VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jeffry

Fubuki4868

  • Eileen
  • Taka
  • Lau
  • Vanessa
  • Sarah
  • Lei Fei
  • Brad
  • Jacky
  • Wolf
  • Kage
  • El Blaze
  • Jean
  • Lion
  • Akira
Career matches5,973
Career win rate53.9%
Round win rate51.8%
Peak rank44
Distinct opponents2
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2072 Not ranked: the list needs matches against 10 different people. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry421,25452672842.0%
Sarah4298663934764.8%
Eileen4375337637749.9%
Kage4243323220153.6%
Lau4232016615451.9%
Taka4230315514851.2%
Vanessa4328715213553.0%
El Blaze4228015612455.7%
Lei Fei4227014212852.6%
Brad4225512013547.1%
Wolf4424112511651.9%
Jacky4223212011251.7%
Akira411831830100.0%
Jean421711254673.1%
Lion41550100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,990 of 8,839 rounds counted

27.0 inputs a second (1618 a minute) this season. Not placed among the regulars: an average over 20 a second is more than anyone keeps up for a season, so it is likely turbo hardware or a counting fault.

By character played

Jeffry34.720841,658
Eileen25.81548743
Taka18.31097755
Lau21.11265645
Vanessa26.81606295
Sarah9.0542466
Lei Fei33.11986506
Brad36.62196301
Jacky34.42061430
Wolf35.32115198
Kage31.71900183
El Blaze33.62017227
Jean27.4164655
Lion34.32060321
Akira36.02157207

By opponent's character

Kage33.62016987
Sarah16.6994905
Lion33.62019819
El Blaze21.41281564
Wolf23.91433599
Jean12.8767533
Taka31.01862214
Jeffry33.82030265
Aoi36.72205302
Goh34.92096401
Brad37.42244370
Lau26.1156561
Pai32.71965296
Lei Fei22.01322208
Eileen0.6381
Akira33.92035234
Vanessa37.32241120
Shun38.42302111

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage42525317259.5%+11.5
Sarah3582728676.0%+17.1
Lion31020110964.8%+20.9
El Blaze2001079353.5%+3.7
Wolf2001356567.5%+22.4
Jean1786211634.8%-17.3
Taka1766011634.1%-18.5
Jeffry166858151.2%+0.9
Aoi136983872.1%+26.7
Goh1331003375.2%+26.5
Brad124556944.4%-6.5
Lau109169314.7%-41.3
Pai98247424.5%-30.9
Lei Fei90553561.1%+9.0
Eileen830830.0%-60.9
Akira780780.0%-57.5
Vanessa401392.5%-57.2
Shun370370.0%-60.2
Jacky5050.0%-49.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall35816918947.2%-6.6
Open33417915553.6%+1.7
Low Fence32919913060.5%+11.1
Rectangle31715915850.2%-2.5
Breakable Half Fence29013016044.8%-8.8
Breakable Full Fence28913315646.0%-6.3
Half Fence26014111954.2%+3.9
Full Fence2501549661.6%+10.2
Octagon24311313046.5%-4.0
Full Fence and Open138746453.6%+2.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,64950.3%51.7%-1.4
No walls1,02153.6%52.0%+1.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Yurika_Nakamura (Rank 42)2,9451,5231,42251.7%
Mazus (Rank 19)110100.0%

Most played opponents, most recent first

Yurika_Nakamura (Rank 42)2026/08/022,9451,5231,42251.7%
Mazus (Rank 19)2026/06/06110100.0%

Round openings

Every character

no input2,33326.4%
punchP1,61418.2%
throwP+G1,09512.4%
Body CrushP+K7478.4%
kickK4344.9%
Defensive Style: no input3784.3%
Destruction WaveK+G3243.7%
KouhaitaiK+G3203.6%
Defensive Style: kick2122.4%
Beat KnuckleP+K2062.3%
Death ScytheK+G1982.2%
crouch into Dtee Sawk Combination3PP1381.6%
Jolt Upper3P into Dtee Sawk Combination3PP710.8%
guardG610.7%
crouch into Leg Slicer2K+G540.6%

207 further openings account for the other 667 rounds.

