 | 8 | 38.5% |
| Trepa-Muros70 (Rank 21) | 13 | 9 | 4 | 69.2% |
| UnderLogic (Rank 18) | 13 | 9 | 4 | 69.2% |
| Wysterical (Rank 24) | 13 | 5 | 8 | 38.5% |
| abo_Sami__M (Rank 26) | 13 | 4 | 9 | 30.8% |
| goodjay (Rank 24) | 13 | 10 | 3 | 76.9% |
| KyRol (Rank 21) | 12 | 4 | 8 | 33.3% |
| Lightwing (Rank 32) | 12 | 5 | 7 | 41.7% |
| Rayne (Rank 43) | 12 | 0 | 12 | 0.0% |
| luckystrike (Rank 29) | 12 | 5 | 7 | 41.7% |
| mogwaifou (Rank 23) | 12 | 1 | 11 | 8.3% |
Most played opponents, most recent first
| Lightwing (Rank 32) | 2026/10/18 | 12 | 5 | 7 | 41.7% |
|---|---|---|---|---|---|
| cooladdy123 (Rank 28) | 2026/09/30 | 73 | 30 | 43 | 41.1% |
| riskbreaker92 (Rank 29) | 2026/09/28 | 16 | 6 | 10 | 37.5% |
| Kamille★चूतियास्मर्फ्स (Rank 45) | 2026/09/26 | 77 | 0 | 77 | 0.0% |
| speedymat (Rank 27) | 2026/09/22 | 17 | 4 | 13 | 23.5% |
| OhmaTOKITA31 (Rank 19) | 2026/09/14 | 13 | 9 | 4 | 69.2% |
| Ilyricio (Rank 27) | 2026/09/14 | 25 | 15 | 10 | 60.0% |
| skywalkeR78081 (Rank 23) | 2026/09/10 | 31 | 18 | 13 | 58.1% |
| Ame33 (Rank 25) | 2026/09/10 | 13 | 3 | 10 | 23.1% |
| AZY-G_UK (Rank 23) | 2026/09/08 | 20 | 9 | 11 | 45.0% |
| mogwaifou (Rank 23) | 2026/09/07 | 12 | 1 | 11 | 8.3% |
| luckystrike (Rank 29) | 2026/09/07 | 12 | 5 | 7 | 41.7% |
| UnderLogic (Rank 18) | 2026/09/07 | 13 | 9 | 4 | 69.2% |
| NaughtNaught (Rank 31) | 2026/09/07 | 18 | 2 | 16 | 11.1% |
| brogasaurusrex (Rank 34) | 2026/09/02 | 24 | 8 | 16 | 33.3% |
| RealPaladin777 (Rank 16) | 2026/08/31 | 13 | 5 | 8 | 38.5% |
| goodjay (Rank 24) | 2026/08/29 | 13 | 10 | 3 | 76.9% |
| Shima (Rank 22) | 2026/08/04 | 25 | 7 | 18 | 28.0% |
| RJOHNSON0001 (Rank 24) | 2026/08/03 | 22 | 14 | 8 | 63.6% |
| Rayne (Rank 43) | 2026/07/24 | 12 | 0 | 12 | 0.0% |
| abo_Sami__M (Rank 26) | 2026/06/13 | 13 | 4 | 9 | 30.8% |
| Wysterical (Rank 24) | 2026/05/31 | 13 | 5 | 8 | 38.5% |
| KyRol (Rank 21) | 2026/03/31 | 12 | 4 | 8 | 33.3% |
| Trepa-Muros70 (Rank 21) | 2026/03/31 | 13 | 9 | 4 | 69.2% |
| doron02 (Rank 21) | 2026/03/28 | 18 | 18 | 0 | 100.0% |
Round openings
Every character
| backdash into backward movement | 584 | 14.2% |
|---|---|---|
| forward movement into punchP | 210 | 5.1% |
| punchP into Jab Straight | 167 | 4.1% |
| Rising Elbow into Double Joint Butt | 118 | 2.9% |
| Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K | 88 | 2.1% |
| backdash into Forward Slide6P+K+G | 76 | 1.9% |
| backdash | 71 | 1.7% |
| backward movement into punchP | 67 | 1.6% |
| Sharpsword44K into Sharpsword Combo44KK | 55 | 1.3% |
| Back Knuckle4P into Serpent Rage4PK | 49 | 1.2% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 44 | 1.1% |
| punchP | 41 | 1.0% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 34 | 0.8% |
| punchP into kickK | 34 | 0.8% |
| Rising Elbow6P into Elbow Side Chop6PP | 33 | 0.8% |
715 further openings account for the other 2,438 rounds.
Counted from 1,067 of the 1,082 matches played. The rest were not pulled for openings.
