VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

legend0219

Career matches7,183
Career win rate55.3%
Round win rate47.5%
Peak rank30
Distinct opponents188
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira302,6091,3141,29550.4%
Jacky301,21966155854.2%
Wolf3075441933555.6%
Jeffry2952530122457.3%
Kage3051130620559.9%
Sarah3047629518162.0%
Jean3043226416861.1%
Pai2835522113462.2%
Brad2930219410864.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf72314143.1%-4.2
Akira60362460.0%+14.1
Jacky55253045.5%+1.9
Sarah50212942.0%-5.5
Aoi46212545.6%-5.2
Jeffry39172243.6%+0.7
El Blaze38162242.1%+1.8
Pai32161650.0%+6.1
Goh27141351.9%+8.1
Vanessa27111640.7%-3.9
Shun26121446.1%+1.9
Jean24101441.7%-0.3
Kage2271531.8%-10.8
Lau1431121.4%-21.9
Taka124833.3%-14.4
Lion116554.5%+4.3
Brad85362.5%+22.6
Lei Fei71614.3%-28.9
Eileen53260.0%+15.7
Dural32166.7%+18.5

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence69303943.5%-0.4
Full Fence65313447.7%+3.5
Open64372757.8%+16.6
Low Fence62243838.7%-8.6
Breakable Full Fence57193833.3%-13.9
Octagon56282850.0%+5.3
Rectangle55203536.4%-8.6
Half Fence54292553.7%+4.2
Single Wall37152240.5%-2.4
Full Fence and Open30141646.7%-1.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35644.1%45.5%-1.4
No walls16346.6%44.3%+2.4

Walls against open: -3.8 points (95% range -13.4 to +5.9), p 0.447 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

BANANA (Rank 30)24111345.8%
jinjin (Rank 32)1641225.0%
え~る (Rank 31)1551033.3%
maripon (Rank 32)147750.0%
Rosagigantea (Rank 27)129375.0%
バジ松 (Rank 29)102820.0%
orz (Rank 28)95455.6%
tamaneen (Rank 33)94544.4%
ルビーロマン葵 (Rank 30)94544.4%
fazz00r (Rank 27)86275.0%
yamaneko (Rank 32)85362.5%
ぽん (Rank 30)85362.5%
カプリッチョ (Rank 26)83537.5%
鳩男 (Rank 31)82625.0%
A56-7W (Rank 30)72528.6%
cokeshi (Rank 29)74357.1%
こて (Rank 27)73442.9%
ふぇに (Rank 33)72528.6%
ヘニオ (Rank 32)7070.0%
GreenJacky (Rank 30)62433.3%
hahaha (Rank 29)65183.3%
mmmsm (Rank 32)64266.7%
nanami.madogiwa (Rank 32)64266.7%
しゅが~nsr (Rank 26)64266.7%
ちび-G (Rank 30)6060.0%

Most played opponents, most recent first

A56-7W (Rank 30)2026/09/2372528.6%
BANANA (Rank 30)2026/09/2224111345.8%
tamaneen (Rank 33)2026/09/2294544.4%
fazz00r (Rank 27)2026/09/2286275.0%
nanami.madogiwa (Rank 32)2026/09/1764266.7%
ぽん (Rank 30)2026/09/1485362.5%
GreenJacky (Rank 30)2026/09/1462433.3%
鳩男 (Rank 31)2026/09/1482625.0%
jinjin (Rank 32)2026/09/141641225.0%
yamaneko (Rank 32)2026/09/1385362.5%
mmmsm (Rank 32)2026/09/1364266.7%
orz (Rank 28)2026/09/0795455.6%
cokeshi (Rank 29)2026/09/0674357.1%
カプリッチョ (Rank 26)2026/09/0683537.5%
バジ松 (Rank 29)2026/09/06102820.0%
こて (Rank 27)2026/08/2273442.9%
hahaha (Rank 29)2026/08/0465183.3%
ヘニオ (Rank 32)2026/08/027070.0%
maripon (Rank 32)2026/08/02147750.0%
ふぇに (Rank 33)2026/08/0272528.6%
え~る (Rank 31)2026/07/271551033.3%
Rosagigantea (Rank 27)2026/07/27129375.0%
しゅが~nsr (Rank 26)2026/07/2164266.7%
ルビーロマン葵 (Rank 30)2026/07/2094544.4%
ちび-G (Rank 30)2026/06/286060.0%

Round openings

Every character

forward dash into Jouho Touken6P1657.4%
forward movement into punchP783.5%
backdash into evade up763.4%
punchP into Jab Straight753.4%
Rimon Chouchu66P673.0%
forward dash532.4%
backward movement into evade up492.2%
evade up into crouch dash forward452.0%
Souka Housui3P+K into forward dash431.9%
backdash into Jouho Senshou46P361.6%
forward dash into guardG361.6%
Low Spin Kick331.5%
backdash into Spin Heel Sword4K+G331.5%
Jab StraightPP into Jab Double StraightPPP311.4%
Rimon Chouchu66P into forward movement281.3%

397 further openings account for the other 1,381 rounds.

Counted from 552 of the 578 matches played. The rest were not pulled for openings.

Akira

forward dash into Jouho Touken6P16515.5%
Rimon Chouchu66P676.3%
forward movement into punchP605.6%
forward dash494.6%
Souka Housui3P+K into forward dash434.0%
backdash into Jouho Senshou46P363.4%
Rimon Chouchu66P into forward movement282.6%
backward movement into evade up282.6%
evade up into crouch dash forward232.2%
Rimon Chouchu66P into forward dash222.1%
forward dash into Rimon Chouchu66P222.1%
evade up into Souka Housui3P+K212.0%
backdash into evade up191.8%
forward movement into Souka Housui3P+K191.8%
Senzankou66P+K into throwP+G181.7%

143 further openings account for the other 445 rounds.

