VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Sarah

Psilo

  • Jacky
  • Dural
  • Brad
  • Lau
  • Akira
  • Eileen
  • Pai
  • Aoi
  • Taka
  • Kage
  • Shun
Career matches4,157
Career win rate41.5%
Round win rate48.4%
Peak rank27
Distinct opponents193
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1360 #2,872 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah251,62767795041.6%
Jacky241,23350173240.6%
Lau2248618729938.5%
Brad2337715522241.1%
Dural2730915515450.2%
Akira1755203536.4%
Eileen2131112035.5%
Pai162291340.9%
Shun2195455.6%
Taka2142250.0%
Kage2132166.7%
Aoi161010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,392 of 4,147 rounds counted

9.9 inputs a second (595 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah9.35561,177
Jacky10.2613928
Dural10.2609504
Brad10.5630395
Lau10.0598289
Akira10.764438
Eileen11.770324
Pai10.864914
Aoi10.86488
Taka10.86468
Kage9.65784
Shun10.05983

By opponent's character

Akira9.6578561
Jacky10.0601550
Pai9.7580212
Lei Fei9.6576192
Sarah10.1603216
Aoi9.9594185
Jeffry10.3620160
Goh10.3618142
Lion9.4563147
Jean9.8586149
Kage10.4622129
Lau9.7584152
Shun10.361892
Taka9.8588112
Brad10.261396
Eileen10.563096
El Blaze10.261582
Dural10.160464
Wolf9.758242
Vanessa9.355813

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1846511935.3%+2.9
Jacky158708844.3%-4.4
Pai78324641.0%-5.9
Lei Fei66372956.1%+1.0
Sarah64313348.4%-18.0
Aoi52322061.5%+3.8
Jeffry52183434.6%-7.8
Goh49143528.6%-10.5
Lion48123625.0%-4.7
Jean46301665.2%+5.9
Kage45311468.9%+17.1
Lau41162539.0%+2.8
Shun36181850.0%+5.6
Taka35161945.7%+9.1
Brad34231167.7%+7.4
Eileen3027390.0%+30.0
El Blaze25121348.0%-6.4
Dural1881044.4%+1.1
Wolf1531220.0%-8.6
Vanessa65183.3%+8.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon132607245.5%-6.1
Full Fence124556944.4%-1.9
Rectangle121616050.4%+5.9
Half Fence119566347.1%+1.1
Breakable Full Fence99594059.6%+9.4
Breakable Half Fence99534653.5%+7.2
Low Fence95464948.4%+2.6
Single Wall85246128.2%-17.8
Open83325138.5%-4.0
Full Fence and Open63253839.7%-3.8

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls69449.6%47.7%+1.9
No walls26338.8%44.4%-5.6

Walls against open: +7.5 points (95% range +0.1 to +15.0), p 0.049 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Lightwing (Rank 32)2026/10/18125741.7%
cooladdy123 (Rank 28)2026/09/3073304341.1%
riskbreaker92 (Rank 29)2026/09/281661037.5%
Kamille★चूतियास्मर्फ्स (Rank 45)2026/09/26770770.0%
speedymat (Rank 27)2026/09/221741323.5%
OhmaTOKITA31 (Rank 19)2026/09/14139469.2%
Ilyricio (Rank 27)2026/09/1425151060.0%
skywalkeR78081 (Rank 23)2026/09/1031181358.1%
Ame33 (Rank 25)2026/09/101331023.1%
AZY-G_UK (Rank 23)2026/09/082091145.0%
mogwaifou (Rank 23)2026/09/07121118.3%
luckystrike (Rank 29)2026/09/07125741.7%
UnderLogic (Rank 18)2026/09/07139469.2%
NaughtNaught (Rank 31)2026/09/071821611.1%
brogasaurusrex (Rank 34)2026/09/022481633.3%
RealPaladin777 (Rank 16)2026/08/31135838.5%
goodjay (Rank 24)2026/08/291310376.9%
Shima (Rank 22)2026/08/042571828.0%
RJOHNSON0001 (Rank 24)2026/08/032214863.6%
Rayne (Rank 43)2026/07/24120120.0%
abo_Sami__M (Rank 26)2026/06/13134930.8%
Wysterical (Rank 24)2026/05/31135838.5%
KyRol (Rank 21)2026/03/31124833.3%
Trepa-Muros70 (Rank 21)2026/03/31139469.2%
doron02 (Rank 21)2026/03/2818180100.0%

