VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Goh

NedrikTameron

  • Aoi
  • Dural
  • Taka
  • Lion
  • Jeffry
  • Pai
Career matches1,310
Career win rate77.0%
Round win rate61.4%
Peak rank36
Distinct opponents24
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1828 #301 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh363312527976.1%
Pai302571896873.5%
Taka332541876773.6%
Dural341671363181.4%
Lion321671432485.6%
Jeffry3069531676.8%
Aoi2965481773.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

615 of 715 rounds counted

6.5 inputs a second (390 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi6.3379115
Goh6.8407133
Dural6.5392124
Taka6.337688
Lion6.639978
Jeffry6.337818
Pai6.337759

By opponent's character

Shun6.3380173
Goh6.438784
Jeffry6.8408110
Lion6.539098
Taka6.237563
Akira6.337721
Lau6.53929
Aoi6.740318
Jacky6.23714
Jean6.941318
Sarah6.840617

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun44261859.1%-7.7
Goh2922775.9%+9.9
Jeffry2925486.2%+7.6
Lion2517868.0%-2.4
Taka168850.0%-25.5
Akira108280.0%+17.7
Lau74357.1%-8.6
Aoi54180.0%+9.2
Jacky43175.0%+5.3
Jean42250.0%-32.7
Sarah440100.0%+42.4
Lei Fei220100.0%+15.6
Vanessa220100.0%+4.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2618869.2%+1.4
Half Fence2214863.6%+5.9
Octagon2117481.0%+4.6
Breakable Full Fence2014670.0%+6.9
Open1913668.4%-6.5
Full Fence1714382.3%+8.0
Rectangle1613381.2%+15.1
Low Fence149564.3%-16.3
Single Wall105550.0%-23.5
Full Fence and Open73442.9%-31.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12273.8%68.1%+5.7
No walls4362.8%75.4%-12.6

Walls against open: +18.3 points (95% range +2.4 to +34.3), p 0.025 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Rodryu (Rank 34)46271958.7%
Saago_65 (Rank 32)1916384.2%
NaughtNaught (Rank 31)1813572.2%
Faded (Rank 35)1412285.7%
Espiro (Rank 32)116554.5%
NantoSeiken (Rank 28)108280.0%
Bloodartist (Rank 34)98188.9%
GOMVPGO (Rank 32)76185.7%
b4i4radoslav|xliiv (Rank 32)64266.7%
Rayne (Rank 42)5050.0%
Smashquatch (Rank 32)54180.0%
THR (Rank 34)51420.0%
a1exweapon (Rank 10)440100.0%
emarcue (Rank 33)42250.0%
optimusuk (Rank 37)32166.7%
BloodyRoseVF (Rank 36)220100.0%
Dr.Luckyshot (Rank 27)220100.0%
Guimaraes_One (Rank 27)220100.0%
Malba80 (Rank 6)220100.0%
Nico (Rank 21)220100.0%
ZuzuLenaPL (Rank 5)220100.0%
LordBaconTheBoss (Rank 30)1010.0%
RoyZa (Rank 10)110100.0%
T.TV/MissLilium (Rank 29)110100.0%

Most played opponents, most recent first

Espiro (Rank 32)2026/10/09116554.5%
Smashquatch (Rank 32)2026/09/1754180.0%
Guimaraes_One (Rank 27)2026/09/17220100.0%
NaughtNaught (Rank 31)2026/09/111813572.2%
ZuzuLenaPL (Rank 5)2026/09/11220100.0%
Rodryu (Rank 34)2026/07/2746271958.7%
Saago_65 (Rank 32)2026/07/271916384.2%
GOMVPGO (Rank 32)2026/07/2076185.7%
RoyZa (Rank 10)2026/07/20110100.0%
a1exweapon (Rank 10)2026/06/13440100.0%
Bloodartist (Rank 34)2026/05/2298188.9%
b4i4radoslav|xliiv (Rank 32)2026/05/2264266.7%
Faded (Rank 35)2026/05/221412285.7%
THR (Rank 34)2026/05/2251420.0%
emarcue (Rank 33)2026/05/2242250.0%
optimusuk (Rank 37)2026/05/1732166.7%
BloodyRoseVF (Rank 36)2026/05/17220100.0%
Rayne (Rank 42)2026/05/175050.0%
LordBaconTheBoss (Rank 30)2026/04/231010.0%
Dr.Luckyshot (Rank 27)2026/04/23220100.0%
Nico (Rank 21)2026/04/14220100.0%
Malba80 (Rank 6)2026/04/14220100.0%
NantoSeiken (Rank 28)2026/04/14108280.0%
T.TV/MissLilium (Rank 29)2026/04/14110100.0%

Round openings

Every character

backdash into evade down517.5%
crouch into Gedan Shouda2P263.8%
crouch into Sune'uchi2P233.4%
punchP233.4%
Morotezuki66P into Morote Tsuppari66PP162.4%
backdash into Soushouda46P+K162.4%
crouch into Shita Harite2P152.2%
crouch into Low Knuckle142.1%
backdash into Soukyu131.9%
backdash into Karura4P+K111.6%
Dash Hammer Kick66K into Knee Kick6K101.5%
punchP into NirentotsuPP101.5%
Sou'unha66K into Raijinha6K91.3%
backdash into back kick+guard4K+G91.3%
backdash into throwP+G91.3%

210 further openings account for the other 425 rounds.

Counted from 172 of the 181 matches played. The rest were not pulled for openings.

