Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1828 #301 of 3,686 on the Elo list →
Aoi184645 matches
Goh185534 matches
Dural183730 matches
Taka181920 matches
Lion183916 matches
Pai183514 matches
Jeffry182713 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 36 | 331 | 252 | 79 | 76.1% |
|---|---|---|---|---|---|
| Pai | 30 | 257 | 189 | 68 | 73.5% |
| Taka | 33 | 254 | 187 | 67 | 73.6% |
| Dural | 34 | 167 | 136 | 31 | 81.4% |
| Lion | 32 | 167 | 143 | 24 | 85.6% |
| Jeffry | 30 | 69 | 53 | 16 | 76.8% |
| Aoi | 29 | 65 | 48 | 17 | 73.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
615 of 715 rounds counted6.5 inputs a second (390 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 6.3 | 379 | 115 |
|---|---|---|---|
| Goh | 6.8 | 407 | 133 |
| Dural | 6.5 | 392 | 124 |
| Taka | 6.3 | 376 | 88 |
| Lion | 6.6 | 399 | 78 |
| Jeffry | 6.3 | 378 | 18 |
| Pai | 6.3 | 377 | 59 |
By opponent's character
| Shun | 6.3 | 380 | 173 |
|---|---|---|---|
| Goh | 6.4 | 387 | 84 |
| Jeffry | 6.8 | 408 | 110 |
| Lion | 6.5 | 390 | 98 |
| Taka | 6.2 | 375 | 63 |
| Akira | 6.3 | 377 | 21 |
| Lau | 6.5 | 392 | 9 |
| Aoi | 6.7 | 403 | 18 |
| Jacky | 6.2 | 371 | 4 |
| Jean | 6.9 | 413 | 18 |
| Sarah | 6.8 | 406 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Shun | 44 | 26 | 18 | 59.1% | -7.7 |
|---|---|---|---|---|---|
| Goh | 29 | 22 | 7 | 75.9% | +9.9 |
| Jeffry | 29 | 25 | 4 | 86.2% | +7.6 |
| Lion | 25 | 17 | 8 | 68.0% | -2.4 |
| Taka | 16 | 8 | 8 | 50.0% | -25.5 |
| Akira | 10 | 8 | 2 | 80.0% | +17.7 |
| Lau | 7 | 4 | 3 | 57.1% | -8.6 |
| Aoi | 5 | 4 | 1 | 80.0% | +9.2 |
| Jacky | 4 | 3 | 1 | 75.0% | +5.3 |
| Jean | 4 | 2 | 2 | 50.0% | -32.7 |
| Sarah | 4 | 4 | 0 | 100.0% | +42.4 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +15.6 |
| Vanessa | 2 | 2 | 0 | 100.0% | +4.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 26 | 18 | 8 | 69.2% | +1.4 |
|---|---|---|---|---|---|
| Half Fence | 22 | 14 | 8 | 63.6% | +5.9 |
| Octagon | 21 | 17 | 4 | 81.0% | +4.6 |
| Breakable Full Fence | 20 | 14 | 6 | 70.0% | +6.9 |
| Open | 19 | 13 | 6 | 68.4% | -6.5 |
| Full Fence | 17 | 14 | 3 | 82.3% | +8.0 |
| Rectangle | 16 | 13 | 3 | 81.2% | +15.1 |
| Low Fence | 14 | 9 | 5 | 64.3% | -16.3 |
| Single Wall | 10 | 5 | 5 | 50.0% | -23.5 |
| Full Fence and Open | 7 | 3 | 4 | 42.9% | -31.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 122 | 73.8% | 68.1% | +5.7 |
| No walls | 43 | 62.8% | 75.4% | -12.6 |
Walls against open: +18.3 points (95% range +2.4 to +34.3), p 0.025 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Rodryu (Rank 34) | 46 | 27 | 19 | 58.7% |
|---|---|---|---|---|
| Saago_65 (Rank 32) | 19 | 16 | 3 | 84.2% |
| NaughtNaught (Rank 31) | 18 | 13 | 5 | 72.2% |
| Faded (Rank 35) | 14 | 12 | 2 | 85.7% |
| Espiro (Rank 32) | 11 | 6 | 5 | 54.5% |
| NantoSeiken (Rank 28) | 10 | 8 | 2 | 80.0% |
| Bloodartist (Rank 34) | 9 | 8 | 1 | 88.9% |
| GOMVPGO (Rank 32) | 7 | 6 | 1 | 85.7% |
