VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

legend0219

  • Jacky
  • Wolf
  • Kage
  • Sarah
  • Jean
  • Jeffry
  • Brad
  • Pai
Career matches7,951
Career win rate55.1%
Round win rate47.8%
Peak rank31
Distinct opponents210
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1587 #1,432 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira302,6091,3141,29550.4%
Jacky301,21966155854.2%
Wolf311,17463154353.8%
Kage3071840930957.0%
Jeffry3160935525458.3%
Sarah3047629518162.0%
Jean3043226416861.1%
Brad3135922913063.8%
Pai2835522113462.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,563 of 2,847 rounds counted

9.5 inputs a second (572 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira10.56291,065
Jacky9.2552451
Wolf8.6514413
Kage8.8530250
Sarah8.6517168
Jean9.3558128
Jeffry8.450537
Brad9.255051

By opponent's character

Wolf9.7580350
Jacky9.7582264
Akira9.8586246
Sarah9.3556200
Aoi9.5571199
El Blaze9.9595156
Jeffry9.5568122
Shun9.1548127
Pai10.0600144
Vanessa8.9535121
Goh9.4566109
Jean9.3561110
Kage9.255285
Lau9.858572
Brad8.953575
Taka9.356171
Lion9.959535
Lei Fei9.959443
Eileen10.261522
Dural10.160812

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf94435145.7%-3.5
Jacky75393652.0%+8.4
Akira67402759.7%+13.2
Sarah55233241.8%-5.6
Aoi52232944.2%-7.3
El Blaze41162539.0%-1.7
Jeffry41192246.3%+2.1
Shun37201754.0%+8.6
Pai35171848.6%+2.4
Vanessa35112431.4%-14.8
Goh30161453.3%+7.9
Jean29121741.4%-2.2
Kage2791833.3%-10.9
Lau2071335.0%-10.4
Brad1810855.6%+7.1
Taka1861233.3%-11.2
Lion126650.0%-1.1
Lei Fei114736.4%-6.1
Eileen53260.0%+14.6
Dural32166.7%+17.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open91543759.3%+16.4
Breakable Half Fence85404547.1%+0.8
Full Fence76344244.7%-0.8
Octagon73343946.6%+0.4
Low Fence72284438.9%-9.3
Rectangle68293942.6%-1.9
Half Fence64343053.1%+3.0
Breakable Full Fence62233937.1%-9.9
Single Wall47202742.5%-3.5
Full Fence and Open34151944.1%-3.4

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42845.3%46.4%-1.1
No walls21048.6%46.0%+2.6

Walls against open: -3.7 points (95% range -12.3 to +4.8), p 0.395 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

IntakeAL (Rank 32)2026/10/14105550.0%
うめおに。 (Rank 32)2026/10/1272528.6%
VERTEX (Rank 30)2026/10/1284450.0%
orz (Rank 31)2026/10/121551033.3%
こて (Rank 30)2026/10/111912763.2%
鳩男 (Rank 30)2026/10/10102820.0%
yamaneko (Rank 33)2026/10/0995455.6%
hahaha (Rank 29)2026/10/0487187.5%
滝太郎(Takitarou) (Rank 33)2026/10/0494544.4%
BANANA (Rank 32)2026/10/0327121544.4%
GreenJacky (Rank 32)2026/10/0394544.4%
ヘニオ (Rank 32)2026/09/278080.0%
A56-7W (Rank 30)2026/09/2372528.6%
tamaneen (Rank 33)2026/09/2294544.4%
fazz00r (Rank 27)2026/09/2286275.0%
ぽん (Rank 30)2026/09/1485362.5%
jinjin (Rank 32)2026/09/141641225.0%
cokeshi (Rank 29)2026/09/0674357.1%
カプリッチョ (Rank 26)2026/09/0683537.5%
バジ松 (Rank 29)2026/09/06102820.0%
maripon (Rank 32)2026/08/02147750.0%
ふぇに (Rank 33)2026/08/0272528.6%
え~る (Rank 31)2026/07/271551033.3%
Rosagigantea (Rank 27)2026/07/27129375.0%
ルビーロマン葵 (Rank 30)2026/07/2094544.4%

Round openings

Every character

forward dash into Jouho Touken6P1656.5%
forward movement into punchP923.6%
backdash into evade up793.1%
punchP into Jab Straight763.0%
Rimon Chouchu66P672.6%
forward dash532.1%
backward movement into evade up502.0%
Souka Housui3P+K into forward dash431.7%
evade up into crouch dash forward431.7%
forward dash into guardG431.7%
backdash into Jouho Senshou46P361.4%
Low Spin Kick331.3%
backdash into Spin Heel Sword4K+G331.3%
punchP into ResshouPP321.3%
Jab StraightPP into Jab Double StraightPPP311.2%

481 further openings account for the other 1,671 rounds.

