VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

joechou222

  • Pai
  • Wolf
  • Goh
  • Jean
  • Brad
  • Jacky
  • Taka
Career matches8,544
Career win rate53.4%
Round win rate50.7%
Peak rank37
Distinct opponents347
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1706 #779 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage371,76491584951.9%
Pai361,55080174951.7%
Goh361,43775268552.3%
Wolf361,32770162652.8%
Brad3794855938959.0%
Jean3574940934054.6%
Jacky3668737531254.6%
Taka2982513162.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,515 of 5,849 rounds counted

7.8 inputs a second (471 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.64591,353
Pai7.6458169
Wolf7.8466917
Goh7.5450814
Jean8.4503461
Brad8.2490349
Jacky8.7519371
Taka8.249381

By opponent's character

Jacky7.9472693
Akira8.5508307
Goh7.8466359
Jeffry8.1484233
Lion7.8465311
Wolf7.9476247
Brad7.5447289
Vanessa7.6458258
Shun7.9473219
Lau8.2491198
Jean7.7464221
Aoi8.0481201
Kage7.5447192
Sarah7.9476180
Pai8.1488169
El Blaze7.3440144
Lei Fei8.1483147
Taka7.3436101
Eileen8.047938
Dural7.64558

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky21311010351.6%-1.4
Akira108545450.0%-3.0
Goh108585053.7%+3.6
Jeffry92514155.4%-0.1
Lion89395043.8%-8.8
Wolf89553461.8%+10.1
Brad84483657.1%+5.3
Vanessa78384048.7%+2.0
Shun70353550.0%+2.1
Lau67333449.2%-0.6
Jean64313348.4%-5.1
Aoi63303347.6%-5.6
Kage62303248.4%-0.9
Sarah54292553.7%+4.5
Pai53302356.6%+8.8
El Blaze52282453.9%-0.1
Lei Fei45202544.4%-6.5
Taka29131644.8%-8.0
Eileen1910952.6%-1.6
Dural21150.0%-4.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence173878650.3%+0.5
Full Fence167917654.5%+2.9
Open153728147.1%-5.4
Low Fence151826954.3%+2.7
Rectangle149658443.6%-8.2
Breakable Half Fence147767151.7%+0.3
Octagon138696950.0%-1.1
Breakable Full Fence134726253.7%+0.5
Single Wall89503956.2%+4.7
Full Fence and Open65392660.0%+8.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls90850.7%51.3%-0.7
No walls39351.9%51.9%+0.0

Walls against open: -0.7 points (95% range -6.6 to +5.2), p 0.810 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

かべごん (Rank 39)2026/10/1820101050.0%
ピーエス (Rank 39)2026/10/18156940.0%
大谷 小平 (Rank 36)2026/10/161981142.1%
あの祠、壊したんか (Rank 34)2026/10/152071335.0%
★闘将拉麵男★ (Rank 38)2026/10/15115645.5%
りゅうのすけ (Rank 33)2026/10/151412285.7%
Phrazes_For_The_Young (Rank 34)2026/10/1425141156.0%
ジャキる。 (Rank 33)2026/10/14189950.0%
Umemon2026 (Rank 37)2026/10/141951426.3%
漂泊の民回線ジプシー (Rank 37)2026/10/13149564.3%
村長~災禍の中心~ (Rank 39)2026/10/131431121.4%
Ka2 (Rank 36)2026/10/091861233.3%
ふぇに (Rank 35)2026/10/0935231265.7%
金平糖 (Rank 39)2026/10/03113827.3%
寿司眼鉄 (Rank 38)2026/09/2934142041.2%
のみ (Rank 35)2026/09/18127558.3%
ゲッパー (Rank 35)2026/09/17169756.2%
司馬 威太郎 (Rank 36)2026/09/13169756.2%
フルレバ (Rank 36)2026/09/11116554.5%
会長さん (Rank 34)2026/08/29129375.0%
五寸釘くん (Rank 35)2026/08/28157846.7%
影虎 (Rank 33)2026/08/23116554.5%
∈挙動不審∋ (Rank 33)2026/08/212213959.1%
イチゲン (Rank 29)2026/08/04138561.5%
自作マニア@いにしえ (Rank 37)2026/07/31124833.3%

Round openings

Every character

backdash into evade up1572.9%
forward movement into punchP1452.7%
Hiji'ate1442.7%
Gyaku Seikenzuki66P1322.5%
Hiji'uchi6P1302.4%
Senchuken6P1232.3%
crouch dash forward into guardG1182.2%
forward movement into Maeken~Joudan MawashigeriPK851.6%
Arrow Knuckle3P841.6%
Yoko'enpi6P801.5%
forward dash into crouch dash forward801.5%
crouch dash forward into throwP+G761.4%
Middle Spin Kick701.3%
forward movement into Hammer KickPK601.1%
forward dash into throwP+G571.1%

863 further openings account for the other 3,802 rounds.

