Virtua Fighter 5 REVO · v1.10 · Region: South America
xxskuraxx
Characters played — VF5's own record
| Wolf | 31 | 439 | 270 | 169 | 61.5% |
|---|---|---|---|---|---|
| El Blaze | 31 | 369 | 221 | 148 | 59.9% |
| Pai | — | 122 | 78 | 44 | 63.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 6 | 3 | 3 | 50.0% | +3.8 |
|---|---|---|---|---|---|
| Aoi | 4 | 3 | 1 | 75.0% | +34.1 |
| Jacky | 4 | 0 | 4 | 0.0% | -40.4 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -2.1 |
| Akira | 2 | 2 | 0 | 100.0% | +58.0 |
| Wolf | 2 | 0 | 2 | 0.0% | -51.1 |
| Kage | 1 | 0 | 1 | 0.0% | -34.7 |
| Lion | 1 | 0 | 1 | 0.0% | -34.7 |
| Taka | 1 | 1 | 0 | 100.0% | +66.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 6 | 3 | 3 | 50.0% | +6.5 |
|---|---|---|---|---|---|
| Full Fence | 5 | 3 | 2 | 60.0% | +22.7 |
| Rectangle | 4 | 0 | 4 | 0.0% | -50.9 |
| Breakable Full Fence | 3 | 0 | 3 | 0.0% | -43.3 |
| Half Fence | 3 | 2 | 1 | 66.7% | +22.6 |
| Breakable Half Fence | 2 | 1 | 1 | 50.0% | +22.6 |
| Open | 1 | 1 | 0 | 100.0% | +66.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 17 | 35.3% | 40.7% | -5.4 |
| No walls | 7 | 57.1% | 43.9% | +13.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| さいたま梅澤/T.Umezawa (Rank 29) | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|
| 失礼!スマッシュ☆彡 (Rank 27) | 3 | 2 | 1 | 66.7% |
| ArtemisArchitecture (Rank 32) | 2 | 0 | 2 | 0.0% |
| KO後動いて楽しい? (Rank 34) | 2 | 0 | 2 | 0.0% |
| えびもち (Rank 34) | 2 | 1 | 1 | 50.0% |
| イチゲン (Rank 30) | 2 | 2 | 0 | 100.0% |
| 影虎 (Rank 33) | 2 | 1 | 1 | 50.0% |
| 鳩男 (Rank 30) | 2 | 0 | 2 | 0.0% |
| takeyan5608 (Rank 33) | 1 | 0 | 1 | 0.0% |
| zoniX (Rank 30) | 1 | 0 | 1 | 0.0% |
| がまぶんた親分 (Rank 33) | 1 | 0 | 1 | 0.0% |
| カミナリおやじ (Rank 31) | 1 | 1 | 0 | 100.0% |
| 肉彦さん☆彡 (Rank 29) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| イチゲン (Rank 30) | 2026/09/23 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| えびもち (Rank 34) | 2026/09/23 | 2 | 1 | 1 | 50.0% |
| zoniX (Rank 30) | 2026/08/30 | 1 | 0 | 1 | 0.0% |
| ArtemisArchitecture (Rank 32) | 2026/08/30 | 2 | 0 | 2 | 0.0% |
| がまぶんた親分 (Rank 33) | 2026/08/30 | 1 | 0 | 1 | 0.0% |
| 影虎 (Rank 33) | 2026/08/18 | 2 | 1 | 1 | 50.0% |
| KO後動いて楽しい? (Rank 34) | 2026/08/18 | 2 | 0 | 2 | 0.0% |
| 鳩男 (Rank 30) | 2026/08/18 | 2 | 0 | 2 | 0.0% |
| takeyan5608 (Rank 33) | 2026/08/18 | 1 | 0 | 1 | 0.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/08/04 | 3 | 2 | 1 | 66.7% |
| カミナリおやじ (Rank 31) | 2026/06/27 | 1 | 1 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/06/27 | 4 | 3 | 1 | 75.0% |
| 肉彦さん☆彡 (Rank 29) | 2026/05/06 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| High-Speed Jab46P | 9 | 10.6% |
|---|---|---|
| High-Speed Jab46P into backdash | 6 | 7.1% |
| backward movement into Shadow Strike6P | 5 | 5.9% |
| Low Hammer2P | 3 | 3.5% |
| Sit Jab2P | 3 | 3.5% |
| backdash into Demon's Tail9P+KK | 3 | 3.5% |
| backdash into High-Speed Jab46P | 3 | 3.5% |
| crouch dash back into guardG | 3 | 3.5% |
| High-Speed Jab46P into Shouda46PP | 2 | 2.4% |
| Rolling Savate6K+G | 2 | 2.4% |
| Shadow Strike6P into punchP | 2 | 2.4% |
| Volcano Upper4P+K | 2 | 2.4% |
| backward movement into evade up | 2 | 2.4% |
| crouch dash back into Volcano Upper4P+K | 2 | 2.4% |
| crouch dash forward into Volcano Upper4P+K | 2 | 2.4% |
34 further openings account for the other 36 rounds.
Counted from 20 of the 24 matches played. The rest were not pulled for openings.
El Blaze
| High-Speed Jab46P | 9 | 12.3% |
|---|---|---|
| High-Speed Jab46P into backdash | 6 | 8.2% |
| backward movement into Shadow Strike6P | 5 | 6.8% |
| Sit Jab2P | 3 | 4.1% |
| backdash into Demon's Tail9P+KK | 3 | 4.1% |
| backdash into High-Speed Jab46P | 3 | 4.1% |
| crouch dash back into guardG | 3 | 4.1% |
| High-Speed Jab46P into Shouda46PP | 2 | 2.7% |
| Shadow Strike6P into punchP | 2 | 2.7% |
| Volcano Upper4P+K | 2 | 2.7% |
| crouch dash back into Volcano Upper4P+K | 2 | 2.7% |
| crouch dash forward into Volcano Upper4P+K | 2 | 2.7% |
| evade down into Head Smash Kick46K | 2 | 2.7% |
| guardG | 2 | 2.7% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 1.4% |
26 further openings account for the other 26 rounds.
Counted from 17 of the 21 matches played. The rest were not pulled for openings.
Wolf
| Low Hammer2P | 3 | 25.0% |
|---|---|---|
| Rolling Savate6K+G | 2 | 16.7% |
| Low Drop Kick62K | 1 | 8.3% |
| backdash into Body Blow6P | 1 | 8.3% |
| backward movement into evade up | 1 | 8.3% |
| crouch dash back into Heavy Middle Kick3K+G | 1 | 8.3% |
| crouch dash back into Rolling Savate6K+G | 1 | 8.3% |
| guardG into Level Back CrushP+K | 1 | 8.3% |
| punchP into throwP+G | 1 | 8.3% |
