VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

こざっくす

  • Jacky
Career matches7,908
Career win rate45.6%
Round win rate47.7%
Peak rank24
Distinct opponents129
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1343 #2,947 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage247,7503,5464,20445.8%
Jacky21158629639.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

384 of 898 rounds counted

8.4 inputs a second (502 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage8.4502381
Jacky8.04793

By opponent's character

Akira8.550865
Aoi8.450447
Jacky8.852634
Sarah8.249010
Jeffry8.651821
Shun8.249133
Pai8.148632
Goh7.947520
Wolf8.551117
Brad8.551017
Lion8.248917
El Blaze7.947522
Jean9.255317
Lau7.746513
Taka9.85879
Kage7.54487
Eileen8.45053

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira36102627.8%-16.6
Aoi29161355.2%+6.2
Jacky29131644.8%+0.9
Sarah1810855.6%+19.3
Jeffry157846.7%-10.3
Shun1511473.3%+20.5
Pai135838.5%-5.0
Goh125741.7%-8.8
Wolf116554.5%+15.0
Brad96366.7%+16.1
Lion94544.4%+1.1
El Blaze6060.0%-43.3
Jean62433.3%-10.2
Lau64266.7%+15.8
Taka63350.0%+7.9
Kage41325.0%-21.4
Eileen21150.0%+16.5
Lei Fei21150.0%+6.8
Vanessa2020.0%-37.0

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle29141548.3%+1.9
Low Fence26151157.7%+14.6
Single Wall2617965.4%+15.3
Half Fence25121348.0%+2.9
Full Fence2314960.9%+18.7
Breakable Full Fence2241818.2%-28.4
Breakable Half Fence2091145.0%-2.8
Octagon1651131.2%-14.1
Open1441028.6%-13.0
Full Fence and Open113827.3%-11.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13543.0%45.4%-2.4
No walls6654.5%46.7%+7.8

Walls against open: -10.3 points (95% range -24.5 to +4.0), p 0.159 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NEKO-PUNCH318 (Rank 25)2026/10/1442250.0%
tsben3218 (Rank 21)2026/10/1432166.7%
IYO-no-okazu (Rank 22)2026/08/3132166.7%
haohwhite (Rank 25)2026/08/2531233.3%
豆次郎 (Rank 22)2026/08/2532166.7%
neco (Rank 21)2026/08/2176185.7%
nasca-32 (Rank 23)2026/07/2632166.7%
トローリロートル (Rank 26)2026/07/2662433.3%
wasakichi (Rank 21)2026/06/2432166.7%
gigimatsumoto (Rank 21)2026/06/15440100.0%
kanreki-jijii (Rank 22)2026/06/0921150.0%
いそじぇい (Rank 24)2026/06/0731233.3%
みの (Rank 22)2026/05/1931233.3%
Hijima-J (Rank 23)2026/05/1741325.0%
kupipi_ff11 (Rank 25)2026/05/1431233.3%
E-BB1 (Rank 26)2026/05/1421150.0%
hide2480gt (Rank 21)2026/04/1231233.3%
drnneb75 (Rank 23)2026/04/0231233.3%
ziend-2525 (Rank 26)2026/04/0251420.0%
moga_moga24 (Rank 26)2026/03/3031233.3%
meine (Rank 25)2026/03/3032166.7%
けんさん (Rank 21)2026/03/293030.0%
[Garnet]agingcurvedAjeossi (Rank 23)2026/03/2931233.3%
くっきー爆弾 (Rank 21)2026/03/2932166.7%
pariyo (Rank 21)2026/03/29440100.0%

Round openings

Every character

backdash into Gen'you4K+G10311.7%
forward movement into ResshouPP9010.3%
backdash into Rasen4P617.0%
Hagakure-ryu In Raijingeki46P+K into SouhajinP+K576.5%
Hagakure-ryu In Raijingeki46P+K566.4%
Rasen4P into Rasen Urageri4PK525.9%
kickK525.9%
backdash into Kodachinuki4K394.5%
crouch into Nirenkyaku3KK202.3%
evade up into guardG202.3%
Senpugeri7K161.8%
forward movement into punchP151.7%
Kouten63214P into Furikakato OtoshiK+G141.6%
backward movement into Nagiharai6P+K131.5%
punchP into ResshouPP121.4%

115 further openings account for the other 257 rounds.

Counted from 224 of the 230 matches played. The rest were not pulled for openings.

Kage

Career
3,546–4,204 · 45.8%
This season
229 matches · 45.9%
Peak rank
24

First hit in 55.9% of 867 rounds. Won 50.9% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 9.4% of rounds, against 3.1% in their other rounds.
  • In round 3: opens with “46P+K Hagakure-ryu In Raijingeki” in 11.3% of rounds, against 4.7% in their other rounds.

How is this tested?

backdash into Gen'you4K+G10311.8%
forward movement into ResshouPP9010.3%
backdash into Rasen4P617.0%
Hagakure-ryu In Raijingeki46P+K into SouhajinP+K576.5%
Hagakure-ryu In Raijingeki46P+K566.4%
Rasen4P into Rasen Urageri4PK526.0%
kickK526.0%
backdash into Kodachinuki4K394.5%
crouch into Nirenkyaku3KK202.3%
evade up into guardG202.3%
Senpugeri7K161.8%
forward movement into punchP151.7%
Kouten63214P into Furikakato OtoshiK+G141.6%
backward movement into Nagiharai6P+K131.5%
punchP into ResshouPP121.4%

113 further openings account for the other 254 rounds.

Counted from 223 of the 229 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–16 · 20%4–6 · 40%too few to test
Aoi7–6 · 54%7–4 · 64%too few to test
Jacky7–9 · 44%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
62–96 · 39.2%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Spinning Back Knuckle4P into Double Back Knuckle4PP133.3%
backdash into Spin Heel Sword4K+G133.3%
guardG133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 2 of 15 tests hold up
  • Jacky: not tested (too few rounds)