Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1374 #2,788 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 27 | 1,221 | 619 | 602 | 50.7% |
|---|---|---|---|---|---|
| Goh | 25 | 1,131 | 566 | 565 | 50.0% |
| Vanessa | 28 | 810 | 438 | 372 | 54.1% |
| Aoi | 25 | 573 | 290 | 283 | 50.6% |
| Brad | 24 | 182 | 89 | 93 | 48.9% |
| Akira | 22 | 24 | 11 | 13 | 45.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,738 of 1,810 rounds counted8.3 inputs a second (497 a minute) this season. Faster than 76% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 8.4 | 507 | 686 |
|---|---|---|---|
| Goh | 8.1 | 488 | 394 |
| Aoi | 8.1 | 483 | 282 |
| Vanessa | 8.3 | 501 | 243 |
| Brad | 8.2 | 492 | 104 |
| Akira | 8.2 | 491 | 29 |
By opponent's character
| Akira | 8.4 | 502 | 253 |
|---|---|---|---|
| Aoi | 8.0 | 478 | 159 |
| Pai | 8.3 | 497 | 156 |
| Jacky | 8.6 | 515 | 125 |
| Wolf | 8.6 | 517 | 154 |
| Goh | 8.3 | 498 | 80 |
| Taka | 8.0 | 478 | 100 |
| Jeffry | 8.5 | 508 | 78 |
| Sarah | 8.2 | 493 | 98 |
| El Blaze | 8.3 | 499 | 86 |
| Kage | 8.0 | 478 | 74 |
| Shun | 8.5 | 507 | 71 |
| Lei Fei | 8.1 | 484 | 63 |
| Jean | 8.3 | 495 | 66 |
| Brad | 8.2 | 490 | 54 |
| Lion | 8.3 | 495 | 57 |
| Lau | 8.2 | 492 | 32 |
| Vanessa | 8.5 | 510 | 12 |
| Eileen | 8.2 | 495 | 14 |
| Dural | 8.6 | 516 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 64 | 33 | 31 | 51.6% | +3.0 |
|---|---|---|---|---|---|
| Aoi | 38 | 22 | 16 | 57.9% | +13.0 |
| Pai | 38 | 22 | 16 | 57.9% | +9.6 |
| Jacky | 37 | 14 | 23 | 37.8% | -9.0 |
| Wolf | 37 | 15 | 22 | 40.5% | -12.9 |
| Goh | 26 | 11 | 15 | 42.3% | -11.0 |
| Taka | 26 | 12 | 14 | 46.1% | +7.2 |
| Jeffry | 25 | 8 | 17 | 32.0% | -19.7 |
| Sarah | 25 | 9 | 16 | 36.0% | -6.3 |
| El Blaze | 21 | 12 | 9 | 57.1% | +13.3 |
| Kage | 19 | 11 | 8 | 57.9% | +7.0 |
| Shun | 18 | 9 | 9 | 50.0% | -2.6 |
| Lei Fei | 16 | 5 | 11 | 31.2% | -13.3 |
| Jean | 15 | 5 | 10 | 33.3% | -7.3 |
| Brad | 14 | 10 | 4 | 71.4% | +22.9 |
| Lion | 13 | 7 | 6 | 53.9% | +10.2 |
| Lau | 7 | 5 | 2 | 71.4% | +28.6 |
| Vanessa | 4 | 1 | 3 | 25.0% | -28.3 |
| Eileen | 3 | 1 | 2 | 33.3% | +1.7 |
| Dural | 2 | 0 | 2 | 0.0% | -33.7 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 57 | 30 | 27 | 52.6% | +3.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 51 | 20 | 31 | 39.2% | -9.4 |
| Open | 49 | 22 | 27 | 44.9% | -2.5 |
| Low Fence | 47 | 28 | 19 | 59.6% | +11.8 |
| Half Fence | 44 | 17 | 27 | 38.6% | -7.6 |
| Octagon | 44 | 19 | 25 | 43.2% | -5.4 |
| Breakable Full Fence | 43 | 19 | 24 | 44.2% | -5.5 |
| Full Fence | 43 | 22 | 21 | 51.2% | +6.2 |
| Single Wall | 30 | 18 | 12 | 60.0% | +15.7 |
| Full Fence and Open | 19 | 6 | 13 | 31.6% | -12.7 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 282 | 45.0% | 47.6% | -2.6 |
| No walls | 126 | 54.0% | 47.4% | +6.5 |
Walls against open: -9.1 points (95% range -20.1 to +1.8), p 0.103 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| TaKaArAsHi573 (Rank 23) | 15 | 5 | 10 | 33.3% |
|---|---|---|---|---|
| 下P撃ち過ぎですか!? (Rank 28) | 15 | 8 | 7 | 53.3% |
| PKG (Rank 28) | 13 | 6 | 7 | 46.1% |