Jeffry

Career
526–728 · 42.0%
This season
593 matches · 44.5%
Peak rank
42

First hit in 43.0% of 1,777 rounds. Won 99.9% of the rounds they struck first, 2.6% of the rounds they were struck first.

Significant Tells

  • On Rectangle stages: waits first in 20.2% of rounds, against 6.7% on the other stages.
  • After opening the round before by waiting: waits first in 94.6% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before by attacking: waits first in 10.4% of rounds, against 0.7% after anything else.
  • After losing a round: waits first in 10.6% of rounds, against 3.6% after winning one.
  • When behind: waits first in 10.6% of rounds, against 3.6% when ahead.
  • After being hit first in the round before: waits first in 12.7% of rounds, against 0.2% after landing the first hit.
  • On Rectangle stages: opens with “no input” in 20.2% of rounds, against 6.6% on the other stages.
  • After opening the round before with “P+G throw”: opens with “P+G throw” in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “no input”: opens with “P+K Body Crush” in 97.1% of rounds, against 13.0% after anything else.
  • After winning a round: opens with “P+K Body Crush” in 94.3% of rounds, against 0.5% after losing one.
  • When ahead: opens with “P+K Body Crush” in 94.3% of rounds, against 0.3% when behind.
  • After landing the first hit of the round before: opens with “P+K Body Crush” in 97.6% of rounds, against 0.4% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

Body CrushP+K74742.0%
throwP+G55531.2%
Destruction WaveK+G32418.2%
no input1367.6%
forward dash into Side Kick3K20.1%
Body CrushP+K into Threat StanceP+K+G10.1%
Body CrushP+K into throwP+G10.1%
Dash Elbow66P10.1%
Heavy Back Knuckle4P into Threat StanceP+K+G10.1%
Knee Attack6K10.1%
Overblow Shoulder66P+K into throwP+G10.1%
Toe Kick2K10.1%
crouch dash forward into Full Swing Upper33P10.1%
evade up into Heavy Back Knuckle4P10.1%
evade up into Knee Push4K10.1%

6 further openings account for the other 6 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion57–49 · 54%30–16 · 65%too few to test
Kage12–65 · 16%18–35 · 34%too few to test
Brad14–40 · 26%17–23 · 42%too few to test
Sarah26–0 · 100%18–0 · 100%too few to test
Vanessa0–19 · 0%0–17 · 0%too few to test
Shun0–13 · 0%0–19 · 0%too few to test
Lei Fei12–0 · 100%9–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
376–377 · 49.9%
This season
335 matches · 53.1%
Peak rank
43

First hit in 53.6% of 1,002 rounds. Won 99.3% of the rounds they struck first, 0.2% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 97.7% of rounds, against 0.5% after anything else.
  • After the opponent opened the round before by attacking: waits first in 79.5% of rounds, against 2.2% after anything else.
  • After losing a round: waits first in 81.3% of rounds, against 0.0% after winning one.
  • When behind: waits first in 81.3% of rounds, against 0.0% when ahead.
  • After being hit first in the round before: waits first in 81.6% of rounds, against 0.6% after landing the first hit.
  • After opening the round before with “P+G throw”: opens with “P+G throw” in 100.0% of rounds, against 0.2% after anything else.
  • After the opponent opened the round before with “Kiribarai”: opens with “P+G throw” in 84.6% of rounds, against 0.2% after anything else.
  • After winning a round: opens with “P punch” in 88.4% of rounds, against 0.6% after losing one.
  • When ahead: opens with “P punch” in 88.4% of rounds, against 0.6% when behind.
  • After landing the first hit of the round before: opens with “P punch” in 88.0% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

punchP47146.8%
no input38938.6%
throwP+G838.2%
Rigou TenshintaiK+G292.9%
Jinraishou6P+K into Sayu Gekishou6P+KP50.5%
punchP into Enkou RensouPP50.5%
Tanhikyaku9K40.4%
Enkou RensouPP into Rensou HekizanPPP30.3%
Sayu Gekishou6P+KP into Jinrai Santen6P+KPP30.3%
punchP into Jouho Chu'un6PP30.3%
Jinraishou6P+K into Dokuritsu SouganP+K20.2%
kickK20.2%
Dokuritsu SouganP+K10.1%
Enkou Nyurin66P10.1%
Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK10.1%