Round openings

Every character

backdash into backward movement58414.2%
forward movement into punchP2105.1%
punchP into Jab Straight1674.1%
Rising Elbow into Double Joint Butt1182.9%
Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K882.1%
backdash into Forward Slide6P+K+G761.9%
backdash711.7%
backward movement into punchP671.6%
Sharpsword44K into Sharpsword Combo44KK551.3%
Back Knuckle4P into Serpent Rage4PK491.2%
Slide Shuffle (Deflect)4P+K+G into crouch441.1%
punchP411.0%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K340.8%
punchP into kickK340.8%
Rising Elbow6P into Elbow Side Chop6PP330.8%

715 further openings account for the other 2,438 rounds.

Counted from 1,067 of the 1,082 matches played. The rest were not pulled for openings.

Sarah

Career
677–950 · 41.6%
This season
418 matches · 47.4%
Peak rank
25

First hit in 59.2% of 1,565 rounds. Won 52.1% of the rounds they struck first, 44.5% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 48.1% of rounds, against 35.0% against everyone else.
  • After opening the round before by attacking: attacks straight away in 53.0% of rounds, against 42.1% after anything else.
  • After winning a round: backs off first in 49.5% of rounds, against 29.4% after losing one.
  • When ahead: backs off first in 48.1% of rounds, against 33.1% when level or behind.
  • In round 1: opens with “forward movement into P punch” in 9.7% of rounds, against 4.0% in their other rounds.
  • After winning a round: opens with “backdash into backward movement” in 26.2% of rounds, against 12.7% after losing one.
  • When ahead: opens with “backdash into backward movement” in 25.4% of rounds, against 14.7% when level or behind.

How is this tested?

backdash into backward movement27517.4%
punchP into Jab StraightPP1358.6%
Rising Elbow6P into Double Joint Butt6PK1076.8%
forward movement into punchP875.5%
backdash into Forward Slide6P+K+G764.8%
Sharpsword44K into Sharpsword Combo44KK553.5%
Back Knuckle4P into Serpent Rage4PK493.1%
backdash362.3%
Rising Elbow6P into Elbow Side Chop6PP332.1%
backdash into Crescent Heel4K+G281.8%
backdash into Switch Kick4K261.6%
forward movement into Serpent Rage4PK241.5%
punchP into kickK241.5%
crouch into Low Spin Kick3K+G231.5%
punchP231.5%

187 further openings account for the other 578 rounds.

Counted from 412 of the 418 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–31 · 40%3–15 · 17%too few to test
Jacky22–13 · 63%6–6 · 50%too few to test
Pai10–14 · 42%0–7 · 0%too few to test
Jean9–2 · 82%2–6 · 25%too few to test
Aoi8–6 · 57%4–3 · 57%too few to test
Goh4–6 · 40%2–5 · 29%too few to test
Lion4–11 · 27%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
501–732 · 40.6%
This season
281 matches · 44.1%
Peak rank
24

First hit in 44.5% of 1,051 rounds. Won 51.9% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

  • Against Lei Fei: waits first in 7.1% of rounds, against 1.5% against everyone else.
  • After the opponent opened the round before with “G guard”: opens with “4P+K+G Slide Shuffle (Deflect) into crouch” in 18.2% of rounds, against 3.2% after anything else.
  • After winning a round: opens with “4P+K+G Slide Shuffle (Deflect) into 4P+K Long Stride Back Knuckle” in 14.4% of rounds, against 5.2% after losing one.
  • When ahead: opens with “4P+K+G Slide Shuffle (Deflect) into 4P+K Long Stride Back Knuckle” in 13.6% of rounds, against 7.4% when level or behind.

How is this tested?

Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K888.3%
backdash into backward movement575.4%
Slide Shuffle (Deflect)4P+K+G into crouch444.1%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K343.2%
Middle Smash6P323.0%
Slide Shuffle (Deflect)4P+K+G302.8%
Spinning Back Knuckle4P into Double Back Knuckle4PP292.7%
Dragon Combination 11P+K into Long Stride Back Knuckle4P+K282.6%
forward movement into punchP272.5%
Dragon Combination 11P+K into Beat KnuckleP+K252.4%
Spinning Back Knuckle4P into Spinning Arm Kick4PK252.4%
Middle Smash6P into Middle Smash Back Knuckle6PP242.3%
Dragon Combination 11P+K into Bil Jee6P+K212.0%
Slide Shuffle (Deflect)4P+K+G into Standing Knee Kick Combo4KK212.0%
Spinning Back Knuckle4P212.0%

172 further openings account for the other 557 rounds.

Counted from 276 of the 281 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–21 · 36%0–4 · 0%too few to test
Jacky10–16 · 38%3–6 · 33%too few to test
Lei Fei10–7 · 59%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Dural

Career
155–154 · 50.2%
This season
140 matches · 57.1%
Peak rank
27

First hit in 50.8% of 533 rounds. Won 59.4% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 74.8% of rounds, against 52.4% after losing one.
  • After winning a round: opens with “backdash into backward movement” in 35.7% of rounds, against 17.8% after losing one.

How is this tested?

backdash into backward movement13324.8%
forward movement into punchP427.8%
backdash into back, forward punch+kick+guard46P+K+G305.6%
backdash into back kick+guard4K+G213.9%
backdash into Stop Kick4K203.7%
backdash173.2%
backward movement into punchP163.0%
Rising Elbow6P into Dragonfish Blow6PP132.4%
Rising Elbow6P into Double Joint Butt6PK112.0%
backward movement into Dragonfish Blow6PP112.0%
backdash into back, forward, forward punch+kick466P+K91.7%
backward movement into Double Joint Butt6PK81.5%
Rising Elbow6P71.3%
Spine Whip4P into Lumpini Combination4PK71.3%
backward movement into Rising Elbow6P71.3%

100 further openings account for the other 184 rounds.

Counted from 139 of the 140 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–7 · 61%3–0 · 100%too few to test
Akira5–8 · 38%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
155–222 · 41.1%
This season
130 matches · 40.8%
Peak rank
23

First hit in 56.8% of 493 rounds. Won 43.6% of the rounds they struck first, 44.1% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 26.2% of rounds, against 14.9% in their other rounds.
  • Against Akira: backs off first in 54.2% of rounds, against 42.9% against everyone else.

How is this tested?

backdash into backward movement7615.2%
forward movement into punchP459.0%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK255.0%
backward movement into punchP255.0%
backward movement into Elbow Hook6P214.2%
forward movement into Lumpini Combination4PK193.8%
Spine Whip4P into Lumpini Combination4PK153.0%
Elbow Hook6P132.6%
forward movement into Spine Whip4P132.6%
punchP into Jab StraightPP132.6%
backdash into back kick+guard4K+G122.4%
backward movement into Elbow Hook~Screw High Kick6PK112.2%
backdash into Stop Kick4K102.0%
backward movement102.0%
backdash into Ducking6P+K+G81.6%

107 further openings account for the other 183 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–7 · 53%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
187–299 · 38.5%
This season
87 matches · 36.8%
Peak rank
22

First hit in 51.2% of 332 rounds. Won 39.4% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into backward movement3711.1%
Koryu Tenshinkyaku6K+G into Senpuga~KokeiK+G247.2%
Kokyaku Haiten7K175.1%
Chugeki6P into Hou'ou Soushou6PP154.5%
evade up into Kokyaku Haiten7K144.2%
backward movement into Chugeki6P103.0%
Koryu Tenshinkyaku6K+G92.7%
forward movement into Kensou4P92.7%
Kensou4P82.4%
forward movement into punchP82.4%
Chugeki6P72.1%
Koryu Tenshinkyaku6K+G into crouch72.1%
Koryu Tenshinkyaku6K+G into Enjin Senpukyaku4K+G61.8%
backdash into Risensou46P+K61.8%
forward movement into Sako Soushou4P+K61.8%

94 further openings account for the other 150 rounds.

Counted from 84 of the 87 matches played. The rest were not pulled for openings.

