Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times2072 Not ranked: the list needs matches against 10 different people. See the Elo list →
Jeffry2233593 matches
Eileen2001335 matches
Taka2139270 matches
Lau2011229 matches
Vanessa2037203 matches
Sarah1996192 matches
Lei Fei2097180 matches
Brad2060178 matches
Jacky2102142 matches
Wolf1982115 matches
Kage2123113 matches
El Blaze2081111 matches
Jean2069107 matches
Lion2080107 matches
Akira212570 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 42 | 1,254 | 526 | 728 | 42.0% |
|---|---|---|---|---|---|
| Sarah | 42 | 986 | 639 | 347 | 64.8% |
| Eileen | 43 | 753 | 376 | 377 | 49.9% |
| Kage | 42 | 433 | 232 | 201 | 53.6% |
| Lau | 42 | 320 | 166 | 154 | 51.9% |
| Taka | 42 | 303 | 155 | 148 | 51.2% |
| Vanessa | 43 | 287 | 152 | 135 | 53.0% |
| El Blaze | 42 | 280 | 156 | 124 | 55.7% |
| Lei Fei | 42 | 270 | 142 | 128 | 52.6% |
| Brad | 42 | 255 | 120 | 135 | 47.1% |
| Wolf | 44 | 241 | 125 | 116 | 51.9% |
| Jacky | 42 | 232 | 120 | 112 | 51.7% |
| Akira | 41 | 183 | 183 | 0 | 100.0% |
| Jean | 42 | 171 | 125 | 46 | 73.1% |
| Lion | 41 | 5 | 5 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,990 of 8,839 rounds counted27.0 inputs a second (1618 a minute) this season. Not placed among the regulars: an average over 20 a second is more than anyone keeps up for a season, so it is likely turbo hardware or a counting fault.
By character played
| Jeffry | 34.7 | 2084 | 1,658 |
|---|---|---|---|
| Eileen | 25.8 | 1548 | 743 |
| Taka | 18.3 | 1097 | 755 |
| Lau | 21.1 | 1265 | 645 |
| Vanessa | 26.8 | 1606 | 295 |
| Sarah | 9.0 | 542 | 466 |
| Lei Fei | 33.1 | 1986 | 506 |
| Brad | 36.6 | 2196 | 301 |
| Jacky | 34.4 | 2061 | 430 |
| Wolf | 35.3 | 2115 | 198 |
| Kage | 31.7 | 1900 | 183 |
| El Blaze | 33.6 | 2017 | 227 |
| Jean | 27.4 | 1646 | 55 |
| Lion | 34.3 | 2060 | 321 |
| Akira | 36.0 | 2157 | 207 |
By opponent's character
| Kage | 33.6 | 2016 | 987 |
|---|---|---|---|
| Sarah | 16.6 | 994 | 905 |
| Lion | 33.6 | 2019 | 819 |
| El Blaze | 21.4 | 1281 | 564 |
| Wolf | 23.9 | 1433 | 599 |
| Jean | 12.8 | 767 | 533 |
| Taka | 31.0 | 1862 | 214 |
| Jeffry | 33.8 | 2030 | 265 |
| Aoi | 36.7 | 2205 | 302 |
| Goh | 34.9 | 2096 | 401 |
| Brad | 37.4 | 2244 | 370 |
| Lau | 26.1 | 1565 | 61 |
| Pai | 32.7 | 1965 | 296 |
| Lei Fei | 22.0 | 1322 | 208 |
| Eileen | 0.6 | 38 | 1 |
| Akira | 33.9 | 2035 | 234 |
| Vanessa | 37.3 | 2241 | 120 |
| Shun | 38.4 | 2302 | 111 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Kage | 425 | 253 | 172 | 59.5% | +11.5 |
|---|---|---|---|---|---|
| Sarah | 358 | 272 | 86 | 76.0% | +17.1 |
| Lion | 310 | 201 | 109 | 64.8% | +20.9 |
| El Blaze | 200 | 107 | 93 | 53.5% | +3.7 |
| Wolf | 200 | 135 | 65 | 67.5% | +22.4 |
| Jean | 178 | 62 | 116 | 34.8% | -17.3 |
| Taka | 176 | 60 | 116 | 34.1% | -18.5 |
| Jeffry | 166 | 85 | 81 | 51.2% | +0.9 |
| Aoi | 136 | 98 | 38 | 72.1% | +26.7 |
| Goh | 133 | 100 | 33 | 75.2% | +26.5 |