5 further openings account for the other 5 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Eileen0–50 · 0%0–21 · 0%too few to test
Sarah38–4 · 90%25–1 · 96%too few to test
Jean20–0 · 100%24–0 · 100%too few to test
Wolf0–20 · 0%0–14 · 0%too few to test
Goh0–14 · 0%0–15 · 0%too few to test
Lion17–0 · 100%14–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
155–148 · 51.2%
This season
270 matches · 48.5%
Peak rank
42

First hit in 48.6% of 803 rounds. Won 98.0% of the rounds they struck first, 2.7% of the rounds they were struck first.

Significant Tells

  • On Low Fence stages: attacks straight away in 75.2% of rounds, against 50.7% on the other stages.
  • After opening the round before by attacking: attacks straight away in 96.6% of rounds, against 5.7% after anything else.
  • After the opponent opened the round before by attacking: waits first in 70.7% of rounds, against 2.0% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 12.5% after losing one.
  • When ahead: attacks straight away in 100.0% of rounds, against 12.5% when behind.
  • After landing the first hit of the round before: attacks straight away in 99.2% of rounds, against 13.3% after being hit first.
  • On Low Fence stages: opens with “K kick” in 75.2% of rounds, against 45.6% on the other stages.
  • After opening the round before with “K kick”: opens with “K kick” in 98.5% of rounds, against 2.1% after anything else.
  • After the opponent opened the round before with “Joudan Ushiro Mawashigeri”: opens with “no input” in 87.0% of rounds, against 11.7% after anything else.
  • After winning a round: opens with “K kick” in 100.0% of rounds, against 3.7% after losing one.
  • When ahead: opens with “K kick” in 100.0% of rounds, against 3.7% when behind.
  • After landing the first hit of the round before: opens with “K kick” in 98.1% of rounds, against 5.8% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

kickK40349.8%
no input36244.8%
Aka'oni MidaremageP+K162.0%
KaminaridaikoK+G121.5%
guardG40.5%
punchP30.4%
punchP into Tsuppari 2PP20.2%
Mawashi Harite44P10.1%
crouch into Mukae Shiko2K+G10.1%
crouch into Nakageri3K10.1%
crouch into Shita Harite2P10.1%
guardG into Tsuppari 2PP10.1%
guardG into throw escape10.1%
throwP+G10.1%

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean0–73 · 0%0–35 · 0%too few to test
El Blaze64–0 · 100%34–0 · 100%too few to test
Kage4–6 · 40%11–6 · 65%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
166–154 · 51.9%
This season
229 matches · 53.3%
Peak rank
42

First hit in 53.4% of 687 rounds. Won 99.7% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

  • On Full Fence stages: attacks straight away in 100.0% of rounds, against 52.5% on the other stages.
  • After opening the round before by attacking: attacks straight away in 100.0% of rounds, against 1.4% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 3.7% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 2.3% after losing one.
  • When ahead: attacks straight away in 100.0% of rounds, against 2.3% when behind.
  • After landing the first hit of the round before: attacks straight away in 100.0% of rounds, against 1.9% after being hit first.
  • On Full Fence stages: opens with “P punch” in 100.0% of rounds, against 51.6% on the other stages.
  • After opening the round before with “P punch”: opens with “P punch” in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “no input”: opens with “P punch” in 100.0% of rounds, against 1.4% after anything else.
  • After winning a round: opens with “P punch” in 100.0% of rounds, against 0.0% after losing one.
  • When ahead: opens with “P punch” in 100.0% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: opens with “P punch” in 99.6% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

punchP36653.3%
no input31646.0%
Senpuga~KokeiK+G30.4%
Tenshin EngekishouP+K20.3%

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry41–0 · 100%34–0 · 100%too few to test
El Blaze0–39 · 0%0–28 · 0%too few to test
Lion17–0 · 100%4–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
152–135 · 53.0%
This season
203 matches · 35.0%
Peak rank
43