Akira

Career
20–35 · 36.4%
This season
12 matches · 50.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Touken6P513.2%
forward movement into Hachimon KaidaPP37.9%
Rimon Chouchu66P into Chouyoushu1P25.3%
Rimon Chouchu66P into punchP25.3%
backdash25.3%
Housui2P into forward, down, back, down-back punch+kick6241P+K12.6%
Jouho Senshou46P12.6%
Jouho Touken6P into Jouho Senshou46P12.6%
Jouho Touken6P into Kenhou6KP12.6%
Jouho Touken6P into SoutoP+K12.6%
Jouho Touken6P into Youteitou6K12.6%
Jouho Touken6P into backdash12.6%
Jouho Touken6P into forward, back punch+kick64P+K12.6%
Kaiko6P+K+G into Tsutenhou (Deflect)4P+K+G12.6%
Rimon Chouchu66P into Jouho Touken6P12.6%

14 further openings account for the other 14 rounds.

Eileen

Career
11–20 · 35.5%
This season
5 matches · 60.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Goku Shicchi (Interrupt Moves)6P+K+G416.7%
Douchu6P into Taisei Soudou46P+K28.3%
Goku Senshin (Deflect)4P+K+G28.3%
Goku Senshin (Deflect)4P+K+G into Soumensou4P28.3%
Goku Senshin (Deflect)4P+K+G into kickK28.3%
Goku Senshin (Deflect)4P+K+G into Dokuritsu SouganP+K14.2%
Goku Shicchi (Interrupt Moves)6P+K+G into Enkou Tekitou1P+K14.2%
Honshin Kousoutai3K+G into Hikou Hagetsu33P14.2%
Honshin Senputai6K+G into offensive move14.2%
Jinraishou6P+K into Ribyou Hoso43P+K14.2%
Soumensou4P into Juji Kimensou4PP14.2%
backdash into Hikou Niki6K14.2%
backdash into backward movement14.2%
backward movement into Douchu6P14.2%
backward movement into Geimen Senpu6PPK14.2%

2 further openings account for the other 2 rounds.

Pai

Career
9–13 · 40.9%
This season
3 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Meishouho4P+K+G214.3%
backward movement into Senchuken6P214.3%
Enbu Renkyaku6K+G into Ensei SenpukyakuK+G17.1%
Honshin Soukyaku1K+G into Kochoukyaku4K+G17.1%
Meishouho4P+K+G into Ensei Haikyaku4K17.1%
Meishouho4P+K+G into Ensei KatanhekiP+K17.1%
Meishouho4P+K+G into back punch+kick4P+K17.1%
Ryoushou6P+K17.1%
Senchuken6P into Danshitsu6K17.1%
Senchuken6P into Enshi Soushou66P17.1%
backdash into backward movement17.1%
punchP into Danshitsu6K17.1%

Aoi

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Chudan Hiji'ate6P225.0%
Raijinha6K into Tenraitsui6KP112.5%
Shizuriyuki6K+G into Oushu Hiji'ate6P+KP112.5%
back punch+kick+guard4P+K+G into back, down-back punch+kick41P+K112.5%
backdash into Kamageri4K112.5%
backward movement into Tsumujisakura6PP112.5%
backward movement into punchP112.5%

Taka

Career
2–2 · 50.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kumoyaburi4P+K into Kirikabu Kudaki1P+K225.0%
Chu Tsuppari6P+K into Takatsumehashi3P+K112.5%
Mukae Shiko2K+G112.5%
Yoko Harite4P into Honda Harite4PP112.5%
backdash into backward movement112.5%
backdash into forward punch+kick+guard6P+K+G112.5%
down-back kick1K into kickK112.5%

Kage

Career
2–1 · 66.7%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Hiji'uchi6P250.0%
backdash into Jibashiri1K125.0%
backdash into backward movement125.0%

Shun

Career
5–4 · 55.6%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sokutan Senshu6K into Kasen Chugeki6P133.3%
backdash into Gyoushin Suitai4K133.3%
backdash into backward movement133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (76 here; about 3.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 7 of 16 tests hold up
  • Jacky: 4 of 16 tests hold up
  • Dural: 2 of 15 tests hold up
  • Brad: 2 of 15 tests hold up
  • Lau: 0 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)