| Brad | 124 | 55 | 69 | 44.4% | -6.5 |
| Lau | 109 | 16 | 93 | 14.7% | -41.3 |
| Pai | 98 | 24 | 74 | 24.5% | -30.9 |
| Lei Fei | 90 | 55 | 35 | 61.1% | +9.0 |
| Eileen | 83 | 0 | 83 | 0.0% | -60.9 |
| Akira | 78 | 0 | 78 | 0.0% | -57.5 |
| Vanessa | 40 | 1 | 39 | 2.5% | -57.2 |
| Shun | 37 | 0 | 37 | 0.0% | -60.2 |
| Jacky | 5 | 0 | 5 | 0.0% | -49.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 358 | 169 | 189 | 47.2% | -6.6 |
|---|---|---|---|---|---|
| Open | 334 | 179 | 155 | 53.6% | +1.7 |
| Low Fence | 329 | 199 | 130 | 60.5% | +11.1 |
| Rectangle | 317 | 159 | 158 | 50.2% | -2.5 |
| Breakable Half Fence | 290 | 130 | 160 | 44.8% | -8.8 |
| Breakable Full Fence | 289 | 133 | 156 | 46.0% | -6.3 |
| Half Fence | 260 | 141 | 119 | 54.2% | +3.9 |
| Full Fence | 250 | 154 | 96 | 61.6% | +10.2 |
| Octagon | 243 | 113 | 130 | 46.5% | -4.0 |
| Full Fence and Open | 138 | 74 | 64 | 53.6% | +2.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,649 | 50.3% | 51.7% | -1.4 |
| No walls | 1,021 | 53.6% | 52.0% | +1.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Yurika_Nakamura (Rank 42) | 2,945 | 1,523 | 1,422 | 51.7% |
|---|---|---|---|---|
| Mazus (Rank 19) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| Yurika_Nakamura (Rank 42) | 2026/08/02 | 2,945 | 1,523 | 1,422 | 51.7% |
|---|---|---|---|---|---|
| Mazus (Rank 19) | 2026/06/06 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| no input | 2,333 | 26.4% |
|---|---|---|
| punchP | 1,614 | 18.2% |
| throwP+G | 1,095 | 12.4% |
| Body CrushP+K | 747 | 8.4% |
| kickK | 434 | 4.9% |
| Defensive Style: no input | 378 | 4.3% |
| Destruction WaveK+G | 324 | 3.7% |
| KouhaitaiK+G | 320 | 3.6% |
| Defensive Style: kick | 212 | 2.4% |
| Beat KnuckleP+K | 206 | 2.3% |
| Death ScytheK+G | 198 | 2.2% |
| crouch into Dtee Sawk Combination3PP | 138 | 1.6% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 71 | 0.8% |
| guardG | 61 | 0.7% |
| crouch into Leg Slicer2K+G | 54 | 0.6% |
207 further openings account for the other 667 rounds.
Jeffry
- Career
- 526–728 · 42.0%
- This season
- 593 matches · 44.5%
- Peak rank
- 42
First hit in 43.0% of 1,777 rounds. Won 99.9% of the rounds they struck first, 2.6% of the rounds they were struck first.
Significant Tells
- On Rectangle stages: waits first in 20.2% of rounds, against 6.7% on the other stages.
- After opening the round before by waiting: waits first in 94.6% of rounds, against 0.0% after anything else.
- After the opponent opened the round before by attacking: waits first in 10.4% of rounds, against 0.7% after anything else.
- After losing a round: waits first in 10.6% of rounds, against 3.6% after winning one.
- When behind: waits first in 10.6% of rounds, against 3.6% when ahead.
- After being hit first in the round before: waits first in 12.7% of rounds, against 0.2% after landing the first hit.
- On Rectangle stages: opens with “no input” in 20.2% of rounds, against 6.6% on the other stages.
