VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

marchan-87

  • Lau
Career matches7,904
Career win rate51.1%
Round win rate48.5%
Peak rank37
Distinct opponents238
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1760 #515 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion377,7263,9363,79050.9%
Lau281781017756.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,658 of 4,177 rounds counted

6.3 inputs a second (380 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.33803,602
Lau6.740156

By opponent's character

Akira6.5390759
Jacky6.4385346
Kage6.1365284
Wolf6.4384258
Lion6.1366221
Aoi6.4383196
Jeffry6.3380139
Goh6.3381165
Shun6.4384174
Lau6.4384137
Jean6.4383165
Sarah6.2375137
El Blaze6.0361140
Brad6.2371129
Vanessa6.337986
Pai6.7403100
Lei Fei6.237597
Taka5.935663
Dural6.237535
Eileen5.834627

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira22010411647.3%-1.7
Jacky93504353.8%+1.1
Kage76294738.2%-3.8
Wolf64313348.4%-3.9
Lion62273543.5%+2.0
Aoi60273345.0%-0.4
Jeffry53252847.2%-5.0
Goh48242450.0%-2.5
Shun46262056.5%+12.9
Lau45232251.1%+6.6
Jean41271465.8%+19.9
Sarah41202148.8%-1.5
El Blaze37162143.2%-4.3
Brad36211558.3%+10.6
Vanessa34142041.2%-7.7
Pai29121741.4%-9.4
Lei Fei2591636.0%-7.2
Taka169756.2%+6.0
Dural94544.4%+0.8
Eileen7070.0%-32.6

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence137706751.1%+4.9
Rectangle118605850.9%-0.9
Breakable Full Fence115526345.2%-2.9
Open105535250.5%-0.8
Half Fence102455744.1%-3.4
Single Wall101495248.5%+2.6
Full Fence98395939.8%-4.2
Low Fence86424448.8%-0.7
Octagon70304042.9%-3.9
Full Fence and Open61342755.7%+11.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls64046.2%47.4%-1.2
No walls29249.3%48.9%+0.4

Walls against open: -1.6 points (95% range -8.5 to +5.4), p 0.664 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぬっき~@女キャラ嫌 (Rank 35)2026/10/15117463.6%
LEO (Rank 36)2026/10/1595455.6%
ctraum (Rank 39)2026/10/14148657.1%
Pyro (Rank 37)2026/10/1493633.3%
もっこり (Rank 35)2026/10/1432181456.2%
ねこまじん (Rank 37)2026/10/14135838.5%
ぱりぱり (Rank 40)2026/10/14102820.0%
お~ちゃん (Rank 35)2026/10/09137653.9%
マクシミリアン15世 (Rank 34)2026/10/071661037.5%
hikabun (Rank 36)2026/09/3097277.8%
delicioso (Rank 35)2026/09/3028161257.1%
ふかふか (Rank 39)2026/09/301661037.5%
マハリータまるこ (Rank 39)2026/09/2594544.4%
★闘将拉麵男★ (Rank 40)2026/09/121921710.5%
ヘニオ (Rank 34)2026/09/1241241758.5%
Phrazes_For_The_Young (Rank 33)2026/09/0795455.6%
banjar (Rank 38)2026/09/05113827.3%
VF12360-PC (Rank 38)2026/09/02167943.8%
躑躅 (Rank 38)2026/08/31134930.8%
ちゃあ (Rank 38)2026/08/2694544.4%
ワクワク (Rank 32)2026/08/25116554.5%
助手D (Rank 33)2026/08/18169756.2%
interceptor (Rank 40)2026/07/2335181751.4%
トーマス軍団残党K (Rank 39)2026/07/22112918.2%
NORESPECT (Rank 33)2026/06/13118372.7%

Round openings

Every character

evade up into crouch dash forward2125.3%
Juchou Senshou8P+K2055.1%
evade up into Soukoushu66P+K1453.6%
forward movement into punchP1433.6%
crouch into Katousui2P1283.2%
backdash into Senshippo66P1243.1%
backdash into evade down1233.1%
backdash into Sentai4K962.4%
backdash into Kishitsu Kasensou43P842.1%
backdash into Juchou Senshou8P+K792.0%
backdash into Dantai3K771.9%
evade up into Rakugekishou3PP741.8%
backdash into Tanhikyaku46K731.8%
backdash into Senkyutai1K701.7%
backdash into Shicchi Soutai3K+G661.6%

389 further openings account for the other 2,323 rounds.