| b4i4radoslav|xliiv (Rank 32) | 6 | 4 | 2 | 66.7% |
| Rayne (Rank 42) | 5 | 0 | 5 | 0.0% |
| Smashquatch (Rank 32) | 5 | 4 | 1 | 80.0% |
| THR (Rank 34) | 5 | 1 | 4 | 20.0% |
| a1exweapon (Rank 10) | 4 | 4 | 0 | 100.0% |
| emarcue (Rank 33) | 4 | 2 | 2 | 50.0% |
| optimusuk (Rank 37) | 3 | 2 | 1 | 66.7% |
| BloodyRoseVF (Rank 36) | 2 | 2 | 0 | 100.0% |
| Dr.Luckyshot (Rank 27) | 2 | 2 | 0 | 100.0% |
| Guimaraes_One (Rank 27) | 2 | 2 | 0 | 100.0% |
| Malba80 (Rank 6) | 2 | 2 | 0 | 100.0% |
| Nico (Rank 21) | 2 | 2 | 0 | 100.0% |
| ZuzuLenaPL (Rank 5) | 2 | 2 | 0 | 100.0% |
| LordBaconTheBoss (Rank 30) | 1 | 0 | 1 | 0.0% |
| RoyZa (Rank 10) | 1 | 1 | 0 | 100.0% |
| T.TV/MissLilium (Rank 29) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| Espiro (Rank 32) | 2026/10/09 | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|---|
| Smashquatch (Rank 32) | 2026/09/17 | 5 | 4 | 1 | 80.0% |
| Guimaraes_One (Rank 27) | 2026/09/17 | 2 | 2 | 0 | 100.0% |
| NaughtNaught (Rank 31) | 2026/09/11 | 18 | 13 | 5 | 72.2% |
| ZuzuLenaPL (Rank 5) | 2026/09/11 | 2 | 2 | 0 | 100.0% |
| Rodryu (Rank 34) | 2026/07/27 | 46 | 27 | 19 | 58.7% |
| Saago_65 (Rank 32) | 2026/07/27 | 19 | 16 | 3 | 84.2% |
| GOMVPGO (Rank 32) | 2026/07/20 | 7 | 6 | 1 | 85.7% |
| RoyZa (Rank 10) | 2026/07/20 | 1 | 1 | 0 | 100.0% |
| a1exweapon (Rank 10) | 2026/06/13 | 4 | 4 | 0 | 100.0% |
| Bloodartist (Rank 34) | 2026/05/22 | 9 | 8 | 1 | 88.9% |
| b4i4radoslav|xliiv (Rank 32) | 2026/05/22 | 6 | 4 | 2 | 66.7% |
| Faded (Rank 35) | 2026/05/22 | 14 | 12 | 2 | 85.7% |
| THR (Rank 34) | 2026/05/22 | 5 | 1 | 4 | 20.0% |
| emarcue (Rank 33) | 2026/05/22 | 4 | 2 | 2 | 50.0% |
| optimusuk (Rank 37) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| BloodyRoseVF (Rank 36) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| Rayne (Rank 42) | 2026/05/17 | 5 | 0 | 5 | 0.0% |
| LordBaconTheBoss (Rank 30) | 2026/04/23 | 1 | 0 | 1 | 0.0% |
| Dr.Luckyshot (Rank 27) | 2026/04/23 | 2 | 2 | 0 | 100.0% |
| Nico (Rank 21) | 2026/04/14 | 2 | 2 | 0 | 100.0% |
| Malba80 (Rank 6) | 2026/04/14 | 2 | 2 | 0 | 100.0% |
| NantoSeiken (Rank 28) | 2026/04/14 | 10 | 8 | 2 | 80.0% |
| T.TV/MissLilium (Rank 29) | 2026/04/14 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 51 | 7.5% |
|---|---|---|
| crouch into Gedan Shouda2P | 26 | 3.8% |
| crouch into Sune'uchi2P | 23 | 3.4% |
| punchP | 23 | 3.4% |
| Morotezuki66P into Morote Tsuppari66PP | 16 | 2.4% |
| backdash into Soushouda46P+K | 16 | 2.4% |
| crouch into Shita Harite2P | 15 | 2.2% |
| crouch into Low Knuckle | 14 | 2.1% |
| backdash into Soukyu | 13 | 1.9% |
| backdash into Karura4P+K | 11 | 1.6% |
| Dash Hammer Kick66K into Knee Kick6K | 10 | 1.5% |
| punchP into NirentotsuPP | 10 | 1.5% |
| Sou'unha66K into Raijinha6K | 9 | 1.3% |
| backdash into back kick+guard4K+G | 9 | 1.3% |
| backdash into throwP+G | 9 | 1.3% |
210 further openings account for the other 425 rounds.