- After opening the round before with “P+G throw”: opens with “P+G throw” in 100.0% of rounds, against 0.0% after anything else.
- After the opponent opened the round before with “no input”: opens with “P+K Body Crush” in 97.1% of rounds, against 13.0% after anything else.
- After winning a round: opens with “P+K Body Crush” in 94.3% of rounds, against 0.5% after losing one.
- When ahead: opens with “P+K Body Crush” in 94.3% of rounds, against 0.3% when behind.
- After landing the first hit of the round before: opens with “P+K Body Crush” in 97.6% of rounds, against 0.4% after being hit first.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| Body CrushP+K | 747 | 42.0% |
|---|---|---|
| throwP+G | 555 | 31.2% |
| Destruction WaveK+G | 324 | 18.2% |
| no input | 136 | 7.6% |
| forward dash into Side Kick3K | 2 | 0.1% |
| Body CrushP+K into Threat StanceP+K+G | 1 | 0.1% |
| Body CrushP+K into throwP+G | 1 | 0.1% |
| Dash Elbow66P | 1 | 0.1% |
| Heavy Back Knuckle4P into Threat StanceP+K+G | 1 | 0.1% |
| Knee Attack6K | 1 | 0.1% |
| Overblow Shoulder66P+K into throwP+G | 1 | 0.1% |
| Toe Kick2K | 1 | 0.1% |
| crouch dash forward into Full Swing Upper33P | 1 | 0.1% |
| evade up into Heavy Back Knuckle4P | 1 | 0.1% |
| evade up into Knee Push4K | 1 | 0.1% |
6 further openings account for the other 6 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 57–49 · 54% | 30–16 · 65% | too few to test |
| Kage | 12–65 · 16% | 18–35 · 34% | too few to test |
| Brad | 14–40 · 26% | 17–23 · 42% | too few to test |
| Sarah | 26–0 · 100% | 18–0 · 100% | too few to test |
| Vanessa | 0–19 · 0% | 0–17 · 0% | too few to test |
| Shun | 0–13 · 0% | 0–19 · 0% | too few to test |
| Lei Fei | 12–0 · 100% | 9–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 376–377 · 49.9%
- This season
- 335 matches · 53.1%
- Peak rank
- 43
First hit in 53.6% of 1,002 rounds. Won 99.3% of the rounds they struck first, 0.2% of the rounds they were struck first.
Significant Tells
- After opening the round before by waiting: waits first in 97.7% of rounds, against 0.5% after anything else.
- After the opponent opened the round before by attacking: waits first in 79.5% of rounds, against 2.2% after anything else.
- After losing a round: waits first in 81.3% of rounds, against 0.0% after winning one.
- When behind: waits first in 81.3% of rounds, against 0.0% when ahead.
- After being hit first in the round before: waits first in 81.6% of rounds, against 0.6% after landing the first hit.
- After opening the round before with “P+G throw”: opens with “P+G throw” in 100.0% of rounds, against 0.2% after anything else.
- After the opponent opened the round before with “Kiribarai”: opens with “P+G throw” in 84.6% of rounds, against 0.2% after anything else.
- After winning a round: opens with “P punch” in 88.4% of rounds, against 0.6% after losing one.
- When ahead: opens with “P punch” in 88.4% of rounds, against 0.6% when behind.
- After landing the first hit of the round before: opens with “P punch” in 88.0% of rounds, against 0.0% after being hit first.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| punchP | 471 | 46.8% |
|---|---|---|
| no input | 389 | 38.6% |
| throwP+G | 83 | 8.2% |
| Rigou TenshintaiK+G | 29 | 2.9% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 5 | 0.5% |
| punchP into Enkou RensouPP | 5 | 0.5% |
| Tanhikyaku9K | 4 | 0.4% |
| Enkou RensouPP into Rensou HekizanPPP | 3 | 0.3% |
| Sayu Gekishou6P+KP into Jinrai Santen6P+KPP | 3 | 0.3% |
| punchP into Jouho Chu'un6PP | 3 | 0.3% |
| Jinraishou6P+K into Dokuritsu SouganP+K | 2 | 0.2% |
| kickK | 2 | 0.2% |
| Dokuritsu SouganP+K | 1 | 0.1% |
| Enkou Nyurin66P | 1 | 0.1% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK | 1 | 0.1% |
5 further openings account for the other 5 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Eileen | 0–50 · 0% | 0–21 · 0% | too few to test |
| Sarah | 38–4 · 90% | 25–1 · 96% | too few to test |
| Jean | 20–0 · 100% | 24–0 · 100% | too few to test |
| Wolf | 0–20 · 0% | 0–14 · 0% | too few to test |
| Goh | 0–14 · 0% | 0–15 · 0% | too few to test |
| Lion | 17–0 · 100% | 14–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Taka
- Career
- 155–148 · 51.2%
- This season
- 270 matches · 48.5%
- Peak rank
- 42
First hit in 48.6% of 803 rounds. Won 98.0% of the rounds they struck first, 2.7% of the rounds they were struck first.
