VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

macwild2021

Career matches832
Career win rate57.2%
Round win rate46.5%
Peak rank35
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry3583247635657.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira63350.0%+18.1
Brad52340.0%+1.3
Jacky32166.7%+24.6
Vanessa31233.3%-14.8
Jeffry2020.0%-50.3
Shun220100.0%+47.8
Goh1010.0%-31.6
Jean110100.0%+50.2
Lion1010.0%-44.8
Pai1010.0%-40.5
Wolf1010.0%-48.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall74357.1%+22.2
Full Fence65183.3%+47.6
Breakable Half Fence3030.0%-52.5
Full Fence and Open3030.0%-45.6
Low Fence2020.0%-37.6
Octagon220100.0%+61.6
Half Fence1010.0%-50.4
Open1010.0%-40.5
Rectangle1010.0%-31.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1353.8%45.0%+8.9
No walls1040.0%39.5%+0.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

무파ZeroBlue (Rank 32)2026/09/23220100.0%
まーな/Maana (Rank 34)2026/09/1331233.3%
ぬっき~@ (Rank 36)2026/09/131010.0%
さみぃ_ANTARES (Rank 34)2026/09/131010.0%
JoonJoon (Rank 36)2026/07/091010.0%
はるえ (Rank 35)2026/07/091010.0%
躑躅 (Rank 35)2026/07/0621150.0%
ctraum (Rank 38)2026/07/061010.0%
ピーエス (Rank 38)2026/06/301010.0%
のみ (Rank 33)2026/05/23110100.0%
俺様バーンズ (Rank 36)2026/05/2352340.0%
★闘将拉麵男★ (Rank 34)2026/04/202020.0%
はいぱ~ちゃん (Rank 38)2026/04/20220100.0%
嘩撃 (Rank 33)2026/03/28220100.0%
ふぇに (Rank 32)2026/03/281010.0%

Round openings

Jeffry

crouch into Low Knuckle2P1314.0%
backdash into Kenka Hook46P1111.8%
backdash into evade up99.7%
Toe Kick2K33.2%
crouch dash back into Hell Dunk Hammer214P+K33.2%
crouch dash back into Middle Hell Stab6P+K33.2%
crouch dash back into Toe Kick2K33.2%
punchP33.2%
backdash into Hell Dunk Elbow2P+K22.1%
backdash into Low Knuckle2P22.1%
backdash into Overblow Shoulder66P+K22.1%
backdash into evade down22.1%
crouch into Ducking Low2K+G22.1%
evade up into forward dash22.1%
Ducking Low2K+G11.1%

32 further openings account for the other 32 rounds.

Counted from 24 of the 26 matches played. The rest were not pulled for openings.