First hit in 35.0% of 609 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 96.1% of rounds, against 1.3% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 6.4% after anything else.
  • After losing a round: waits first in 93.6% of rounds, against 0.0% after winning one.
  • When behind: waits first in 93.6% of rounds, against 0.0% when ahead.
  • After being hit first in the round before: waits first in 93.6% of rounds, against 0.0% after landing the first hit.
  • On Low Fence stages: opens with “Defensive Style: kick” in 68.8% of rounds, against 31.8% on the other stages.
  • After opening the round before with “Defensive Style: kick”: opens with “Defensive Style: kick” in 100.0% of rounds, against 0.4% after anything else.
  • After the opponent opened the round before with “no input”: opens with “Defensive Style: kick” in 100.0% of rounds, against 0.0% after anything else.
  • After winning a round: opens with “Defensive Style: kick” in 100.0% of rounds, against 0.0% after losing one.
  • When ahead: opens with “Defensive Style: kick” in 100.0% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: opens with “Defensive Style: kick” in 100.0% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

Defensive Style: no input37862.1%
Defensive Style: kick21234.8%
Defensive Style: Hind Back Spin Kick183.0%
Defensive Style: forward movement10.2%

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Taka0–73 · 0%0–35 · 0%too few to test
Wolf33–10 · 77%31–2 · 94%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
639–347 · 64.8%
This season
193 matches · 74.6%
Peak rank
42

First hit in 54.7% of 563 rounds. Won 97.7% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

  • In round 2: waits first in 64.6% of rounds, against 52.2% in their other rounds.
  • After opening the round before by waiting: waits first in 75.5% of rounds, against 46.2% after anything else.
  • After the opponent opened the round before by attacking: waits first in 79.3% of rounds, against 47.0% after anything else.
  • After losing a round: waits first in 95.6% of rounds, against 50.5% after winning one.
  • When behind: waits first in 95.6% of rounds, against 50.5% when ahead.
  • After being hit first in the round before: waits first in 80.6% of rounds, against 48.7% after landing the first hit.
  • In round 2: opens with “crouch into 2K+G Leg Slicer” in 14.1% of rounds, against 7.0% in their other rounds.
  • After opening the round before with “no input”: opens with “no input” in 91.5% of rounds, against 4.7% after anything else.
  • After the opponent opened the round before with “Koushu Rensui into Renkan Senshou”: opens with “no input” in 100.0% of rounds, against 17.0% after anything else.
  • After losing a round: opens with “no input” in 92.4% of rounds, against 3.8% after winning one.
  • When behind: opens with “no input” in 93.3% of rounds, against 3.9% when ahead.
  • After being hit first in the round before: opens with “no input” in 58.6% of rounds, against 2.7% after landing the first hit.

These rounds were against only 2 different opponents, so a pattern here may be about them rather than about this player.

How is this tested?

no input14424.7%
guardG569.6%
crouch into Leg Slicer2K+G549.3%
Full Spin Heel Kick9K142.4%
forward dash into throwP+G122.1%
forward dash into Quick Knee6K111.9%
crouch into Jackknife Middle Kick3KK101.7%
Full Spin Heel Kick9K into kickK91.6%
crouch91.6%
Stiletto66K81.4%
Switch Kick4K71.2%
forward dash into Mellow Heel Kick6K+G71.2%
Back Spin KickK+G61.0%
Breeze Shot6P+K into Wind Knuckle6P+KP61.0%
Crescent Heel4K+G61.0%

128 further openings account for the other 223 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah71–17 · 81%46–6 · 88%too few to test
Lion0–11 · 0%0–7 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
142–128 · 52.6%
This season
180 matches · 41.1%
Peak rank
42