Sarah
- Career
- 677–950 · 41.6%
- This season
- 418 matches · 47.4%
- Peak rank
- 25
First hit in 59.2% of 1,565 rounds. Won 52.1% of the rounds they struck first, 44.5% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 48.1% of rounds, against 35.0% against everyone else.
- After opening the round before by attacking: attacks straight away in 53.0% of rounds, against 42.1% after anything else.
- After winning a round: backs off first in 49.5% of rounds, against 29.4% after losing one.
- When ahead: backs off first in 48.1% of rounds, against 33.1% when level or behind.
- In round 1: opens with “forward movement into P punch” in 9.7% of rounds, against 4.0% in their other rounds.
- After winning a round: opens with “backdash into backward movement” in 26.2% of rounds, against 12.7% after losing one.
- When ahead: opens with “backdash into backward movement” in 25.4% of rounds, against 14.7% when level or behind.
| backdash into backward movement | 275 | 17.4% |
|---|---|---|
| punchP into Jab StraightPP | 135 | 8.6% |
| Rising Elbow6P into Double Joint Butt6PK | 107 | 6.8% |
| forward movement into punchP | 87 | 5.5% |
| backdash into Forward Slide6P+K+G | 76 | 4.8% |
| Sharpsword44K into Sharpsword Combo44KK | 55 | 3.5% |
| Back Knuckle4P into Serpent Rage4PK | 49 | 3.1% |
| backdash | 36 | 2.3% |
| Rising Elbow6P into Elbow Side Chop6PP | 33 | 2.1% |
| backdash into Crescent Heel4K+G | 28 | 1.8% |
| backdash into Switch Kick4K | 26 | 1.6% |
| forward movement into Serpent Rage4PK | 24 | 1.5% |
| punchP into kickK | 24 | 1.5% |
| crouch into Low Spin Kick3K+G | 23 | 1.5% |
| punchP | 23 | 1.5% |
187 further openings account for the other 578 rounds.
Counted from 412 of the 418 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 21–31 · 40% | 3–15 · 17% | too few to test |
| Jacky | 22–13 · 63% | 6–6 · 50% | too few to test |
| Pai | 10–14 · 42% | 0–7 · 0% | too few to test |
| Jean | 9–2 · 82% | 2–6 · 25% | too few to test |
| Aoi | 8–6 · 57% | 4–3 · 57% | too few to test |
| Goh | 4–6 · 40% | 2–5 · 29% | too few to test |
| Lion | 4–11 · 27% | 1–4 · 20% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 501–732 · 40.6%
- This season
- 281 matches · 44.1%
- Peak rank
- 24
First hit in 44.5% of 1,051 rounds. Won 51.9% of the rounds they struck first, 42.7% of the rounds they were struck first.
Significant Tells
- Against Lei Fei: waits first in 7.1% of rounds, against 1.5% against everyone else.
- After the opponent opened the round before with “G guard”: opens with “4P+K+G Slide Shuffle (Deflect) into crouch” in 18.2% of rounds, against 3.2% after anything else.
- After winning a round: opens with “4P+K+G Slide Shuffle (Deflect) into 4P+K Long Stride Back Knuckle” in 14.4% of rounds, against 5.2% after losing one.
- When ahead: opens with “4P+K+G Slide Shuffle (Deflect) into 4P+K Long Stride Back Knuckle” in 13.6% of rounds, against 7.4% when level or behind.
| Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K | 88 | 8.3% |
|---|---|---|
| backdash into backward movement | 57 | 5.4% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 44 | 4.1% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 34 | 3.2% |
| Middle Smash6P | 32 | 3.0% |
| Slide Shuffle (Deflect)4P+K+G | 30 | 2.8% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 29 | 2.7% |
| Dragon Combination 11P+K into Long Stride Back Knuckle4P+K | 28 | 2.6% |
| forward movement into punchP | 27 | 2.5% |
| Dragon Combination 11P+K into Beat KnuckleP+K | 25 | 2.4% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 25 | 2.4% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 24 | 2.3% |
| Dragon Combination 11P+K into Bil Jee6P+K | 21 | 2.0% |
| Slide Shuffle (Deflect)4P+K+G into Standing Knee Kick Combo4KK | 21 | 2.0% |
| Spinning Back Knuckle4P | 21 | 2.0% |
172 further openings account for the other 557 rounds.
Counted from 276 of the 281 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–21 · 36% | 0–4 · 0% | too few to test |
| Jacky | 10–16 · 38% | 3–6 · 33% | too few to test |
| Lei Fei | 10–7 · 59% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Dural
- Career
- 155–154 · 50.2%
- This season
- 140 matches · 57.1%
- Peak rank
- 27
First hit in 50.8% of 533 rounds. Won 59.4% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 74.8% of rounds, against 52.4% after losing one.
