Virtua Fighter 5 REVO · v1.10 · Region: Europe
Fubuki4868
Characters played — VF5's own record
| Jeffry | 42 | 1,254 | 526 | 728 | 42.0% |
|---|---|---|---|---|---|
| Sarah | 42 | 986 | 639 | 347 | 64.8% |
| Eileen | 43 | 753 | 376 | 377 | 49.9% |
| Kage | 42 | 433 | 232 | 201 | 53.6% |
| Lau | 42 | 320 | 166 | 154 | 51.9% |
| Taka | 42 | 303 | 155 | 148 | 51.2% |
| Vanessa | 43 | 287 | 152 | 135 | 53.0% |
| El Blaze | 42 | 280 | 156 | 124 | 55.7% |
| Lei Fei | 42 | 270 | 142 | 128 | 52.6% |
| Brad | 42 | 255 | 120 | 135 | 47.1% |
| Wolf | 44 | 241 | 125 | 116 | 51.9% |
| Jacky | 42 | 232 | 120 | 112 | 51.7% |
| Akira | 41 | 183 | 183 | 0 | 100.0% |
| Jean | 42 | 171 | 125 | 46 | 73.1% |
| Lion | 41 | 5 | 5 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 425 | 253 | 172 | 59.5% | +10.8 |
|---|---|---|---|---|---|
| Sarah | 358 | 272 | 86 | 76.0% | +17.6 |
| Lion | 310 | 201 | 109 | 64.8% | +20.6 |
| El Blaze | 200 | 107 | 93 | 53.5% | +3.1 |
| Wolf | 200 | 135 | 65 | 67.5% | +21.6 |
| Jean | 178 | 62 | 116 | 34.8% | -16.6 |
| Taka | 176 | 60 | 116 | 34.1% | -17.9 |
| Jeffry | 166 | 85 | 81 | 51.2% | +0.2 |
| Aoi | 136 | 98 | 38 | 72.1% | +26.0 |
| Goh | 133 | 100 | 33 | 75.2% | +25.2 |
| Brad | 124 | 55 | 69 | 44.4% | -6.0 |
| Lau | 109 | 16 | 93 | 14.7% | -40.2 |
| Pai | 98 | 24 | 74 | 24.5% | -30.2 |
| Lei Fei | 90 | 55 | 35 | 61.1% | +9.9 |
| Eileen | 83 | 0 | 83 | 0.0% | -59.8 |
| Akira | 78 | 0 | 78 | 0.0% | -55.4 |
| Vanessa | 40 | 1 | 39 | 2.5% | -56.3 |
| Shun | 37 | 0 | 37 | 0.0% | -60.0 |
| Jacky | 5 | 0 | 5 | 0.0% | -47.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 358 | 169 | 189 | 47.2% | -6.6 |
|---|---|---|---|---|---|
| Open | 334 | 179 | 155 | 53.6% | +1.7 |
| Low Fence | 329 | 199 | 130 | 60.5% | +10.7 |
| Rectangle | 317 | 159 | 158 | 50.2% | -2.5 |
| Breakable Half Fence | 290 | 130 | 160 | 44.8% | -8.8 |
| Breakable Full Fence | 289 | 133 | 156 | 46.0% | -6.3 |
| Half Fence | 260 | 141 | 119 | 54.2% | +4.0 |
| Full Fence | 250 | 154 | 96 | 61.6% | +10.2 |
| Octagon | 243 | 113 | 130 | 46.5% | -3.8 |
| Full Fence and Open | 138 | 74 | 64 | 53.6% | +2.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,649 | 50.3% | 51.7% | -1.3 |
| No walls | 1,021 | 53.6% | 52.0% | +1.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Yurika_Nakamura (Rank 42) | 2,945 | 1,523 | 1,422 | 51.7% |
|---|---|---|---|---|
| Mazus (Rank 19) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| Yurika_Nakamura (Rank 42) | 2026/08/02 | 2,945 | 1,523 | 1,422 | 51.7% |
|---|---|---|---|---|---|
| Mazus (Rank 19) | 2026/06/06 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| no input | 2,333 | 26.4% |
|---|---|---|
| punchP | 1,614 | 18.2% |
| throwP+G | 1,095 | 12.4% |
| Body CrushP+K | 747 | 8.4% |
| kickK | 434 | 4.9% |
| Defensive Style: no input | 378 | 4.3% |
| Destruction WaveK+G | 324 | 3.7% |
| KouhaitaiK+G | 320 | 3.6% |
| Defensive Style: kick | 212 | 2.4% |
| Beat KnuckleP+K | 206 | 2.3% |
| Death ScytheK+G | 198 | 2.2% |
| crouch into Dtee Sawk Combination3PP | 138 | 1.6% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 71 | 0.8% |
| guardG | 64 | 0.7% |
| crouch into Renkan Geimenshou3PP | 54 | 0.6% |
204 further openings account for the other 664 rounds.
