VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

xxskuraxx

Career matches930
Career win rate61.2%
Round win rate49.5%
Peak rank31
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3143927016961.5%
El Blaze3136922114859.9%
Pai122784463.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh63350.0%+3.8
Aoi43175.0%+34.1
Jacky4040.0%-40.4
Lei Fei31233.3%-2.1
Akira220100.0%+58.0
Wolf2020.0%-51.1
Kage1010.0%-34.7
Lion1010.0%-34.7
Taka110100.0%+66.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence63350.0%+6.5
Full Fence53260.0%+22.7
Rectangle4040.0%-50.9
Breakable Full Fence3030.0%-43.3
Half Fence32166.7%+22.6
Breakable Half Fence21150.0%+22.6
Open110100.0%+66.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1735.3%40.7%-5.4
No walls757.1%43.9%+13.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

イチゲン (Rank 30)2026/09/23220100.0%
えびもち (Rank 34)2026/09/2321150.0%
zoniX (Rank 30)2026/08/301010.0%
ArtemisArchitecture (Rank 32)2026/08/302020.0%
がまぶんた親分 (Rank 33)2026/08/301010.0%
影虎 (Rank 33)2026/08/1821150.0%
KO後動いて楽しい? (Rank 34)2026/08/182020.0%
鳩男 (Rank 30)2026/08/182020.0%
takeyan5608 (Rank 33)2026/08/181010.0%
失礼!スマッシュ☆彡 (Rank 27)2026/08/0432166.7%
カミナリおやじ (Rank 31)2026/06/27110100.0%
さいたま梅澤/T.Umezawa (Rank 29)2026/06/2743175.0%
肉彦さん☆彡 (Rank 29)2026/05/061010.0%

Round openings

Every character

High-Speed Jab46P910.6%
High-Speed Jab46P into backdash67.1%
backward movement into Shadow Strike6P55.9%
Low Hammer2P33.5%
Sit Jab2P33.5%
backdash into Demon's Tail9P+KK33.5%
backdash into High-Speed Jab46P33.5%
crouch dash back into guardG33.5%
High-Speed Jab46P into Shouda46PP22.4%
Rolling Savate6K+G22.4%
Shadow Strike6P into punchP22.4%
Volcano Upper4P+K22.4%
backward movement into evade up22.4%
crouch dash back into Volcano Upper4P+K22.4%
crouch dash forward into Volcano Upper4P+K22.4%

34 further openings account for the other 36 rounds.

Counted from 20 of the 24 matches played. The rest were not pulled for openings.

El Blaze

High-Speed Jab46P912.3%
High-Speed Jab46P into backdash68.2%
backward movement into Shadow Strike6P56.8%
Sit Jab2P34.1%
backdash into Demon's Tail9P+KK34.1%
backdash into High-Speed Jab46P34.1%
crouch dash back into guardG34.1%
High-Speed Jab46P into Shouda46PP22.7%
Shadow Strike6P into punchP22.7%
Volcano Upper4P+K22.7%
crouch dash back into Volcano Upper4P+K22.7%
crouch dash forward into Volcano Upper4P+K22.7%
evade down into Head Smash Kick46K22.7%
guardG22.7%
Demon Dance9P+K into Demon's Tail9P+KK11.4%

26 further openings account for the other 26 rounds.

Counted from 17 of the 21 matches played. The rest were not pulled for openings.

Wolf

Low Hammer2P325.0%
Rolling Savate6K+G216.7%
Low Drop Kick62K18.3%
backdash into Body Blow6P18.3%
backward movement into evade up18.3%
crouch dash back into Heavy Middle Kick3K+G18.3%
crouch dash back into Rolling Savate6K+G18.3%
guardG into Level Back CrushP+K18.3%
punchP into throwP+G18.3%