- After winning a round: opens with “backdash into backward movement” in 35.7% of rounds, against 17.8% after losing one.
| backdash into backward movement | 133 | 24.8% |
|---|---|---|
| forward movement into punchP | 42 | 7.8% |
| backdash into back, forward punch+kick+guard46P+K+G | 30 | 5.6% |
| backdash into back kick+guard4K+G | 21 | 3.9% |
| backdash into Stop Kick4K | 20 | 3.7% |
| backdash | 17 | 3.2% |
| backward movement into punchP | 16 | 3.0% |
| Rising Elbow6P into Dragonfish Blow6PP | 13 | 2.4% |
| Rising Elbow6P into Double Joint Butt6PK | 11 | 2.0% |
| backward movement into Dragonfish Blow6PP | 11 | 2.0% |
| backdash into back, forward, forward punch+kick466P+K | 9 | 1.7% |
| backward movement into Double Joint Butt6PK | 8 | 1.5% |
| Rising Elbow6P | 7 | 1.3% |
| Spine Whip4P into Lumpini Combination4PK | 7 | 1.3% |
| backward movement into Rising Elbow6P | 7 | 1.3% |
100 further openings account for the other 184 rounds.
Counted from 139 of the 140 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Dural
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–7 · 61% | 3–0 · 100% | too few to test |
| Akira | 5–8 · 38% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 155–222 · 41.1%
- This season
- 130 matches · 40.8%
- Peak rank
- 23
First hit in 56.8% of 493 rounds. Won 43.6% of the rounds they struck first, 44.1% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 26.2% of rounds, against 14.9% in their other rounds.
- Against Akira: backs off first in 54.2% of rounds, against 42.9% against everyone else.
| backdash into backward movement | 76 | 15.2% |
|---|---|---|
| forward movement into punchP | 45 | 9.0% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 25 | 5.0% |
| backward movement into punchP | 25 | 5.0% |
| backward movement into Elbow Hook6P | 21 | 4.2% |
| forward movement into Lumpini Combination4PK | 19 | 3.8% |
| Spine Whip4P into Lumpini Combination4PK | 15 | 3.0% |
| Elbow Hook6P | 13 | 2.6% |
| forward movement into Spine Whip4P | 13 | 2.6% |
| punchP into Jab StraightPP | 13 | 2.6% |
| backdash into back kick+guard4K+G | 12 | 2.4% |
| backward movement into Elbow Hook~Screw High Kick6PK | 11 | 2.2% |
| backdash into Stop Kick4K | 10 | 2.0% |
| backward movement | 10 | 2.0% |
| backdash into Ducking6P+K+G | 8 | 1.6% |
107 further openings account for the other 183 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–7 · 53% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 187–299 · 38.5%
- This season
- 87 matches · 36.8%
- Peak rank
- 22
First hit in 51.2% of 332 rounds. Won 39.4% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into backward movement | 37 | 11.1% |
|---|---|---|
| Koryu Tenshinkyaku6K+G into Senpuga~KokeiK+G | 24 | 7.2% |
| Kokyaku Haiten7K | 17 | 5.1% |
| Chugeki6P into Hou'ou Soushou6PP | 15 | 4.5% |
| evade up into Kokyaku Haiten7K | 14 | 4.2% |
| backward movement into Chugeki6P | 10 | 3.0% |
| Koryu Tenshinkyaku6K+G | 9 | 2.7% |
| forward movement into Kensou4P | 9 | 2.7% |
| Kensou4P | 8 | 2.4% |
| forward movement into punchP | 8 | 2.4% |
| Chugeki6P | 7 | 2.1% |
| Koryu Tenshinkyaku6K+G into crouch | 7 | 2.1% |
| Koryu Tenshinkyaku6K+G into Enjin Senpukyaku4K+G | 6 | 1.8% |
| backdash into Risensou46P+K | 6 | 1.8% |
| forward movement into Sako Soushou4P+K | 6 | 1.8% |
94 further openings account for the other 150 rounds.
Counted from 84 of the 87 matches played. The rest were not pulled for openings.
Akira
- Career
- 20–35 · 36.4%
- This season
- 12 matches · 50.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| Jouho Touken6P | 5 | 13.2% |
|---|---|---|
| forward movement into Hachimon KaidaPP | 3 | 7.9% |
| Rimon Chouchu66P into Chouyoushu1P | 2 | 5.3% |
| Rimon Chouchu66P into punchP | 2 | 5.3% |
| backdash | 2 | 5.3% |
| Housui2P into forward, down, back, down-back punch+kick6241P+K | 1 | 2.6% |
| Jouho Senshou46P | 1 | 2.6% |
| Jouho Touken6P into Jouho Senshou46P | 1 | 2.6% |
| Jouho Touken6P into Kenhou6KP | 1 | 2.6% |
| Jouho Touken6P into SoutoP+K | 1 | 2.6% |
| Jouho Touken6P into Youteitou6K | 1 | 2.6% |
| Jouho Touken6P into backdash | 1 | 2.6% |
| Jouho Touken6P into forward, back punch+kick64P+K | 1 | 2.6% |
| Kaiko6P+K+G into Tsutenhou (Deflect)4P+K+G | 1 | 2.6% |
| Rimon Chouchu66P into Jouho Touken6P | 1 | 2.6% |
14 further openings account for the other 14 rounds.