Jeffry
| Body CrushP+K | 747 | 42.0% |
|---|---|---|
| throwP+G | 555 | 31.2% |
| Destruction WaveK+G | 324 | 18.2% |
| no input | 136 | 7.6% |
| forward dash into Side Kick3K | 2 | 0.1% |
| Body CrushP+K into Threat StanceP+K+G | 1 | 0.1% |
| Body CrushP+K into throwP+G | 1 | 0.1% |
| Dash Elbow66P | 1 | 0.1% |
| Heavy Back Knuckle4P into Threat StanceP+K+G | 1 | 0.1% |
| Knee Attack6K | 1 | 0.1% |
| Overblow Shoulder66P+K into throwP+G | 1 | 0.1% |
| Toe Kick2K | 1 | 0.1% |
| crouch dash forward into Full Swing Upper33P | 1 | 0.1% |
| evade up into Heavy Back Knuckle4P | 1 | 0.1% |
| evade up into Knee Push4K | 1 | 0.1% |
6 further openings account for the other 6 rounds.
Eileen
| punchP | 471 | 46.8% |
|---|---|---|
| no input | 389 | 38.6% |
| throwP+G | 83 | 8.2% |
| Rigou TenshintaiK+G | 29 | 2.9% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 5 | 0.5% |
| punchP into Enkou RensouPP | 5 | 0.5% |
| Tanhikyaku9K | 4 | 0.4% |
| Enkou RensouPP into Rensou HekizanPPP | 3 | 0.3% |
| Sayu Gekishou6P+KP into Jinrai Santen6P+KPP | 3 | 0.3% |
| punchP into Jouho Chu'un6PP | 3 | 0.3% |
| Jinraishou6P+K into Dokuritsu SouganP+K | 2 | 0.2% |
| kickK | 2 | 0.2% |
| Dokuritsu SouganP+K | 1 | 0.1% |
| Enkou Nyurin66P | 1 | 0.1% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK | 1 | 0.1% |
5 further openings account for the other 5 rounds.