| dalmax72 (Rank 22) | 13 | 7 | 6 | 53.9% |
| しろ☆おび。@のびしろF (Rank 25) | 9 | 6 | 3 | 66.7% |
| HayanieMozu (Rank 23) | 8 | 4 | 4 | 50.0% |
| fazz00r (Rank 29) | 8 | 5 | 3 | 62.5% |
| CELIS (Rank 27) | 7 | 3 | 4 | 42.9% |
| gimoring (Rank 29) | 7 | 1 | 6 | 14.3% |
| μ (Rank 26) | 7 | 2 | 5 | 28.6% |
| パニガーレ (Rank 25) | 7 | 2 | 5 | 28.6% |
| M&E (Rank 23) | 6 | 3 | 3 | 50.0% |
| manekinecogames (Rank 23) | 6 | 4 | 2 | 66.7% |
| xXsoul-childXx (Rank 29) | 6 | 2 | 4 | 33.3% |
| yagi[JP] (Rank 23) | 6 | 3 | 3 | 50.0% |
| けつ毛バーガーking (Rank 24) | 6 | 2 | 4 | 33.3% |
| 108 (Rank 26) | 5 | 2 | 3 | 40.0% |
| brutalokina (Rank 23) | 5 | 4 | 1 | 80.0% |
| camelvf (Rank 28) | 5 | 1 | 4 | 20.0% |
| kayotomo55 (Rank 24) | 5 | 2 | 3 | 40.0% |
| orz (Rank 30) | 5 | 3 | 2 | 60.0% |
| ☆瞳氷☆ (Rank 24) | 5 | 4 | 1 | 80.0% |
| みらめたる (Rank 21) | 5 | 5 | 0 | 100.0% |
| ゅろぽ (Rank 25) | 5 | 3 | 2 | 60.0% |
| 安全パイ (Rank 24) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| manekinecogames (Rank 23) | 2026/10/18 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| camelvf (Rank 28) | 2026/10/17 | 5 | 1 | 4 | 20.0% |
| 108 (Rank 26) | 2026/10/16 | 5 | 2 | 3 | 40.0% |
| HayanieMozu (Rank 23) | 2026/10/15 | 8 | 4 | 4 | 50.0% |
| TaKaArAsHi573 (Rank 23) | 2026/10/15 | 15 | 5 | 10 | 33.3% |
| xXsoul-childXx (Rank 29) | 2026/10/13 | 6 | 2 | 4 | 33.3% |
| gimoring (Rank 29) | 2026/10/12 | 7 | 1 | 6 | 14.3% |
| パニガーレ (Rank 25) | 2026/10/12 | 7 | 2 | 5 | 28.6% |
| dalmax72 (Rank 22) | 2026/10/11 | 13 | 7 | 6 | 53.9% |
| 安全パイ (Rank 24) | 2026/10/10 | 5 | 3 | 2 | 60.0% |
| brutalokina (Rank 23) | 2026/10/10 | 5 | 4 | 1 | 80.0% |
| 下P撃ち過ぎですか!? (Rank 28) | 2026/10/09 | 15 | 8 | 7 | 53.3% |
| PKG (Rank 28) | 2026/10/08 | 13 | 6 | 7 | 46.1% |
| μ (Rank 26) | 2026/10/05 | 7 | 2 | 5 | 28.6% |
| みらめたる (Rank 21) | 2026/10/05 | 5 | 5 | 0 | 100.0% |
| けつ毛バーガーking (Rank 24) | 2026/09/30 | 6 | 2 | 4 | 33.3% |
| kayotomo55 (Rank 24) | 2026/09/14 | 5 | 2 | 3 | 40.0% |
| ☆瞳氷☆ (Rank 24) | 2026/09/13 | 5 | 4 | 1 | 80.0% |
| ゅろぽ (Rank 25) | 2026/09/09 | 5 | 3 | 2 | 60.0% |
| fazz00r (Rank 29) | 2026/09/03 | 8 | 5 | 3 | 62.5% |
| M&E (Rank 23) | 2026/08/29 | 6 | 3 | 3 | 50.0% |
| しろ☆おび。@のびしろF (Rank 25) | 2026/08/04 | 9 | 6 | 3 | 66.7% |
| orz (Rank 30) | 2026/08/02 | 5 | 3 | 2 | 60.0% |
| yagi[JP] (Rank 23) | 2026/07/25 | 6 | 3 | 3 | 50.0% |
| CELIS (Rank 27) | 2026/07/15 | 7 | 3 | 4 | 42.9% |
Round openings
Every character
| backdash into backward movement | 118 | 8.2% |
|---|---|---|
| backdash into guardG | 82 | 5.7% |
| guardG | 33 | 2.3% |
| backdash into Karura4P+K | 31 | 2.2% |
| backdash into evade down | 26 | 1.8% |
| Kirin33P into punchP | 24 | 1.7% |
| forward dash into throwP+G | 23 | 1.6% |
| punchP | 19 | 1.3% |
| punchP into AgitosogiP+K | 19 | 1.3% |
| backdash | 18 | 1.3% |
| backdash into throwP+G | 17 | 1.2% |
| backward movement into Kasen Chugeki6P | 16 | 1.1% |
| Defensive Style: backdash into back kick4K | 15 | 1.1% |
| Soukyu46P into punchP | 15 | 1.1% |
| Getsuga Gakushu46P | 14 | 1.0% |
432 further openings account for the other 961 rounds.
