VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Goh

NedrikTameron

Career matches1,294
Career win rate77.4%
Round win rate62.2%
Peak rank36
Distinct opponents24
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh363312527976.1%
Taka332541876773.6%
Pai302411825975.5%
Dural341671363181.4%
Lion321671432485.6%
Jeffry3069531676.8%
Aoi2965481773.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun44261859.1%-8.5
Goh2922775.9%+9.3
Jeffry2925486.2%+6.8
Lion2517868.0%-3.5
Akira108280.0%+16.4
Lau74357.1%-9.4
Taka73442.9%-38.1
Aoi54180.0%+9.3
Jacky43175.0%+4.2
Jean42250.0%-33.3
Sarah440100.0%+41.3
Lei Fei220100.0%+15.0
Vanessa220100.0%+3.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2618869.2%+0.6
Half Fence2214863.6%+4.9
Octagon2117481.0%+3.6
Breakable Full Fence2014670.0%+5.9
Full Fence1714382.3%+7.3
Open1612475.0%-0.8
Rectangle1613381.2%+14.6
Low Fence149564.3%-17.1
Single Wall83537.5%-37.8
Full Fence and Open53260.0%-16.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12273.8%68.8%+4.9
No walls3863.2%76.8%-13.7

Walls against open: +18.6 points (95% range +1.0 to +36.2), p 0.039 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Rodryu (Rank 34)46271958.7%
Saago_65 (Rank 32)1916384.2%
NaughtNaught (Rank 31)1813572.2%
Faded (Rank 35)1412285.7%
NantoSeiken (Rank 28)108280.0%
Bloodartist (Rank 34)98188.9%
GOMVPGO (Rank 32)76185.7%
b4i4radoslav|xliiv (Rank 32)64266.7%
Rayne (Rank 42)5050.0%
Smashquatch (Rank 32)54180.0%
THR (Rank 34)51420.0%
a1exweapon (Rank 10)440100.0%
emarcue (Rank 33)42250.0%
optimusuk (Rank 37)32166.7%
BloodyRoseVF (Rank 36)220100.0%
Dr.Luckyshot (Rank 27)220100.0%
Espiro (Rank 37)21150.0%
Guimaraes_One (Rank 27)220100.0%
Malba80 (Rank 6)220100.0%
Nico (Rank 21)220100.0%
ZuzuLenaPL (Rank 5)220100.0%
LordBaconTheBoss (Rank 30)1010.0%
RoyZa (Rank 10)110100.0%
T.TV/MissLilium (Rank 29)110100.0%

Most played opponents, most recent first

Espiro (Rank 37)2026/09/1721150.0%
Smashquatch (Rank 32)2026/09/1754180.0%
Guimaraes_One (Rank 27)2026/09/17220100.0%
NaughtNaught (Rank 31)2026/09/111813572.2%
ZuzuLenaPL (Rank 5)2026/09/11220100.0%
Rodryu (Rank 34)2026/07/2746271958.7%
Saago_65 (Rank 32)2026/07/271916384.2%
GOMVPGO (Rank 32)2026/07/2076185.7%
RoyZa (Rank 10)2026/07/20110100.0%
a1exweapon (Rank 10)2026/06/13440100.0%
Bloodartist (Rank 34)2026/05/2298188.9%
b4i4radoslav|xliiv (Rank 32)2026/05/2264266.7%
Faded (Rank 35)2026/05/221412285.7%
THR (Rank 34)2026/05/2251420.0%
emarcue (Rank 33)2026/05/2242250.0%
optimusuk (Rank 37)2026/05/1732166.7%
BloodyRoseVF (Rank 36)2026/05/17220100.0%
Rayne (Rank 42)2026/05/175050.0%
LordBaconTheBoss (Rank 30)2026/04/231010.0%
Dr.Luckyshot (Rank 27)2026/04/23220100.0%
Nico (Rank 21)2026/04/14220100.0%
Malba80 (Rank 6)2026/04/14220100.0%
NantoSeiken (Rank 28)2026/04/14108280.0%
T.TV/MissLilium (Rank 29)2026/04/14110100.0%

Round openings

Every character

backdash into evade down8412.3%
crouch into Gedan Shouda2P263.8%
crouch into Sune'uchi2P233.4%
punchP233.4%
backdash into crouch172.5%
Morotezuki66P into Morote Tsuppari66PP162.4%
backdash into Soushouda46P+K152.2%
crouch into Shita Harite2P152.2%
crouch into Low Knuckle142.1%
backdash into Karura4P+K111.6%
Dash Hammer Kick66K into Knee Kick6K101.5%
backdash into Soukyu101.5%
punchP into NirentotsuPP101.5%
Sou'unha66K into Raijinha6K91.3%
kickK91.3%

202 further openings account for the other 388 rounds.