Aoi

Career
48–17 · 73.8%
This season
47 matches · 78.7%
Peak rank
29

First hit in 54.2% of 179 rounds. Won 70.1% of the rounds they struck first, 65.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gedan Shouda2P2614.4%
backdash into Soushouda46P+K168.8%
backdash into evade down116.1%
punchP into NirentotsuPP105.5%
Sou'unha66K into Raijinha6K95.0%
crouch dash back into evade down63.3%
punchP into ShougerigasanePK63.3%
Chudan Hiji'ate6P into Tsumujisakura6PP52.8%
NirentotsuPP into Nirentotsu OuchuPPP52.8%
Tenchi In'youP+K+G52.8%
backdash into Ryoushi43P52.8%
backdash into throwP+G52.8%
crouch into Ryoushi43P52.8%
backdash into punchP42.2%
backward movement into crouch42.2%

37 further openings account for the other 59 rounds.

Goh

Career
252–79 · 76.1%
This season
34 matches · 67.7%
Peak rank
36

First hit in 61.4% of 132 rounds. Won 55.6% of the rounds they struck first, 62.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Sune'uchi2P2317.3%
punchP1410.5%
backdash into Karura4P+K118.3%
backdash into Soukyu46P96.8%
backdash into evade down64.5%
backdash into Batousatsu3KP53.8%
backdash into Kyousengeri46K53.8%
backdash into Sune Kudaki43P53.8%
kickK53.8%
punchP into Tsurane ShoudaPP43.0%
backdash into Maegeri3K32.3%
backdash into Raijinsatsu6K+G32.3%
crouch into Denkou3PP32.3%
evade down into Soukyu46P32.3%
Hiji'ate6P21.5%

30 further openings account for the other 32 rounds.

Dural

Career
136–31 · 81.4%
This season
30 matches · 80.0%
Peak rank
34

First hit in 39.0% of 123 rounds. Won 66.7% of the rounds they struck first, 64.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1814.5%
Dash Hammer Kick66K into Knee Kick6K108.1%
backdash into back kick+guard4K+G97.3%
backdash into Dragon Smash Cannon1K75.7%
back kick+guard4K+G into back, forward kick+guard46K+G54.0%
backdash into back, forward kick+guard46K+G54.0%
backdash into Soukyu46P43.2%
crouch into down kick+guard2K+G43.2%
Rising Elbow6P into Double Joint Butt6PK32.4%
backdash into down, back kick+guard24K+G32.4%
crouch dash forward into crouch32.4%
crouch into down-forward punch+kick3P+K32.4%
backdash21.6%
backdash into High Spin Kick1PK21.6%
backdash into Stop Kick4K21.6%

35 further openings account for the other 44 rounds.

Taka

Career
187–67 · 73.6%
This season
21 matches · 47.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP1618.2%
crouch into Shita Harite2P1517.1%
backdash into evade down89.1%
backdash into Dohyouwari43P55.7%
guardG into throw escape44.5%
backdash into Kachi'age33P+K33.4%
evade down33.4%
evade down into Kaminaridaiko Hasami'uchiK+GP33.4%
guardG33.4%
kickK33.4%
punchP into Tsuppari 2PP33.4%
backdash into Kaminaridaiko Hasami'uchiK+GP22.3%
backdash into Kirikabu Kudaki1P+K22.3%
Morotezuki66P11.1%
Tsuppari 4PPPP into Tsuppari 5PPPPP11.1%

16 further openings account for the other 16 rounds.

Lion

Career
143–24 · 85.6%
This season
20 matches · 80.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P810.3%
Juchou Senshou8P+K79.0%
backdash into evade down79.0%
crouch into Shicchi Soutai3K+G56.4%
Banchu6P into Banchu Renkanshu6PP45.1%
backdash into Kishitsu Kasensou43P33.9%
punchP into Souji SenpuP+K33.9%
In'you4P into Ni In'you4PP22.6%
Koushu RensuiPP into Renkan SenshouPPP22.6%
backdash into Shicchi Soutai3K+G22.6%
backdash into Touku Gekishou9P22.6%
backdash into Touku Rigou Bantaitetsu46K+G22.6%
crouch into Senkyutai1K22.6%
punchP22.6%
punchP into crouch22.6%

25 further openings account for the other 25 rounds.

Jeffry

Career
53–16 · 76.8%
This season
15 matches · 53.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P1222.2%
backdash into Double Hammer Down43P713.0%
backdash into Rising Hammer43PP713.0%
punchP35.6%
backdash into Full Swing Upper33P23.7%
backdash into Megaton Knuckle43P+K23.7%
backdash into Tsunami Beat3K+G23.7%
punchP into Double KnucklePP23.7%
Body CrushP+K into Double CrushP+KP11.9%
Elbow Butt6P11.9%
Low Knuckle2P into forward dash11.9%
backdash into Full Swing Double Hammer41236P+K11.9%
backdash into Hell Claw236P11.9%
backdash into Tornado Punch44P11.9%
backdash into evade down11.9%

10 further openings account for the other 10 rounds.

Pai

Career
189–68 · 73.5%
This season
14 matches · 64.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Ryoushou6P+K313.6%
backdash into throwP+G29.1%
crouch dash back into guardG29.1%
crouch into Souanshou3P+K29.1%
crouch into Souchuken2P29.1%
punchP into RenshouPP29.1%
Ensei Haijinkyaku7K+G14.5%
Tenshin Oushoushou46P+K14.5%
backdash into Renka Sentai2KK14.5%
backdash into Senkyaku Chushou3KP14.5%
backdash into Tenshin Oushoushou46P+K14.5%
crouch dash back into kickK14.5%
crouch dash forward into Enbikyaku3K+G14.5%
guardG14.5%
guardG into throwP+G14.5%

Counted from 5 of the 14 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Aoi: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)