Counted from 352 of the 448 matches played. The rest were not pulled for openings.
Shun
- Career
- 619–602 · 50.7%
- This season
- 173 matches · 46.2%
- Peak rank
- 27
First hit in 50.6% of 439 rounds. Won 46.4% of the rounds they struck first, 40.5% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 53.6% of rounds, against 32.7% in their other rounds.
- On Low Fence stages: opens with “backdash into backward movement” in 27.1% of rounds, against 6.5% on the other stages.
| backdash into backward movement | 39 | 8.9% |
|---|---|---|
| backdash into guardG | 29 | 6.6% |
| backward movement into Kasen Chugeki6P | 16 | 3.6% |
| Getsuga Gakushu46P | 14 | 3.2% |
| punchP into RengekiPP | 14 | 3.2% |
| backdash into offensive move | 12 | 2.7% |
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 10 | 2.3% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 10 | 2.3% |
| guardG | 10 | 2.3% |
| Asen Kaikyaku44K into Toushin Soutanshu4KK | 8 | 1.8% |
| Getsuga Gakushu46P into punchP | 8 | 1.8% |
| Kouhi Tentai7K+G into Ryubikyaku8K+G | 8 | 1.8% |
| Shinho Suikoushu43P+K into Gyou'in Haishu3P | 8 | 1.8% |
| punchP | 8 | 1.8% |
| Tenshin Souchushou6P+K | 7 | 1.6% |
131 further openings account for the other 238 rounds.
Counted from 109 of the 173 matches played. The rest were not pulled for openings.
Goh
- Career
- 566–565 · 50.0%
- This season
- 103 matches · 49.5%
- Peak rank
- 25
First hit in 52.6% of 401 rounds. Won 48.8% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
- In round 2: opens with “backdash into 4P+K Karura” in 17.2% of rounds, against 4.6% in their other rounds.
- On Rectangle stages: opens with “backdash into 4P+K Karura” in 16.0% of rounds, against 5.8% on the other stages.
| backdash into backward movement | 42 | 10.5% |
|---|---|---|
| backdash into Karura4P+K | 31 | 7.7% |
| backdash into guardG | 26 | 6.5% |
| Kirin33P into punchP | 24 | 6.0% |
| punchP into AgitosogiP+K | 19 | 4.7% |
| backdash into evade down | 16 | 4.0% |
| Soukyu46P into punchP | 15 | 3.7% |
| guardG | 15 | 3.7% |
| forward dash into throwP+G | 10 | 2.5% |
| Garyu66K into Tsukikage6K | 9 | 2.2% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 9 | 2.2% |
| backdash | 9 | 2.2% |
| backdash into Sune Kudaki43P | 9 | 2.2% |
| punchP into kickK | 9 | 2.2% |
| Hoderi4P into Hoderi~Shikigami4PP | 8 | 2.0% |
81 further openings account for the other 150 rounds.
