Virtua Fighter 5 REVO · v1.10
PerfecTRounD77
Characters played — VF5's own record
| Akira | 32 | 254 | 198 | 56 | 78.0% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 6 | 4 | 2 | 66.7% | +4.3 |
|---|---|---|---|---|---|
| Goh | 5 | 4 | 1 | 80.0% | -8.9 |
| Lei Fei | 5 | 2 | 3 | 40.0% | -22.1 |
| Akira | 4 | 4 | 0 | 100.0% | +10.1 |
| Brad | 2 | 1 | 1 | 50.0% | -28.0 |
| Wolf | 2 | 2 | 0 | 100.0% | +39.3 |
| El Blaze | 1 | 1 | 0 | 100.0% | +13.9 |
| Jacky | 1 | 1 | 0 | 100.0% | +5.6 |
| Vanessa | 1 | 1 | 0 | 100.0% | +33.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 8 | 7 | 1 | 87.5% | +30.5 |
|---|---|---|---|---|---|
| Breakable Full Fence | 3 | 1 | 2 | 33.3% | -42.7 |
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | -5.3 |
| Single Wall | 3 | 2 | 1 | 66.7% | -33.7 |
| Half Fence | 2 | 2 | 0 | 100.0% | +28.8 |
| Octagon | 2 | 0 | 2 | 0.0% | -61.5 |
| Open | 2 | 2 | 0 | 100.0% | +27.6 |
| Full Fence | 1 | 1 | 0 | 100.0% | +8.2 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +33.1 |
| Low Fence | 1 | 1 | 0 | 100.0% | +7.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 19 | 68.4% | 68.9% | -0.5 |
| No walls | 6 | 83.3% | 88.5% | -5.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 忘本朱の父 (Rank 26) | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|
| THE_SnASH (Rank 26) | 5 | 2 | 3 | 40.0% |
| finalkinoko (Rank 14) | 3 | 2 | 1 | 66.7% |
| REDdog.狂犬 (Rank 32) | 2 | 1 | 1 | 50.0% |
| WONDA2567 (Rank 24) | 2 | 2 | 0 | 100.0% |
| unknown (Rank 25) | 2 | 2 | 0 | 100.0% |
| 幕ノ内独歩 (Rank 5) | 2 | 2 | 0 | 100.0% |
| KillBill (Rank 29) | 1 | 1 | 0 | 100.0% |
| Scorcho (Rank 26) | 1 | 1 | 0 | 100.0% |
| r1s1d8 (Rank 25) | 1 | 1 | 0 | 100.0% |
| けいすけ新宿 (Rank 22) | 1 | 1 | 0 | 100.0% |
| 筋トレ職人 (Rank 34) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| unknown (Rank 25) | 2026/08/04 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| KillBill (Rank 29) | 2026/08/03 | 1 | 1 | 0 | 100.0% |
| 筋トレ職人 (Rank 34) | 2026/07/30 | 1 | 1 | 0 | 100.0% |
| REDdog.狂犬 (Rank 32) | 2026/07/21 | 2 | 1 | 1 | 50.0% |
| finalkinoko (Rank 14) | 2026/07/21 | 3 | 2 | 1 | 66.7% |
| Scorcho (Rank 26) | 2026/07/14 | 1 | 1 | 0 | 100.0% |
| けいすけ新宿 (Rank 22) | 2026/06/19 | 1 | 1 | 0 | 100.0% |
| 忘本朱の父 (Rank 26) | 2026/06/19 | 6 | 4 | 2 | 66.7% |
| r1s1d8 (Rank 25) | 2026/06/19 | 1 | 1 | 0 | 100.0% |
| THE_SnASH (Rank 26) | 2026/06/19 | 5 | 2 | 3 | 40.0% |
| WONDA2567 (Rank 24) | 2026/06/19 | 2 | 2 | 0 | 100.0% |
| 幕ノ内独歩 (Rank 5) | 2026/06/16 | 2 | 2 | 0 | 100.0% |
Round openings
Akira
| crouch dash back into Koboku214P | 13 | 11.8% |
|---|---|---|
| Rimon Chouchu66P | 10 | 9.1% |
| Chouyoushu1P | 8 | 7.3% |
| forward dash into Jouho Touken6P | 7 | 6.4% |
| backdash into guardG | 6 | 5.5% |
| Jouho Touken6P | 5 | 4.5% |
| backdash into Jouho Senshou46P | 4 | 3.6% |
| backdash into evade up | 4 | 3.6% |
| forward movement into KansuitaiPK | 4 | 3.6% |
| forward dash into forward punch+kick6P+K | 3 | 2.7% |
| Chouyoushu1P into guardG | 2 | 1.8% |
| Jouho Touken6P into crouch dash forward | 2 | 1.8% |
| backward movement into evade up | 2 | 1.8% |
| crouch dash back | 2 | 1.8% |
| evade down into Rimon Chouchu66P | 2 | 1.8% |
34 further openings account for the other 36 rounds.