Counted from 172 of the 181 matches played. The rest were not pulled for openings.
Aoi
- Career
- 48–17 · 73.8%
- This season
- 47 matches · 78.7%
- Peak rank
- 29
First hit in 54.2% of 179 rounds. Won 70.1% of the rounds they struck first, 65.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Gedan Shouda2P | 26 | 14.4% |
|---|---|---|
| backdash into Soushouda46P+K | 16 | 8.8% |
| backdash into evade down | 11 | 6.1% |
| punchP into NirentotsuPP | 10 | 5.5% |
| Sou'unha66K into Raijinha6K | 9 | 5.0% |
| crouch dash back into evade down | 6 | 3.3% |
| punchP into ShougerigasanePK | 6 | 3.3% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 5 | 2.8% |
| NirentotsuPP into Nirentotsu OuchuPPP | 5 | 2.8% |
| Tenchi In'youP+K+G | 5 | 2.8% |
| backdash into Ryoushi43P | 5 | 2.8% |
| backdash into throwP+G | 5 | 2.8% |
| crouch into Ryoushi43P | 5 | 2.8% |
| backdash into punchP | 4 | 2.2% |
| backward movement into crouch | 4 | 2.2% |
37 further openings account for the other 59 rounds.
Goh
- Career
- 252–79 · 76.1%
- This season
- 34 matches · 67.7%
- Peak rank
- 36
First hit in 61.4% of 132 rounds. Won 55.6% of the rounds they struck first, 62.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Sune'uchi2P | 23 | 17.3% |
|---|---|---|
| punchP | 14 | 10.5% |
| backdash into Karura4P+K | 11 | 8.3% |
| backdash into Soukyu46P | 9 | 6.8% |
| backdash into evade down | 6 | 4.5% |
| backdash into Batousatsu3KP | 5 | 3.8% |
| backdash into Kyousengeri46K | 5 | 3.8% |
| backdash into Sune Kudaki43P | 5 | 3.8% |
| kickK | 5 | 3.8% |
| punchP into Tsurane ShoudaPP | 4 | 3.0% |
| backdash into Maegeri3K | 3 | 2.3% |
| backdash into Raijinsatsu6K+G | 3 | 2.3% |
| crouch into Denkou3PP | 3 | 2.3% |
| evade down into Soukyu46P | 3 | 2.3% |
| Hiji'ate6P | 2 | 1.5% |
30 further openings account for the other 32 rounds.
Dural
- Career
- 136–31 · 81.4%
- This season
- 30 matches · 80.0%
- Peak rank
- 34
First hit in 39.0% of 123 rounds. Won 66.7% of the rounds they struck first, 64.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 18 | 14.5% |
|---|---|---|
| Dash Hammer Kick66K into Knee Kick6K | 10 | 8.1% |
| backdash into back kick+guard4K+G | 9 | 7.3% |
| backdash into Dragon Smash Cannon1K | 7 | 5.7% |
| back kick+guard4K+G into back, forward kick+guard46K+G | 5 | 4.0% |
| backdash into back, forward kick+guard46K+G | 5 | 4.0% |
| backdash into Soukyu46P | 4 | 3.2% |
| crouch into down kick+guard2K+G | 4 | 3.2% |
| Rising Elbow6P into Double Joint Butt6PK | 3 | 2.4% |
| backdash into down, back kick+guard24K+G | 3 | 2.4% |
| crouch dash forward into crouch | 3 | 2.4% |
| crouch into down-forward punch+kick3P+K | 3 | 2.4% |
| backdash | 2 | 1.6% |
| backdash into High Spin Kick1PK | 2 | 1.6% |
| backdash into Stop Kick4K | 2 | 1.6% |
35 further openings account for the other 44 rounds.