Counted from 1,318 of the 1,441 matches played. The rest were not pulled for openings.

Kage

Career
915–849 · 51.9%
This season
340 matches · 52.9%
Peak rank
37

First hit in 50.1% of 1,023 rounds. Won 55.4% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: opens with “6P Hiji'uchi” in 20.3% of rounds, against 9.8% in their other rounds.
  • Against Jacky: opens with “6P Hiji'uchi” in 22.6% of rounds, against 11.3% against everyone else.

How is this tested?

Hiji'uchi6P13012.5%
backward movement into Nagiharai6P+K514.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G484.6%
Doukudaki46K464.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP373.6%
Yokoshutou4P+K into Sunebarai4P+KP373.6%
backdash into Nakageri3K373.6%
forward movement into SandangekiPPP353.4%
crouch dash forward into throwP+G282.7%
Hagakure-ryu In Raijingeki46P+K262.5%
crouch dash forward into Hiji'uchi6P252.4%
backdash into evade up242.3%
Nakageri3K222.1%
backward movement into forward kick6K201.9%
backdash into Rasen Fujin3KP181.7%

169 further openings account for the other 455 rounds.

Counted from 258 of the 340 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–11 · 45%4–3 · 57%too few to test
Akira7–4 · 64%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

82 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
801–749 · 51.7%
This season
238 matches · 41.6%
Peak rank
36

First hit in 51.7% of 958 rounds. Won 48.5% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 8.8% of rounds, against 3.6% in their other rounds.

How is this tested?

Senchuken6P12312.7%
forward movement into Renken ToukyakuPPK515.3%
crouch dash forward into guardG363.7%
backdash into Tenshin Oushoushou46P+K353.6%
backdash into evade up323.3%
Enbu Renkyaku6K+G282.9%
crouch dash forward into Souanshou3P+K252.6%
up-forward kick+guard9K+G252.6%
backdash into Ensei Toukyaku46K222.3%
forward movement into Renken ToukikyakuPPKK222.3%
backdash into Senkyaku Chushou3KP212.2%
forward movement into RenkentaiPK202.1%
Kochoukyaku4K+G192.0%
up-forward kick+guard9K+G into guardG192.0%
up, up-forward kick+guard89K+G181.9%

181 further openings account for the other 471 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–18 · 33%2–4 · 33%too few to test
Wolf10–3 · 77%5–6 · 45%too few to test
Jeffry7–6 · 54%4–5 · 44%too few to test
Vanessa3–4 · 43%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
701–626 · 52.8%
This season
226 matches · 52.2%
Peak rank
36

First hit in 48.9% of 914 rounds. Won 51.7% of the rounds they struck first, 49.9% of the rounds they were struck first.

Significant Tells

  • After opening the round before by evading: evades first in 14.0% of rounds, against 4.5% after anything else.

How is this tested?

Arrow Knuckle3P849.2%
forward movement into Hammer KickPK606.5%
forward movement into punchP596.4%
forward movement into Elbow Butt4P525.7%
Arrow Knuckle3P into guardG515.6%
Quick Shoulder66P+K454.9%
Rolling Savate6K+G394.2%
crouch dash forward into throwP+G283.0%
backdash into evade up272.9%
backdash into Low Drop Kick62K262.8%
crouch dash forward into Low Drop Kick62K252.7%
backdash into Heavy Middle Kick3K+G242.6%
Heavy Middle Kick3K+G222.4%
Screw Hook63214P202.2%
backdash into Kenka Kick1K+G182.0%

129 further openings account for the other 337 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–11 · 39%7–3 · 70%too few to test
Sarah8–8 · 50%4–2 · 67%too few to test
Brad3–9 · 25%5–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
752–685 · 52.3%
This season
195 matches · 50.3%
Peak rank
36

First hit in 50.3% of 813 rounds. Won 52.6% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 7.7% of rounds, against 0.8% in their other rounds.
  • In round 2: opens with “6P Hiji'ate” in 20.1% of rounds, against 13.5% in their other rounds.

How is this tested?