Significant Tells
- On Low Fence stages: attacks straight away in 75.2% of rounds, against 50.7% on the other stages.
- After opening the round before by attacking: attacks straight away in 96.6% of rounds, against 5.7% after anything else.
- After the opponent opened the round before by attacking: waits first in 70.7% of rounds, against 2.0% after anything else.
- After winning a round: attacks straight away in 100.0% of rounds, against 12.5% after losing one.
- When ahead: attacks straight away in 100.0% of rounds, against 12.5% when behind.
- After landing the first hit of the round before: attacks straight away in 99.2% of rounds, against 13.3% after being hit first.
- On Low Fence stages: opens with “K kick” in 75.2% of rounds, against 45.6% on the other stages.
- After opening the round before with “K kick”: opens with “K kick” in 98.5% of rounds, against 2.1% after anything else.
- After the opponent opened the round before with “Joudan Ushiro Mawashigeri”: opens with “no input” in 87.0% of rounds, against 11.7% after anything else.
- After winning a round: opens with “K kick” in 100.0% of rounds, against 3.7% after losing one.
- When ahead: opens with “K kick” in 100.0% of rounds, against 3.7% when behind.
- After landing the first hit of the round before: opens with “K kick” in 98.1% of rounds, against 5.8% after being hit first.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| kickK | 403 | 49.8% |
|---|---|---|
| no input | 362 | 44.8% |
| Aka'oni MidaremageP+K | 16 | 2.0% |
| KaminaridaikoK+G | 12 | 1.5% |
| guardG | 4 | 0.5% |
| punchP | 3 | 0.4% |
| punchP into Tsuppari 2PP | 2 | 0.2% |
| Mawashi Harite44P | 1 | 0.1% |
| crouch into Mukae Shiko2K+G | 1 | 0.1% |
| crouch into Nakageri3K | 1 | 0.1% |
| crouch into Shita Harite2P | 1 | 0.1% |
| guardG into Tsuppari 2PP | 1 | 0.1% |
| guardG into throw escape | 1 | 0.1% |
| throwP+G | 1 | 0.1% |
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jean | 0–73 · 0% | 0–35 · 0% | too few to test |
| El Blaze | 64–0 · 100% | 34–0 · 100% | too few to test |
| Kage | 4–6 · 40% | 11–6 · 65% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 166–154 · 51.9%
- This season
- 229 matches · 53.3%
- Peak rank
- 42
First hit in 53.4% of 687 rounds. Won 99.7% of the rounds they struck first, 0.0% of the rounds they were struck first.
Significant Tells
- On Full Fence stages: attacks straight away in 100.0% of rounds, against 52.5% on the other stages.
- After opening the round before by attacking: attacks straight away in 100.0% of rounds, against 1.4% after anything else.
- After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 3.7% after anything else.
- After winning a round: attacks straight away in 100.0% of rounds, against 2.3% after losing one.
- When ahead: attacks straight away in 100.0% of rounds, against 2.3% when behind.
- After landing the first hit of the round before: attacks straight away in 100.0% of rounds, against 1.9% after being hit first.
- On Full Fence stages: opens with “P punch” in 100.0% of rounds, against 51.6% on the other stages.
- After opening the round before with “P punch”: opens with “P punch” in 100.0% of rounds, against 0.0% after anything else.