First hit in 45.9% of 542 rounds. Won 89.6% of the rounds they struck first, 0.3% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 92.6% of rounds, against 27.3% after anything else.
  • After opening the round before with “P+G throw”: opens with “P+G throw” in 99.4% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “P punch into Hachimon Kaida”: opens with “P+G throw” in 99.4% of rounds, against 0.0% after anything else.
  • After losing a round: opens with “P+G throw” in 73.8% of rounds, against 0.0% after winning one.
  • When behind: opens with “P+G throw” in 74.2% of rounds, against 0.0% when ahead.
  • After being hit first in the round before: opens with “P+G throw” in 79.9% of rounds, against 0.0% after landing the first hit.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

throwP+G23343.0%
punchP14126.0%
crouch into Renkan Geimenshou3PP5410.0%
no input437.9%
kickK254.6%
Chutenhou3P into Renkan Geimenshou3PP244.4%
punchP into Kakushu Suirengeki6PP61.1%
Kinkei DokuritsuP+K40.7%
Niki Bunkyaku9K10.2%
SokutankyakuK+G into kickK10.2%
backward movement into kickK10.2%
crouch into Fukusoushou2P10.2%
guardG10.2%
guardG into SokutankyakuK+G10.2%
guardG into throw escape10.2%

5 further openings account for the other 5 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira0–46 · 0%0–28 · 0%too few to test
Taka33–0 · 100%19–0 · 100%too few to test
Sarah5–10 · 33%6–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
120–135 · 47.1%
This season
178 matches · 54.5%
Peak rank
42

First hit in 54.5% of 534 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 68.4% of rounds, against 17.4% after anything else.
  • After the opponent opened the round before by attacking: waits first in 96.9% of rounds, against 44.8% after anything else.
  • After winning a round: attacks straight away in 55.2% of rounds, against 3.1% after losing one.
  • When ahead: attacks straight away in 55.2% of rounds, against 3.1% when behind.
  • After landing the first hit of the round before: attacks straight away in 55.2% of rounds, against 3.1% after being hit first.
  • After opening the round before with “no input”: opens with “no input” in 98.1% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “Body Crush”: opens with “no input” in 96.9% of rounds, against 0.0% after anything else.
  • After losing a round: opens with “no input” in 96.9% of rounds, against 0.0% after winning one.
  • When behind: opens with “no input” in 96.9% of rounds, against 0.0% when ahead.
  • After being hit first in the round before: opens with “no input” in 96.9% of rounds, against 0.0% after landing the first hit.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

no input23744.4%
crouch into Dtee Sawk Combination3PP13825.8%
Jolt Upper3P into Dtee Sawk Combination3PP7113.3%
punchP7013.1%
High Spin KickK+G61.1%
punchP into Elbow Hook6P40.8%
punchP into crouch30.6%
crouch into Sharp Shoot1P20.4%
crouch into Sit Jab2P10.2%
punchP into Dtee Sawk Combination3PP10.2%
punchP into Sharp Shoot1P10.2%

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi53–0 · 100%33–0 · 100%too few to test
Jeffry0–45 · 0%0–32 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
120–112 · 51.7%
This season
142 matches · 47.9%
Peak rank
42

First hit in 47.9% of 430 rounds. Won 99.0% of the rounds they struck first, 0.9% of the rounds they were struck first.

Significant Tells

  • After opening the round before with “P+K Beat Knuckle”: opens with “P+K Beat Knuckle” in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “Ensei Katanheki”: opens with “P+G throw” in 100.0% of rounds, against 0.0% after anything else.
  • After losing a round: opens with “P+G throw” in 98.0% of rounds, against 0.7% after winning one.
  • When behind: opens with “P+G throw” in 98.0% of rounds, against 0.0% when ahead.
  • After landing the first hit of the round before: opens with “P+K Beat Knuckle” in 100.0% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

throwP+G22151.4%
Beat KnuckleP+K20647.9%
kickK into Double Spinning KickKK10.2%
no input10.2%
throwP+G into Switch StepP+K+G10.2%

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai0–49 · 0%0–23 · 0%too few to test
Goh49–0 · 100%16–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
125–116 · 51.9%
This season
115 matches · 57.4%
Peak rank
44