Counted from 633 of the 705 matches played. The rest were not pulled for openings.

Akira

Career
1,314–1,295 · 50.4%
This season
268 matches · 45.5%
Peak rank
30

First hit in 53.3% of 1,054 rounds. Won 48.9% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

  • Against Aoi: attacks straight away in 34.8% of rounds, against 21.1% against everyone else.
  • On Open stages: backs off first in 28.9% of rounds, against 15.2% on the other stages.
  • After losing a round: moves in first in 58.8% of rounds, against 34.0% after winning one.
  • When ahead: backs off first in 20.9% of rounds, against 13.3% when level or behind.
  • Against El Blaze: opens with “forward dash into 6P Jouho Touken” in 28.4% of rounds, against 14.2% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 30.2% of rounds, against 4.9% after anything else.
  • After losing a round: opens with “forward dash into 6P Jouho Touken” in 21.8% of rounds, against 9.3% after winning one.
  • When behind: opens with “forward dash” in 7.7% of rounds, against 2.4% when ahead or level.

How is this tested?

forward dash into Jouho Touken6P16515.5%
Rimon Chouchu66P676.3%
forward movement into punchP605.6%
forward dash494.6%
Souka Housui3P+K into forward dash434.0%
backdash into Jouho Senshou46P363.4%
Rimon Chouchu66P into forward movement282.6%
backward movement into evade up282.6%
evade up into Souka Housui3P+K232.2%
Rimon Chouchu66P into forward dash222.1%
forward dash into Rimon Chouchu66P222.1%
evade up into crouch dash forward212.0%
forward movement into Souka Housui3P+K191.8%
Senzankou66P+K into throwP+G181.7%
backdash into evade up181.7%

145 further openings account for the other 446 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf10–11 · 48%4–14 · 22%too few to test
El Blaze5–7 · 42%6–4 · 60%too few to test
Aoi6–5 · 55%4–5 · 44%too few to test
Pai6–9 · 40%5–1 · 83%too few to test
Jacky5–11 · 31%2–2 · 50%too few to test
Sarah2–12 · 14%4–1 · 80%too few to test
Akira8–2 · 80%7–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
661–558 · 54.2%
This season
170 matches · 42.9%
Peak rank
30

First hit in 51.4% of 683 rounds. Won 51.6% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • On Half Fence stages: moves in first in 39.6% of rounds, against 15.1% on the other stages.

How is this tested?

punchP into Jab StraightPP629.0%
backdash into Spin Heel Sword4K+G334.8%
Low Spin Kick1K+G324.7%
Jab StraightPP into Jab Double StraightPPP314.5%
backdash into evade up314.5%
Dash Hammer Kick66K202.9%
forward dash into guardG202.9%
punchP182.6%
punchP into Double Back Knuckle4PP172.5%
crouch into Squat Straight2P152.2%
evade up into Smash Straight3P142.0%
crouch dash forward into guardG121.8%
Beat KnuckleP+K into Beat & Back KnuckleP+KP101.5%
Middle Smash6P101.5%
guardG101.5%

159 further openings account for the other 351 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–8 · 53%2–3 · 40%too few to test
Wolf7–6 · 54%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
409–309 · 57.0%
This season
63 matches · 58.7%
Peak rank
30

First hit in 50.0% of 250 rounds. Won 55.2% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into ResshouPP3212.8%
Ryu'eikyaku66K135.2%
crouch into Jizuridan2P93.6%
crouch into Surigeri2K93.6%
backdash into evade up83.2%
backward movement into punchP83.2%
evade down into Fusenjin3P83.2%
evade down into guardG62.4%
Surigeri2K into crouch52.0%
evade up into Fusenjin3P52.0%
guardG52.0%
ResshouPP into SandangekiPPP41.6%
backward movement into Fusenjin3P41.6%
crouch dash forward into guardG41.6%
evade up into forward dash41.6%

92 further openings account for the other 126 rounds.