Jacky

punchP into Jab StraightPP629.0%
backdash into evade up345.0%
backdash into Spin Heel Sword4K+G334.8%
Low Spin Kick1K+G324.7%
Jab StraightPP into Jab Double StraightPPP314.5%
Dash Hammer Kick66K202.9%
forward dash into guardG202.9%
punchP182.6%
punchP into Double Back Knuckle4PP172.5%
crouch into Squat Straight2P152.2%
evade up into Smash Straight3P142.0%
crouch dash forward into guardG121.8%
Beat KnuckleP+K into Beat & Back KnuckleP+KP101.5%
Middle Smash6P101.5%
evade up into crouch dash forward101.5%

155 further openings account for the other 348 rounds.

Wolf

backdash into Elbow Butt4P2412.2%
punchP into Jab StraightPP136.6%
Low Hammer2P115.6%
crouch into Low Hammer2P94.6%
forward movement into Jab StraightPP94.6%
backdash into evade up84.1%
forward movement into Elbow Butt4P84.1%
Jab StraightPP into One Two UpperPPP73.5%
backdash into Heavy Middle Kick3K+G73.5%
backward movement into crouch52.5%
evade up into Arrow Knuckle3P52.5%
backdash into Rolling Savate6K+G42.0%
backdash into Short Shoulder46P+K42.0%
evade up into crouch dash forward42.0%
backward movement into evade up31.5%

60 further openings account for the other 76 rounds.

Jean

punchP into Maeken~Joudan MawashigeriPK118.6%
Shitamaeken2P86.2%
forward dash into Yoko'enpi6P86.2%
backdash into Kake'uchi~Maekeri'age46PK75.5%
backdash into Kake'uchi46P64.7%
forward movement into punchP64.7%
backdash into forward dash53.9%
backdash into evade up43.1%
backward movement into evade up43.1%
forward movement into KounirenPP43.1%
guardG into Shitamaeken2P43.1%
punchP43.1%
backdash into Doumawashi Kaitengeri46K+G32.3%
evade up into crouch dash forward32.3%
punchP into crouch32.3%

41 further openings account for the other 48 rounds.

Sarah

backdash into evade up912.5%
backdash into Crescent Heel4K+G45.6%
backward movement into evade up34.2%
evade up into Long Snap Side Chop3P+K34.2%
forward dash into guardG34.2%
Squat Straight2P22.8%
evade up into crouch dash forward22.8%
forward dash into Leg Slicer2K+G22.8%
forward dash into Long Snap Side Chop3P+K22.8%
forward movement into Long Snap Side Chop3P+K22.8%
forward movement into Snap Side Chop Double3PP22.8%
forward movement into guardG22.8%
forward movement into punchP22.8%
guardG22.8%
Back Spin KickK+G into Leg Slicer2K+G11.4%

31 further openings account for the other 31 rounds.

Counted from 18 of the 43 matches played. The rest were not pulled for openings.

Kage

punchP into ResshouPP517.9%
Ryu'eikyaku66K27.1%
evade down into Fusenjin3P27.1%
evade up into crouch dash forward27.1%
Engetsugeri9K+G into evade up13.6%
Jizuridan2P into throwP+G13.6%
ResshouPP into SandangekiPPP13.6%
Ryubisen44K+G13.6%
Ryubisen44K+G into crouch13.6%
backdash into evade up13.6%
backward movement into evade up13.6%
crouch into Jibashiri1K13.6%
crouch into Jizuridan2P13.6%
evade up into Fusenjin3P13.6%
evade up into crouch13.6%

6 further openings account for the other 6 rounds.

Counted from 7 of the 8 matches played. The rest were not pulled for openings.

Jeffry

backdash into Knee Push Wild Hook4KP210.0%
crouch into Low Knuckle2P210.0%
Dash Elbow66P into Dash Elbow Upper66PP15.0%
Megaton Knuckle43P+K15.0%
Side Kick3K into Tsunami Beat3K+G15.0%
backdash into Double Hammer Down43P15.0%
backdash into Kenka Hook46P15.0%
backdash into Megaton Knuckle43P+K15.0%
backdash into Toe Kick2K15.0%
backdash into kickK15.0%
backward movement into evade up15.0%
forward dash into evade down15.0%
forward dash into guardG15.0%
forward movement into evade up15.0%
guardG into Low Knuckle2P15.0%

3 further openings account for the other 3 rounds.

Pai

backward movement into punchP210.5%
guardG210.5%
punchP into RenshouPP210.5%
Honshin Soukyaku1K+G15.3%
Souchuken2P15.3%
Soukasui3P into Souka Rensui3PP15.3%
backdash into evade down15.3%
backdash into evade up15.3%
backward movement into evade up15.3%
crouch dash forward into Souanshou3P+K15.3%
evade down into Souanshou3P+K15.3%
evade up into Souanshou3P+K15.3%
evade up into Soukasui3P15.3%
forward dash into Souanshou3P+K15.3%
forward movement into guardG15.3%

1 further openings account for the other 1 rounds.

Brad

Sharp Shoot1P214.3%
Dtee Sawk Dtrohng4P+K17.1%
Rapid Double JabP+K17.1%
Sway Back4P+K+G into BreakdownP+K17.1%
backward movement into Ducking6P+K+G17.1%
evade up into Stop Kick4K17.1%
evade up into crouch dash forward17.1%
forward dash into Dtee Sawk Dtrohng4P+K17.1%
forward dash into Elbow Hook6P17.1%
forward dash into punchP17.1%
forward movement into Jab StraightPP17.1%
forward movement into crouch17.1%
forward movement into punchP17.1%