- After the opponent opened the round before with “no input”: opens with “P punch” in 100.0% of rounds, against 1.4% after anything else.
- After winning a round: opens with “P punch” in 100.0% of rounds, against 0.0% after losing one.
- When ahead: opens with “P punch” in 100.0% of rounds, against 0.0% when behind.
- After landing the first hit of the round before: opens with “P punch” in 99.6% of rounds, against 0.0% after being hit first.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| punchP | 366 | 53.3% |
|---|---|---|
| no input | 316 | 46.0% |
| Senpuga~KokeiK+G | 3 | 0.4% |
| Tenshin EngekishouP+K | 2 | 0.3% |
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 41–0 · 100% | 34–0 · 100% | too few to test |
| El Blaze | 0–39 · 0% | 0–28 · 0% | too few to test |
| Lion | 17–0 · 100% | 4–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Vanessa
- Career
- 152–135 · 53.0%
- This season
- 203 matches · 35.0%
- Peak rank
- 43
First hit in 35.0% of 609 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.
Significant Tells
- After opening the round before by waiting: waits first in 96.1% of rounds, against 1.3% after anything else.
- After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 6.4% after anything else.
- After losing a round: waits first in 93.6% of rounds, against 0.0% after winning one.
- When behind: waits first in 93.6% of rounds, against 0.0% when ahead.
- After being hit first in the round before: waits first in 93.6% of rounds, against 0.0% after landing the first hit.
- On Low Fence stages: opens with “Defensive Style: kick” in 68.8% of rounds, against 31.8% on the other stages.
- After opening the round before with “Defensive Style: kick”: opens with “Defensive Style: kick” in 100.0% of rounds, against 0.4% after anything else.
- After the opponent opened the round before with “no input”: opens with “Defensive Style: kick” in 100.0% of rounds, against 0.0% after anything else.
- After winning a round: opens with “Defensive Style: kick” in 100.0% of rounds, against 0.0% after losing one.
- When ahead: opens with “Defensive Style: kick” in 100.0% of rounds, against 0.0% when behind.
- After landing the first hit of the round before: opens with “Defensive Style: kick” in 100.0% of rounds, against 0.0% after being hit first.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| Defensive Style: no input | 378 | 62.1% |
|---|---|---|
| Defensive Style: kick | 212 | 34.8% |
| Defensive Style: Hind Back Spin Kick | 18 | 3.0% |
| Defensive Style: forward movement | 1 | 0.2% |
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Taka | 0–73 · 0% | 0–35 · 0% | too few to test |
| Wolf | 33–10 · 77% | 31–2 · 94% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 639–347 · 64.8%
- This season
- 193 matches · 74.6%
- Peak rank
- 42
First hit in 54.7% of 563 rounds. Won 97.7% of the rounds they struck first, 49.8% of the rounds they were struck first.
Significant Tells
- In round 2: waits first in 64.6% of rounds, against 52.2% in their other rounds.
- After opening the round before by waiting: waits first in 75.5% of rounds, against 46.2% after anything else.
- After the opponent opened the round before by attacking: waits first in 79.3% of rounds, against 47.0% after anything else.
- After losing a round: waits first in 95.6% of rounds, against 50.5% after winning one.
- When behind: waits first in 95.6% of rounds, against 50.5% when ahead.
- After being hit first in the round before: waits first in 80.6% of rounds, against 48.7% after landing the first hit.
- In round 2: opens with “crouch into 2K+G Leg Slicer” in 14.1% of rounds, against 7.0% in their other rounds.
- After opening the round before with “no input”: opens with “no input” in 91.5% of rounds, against 4.7% after anything else.
- After the opponent opened the round before with “Koushu Rensui into Renkan Senshou”: opens with “no input” in 100.0% of rounds, against 17.0% after anything else.
- After losing a round: opens with “no input” in 92.4% of rounds, against 3.8% after winning one.
- When behind: opens with “no input” in 93.3% of rounds, against 3.9% when ahead.
- After being hit first in the round before: opens with “no input” in 58.6% of rounds, against 2.7% after landing the first hit.