Aoi

crouch into Gedan Shouda2P2614.4%
backdash into evade down2413.3%
backdash into Soushouda46P+K158.3%
punchP into NirentotsuPP105.5%
Sou'unha66K into Raijinha6K95.0%
crouch dash back into evade down63.3%
punchP into ShougerigasanePK63.3%
Chudan Hiji'ate6P into Tsumujisakura6PP52.8%
NirentotsuPP into Nirentotsu OuchuPPP52.8%
Tenchi In'youP+K+G52.8%
backward movement into crouch52.8%
crouch into Ryoushi43P52.8%
backdash into crouch42.2%
crouch dash back into Hou'oushu3P42.2%
crouch dash forward into Hou'oushu3P42.2%

36 further openings account for the other 48 rounds.

Goh

crouch into Sune'uchi2P2317.3%
punchP1410.5%
backdash into Karura4P+K118.3%
backdash into evade down118.3%
backdash into Soukyu46P75.3%
backdash into crouch64.5%
kickK53.8%
backdash into Kyousengeri46K43.0%
punchP into Tsurane ShoudaPP43.0%
backdash into Batousatsu3KP32.3%
backdash into Maegeri3K32.3%
backdash into Raijinsatsu6K+G32.3%
backdash into Sune Kudaki43P32.3%
crouch into Denkou3PP32.3%
evade down into Soukyu46P32.3%

28 further openings account for the other 30 rounds.

Dural

backdash into evade down2621.0%
Dash Hammer Kick66K into Knee Kick6K108.1%
backdash into back kick+guard4K+G75.7%
back kick+guard4K+G into back, forward kick+guard46K+G54.0%
backdash into back, forward kick+guard46K+G54.0%
crouch into down kick+guard2K+G43.2%
Rising Elbow6P into Double Joint Butt6PK32.4%
backdash into Soukyu46P32.4%
crouch dash forward into crouch32.4%
crouch into down-forward punch+kick3P+K32.4%
backdash21.6%
backdash into Dragon Smash Cannon1K21.6%
backdash into Stop Kick4K21.6%
backdash into crouch21.6%
backdash into down, back kick+guard24K+G21.6%

37 further openings account for the other 45 rounds.

Taka

Morotezuki66P into Morote Tsuppari66PP1618.2%
crouch into Shita Harite2P1517.1%
backdash into evade down1213.6%
backdash into crouch44.5%
guardG into throwP+G44.5%
backdash into Dohyouwari43P33.4%
evade down33.4%
evade down into Kaminaridaiko Hasami'uchiK+GP33.4%
guardG33.4%
kickK33.4%
punchP into Tsuppari 2PP33.4%
backdash into Kachi'age33P+K22.3%
Morotezuki66P11.1%
Tsuppari 4PPPP into Tsuppari 5PPPPP11.1%
backdash into Kirikabu Kudaki1P+K11.1%

14 further openings account for the other 14 rounds.

Lion

backdash into evade down911.5%
crouch into Katousui2P810.3%
Juchou Senshou8P+K79.0%
crouch into Shicchi Soutai3K+G56.4%
Banchu6P into Banchu Renkanshu6PP45.1%
backdash into Kishitsu Kasensou43P33.9%
punchP into Souji SenpuP+K33.9%
In'you4P into Ni In'you4PP22.6%
Koushu RensuiPP into Renkan SenshouPPP22.6%
backdash into Touku Gekishou9P22.6%
backdash into Touku Rigou Bantaitetsu46K+G22.6%
crouch into Senkyutai1K22.6%
punchP22.6%
punchP into crouch22.6%
Banchu6P11.3%

24 further openings account for the other 24 rounds.

Jeffry

crouch into Low Knuckle2P1222.2%
backdash into Double Hammer Down43P713.0%
backdash into Rising Hammer43PP713.0%
punchP35.6%
backdash into Full Swing Upper33P23.7%
backdash into Tsunami Beat3K+G23.7%
punchP into Double KnucklePP23.7%
Body CrushP+K into Double CrushP+KP11.9%
Elbow Butt6P11.9%
Low Knuckle2P into forward dash11.9%
backdash into Full Swing Double Hammer41236P+K11.9%
backdash into Hell Claw236P11.9%
backdash into Megaton Knuckle43P+K11.9%
backdash into Tornado Punch44P11.9%
backdash into crouch11.9%

11 further openings account for the other 11 rounds.

Pai

backward movement into Ryoushou6P+K313.6%
crouch dash back into guardG29.1%
crouch into Souanshou3P+K29.1%
crouch into Souchuken2P29.1%
punchP into RenshouPP29.1%
Ensei Haijinkyaku7K+G14.5%
Tenshin Oushoushou46P+K14.5%
backdash into Renka Sentai2KK14.5%
backdash into Senkyaku Chushou3KP14.5%
backdash into Tenshin Oushoushou46P+K14.5%
backdash into evade down14.5%
backdash into throwP+G14.5%
crouch dash back into kickK14.5%
crouch dash forward into Enbikyaku3K+G14.5%
guardG14.5%

1 further openings account for the other 1 rounds.