Counted from 1,001 of the 1,042 matches played. The rest were not pulled for openings.

Lion

Career
3,936–3,790 · 50.9%
This season
1,028 matches · 47.6%
Peak rank
37

First hit in 48.8% of 3,935 rounds. Won 52.7% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 19.8% of rounds, against 14.3% in their other rounds.
  • Against Shun: waits first in 19.9% of rounds, against 4.6% against everyone else.
  • On Single Wall stages: evades first in 37.9% of rounds, against 30.8% on the other stages.
  • After opening the round before by attacking: attacks straight away in 18.6% of rounds, against 13.5% after anything else.
  • After losing a round: evades first in 41.4% of rounds, against 25.3% after winning one.
  • When behind: evades first in 41.5% of rounds, against 28.7% when ahead or level.
  • In round 2: opens with “evade up into crouch dash forward” in 7.2% of rounds, against 4.6% in their other rounds.
  • Against Shun: opens with “crouch into 2P Katousui” in 17.7% of rounds, against 2.5% against everyone else.
  • On Rectangle stages: opens with “forward movement into P punch” in 6.7% of rounds, against 3.2% on the other stages.
  • After losing a round: opens with “evade up into crouch dash forward” in 8.6% of rounds, against 3.7% after winning one.
  • When behind: opens with “evade up into crouch dash forward” in 8.1% of rounds, against 4.8% when ahead or level.

How is this tested?

evade up into crouch dash forward2075.2%
Juchou Senshou8P+K2055.2%
evade up into Soukoushu66P+K1453.6%
forward movement into punchP1433.6%
crouch into Katousui2P1283.2%
backdash into Senshippo66P1243.1%
backdash into evade down1203.0%
backdash into Sentai4K962.4%
backdash into Kishitsu Kasensou43P842.1%
backdash into Juchou Senshou8P+K792.0%
backdash into Dantai3K771.9%
evade up into Rakugekishou3PP741.9%
backdash into Tanhikyaku46K731.8%
backdash into Senkyutai1K701.8%
backdash into Shicchi Soutai3K+G661.7%

365 further openings account for the other 2,284 rounds.

Counted from 989 of the 1,028 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira52–74 · 41%29–28 · 51%-7.8
Jacky25–24 · 51%15–16 · 48%+4.7
Kage21–32 · 40%7–9 · 44%too few to test
Wolf16–16 · 50%12–11 · 52%too few to test
Lion23–19 · 55%2–12 · 14%too few to test
Jeffry16–24 · 40%4–3 · 57%too few to test
Aoi17–15 · 53%4–8 · 33%too few to test
Goh16–15 · 52%8–6 · 57%too few to test
Shun9–8 · 53%15–5 · 75%too few to test
Lau15–16 · 48%5–2 · 71%too few to test
Jean9–7 · 56%8–5 · 62%too few to test
Sarah11–16 · 41%4–4 · 50%too few to test
Brad12–6 · 67%6–7 · 46%too few to test
Vanessa9–15 · 38%4–2 · 67%too few to test
El Blaze8–10 · 44%6–9 · 40%too few to test
Pai9–11 · 45%3–5 · 38%too few to test
Lei Fei2–11 · 15%1–1 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

39 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
101–77 · 56.7%
This season
14 matches · 64.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward510.6%
backdash into evade down36.4%
backdash into evade up36.4%
Fukko Kensou1P into backdash24.3%
backdash into Fukko Kensou1P24.3%
backdash into Tenshin EngekishouP+K24.3%
crouch into Souchuken2P24.3%
evade up into Chugeki6P24.3%
Honshin Hekiken1P+K into backdash12.1%
Ko'en Senshi66K+G into Senpuga~KokeiK+G12.1%
Kokyaku Haiten7K12.1%
backdash into Chisoutai2K+G12.1%
backdash into Honshin Hekiken1P+K12.1%
backdash into Hou'ou Soushou6PP12.1%
backdash into Kokyaku Haiten7K12.1%

19 further openings account for the other 19 rounds.

Counted from 12 of the 14 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 11 of 18 tests hold up
  • Lau: not tested (too few rounds)