These rounds were against only 2 different opponents, so a pattern here may be about them rather than about this player.
| no input | 144 | 24.7% |
|---|---|---|
| guardG | 56 | 9.6% |
| crouch into Leg Slicer2K+G | 54 | 9.3% |
| Full Spin Heel Kick9K | 14 | 2.4% |
| forward dash into throwP+G | 12 | 2.1% |
| forward dash into Quick Knee6K | 11 | 1.9% |
| crouch into Jackknife Middle Kick3KK | 10 | 1.7% |
| Full Spin Heel Kick9K into kickK | 9 | 1.6% |
| crouch | 9 | 1.6% |
| Stiletto66K | 8 | 1.4% |
| Switch Kick4K | 7 | 1.2% |
| forward dash into Mellow Heel Kick6K+G | 7 | 1.2% |
| Back Spin KickK+G | 6 | 1.0% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 6 | 1.0% |
| Crescent Heel4K+G | 6 | 1.0% |
128 further openings account for the other 223 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 71–17 · 81% | 46–6 · 88% | too few to test |
| Lion | 0–11 · 0% | 0–7 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 142–128 · 52.6%
- This season
- 180 matches · 41.1%
- Peak rank
- 42
First hit in 45.9% of 542 rounds. Won 89.6% of the rounds they struck first, 0.3% of the rounds they were struck first.
Significant Tells
- After opening the round before by attacking: attacks straight away in 92.6% of rounds, against 27.3% after anything else.
- After opening the round before with “P+G throw”: opens with “P+G throw” in 99.4% of rounds, against 0.0% after anything else.
- After the opponent opened the round before with “P punch into Hachimon Kaida”: opens with “P+G throw” in 99.4% of rounds, against 0.0% after anything else.
- After losing a round: opens with “P+G throw” in 73.8% of rounds, against 0.0% after winning one.
- When behind: opens with “P+G throw” in 74.2% of rounds, against 0.0% when ahead.
- After being hit first in the round before: opens with “P+G throw” in 79.9% of rounds, against 0.0% after landing the first hit.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| throwP+G | 233 | 43.0% |
|---|---|---|
| punchP | 141 | 26.0% |
| crouch into Renkan Geimenshou3PP | 54 | 10.0% |
| no input | 43 | 7.9% |
| kickK | 25 | 4.6% |
| Chutenhou3P into Renkan Geimenshou3PP | 24 | 4.4% |
| punchP into Kakushu Suirengeki6PP | 6 | 1.1% |
| Kinkei DokuritsuP+K | 4 | 0.7% |
| Niki Bunkyaku9K | 1 | 0.2% |
| SokutankyakuK+G into kickK | 1 | 0.2% |
| backward movement into kickK | 1 | 0.2% |
| crouch into Fukusoushou2P | 1 | 0.2% |
| guardG | 1 | 0.2% |
| guardG into SokutankyakuK+G | 1 | 0.2% |
| guardG into throw escape | 1 | 0.2% |
5 further openings account for the other 5 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 0–46 · 0% | 0–28 · 0% | too few to test |
| Taka | 33–0 · 100% | 19–0 · 100% | too few to test |
| Sarah | 5–10 · 33% | 6–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 120–135 · 47.1%
- This season
- 178 matches · 54.5%
- Peak rank
- 42
First hit in 54.5% of 534 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.
Significant Tells
- After opening the round before by attacking: attacks straight away in 68.4% of rounds, against 17.4% after anything else.
- After the opponent opened the round before by attacking: waits first in 96.9% of rounds, against 44.8% after anything else.
- After winning a round: attacks straight away in 55.2% of rounds, against 3.1% after losing one.
- When ahead: attacks straight away in 55.2% of rounds, against 3.1% when behind.
- After landing the first hit of the round before: attacks straight away in 55.2% of rounds, against 3.1% after being hit first.
- After opening the round before with “no input”: opens with “no input” in 98.1% of rounds, against 0.0% after anything else.
- After the opponent opened the round before with “Body Crush”: opens with “no input” in 96.9% of rounds, against 0.0% after anything else.
- After losing a round: opens with “no input” in 96.9% of rounds, against 0.0% after winning one.
- When behind: opens with “no input” in 96.9% of rounds, against 0.0% when ahead.
