VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

PerfecTRounD77

Career matches254
Career win rate78.0%
Round win rate63.6%
Peak rank32
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira322541985678.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage64266.7%+4.3
Goh54180.0%-8.9
Lei Fei52340.0%-22.1
Akira440100.0%+10.1
Brad21150.0%-28.0
Wolf220100.0%+39.3
El Blaze110100.0%+13.9
Jacky110100.0%+5.6
Vanessa110100.0%+33.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle87187.5%+30.5
Breakable Full Fence31233.3%-42.7
Breakable Half Fence32166.7%-5.3
Single Wall32166.7%-33.7
Half Fence220100.0%+28.8
Octagon2020.0%-61.5
Open220100.0%+27.6
Full Fence110100.0%+8.2
Full Fence and Open110100.0%+33.1
Low Fence110100.0%+7.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1968.4%68.9%-0.5
No walls683.3%88.5%-5.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

忘本朱の父 (Rank 26)64266.7%
THE_SnASH (Rank 26)52340.0%
finalkinoko (Rank 14)32166.7%
REDdog.狂犬 (Rank 32)21150.0%
WONDA2567 (Rank 24)220100.0%
unknown (Rank 25)220100.0%
幕ノ内独歩 (Rank 5)220100.0%
KillBill (Rank 29)110100.0%
Scorcho (Rank 26)110100.0%
r1s1d8 (Rank 25)110100.0%
けいすけ新宿 (Rank 22)110100.0%
筋トレ職人 (Rank 34)110100.0%

Most played opponents, most recent first

unknown (Rank 25)2026/08/04220100.0%
KillBill (Rank 29)2026/08/03110100.0%
筋トレ職人 (Rank 34)2026/07/30110100.0%
REDdog.狂犬 (Rank 32)2026/07/2121150.0%
finalkinoko (Rank 14)2026/07/2132166.7%
Scorcho (Rank 26)2026/07/14110100.0%
けいすけ新宿 (Rank 22)2026/06/19110100.0%
忘本朱の父 (Rank 26)2026/06/1964266.7%
r1s1d8 (Rank 25)2026/06/19110100.0%
THE_SnASH (Rank 26)2026/06/1952340.0%
WONDA2567 (Rank 24)2026/06/19220100.0%
幕ノ内独歩 (Rank 5)2026/06/16220100.0%

Round openings

Akira

crouch dash back into Koboku214P1311.8%
Rimon Chouchu66P109.1%
Chouyoushu1P87.3%
forward dash into Jouho Touken6P76.4%
backdash into guardG65.5%
Jouho Touken6P54.5%
backdash into Jouho Senshou46P43.6%
backdash into evade up43.6%
forward movement into KansuitaiPK43.6%
forward dash into forward punch+kick6P+K32.7%
Chouyoushu1P into guardG21.8%
Jouho Touken6P into crouch dash forward21.8%
backward movement into evade up21.8%
crouch dash back21.8%
evade down into Rimon Chouchu66P21.8%

34 further openings account for the other 36 rounds.