Wolf

Career
631–543 · 53.8%
This season
100 matches · 41.0%
Peak rank
31

First hit in 61.4% of 197 rounds. Won 48.8% of the rounds they struck first, 36.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Elbow Butt4P2412.2%
punchP into Jab StraightPP136.6%
Low Hammer2P115.6%
crouch into Low Hammer2P94.6%
forward movement into Jab StraightPP94.6%
forward movement into Elbow Butt4P84.1%
Jab StraightPP into One Two UpperPPP73.5%
backdash into Heavy Middle Kick3K+G73.5%
backdash into evade up73.5%
evade up into Arrow Knuckle3P52.5%
backdash into Rolling Savate6K+G42.0%
backdash into Short Shoulder46P+K42.0%
backward movement into Low Hammer2P42.0%
evade up into crouch dash forward42.0%
backdash into punchP31.5%

58 further openings account for the other 78 rounds.

Counted from 46 of the 100 matches played. The rest were not pulled for openings.

Sarah

Career
295–181 · 62.0%
This season
43 matches · 60.5%
Peak rank
30

First hit in 51.2% of 168 rounds. Won 58.1% of the rounds they struck first, 56.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G148.3%
forward movement into punchP137.7%
backdash into evade up106.0%
forward dash into guardG74.2%
Snap Side Chop3P into Snap Side Chop Double3PP53.0%
Squat Straight2P42.4%
backward movement into evade up42.4%
crouch into Squat Straight2P42.4%
forward dash into Serpent Toe Kick2P+K42.4%
forward movement into Jab StraightPP42.4%
forward movement into Long Snap Side Chop3P+K42.4%
backdash into backward movement31.8%
evade up into Long Snap Side Chop3P+K31.8%
evade up into crouch dash forward31.8%
forward dash into Long Snap Side Chop3P+K31.8%

60 further openings account for the other 83 rounds.

Jean

Career
264–168 · 61.1%
This season
31 matches · 41.9%
Peak rank
30

First hit in 60.2% of 128 rounds. Won 53.2% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Maeken~Joudan MawashigeriPK118.6%
Shitamaeken2P86.2%
forward dash into Yoko'enpi6P86.2%
backdash into Kake'uchi~Maekeri'age46PK75.5%
backdash into Kake'uchi46P64.7%
forward movement into punchP64.7%
backdash into evade up43.1%
backward movement into evade up43.1%
forward movement into KounirenPP43.1%
guardG into Shitamaeken2P43.1%
punchP43.1%
backdash into Doumawashi Kaitengeri46K+G32.3%
backdash into Yoko'enpi6P32.3%
backdash into forward dash32.3%
evade up into crouch dash forward32.3%

41 further openings account for the other 50 rounds.

Jeffry

Career
355–254 · 58.3%
This season
14 matches · 42.9%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Knee Push Wild Hook4KP210.0%
crouch into Low Knuckle2P210.0%
Dash Elbow66P into Dash Elbow Upper66PP15.0%
Megaton Knuckle43P+K15.0%
Side Kick3K into Tsunami Beat3K+G15.0%
backdash into Double Hammer Down43P15.0%
backdash into Kenka Hook46P15.0%
backdash into Megaton Knuckle43P+K15.0%
backdash into Toe Kick2K15.0%
backdash into kickK15.0%
backward movement into evade up15.0%
forward dash into Knee Attack6K15.0%
forward dash into evade down15.0%
forward movement into evade up15.0%
guardG into Low Knuckle2P15.0%

3 further openings account for the other 3 rounds.

Counted from 5 of the 14 matches played. The rest were not pulled for openings.

Pai

Career
221–134 · 62.2%
This season
4 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into punchP210.5%
guardG210.5%
punchP into RenshouPP210.5%
Honshin Soukyaku1K+G15.3%
Souchuken2P15.3%
Soukasui3P into Souka Rensui3PP15.3%
backdash into evade down15.3%
backdash into evade up15.3%
backward movement into evade up15.3%
crouch dash forward into Souanshou3P+K15.3%
evade down into Souanshou3P+K15.3%
evade up into Souanshou3P+K15.3%
evade up into Soukasui3P15.3%
forward dash into Souanshou3P+K15.3%
forward movement into guardG15.3%

1 further openings account for the other 1 rounds.

Brad

Career
229–130 · 63.8%
This season
12 matches · 50.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharp Shoot1P214.3%
Dtee Sawk Dtrohng4P+K17.1%
Rapid Double JabP+K17.1%
Sway Back4P+K+G into BreakdownP+K17.1%
backward movement into Ducking6P+K+G17.1%
evade up into Stop Kick4K17.1%
evade up into crouch dash forward17.1%
forward dash into Dtee Sawk Dtrohng4P+K17.1%
forward dash into Elbow Hook6P17.1%
forward dash into punchP17.1%
forward movement into Jab StraightPP17.1%
forward movement into crouch17.1%
forward movement into punchP17.1%

Counted from 3 of the 12 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 8 of 15 tests hold up
  • Jacky: 1 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)