Taka
- Career
- 187–67 · 73.6%
- This season
- 21 matches · 47.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into Morote Tsuppari66PP | 16 | 18.2% |
|---|---|---|
| crouch into Shita Harite2P | 15 | 17.1% |
| backdash into evade down | 8 | 9.1% |
| backdash into Dohyouwari43P | 5 | 5.7% |
| guardG into throw escape | 4 | 4.5% |
| backdash into Kachi'age33P+K | 3 | 3.4% |
| evade down | 3 | 3.4% |
| evade down into Kaminaridaiko Hasami'uchiK+GP | 3 | 3.4% |
| guardG | 3 | 3.4% |
| kickK | 3 | 3.4% |
| punchP into Tsuppari 2PP | 3 | 3.4% |
| backdash into Kaminaridaiko Hasami'uchiK+GP | 2 | 2.3% |
| backdash into Kirikabu Kudaki1P+K | 2 | 2.3% |
| Morotezuki66P | 1 | 1.1% |
| Tsuppari 4PPPP into Tsuppari 5PPPPP | 1 | 1.1% |
16 further openings account for the other 16 rounds.
Lion
- Career
- 143–24 · 85.6%
- This season
- 20 matches · 80.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| crouch into Katousui2P | 8 | 10.3% |
|---|---|---|
| Juchou Senshou8P+K | 7 | 9.0% |
| backdash into evade down | 7 | 9.0% |
| crouch into Shicchi Soutai3K+G | 5 | 6.4% |
| Banchu6P into Banchu Renkanshu6PP | 4 | 5.1% |
| backdash into Kishitsu Kasensou43P | 3 | 3.9% |
| punchP into Souji SenpuP+K | 3 | 3.9% |
| In'you4P into Ni In'you4PP | 2 | 2.6% |
| Koushu RensuiPP into Renkan SenshouPPP | 2 | 2.6% |
| backdash into Shicchi Soutai3K+G | 2 | 2.6% |
| backdash into Touku Gekishou9P | 2 | 2.6% |
| backdash into Touku Rigou Bantaitetsu46K+G | 2 | 2.6% |
| crouch into Senkyutai1K | 2 | 2.6% |
| punchP | 2 | 2.6% |
| punchP into crouch | 2 | 2.6% |
25 further openings account for the other 25 rounds.
Jeffry
- Career
- 53–16 · 76.8%
- This season
- 15 matches · 53.3%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 12 | 22.2% |
|---|---|---|
| backdash into Double Hammer Down43P | 7 | 13.0% |
| backdash into Rising Hammer43PP | 7 | 13.0% |
| punchP | 3 | 5.6% |
| backdash into Full Swing Upper33P | 2 | 3.7% |
| backdash into Megaton Knuckle43P+K | 2 | 3.7% |
| backdash into Tsunami Beat3K+G | 2 | 3.7% |
| punchP into Double KnucklePP | 2 | 3.7% |
| Body CrushP+K into Double CrushP+KP | 1 | 1.9% |
| Elbow Butt6P | 1 | 1.9% |
| Low Knuckle2P into forward dash | 1 | 1.9% |
| backdash into Full Swing Double Hammer41236P+K | 1 | 1.9% |
| backdash into Hell Claw236P | 1 | 1.9% |
| backdash into Tornado Punch44P | 1 | 1.9% |
| backdash into evade down | 1 | 1.9% |
10 further openings account for the other 10 rounds.
Pai
- Career
- 189–68 · 73.5%
- This season
- 14 matches · 64.3%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Ryoushou6P+K | 3 | 13.6% |
|---|---|---|
| backdash into throwP+G | 2 | 9.1% |
| crouch dash back into guardG | 2 | 9.1% |
| crouch into Souanshou3P+K | 2 | 9.1% |
| crouch into Souchuken2P | 2 | 9.1% |
| punchP into RenshouPP | 2 | 9.1% |
| Ensei Haijinkyaku7K+G | 1 | 4.5% |
| Tenshin Oushoushou46P+K | 1 | 4.5% |
| backdash into Renka Sentai2KK | 1 | 4.5% |
| backdash into Senkyaku Chushou3KP | 1 | 4.5% |
| backdash into Tenshin Oushoushou46P+K | 1 | 4.5% |
| crouch dash back into kickK | 1 | 4.5% |
| crouch dash forward into Enbikyaku3K+G | 1 | 4.5% |
| guardG | 1 | 4.5% |
| guardG into throwP+G | 1 | 4.5% |
Counted from 5 of the 14 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Aoi: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
