VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

crazy-g-333

Career matches2,026
Career win rate52.4%
Round win rate50.4%
Peak rank33
Distinct opponents54
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka3388849039855.2%
Wolf2751626325351.0%
Akira2747823624249.4%
Jeffry2677403752.0%
Goh53272650.9%
Lau105550.0%
Lion2641325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi1551033.3%-17.9
El Blaze118372.7%+18.6
Akira107370.0%+24.4
Jacky104640.0%-12.3
Shun97277.8%+31.1
Wolf96366.7%+16.0
Pai83537.5%-16.5
Goh72528.6%-8.9
Jean62433.3%-2.1
Taka51420.0%-30.4
Kage43175.0%+27.0
Lion43175.0%+31.0
Sarah41325.0%-28.4
Vanessa4040.0%-41.3
Jeffry31233.3%-11.3
Eileen21150.0%-6.0
Lau21150.0%-11.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2161528.6%-21.8
Single Wall168850.0%+3.9
Half Fence147750.0%+9.6
Open137653.9%+4.7
Rectangle126650.0%-1.9
Breakable Half Fence105550.0%+1.2
Low Fence97277.8%+25.2
Breakable Full Fence75271.4%+13.9
Octagon72528.6%-15.3
Full Fence and Open220100.0%+39.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7143.7%47.5%-3.9
No walls3857.9%49.6%+8.3

Walls against open: -12.2 points (95% range -31.6 to +7.2), p 0.219 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ズサ齋藤 (Rank 23)76185.7%
え~る (Rank 27)53260.0%
MikuMartineau (Rank 29)42250.0%
gairoku88 (Rank 26)41325.0%
kobaman (Rank 27)41325.0%
mmmsm (Rank 31)43175.0%
肩こりのように (Rank 35)4040.0%
CHASER (Rank 22)330100.0%
MATSUNAGAAKIRA.REBOOT (Rank 25)32166.7%
interceptor (Rank 35)31233.3%
☆瞳氷☆ (Rank 23)330100.0%
ゅろぽ (Rank 24)32166.7%
カミナリおやじ (Rank 31)31233.3%
トマト牛乳♪ (Rank 26)31233.3%
50路財負自由... (Rank 26)2020.0%
Martin1833 (Rank 24)220100.0%
NEKOz (Rank 25)21150.0%
SBD0121 (Rank 29)21150.0%
ma.ya2013 (Rank 26)2020.0%
pinturicchio (Rank 29)2020.0%
rokugou (Rank 27)2020.0%
りてりん (Rank 27)2020.0%
ガリバー (Rank 28)21150.0%
滝太郎(Takitarou) (Rank 30)2020.0%
무파ZeroBlue (Rank 30)21150.0%

Most played opponents, most recent first

りてりん (Rank 27)2026/07/202020.0%
ゅろぽ (Rank 24)2026/07/2032166.7%
interceptor (Rank 35)2026/07/0631233.3%
gairoku88 (Rank 26)2026/07/0641325.0%
MATSUNAGAAKIRA.REBOOT (Rank 25)2026/07/0632166.7%
Martin1833 (Rank 24)2026/07/06220100.0%
☆瞳氷☆ (Rank 23)2026/07/06330100.0%
肩こりのように (Rank 35)2026/07/054040.0%
SBD0121 (Rank 29)2026/07/0521150.0%
mmmsm (Rank 31)2026/07/0543175.0%
カミナリおやじ (Rank 31)2026/07/0531233.3%
滝太郎(Takitarou) (Rank 30)2026/07/052020.0%
トマト牛乳♪ (Rank 26)2026/07/0531233.3%
pinturicchio (Rank 29)2026/06/302020.0%
え~る (Rank 27)2026/05/2953260.0%
무파ZeroBlue (Rank 30)2026/05/2721150.0%
50路財負自由... (Rank 26)2026/05/232020.0%
ズサ齋藤 (Rank 23)2026/05/2376185.7%
kobaman (Rank 27)2026/05/2341325.0%
CHASER (Rank 22)2026/05/23330100.0%
NEKOz (Rank 25)2026/05/1621150.0%
ガリバー (Rank 28)2026/05/1621150.0%
ma.ya2013 (Rank 26)2026/05/152020.0%
MikuMartineau (Rank 29)2026/05/1242250.0%
rokugou (Rank 27)2026/03/262020.0%