First hit in 57.4% of 345 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

  • On Breakable Full Fence stages: attacks straight away in 85.7% of rounds, against 52.6% on the other stages.
  • After opening the round before by attacking: attacks straight away in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 2.0% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 0.0% after losing one.
  • When ahead: attacks straight away in 100.0% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: attacks straight away in 100.0% of rounds, against 0.0% after being hit first.
  • On Breakable Full Fence stages: opens with “K+G Death Scythe” in 85.7% of rounds, against 52.6% on the other stages.
  • After opening the round before with “K+G Death Scythe”: opens with “K+G Death Scythe” in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “no input”: opens with “K+G Death Scythe” in 100.0% of rounds, against 0.0% after anything else.
  • After winning a round: opens with “K+G Death Scythe” in 100.0% of rounds, against 0.0% after losing one.
  • When ahead: opens with “K+G Death Scythe” in 100.0% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: opens with “K+G Death Scythe” in 100.0% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

Death ScytheK+G19857.4%
no input14742.6%

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage36–20 · 64%21–8 · 72%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
232–201 · 53.6%
This season
113 matches · 39.8%
Peak rank
42

First hit in 40.3% of 340 rounds. Won 98.5% of the rounds they struck first, 0.5% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 100.0% of rounds, against 0.9% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 20.6% after anything else.
  • After losing a round: waits first in 80.0% of rounds, against 0.0% after winning one.
  • When ahead: attacks straight away in 100.0% of rounds, against 19.4% when behind.
  • After being hit first in the round before: waits first in 80.6% of rounds, against 0.0% after landing the first hit.
  • After opening the round before with “no input”: opens with “no input” in 99.1% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “no input”: opens with “P punch” in 100.0% of rounds, against 0.7% after anything else.
  • After winning a round: opens with “P punch” in 98.9% of rounds, against 1.5% after losing one.
  • When ahead: opens with “P punch” in 98.9% of rounds, against 1.5% when behind.
  • After landing the first hit of the round before: opens with “P punch” in 98.9% of rounds, against 0.7% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

no input16347.9%
punchP13640.0%
Furikakato OtoshiK+G3811.2%
kickK30.9%

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lei Fei7–16 · 30%6–15 · 29%too few to test
Kage12–6 · 67%4–8 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
156–124 · 55.7%
This season
111 matches · 65.8%
Peak rank
42

First hit in 65.8% of 333 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 5.0% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 0.0% after losing one.
  • When ahead: attacks straight away in 100.0% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: attacks straight away in 100.0% of rounds, against 0.0% after being hit first.
  • After opening the round before with “P punch”: opens with “P punch” in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “no input”: opens with “P punch” in 100.0% of rounds, against 0.0% after anything else.
  • After winning a round: opens with “P punch” in 100.0% of rounds, against 0.0% after losing one.
  • When ahead: opens with “P punch” in 100.0% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: opens with “P punch” in 100.0% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

punchP21965.8%
no input11434.2%

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf45–0 · 100%14–0 · 100%too few to test
Aoi0–22 · 0%0–12 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
125–46 · 73.1%
This season
107 matches · 13.1%
Peak rank
42

First hit in 12.5% of 320 rounds. Won 100.0% of the rounds they struck first, 0.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

no input27585.7%
Joudan Ushiro MawashigeriK+G4413.7%
kickK10.3%
punchP10.3%

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau0–53 · 0%0–35 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
5–0 · 100.0%
This season
107 matches · 100.0%
Peak rank
41

First hit in 100.0% of 321 rounds. Won 100.0% of the rounds they struck first, — of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

KouhaitaiK+G32099.7%
no input10.3%

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage49–0 · 100%50–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
183–0 · 100.0%
This season
70 matches · 100.0%
Peak rank
41

First hit in 98.1% of 210 rounds. Won 100.0% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP20697.2%
no input52.4%
throwP+G10.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (171 here; about 8.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 12 of 14 tests hold up
  • Eileen: 10 of 14 tests hold up
  • Taka: 12 of 14 tests hold up
  • Lau: 12 of 14 tests hold up
  • Vanessa: 11 of 14 tests hold up
  • Sarah: 12 of 14 tests hold up
  • Lei Fei: 6 of 14 tests hold up
  • Brad: 10 of 14 tests hold up
  • Jacky: 5 of 9 tests hold up
  • Wolf: 12 of 14 tests hold up
  • Kage: 10 of 14 tests hold up
  • El Blaze: 10 of 14 tests hold up
  • Jean: 0 of 4 tests hold up
  • Lion: 0 of 4 tests hold up
  • Akira: not tested (too few rounds)