Counted from 100 of the 103 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 4–8 · 33% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 290–283 · 50.6%
- This season
- 74 matches · 37.8%
- Peak rank
- 25
First hit in 52.4% of 269 rounds. Won 48.9% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 30 | 11.2% |
|---|---|---|
| backdash into guardG | 23 | 8.6% |
| backdash into Jousei Ryusenshou214P+K | 12 | 4.5% |
| Sanseigan66P+K into Ouka66P+KP | 10 | 3.7% |
| backdash into Shizuriyuki6K+G | 9 | 3.4% |
| punchP into NirentotsuPP | 9 | 3.4% |
| Sou'unha66K into Kumogeri6KK | 8 | 3.0% |
| Tenchi In'youP+K+G | 7 | 2.6% |
| back punch+kick+guard4P+K+G | 6 | 2.2% |
| forward dash into throwP+G | 6 | 2.2% |
| backdash into throwP+G | 5 | 1.9% |
| crouch into Kusanagi2K+G | 5 | 1.9% |
| evade up into guardG | 5 | 1.9% |
| guardG | 5 | 1.9% |
| punchP into crouch | 5 | 1.9% |
77 further openings account for the other 124 rounds.
Counted from 63 of the 74 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 438–372 · 54.1%
- This season
- 67 matches · 55.2%
- Peak rank
- 28
First hit in 20.4% of 216 rounds. Won 56.8% of the rounds they struck first, 55.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into back kick4K | 15 | 6.9% |
|---|---|---|
| Defensive Style: backdash into backward movement | 9 | 4.2% |
| Defensive Style: crouch into Low Spin Slicer2K+G | 9 | 4.2% |
| Defensive Style: backdash into guardG | 8 | 3.7% |
| Offensive Style: backdash into guardG | 8 | 3.7% |
| Defensive Style: backdash into back kick+guard4K+G | 7 | 3.2% |
| Defensive Style: evade up into guardG | 7 | 3.2% |
| Defensive Style: Heavy Hook into Heavy Hook ComboP+KP | 6 | 2.8% |
| Defensive Style: backdash into Heel Kick6K+G | 6 | 2.8% |
| Defensive Style: guard | 6 | 2.8% |
| Offensive Style: backdash into Stopping Low Smash2KPP | 6 | 2.8% |
| Offensive Style: backdash into backward movement | 6 | 2.8% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 5 | 2.3% |
| Defensive Style: backdash into evade down | 5 | 2.3% |
| Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP | 5 | 2.3% |
70 further openings account for the other 108 rounds.
Counted from 55 of the 67 matches played. The rest were not pulled for openings.
Brad
- Career
- 89–93 · 48.9%
- This season
- 24 matches · 58.3%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| crouch into Double Strike2KK | 7 | 9.1% |
|---|---|---|
| backdash into Stop Kick4K | 4 | 5.2% |
| backdash into Sway Back4P+K+G | 4 | 5.2% |
| backdash into backward movement | 4 | 5.2% |
| Rapid Short UpperP+KP into Rapid CombinationP+KPP | 3 | 3.9% |
| crouch into Destruction Body3P+K | 3 | 3.9% |
| forward movement | 3 | 3.9% |
| Elbow Hook6P | 2 | 2.6% |
| Jackal Straight46P+K into Rapid Short UpperP+KP | 2 | 2.6% |
| backdash | 2 | 2.6% |
| backdash into guardG | 2 | 2.6% |
| backward movement into guardG | 2 | 2.6% |
| guardG | 2 | 2.6% |
| guardG into Sharp Shoot1P | 2 | 2.6% |
| punchP into Jab~High KickPK | 2 | 2.6% |
33 further openings account for the other 33 rounds.
Counted from 18 of the 24 matches played. The rest were not pulled for openings.
Akira
- Career
- 11–13 · 45.8%
- This season
- 7 matches · 28.6%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Koboku214P | 4 | 13.8% |
|---|---|---|
| backdash into backward movement | 3 | 10.3% |
| backdash into guardG | 2 | 6.9% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 1 | 3.5% |
| Hekishou43P into evade down | 1 | 3.5% |
| Jouho Touken6P into punchP | 1 | 3.5% |
| Kaikyusei4P into Jirou Tanzan4PP+K | 1 | 3.5% |
| Rimon Chouchu66P into Jouho Touken6P | 1 | 3.5% |
| Satei3K+G into Goko Shutsudou3K+GP | 1 | 3.5% |
| Youhou33P into Rimon Chouchu66P | 1 | 3.5% |
| Youhou33P into punchP | 1 | 3.5% |
| ZanshuK+G into Youshi SaikenK+GP | 1 | 3.5% |
| back punch+kick4P+K into Chouzan Housui46P+K | 1 | 3.5% |
| backdash into Hekishou43P | 1 | 3.5% |
| down-back punch+kick1P+K into down-back, back punch+kick14P+K | 1 | 3.5% |
8 further openings account for the other 8 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 2 of 16 tests hold up
- Goh: 2 of 14 tests hold up
- Aoi: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