Round openings

Every character

forward movement into punchP6113.5%
forward movement into Jab StraightPP224.9%
forward movement into One Two UpperPPP163.5%
backdash into Short Shoulder46P+K102.2%
forward dash into Jouho Touken6P92.0%
forward movement into Tsuppari 2PP92.0%
Rimon Chouchu66P81.8%
Jouho Touken6P71.6%
Senzankou66P+K into throwP+G71.6%
backdash into Geimon Tessen46P+K+G71.6%
punchP71.6%
Rimon Chouchu66P into forward dash61.3%
crouch dash forward into Arrow Knuckle3P61.3%
crouch dash forward into evade down61.3%
Rimon Chouchu66P into Jouho Touken6P51.1%

170 further openings account for the other 266 rounds.

Wolf

forward movement into punchP2713.6%
forward movement into Jab StraightPP2211.1%
forward movement into One Two UpperPPP168.1%
backdash into Short Shoulder46P+K105.0%
crouch dash forward into Arrow Knuckle3P63.0%
backdash into Mow Down Chop1P+K52.5%
Savate4K42.0%
backward movement into Mow Down Chop1P+K42.0%
crouch dash forward into Knee Lift6K42.0%
forward movement into Elbow Butt4P42.0%
guardG42.0%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K31.5%
Quick Shoulder66P+K into forward movement31.5%
crouch dash back into Mow Down Chop1P+K31.5%
crouch dash forward into evade down31.5%

61 further openings account for the other 80 rounds.

Akira

forward movement into punchP1111.7%
forward dash into Jouho Touken6P99.6%
Rimon Chouchu66P88.5%
Jouho Touken6P77.5%
Senzankou66P+K into throwP+G77.5%
backdash into Geimon Tessen46P+K+G77.5%
Rimon Chouchu66P into forward dash66.4%
Rimon Chouchu66P into Jouho Touken6P55.3%
crouch dash forward into Youhou33P55.3%
backdash into Jouho Senshou46P33.2%
Yakuho Chouchu666P into Jouho Touken6P22.1%
forward dash into throwP+G22.1%
Geimon Tessen46P+K+G into forward movement11.1%
Jouho Senshou46P into forward movement11.1%
Jouho Touken6P into throwP+G11.1%

19 further openings account for the other 19 rounds.

Taka

forward movement into punchP2023.3%
forward movement into Tsuppari 2PP910.5%
punchP55.8%
backdash into Dohyouwari43P33.5%
Tsuppari 2PP into Tsuppari 3PPP22.3%
backdash into kickK22.3%
crouch dash back into Ao'oni Midaremage214P+K22.3%
crouch dash forward into Kachi'age33P+K22.3%
crouch dash forward into evade down22.3%
evade down into guardG22.3%
evade down into kickK22.3%
guardG into kickK22.3%
punchP into Hiji'ate6P22.3%
Agyou4P+K+G11.2%
Agyou4P+K+G into throwP+G11.2%

29 further openings account for the other 29 rounds.

Jeffry

Side Kick3K46.6%
backdash into Kenka Hook46P46.6%
Dash Elbow66P into Dash Elbow Upper66PP34.9%
evade down into crouch dash forward34.9%
backdash into Double Hammer Down43P23.3%
backdash into Megaton Knuckle43P+K23.3%
backdash into Rising Hammer43PP23.3%
backdash into Side Kick3K23.3%
evade down into Double Upper3PP23.3%
evade down into guardG23.3%
forward dash23.3%
forward movement into punchP23.3%
guardG into evade down23.3%
Elbow Butt6P into Elbow Hammer6PP11.6%
Smash Upper3P into Double Upper3PP11.6%

27 further openings account for the other 27 rounds.

Lion

forward movement into Koushu RensuiPP215.4%
Juchou Senshou8P+K17.7%
Souji SenpuP+K17.7%
Taizan Soukoushu4P+K17.7%
Ukoushin46P+K into Ryusei Renkoushu46P+KP17.7%
Zensou Tenshinkyaku44K+G into Taizan Soukoushu4P+K17.7%
backdash into Sen'inshou3P17.7%
backdash into Sentai4K17.7%
evade up into crouch dash forward17.7%
forward movement into Rensuitai ShumenPKP17.7%
forward movement into punchP17.7%
kickK into forward movement17.7%