- After being hit first in the round before: opens with “no input” in 96.9% of rounds, against 0.0% after landing the first hit.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| no input | 237 | 44.4% |
|---|---|---|
| crouch into Dtee Sawk Combination3PP | 138 | 25.8% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 71 | 13.3% |
| punchP | 70 | 13.1% |
| High Spin KickK+G | 6 | 1.1% |
| punchP into Elbow Hook6P | 4 | 0.8% |
| punchP into crouch | 3 | 0.6% |
| crouch into Sharp Shoot1P | 2 | 0.4% |
| crouch into Sit Jab2P | 1 | 0.2% |
| punchP into Dtee Sawk Combination3PP | 1 | 0.2% |
| punchP into Sharp Shoot1P | 1 | 0.2% |
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 53–0 · 100% | 33–0 · 100% | too few to test |
| Jeffry | 0–45 · 0% | 0–32 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 120–112 · 51.7%
- This season
- 142 matches · 47.9%
- Peak rank
- 42
First hit in 47.9% of 430 rounds. Won 99.0% of the rounds they struck first, 0.9% of the rounds they were struck first.
Significant Tells
- After opening the round before with “P+K Beat Knuckle”: opens with “P+K Beat Knuckle” in 100.0% of rounds, against 0.0% after anything else.
- After the opponent opened the round before with “Ensei Katanheki”: opens with “P+G throw” in 100.0% of rounds, against 0.0% after anything else.
- After losing a round: opens with “P+G throw” in 98.0% of rounds, against 0.7% after winning one.
- When behind: opens with “P+G throw” in 98.0% of rounds, against 0.0% when ahead.
- After landing the first hit of the round before: opens with “P+K Beat Knuckle” in 100.0% of rounds, against 0.0% after being hit first.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| throwP+G | 221 | 51.4% |
|---|---|---|
| Beat KnuckleP+K | 206 | 47.9% |
| kickK into Double Spinning KickKK | 1 | 0.2% |
| no input | 1 | 0.2% |
| throwP+G into Switch StepP+K+G | 1 | 0.2% |
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 0–49 · 0% | 0–23 · 0% | too few to test |
| Goh | 49–0 · 100% | 16–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 125–116 · 51.9%
- This season
- 115 matches · 57.4%
- Peak rank
- 44
First hit in 57.4% of 345 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.
Significant Tells
- On Breakable Full Fence stages: attacks straight away in 85.7% of rounds, against 52.6% on the other stages.
- After opening the round before by attacking: attacks straight away in 100.0% of rounds, against 0.0% after anything else.
- After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 2.0% after anything else.
- After winning a round: attacks straight away in 100.0% of rounds, against 0.0% after losing one.
- When ahead: attacks straight away in 100.0% of rounds, against 0.0% when behind.
- After landing the first hit of the round before: attacks straight away in 100.0% of rounds, against 0.0% after being hit first.
- On Breakable Full Fence stages: opens with “K+G Death Scythe” in 85.7% of rounds, against 52.6% on the other stages.
- After opening the round before with “K+G Death Scythe”: opens with “K+G Death Scythe” in 100.0% of rounds, against 0.0% after anything else.
- After the opponent opened the round before with “no input”: opens with “K+G Death Scythe” in 100.0% of rounds, against 0.0% after anything else.
- After winning a round: opens with “K+G Death Scythe” in 100.0% of rounds, against 0.0% after losing one.
- When ahead: opens with “K+G Death Scythe” in 100.0% of rounds, against 0.0% when behind.
- After landing the first hit of the round before: opens with “K+G Death Scythe” in 100.0% of rounds, against 0.0% after being hit first.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| Death ScytheK+G | 198 | 57.4% |
|---|---|---|
| no input | 147 | 42.6% |
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 36–20 · 64% | 21–8 · 72% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 232–201 · 53.6%
- This season
- 113 matches · 39.8%
- Peak rank
- 42
First hit in 40.3% of 340 rounds. Won 98.5% of the rounds they struck first, 0.5% of the rounds they were struck first.
Significant Tells
- After opening the round before by attacking: attacks straight away in 100.0% of rounds, against 0.9% after anything else.
- After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 20.6% after anything else.