Eileen
- Career
- 11–20 · 35.5%
- This season
- 5 matches · 60.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 4 | 16.7% |
|---|---|---|
| Douchu6P into Taisei Soudou46P+K | 2 | 8.3% |
| Goku Senshin (Deflect)4P+K+G | 2 | 8.3% |
| Goku Senshin (Deflect)4P+K+G into Soumensou4P | 2 | 8.3% |
| Goku Senshin (Deflect)4P+K+G into kickK | 2 | 8.3% |
| Goku Senshin (Deflect)4P+K+G into Dokuritsu SouganP+K | 1 | 4.2% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Enkou Tekitou1P+K | 1 | 4.2% |
| Honshin Kousoutai3K+G into Hikou Hagetsu33P | 1 | 4.2% |
| Honshin Senputai6K+G into offensive move | 1 | 4.2% |
| Jinraishou6P+K into Ribyou Hoso43P+K | 1 | 4.2% |
| Soumensou4P into Juji Kimensou4PP | 1 | 4.2% |
| backdash into Hikou Niki6K | 1 | 4.2% |
| backdash into backward movement | 1 | 4.2% |
| backward movement into Douchu6P | 1 | 4.2% |
| backward movement into Geimen Senpu6PPK | 1 | 4.2% |
2 further openings account for the other 2 rounds.
Pai
- Career
- 9–13 · 40.9%
- This season
- 3 matches · 66.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Meishouho4P+K+G | 2 | 14.3% |
|---|---|---|
| backward movement into Senchuken6P | 2 | 14.3% |
| Enbu Renkyaku6K+G into Ensei SenpukyakuK+G | 1 | 7.1% |
| Honshin Soukyaku1K+G into Kochoukyaku4K+G | 1 | 7.1% |
| Meishouho4P+K+G into Ensei Haikyaku4K | 1 | 7.1% |
| Meishouho4P+K+G into Ensei KatanhekiP+K | 1 | 7.1% |
| Meishouho4P+K+G into back punch+kick4P+K | 1 | 7.1% |
| Ryoushou6P+K | 1 | 7.1% |
| Senchuken6P into Danshitsu6K | 1 | 7.1% |
| Senchuken6P into Enshi Soushou66P | 1 | 7.1% |
| backdash into backward movement | 1 | 7.1% |
| punchP into Danshitsu6K | 1 | 7.1% |
Aoi
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Chudan Hiji'ate6P | 2 | 25.0% |
|---|---|---|
| Raijinha6K into Tenraitsui6KP | 1 | 12.5% |
| Shizuriyuki6K+G into Oushu Hiji'ate6P+KP | 1 | 12.5% |
| back punch+kick+guard4P+K+G into back, down-back punch+kick41P+K | 1 | 12.5% |
| backdash into Kamageri4K | 1 | 12.5% |
| backward movement into Tsumujisakura6PP | 1 | 12.5% |
| backward movement into punchP | 1 | 12.5% |
Taka
- Career
- 2–2 · 50.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Kumoyaburi4P+K into Kirikabu Kudaki1P+K | 2 | 25.0% |
|---|---|---|
| Chu Tsuppari6P+K into Takatsumehashi3P+K | 1 | 12.5% |
| Mukae Shiko2K+G | 1 | 12.5% |
| Yoko Harite4P into Honda Harite4PP | 1 | 12.5% |
| backdash into backward movement | 1 | 12.5% |
| backdash into forward punch+kick+guard6P+K+G | 1 | 12.5% |
| down-back kick1K into kickK | 1 | 12.5% |
Kage
- Career
- 2–1 · 66.7%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
Shun
- Career
- 5–4 · 55.6%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Sokutan Senshu6K into Kasen Chugeki6P | 1 | 33.3% |
|---|---|---|
| backdash into Gyoushin Suitai4K | 1 | 33.3% |
| backdash into backward movement | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (76 here; about 3.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Sarah: 7 of 16 tests hold up
- Jacky: 4 of 16 tests hold up
- Dural: 2 of 15 tests hold up
- Brad: 2 of 15 tests hold up
- Lau: 0 of 14 tests hold up
- Akira: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