Taka
| kickK | 403 | 49.8% |
|---|---|---|
| no input | 362 | 44.8% |
| Aka'oni MidaremageP+K | 16 | 2.0% |
| KaminaridaikoK+G | 12 | 1.5% |
| guardG | 4 | 0.5% |
| punchP | 3 | 0.4% |
| punchP into Tsuppari 2PP | 2 | 0.2% |
| Mawashi Harite44P | 1 | 0.1% |
| crouch into Mukae Shiko2K+G | 1 | 0.1% |
| crouch into Nakageri3K | 1 | 0.1% |
| crouch into Shita Harite2P | 1 | 0.1% |
| guardG into Tsuppari 2PP | 1 | 0.1% |
| guardG into throwP+G | 1 | 0.1% |
| throwP+G | 1 | 0.1% |
Lau
| punchP | 366 | 53.3% |
|---|---|---|
| no input | 316 | 46.0% |
| Senpuga~KokeiK+G | 3 | 0.4% |
| Tenshin EngekishouP+K | 2 | 0.3% |
Vanessa
| Defensive Style: no input | 378 | 62.1% |
|---|---|---|
| Defensive Style: kick | 212 | 34.8% |
| Defensive Style: Hind Back Spin Kick | 18 | 3.0% |
| Defensive Style: forward movement | 1 | 0.2% |
Sarah
| no input | 144 | 24.7% |
|---|---|---|
| guardG | 59 | 10.1% |
| crouch into Leg Slicer2K+G | 53 | 9.1% |
| Full Spin Heel Kick9K | 14 | 2.4% |
| forward dash into throwP+G | 12 | 2.1% |
| crouch | 11 | 1.9% |
| forward dash into Quick Knee6K | 11 | 1.9% |
| Full Spin Heel Kick9K into kickK | 9 | 1.6% |
| crouch into Jackknife Middle Kick3KK | 9 | 1.6% |
| Stiletto66K | 8 | 1.4% |
| Switch Kick4K | 7 | 1.2% |
| forward dash into Mellow Heel Kick6K+G | 7 | 1.2% |
| Back Spin KickK+G | 6 | 1.0% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 6 | 1.0% |
| Crescent Heel4K+G | 6 | 1.0% |
126 further openings account for the other 220 rounds.
Lei Fei
| throwP+G | 233 | 43.0% |
|---|---|---|
| punchP | 141 | 26.0% |
| crouch into Renkan Geimenshou3PP | 54 | 10.0% |
| no input | 43 | 7.9% |
| kickK | 25 | 4.6% |
| Chutenhou3P into Renkan Geimenshou3PP | 24 | 4.4% |
| punchP into Kakushu Suirengeki6PP | 6 | 1.1% |
| Kinkei DokuritsuP+K | 4 | 0.7% |
| Niki Bunkyaku9K | 1 | 0.2% |
| SokutankyakuK+G into kickK | 1 | 0.2% |
| backward movement into kickK | 1 | 0.2% |
| crouch into Fukusoushou2P | 1 | 0.2% |
| guardG | 1 | 0.2% |
| guardG into SokutankyakuK+G | 1 | 0.2% |
| guardG into throwP+G | 1 | 0.2% |
5 further openings account for the other 5 rounds.
Brad
| no input | 237 | 44.4% |
|---|---|---|
| crouch into Dtee Sawk Combination3PP | 138 | 25.8% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 71 | 13.3% |
| punchP | 70 | 13.1% |
| High Spin KickK+G | 6 | 1.1% |
| punchP into Elbow Hook6P | 4 | 0.8% |
| punchP into crouch | 3 | 0.6% |
| crouch into Sharp Shoot1P | 2 | 0.4% |
| crouch into Sit Jab2P | 1 | 0.2% |
| punchP into Dtee Sawk Combination3PP | 1 | 0.2% |
| punchP into Sharp Shoot1P | 1 | 0.2% |
Jacky
| throwP+G | 221 | 51.4% |
|---|---|---|
| Beat KnuckleP+K | 206 | 47.9% |
| kickK into Double Spinning KickKK | 1 | 0.2% |
| no input | 1 | 0.2% |
| throwP+G into Switch StepP+K+G | 1 | 0.2% |
Wolf
| Death ScytheK+G | 198 | 57.4% |
|---|---|---|
| no input | 147 | 42.6% |
Kage
| no input | 163 | 47.9% |
|---|---|---|
| punchP | 136 | 40.0% |
| Furikakato OtoshiK+G | 38 | 11.2% |
| kickK | 3 | 0.9% |
El Blaze
| punchP | 219 | 65.8% |
|---|---|---|
| no input | 114 | 34.2% |
Jean
| no input | 275 | 85.7% |
|---|---|---|
| Joudan Ushiro MawashigeriK+G | 44 | 13.7% |
| kickK | 1 | 0.3% |
| punchP | 1 | 0.3% |
Lion
| KouhaitaiK+G | 320 | 99.7% |
|---|---|---|
| no input | 1 | 0.3% |