- After losing a round: waits first in 80.0% of rounds, against 0.0% after winning one.
- When ahead: attacks straight away in 100.0% of rounds, against 19.4% when behind.
- After being hit first in the round before: waits first in 80.6% of rounds, against 0.0% after landing the first hit.
- After opening the round before with “no input”: opens with “no input” in 99.1% of rounds, against 0.0% after anything else.
- After the opponent opened the round before with “no input”: opens with “P punch” in 100.0% of rounds, against 0.7% after anything else.
- After winning a round: opens with “P punch” in 98.9% of rounds, against 1.5% after losing one.
- When ahead: opens with “P punch” in 98.9% of rounds, against 1.5% when behind.
- After landing the first hit of the round before: opens with “P punch” in 98.9% of rounds, against 0.7% after being hit first.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| no input | 163 | 47.9% |
|---|---|---|
| punchP | 136 | 40.0% |
| Furikakato OtoshiK+G | 38 | 11.2% |
| kickK | 3 | 0.9% |
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lei Fei | 7–16 · 30% | 6–15 · 29% | too few to test |
| Kage | 12–6 · 67% | 4–8 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 156–124 · 55.7%
- This season
- 111 matches · 65.8%
- Peak rank
- 42
First hit in 65.8% of 333 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.
Significant Tells
- After opening the round before by attacking: attacks straight away in 100.0% of rounds, against 0.0% after anything else.
- After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 5.0% after anything else.
- After winning a round: attacks straight away in 100.0% of rounds, against 0.0% after losing one.
- When ahead: attacks straight away in 100.0% of rounds, against 0.0% when behind.
- After landing the first hit of the round before: attacks straight away in 100.0% of rounds, against 0.0% after being hit first.
- After opening the round before with “P punch”: opens with “P punch” in 100.0% of rounds, against 0.0% after anything else.
- After the opponent opened the round before with “no input”: opens with “P punch” in 100.0% of rounds, against 0.0% after anything else.
- After winning a round: opens with “P punch” in 100.0% of rounds, against 0.0% after losing one.
- When ahead: opens with “P punch” in 100.0% of rounds, against 0.0% when behind.
- After landing the first hit of the round before: opens with “P punch” in 100.0% of rounds, against 0.0% after being hit first.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| punchP | 219 | 65.8% |
|---|---|---|
| no input | 114 | 34.2% |
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 45–0 · 100% | 14–0 · 100% | too few to test |
| Aoi | 0–22 · 0% | 0–12 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 125–46 · 73.1%
- This season
- 107 matches · 13.1%
- Peak rank
- 42
First hit in 12.5% of 320 rounds. Won 100.0% of the rounds they struck first, 0.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| no input | 275 | 85.7% |
|---|---|---|
| Joudan Ushiro MawashigeriK+G | 44 | 13.7% |
| kickK | 1 | 0.3% |
| punchP | 1 | 0.3% |
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 0–53 · 0% | 0–35 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 5–0 · 100.0%
- This season
- 107 matches · 100.0%
- Peak rank
- 41
First hit in 100.0% of 321 rounds. Won 100.0% of the rounds they struck first, — of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.
| KouhaitaiK+G | 320 | 99.7% |
|---|---|---|
| no input | 1 | 0.3% |
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 49–0 · 100% | 50–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 183–0 · 100.0%
- This season
- 70 matches · 100.0%
- Peak rank
- 41
First hit in 98.1% of 210 rounds. Won 100.0% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (171 here; about 8.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 12 of 14 tests hold up
- Eileen: 10 of 14 tests hold up
- Taka: 12 of 14 tests hold up
- Lau: 12 of 14 tests hold up
- Vanessa: 11 of 14 tests hold up
- Sarah: 12 of 14 tests hold up
- Lei Fei: 6 of 14 tests hold up
- Brad: 10 of 14 tests hold up
- Jacky: 5 of 9 tests hold up
- Wolf: 12 of 14 tests hold up
- Kage: 10 of 14 tests hold up
- El Blaze: 10 of 14 tests hold up
- Jean: 0 of 4 tests hold up
- Lion: 0 of 4 tests hold up
- Akira: not tested (too few rounds)