Hiji'ate6P12315.1%
forward movement into punchP374.5%
Soukyu46P364.4%
crouch dash forward into Garyu66K323.9%
backdash into evade up313.8%
forward movement into Shouda~KasumigoroshiPK303.7%
Raikou3P293.6%
forward dash into crouch dash forward263.2%
crouch dash forward into Tsukikage6K222.7%
forward dash into Garyu66K222.7%
crouch dash forward into guardG192.3%
backdash into Batousatsu3KP162.0%
backward movement into Hiji'ate6P162.0%
forward movement into Kasumigoroshi~ShikigamiPKP151.8%
forward dash into Batousatsu3KP141.7%

135 further openings account for the other 346 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–12 · 40%7–7 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
409–340 · 54.6%
This season
177 matches · 52.5%
Peak rank
35

First hit in 51.2% of 713 rounds. Won 55.1% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 36.9% of rounds, against 28.3% in their other rounds.

How is this tested?

Gyaku Seikenzuki66P13218.3%
forward movement into Maeken~Joudan MawashigeriPK8511.8%
Yoko'enpi6P8011.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK385.3%
backdash into Chudan Mawashigeri3K334.6%
backdash into evade up212.9%
backdash into Konohana Sakuya43P+K182.5%
crouch dash forward into guardG162.2%
evade down into guardG101.4%
forward dash into crouch dash forward101.4%
backdash into Gyaku Seikenzuki66P91.2%
crouch dash forward into Chudan Ushiro Mawashigeri66K91.2%
forward dash into Chudan~Joudan Mawashigeri3KK91.2%
forward movement into punchP91.2%
backdash into Chudan~Joudan Mawashigeri3KK81.1%

112 further openings account for the other 234 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh12–7 · 63%3–1 · 75%too few to test
Jacky6–6 · 50%4–7 · 36%too few to test
Akira8–10 · 44%3–2 · 60%too few to test
Jeffry9–7 · 56%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
559–389 · 59.0%
This season
152 matches · 63.8%
Peak rank
37

First hit in 46.0% of 430 rounds. Won 65.7% of the rounds they struck first, 57.3% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 10.8% of rounds, against 4.4% in their other rounds.
  • After opening the round before by attacking: backs off first in 27.2% of rounds, against 12.5% after anything else.

How is this tested?

Middle Spin Kick66K6314.6%
Jackal Straight46P+K317.2%
Elbow Hook6P286.5%
Dtee Sawk Dtrohng4P+K266.0%
Ducking6P+K+G into Crush Knee KickK+G245.6%
forward movement into Jab StraightPP184.2%
backdash into evade up143.2%
backdash into Stop Kick4K112.5%
forward movement into punchP102.3%
Elbow Hook6P into forward movement92.1%
backward movement into Sawk Klab6P+K92.1%
evade down into guardG81.9%
guardG81.9%
forward dash into crouch dash forward71.6%
forward dash into evade up71.6%

95 further openings account for the other 158 rounds.

Counted from 111 of the 152 matches played. The rest were not pulled for openings.

Jacky

Career
375–312 · 54.6%
This season
92 matches · 45.6%
Peak rank
36

First hit in 45.8% of 369 rounds. Won 51.5% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Middle Smash6P4612.3%
Dash Hammer Kick66K4211.3%
forward movement into Jab Double StraightPPP215.6%
backdash into Dash Hammer Kick66K113.0%
backdash into Middle Kick3K92.4%
crouch dash back into High Angle Upper Kick6K92.4%
crouch dash forward into Beat & Back KnuckleP+KP92.4%
crouch dash forward into Dash Hammer Kick66K82.1%
Middle Spin Kick46K+G71.9%
backdash into Middle Kick~Jab3KP71.9%
backdash into Spin Heel Sword4K+G71.9%
backdash into evade up71.9%
forward movement into Punch High KickPK71.9%
Middle Smash6P into kickK61.6%
crouch dash forward into Chopping Blow2P+K61.6%

98 further openings account for the other 171 rounds.

Taka

Career
51–31 · 62.2%
This season
21 matches · 76.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P2125.9%
forward movement into punchP56.2%
backdash into Dohyouwari43P44.9%
forward dash into guardG44.9%
kickK44.9%
evade up into Kachi'age33P+K33.7%
Morotezuki66P into Morote Tsuppari66PP22.5%
Yoko Harite4P into Tachi'aiP+K+G22.5%
backdash into Ao'oni Midaremage214P+K22.5%
backdash into Morotezuki66P22.5%
forward dash into throwP+G22.5%
Ao'oni Midaremage214P+K11.2%
Gozougeri4K11.2%
Hiji'ate6P into punchP11.2%
Kachi'age33P+K11.2%

26 further openings account for the other 26 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (104 here; about 5.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 2 of 15 tests hold up
  • Pai: 1 of 15 tests hold up
  • Wolf: 1 of 15 tests hold up
  • Goh: 2 of 15 tests hold up
  • Jean: 1 of 15 tests hold up
  • Brad: 2 of 15 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Taka: not tested (too few rounds)