VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Wolf

natsoutw

  • Taka
  • Goh
  • Lei Fei
  • Jeffry
  • Vanessa
  • Jacky
  • Dural
Career matches3,367
Career win rate76.1%
Round win rate67.3%
Peak rank44
Distinct opponents48
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1959 #66 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf442,2131,67853575.8%
Lei Fei4248434114370.5%
Taka413142645084.1%
Vanessa381451153079.3%
Goh3799782178.8%
Jeffry3660491181.7%
Dural342822678.6%
Jacky332416866.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

874 of 943 rounds counted

6.7 inputs a second (400 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka7.0422271
Goh6.7403135
Lei Fei6.7404108
Jeffry6.3378104
Vanessa6.4386101
Jacky6.438487
Wolf6.639322
Dural6.338046

By opponent's character

Shun6.4385190
Jean6.7404136
El Blaze6.538965
Sarah6.841069
Wolf6.840873
Akira6.740446
Lion7.041754
Jeffry6.941444
Aoi6.740232
Brad6.539232
Goh6.438132
Lei Fei6.840818
Kage6.639922
Eileen8.148915
Jacky7.243113
Taka6.840714
Dural6.84068
Vanessa6.94168
Pai7.44453

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun45291664.4%-3.2
Jean3426876.5%-8.3
El Blaze2421387.5%+11.7
Sarah2320387.0%+7.0
Wolf1712570.6%-16.8
Akira1411378.6%-8.2
Lion14140100.0%+18.2
Jeffry1311284.6%+1.3
Aoi107370.0%+0.1
Brad87187.5%+10.4
Goh85362.5%-9.6
Lei Fei86275.0%+5.1
Kage64266.7%-21.6
Eileen550100.0%+2.3
Jacky440100.0%+5.1
Taka440100.0%+17.8
Dural220100.0%+24.2
Vanessa220100.0%+3.4
Pai110100.0%+1.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence2924582.8%+6.7
Breakable Half Fence2824485.7%+8.0
Open2820871.4%-12.8
Breakable Full Fence2617965.4%-14.0
Single Wall2524196.0%+20.0
Low Fence2320387.0%+1.4
Full Fence2219386.4%+5.2
Rectangle2115671.4%-0.7
Octagon179852.9%-23.9
Full Fence and Open65183.3%-2.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14375.5%77.2%-1.7
No walls7684.2%82.1%+2.1

Walls against open: -3.8 points (95% range -14.6 to +7.0), p 0.492 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DustyCrawlman (Rank 35)2026/09/2731233.3%
Denki04 (Rank 37)2026/09/1665183.3%
Rodryu (Rank 37)2026/07/252518772.0%
kila_kam (Rank 40)2026/07/2598188.9%
b4i4radoslav|xliiv (Rank 40)2026/07/251714382.3%
[MegaPint]AkiruDiCapriu (Rank 38)2026/07/2474357.1%
DenzelWashington (Rank 36)2026/07/2143175.0%
Fubuki4869 (Rank 31)2026/07/20660100.0%
skywalkeR78081 (Rank 21)2026/07/14330100.0%
Bloodartist (Rank 36)2026/06/2243175.0%
ROAR (Rank 34)2026/05/3097277.8%
Dadino03italy (Rank 27)2026/05/2632166.7%
eisenbuegelhammer (Rank 32)2026/05/2675271.4%
Eminzo015 (Rank 9)2026/05/2642250.0%
CoolerTails (Rank 33)2026/05/2665183.3%
Aero-R (Rank 11)2026/05/23660100.0%
Ac (Rank 30)2026/05/232018290.0%
Sandro-Farid (Rank 40)2026/05/2332166.7%
Kingheim (Rank 35)2026/05/23189950.0%
Faded (Rank 35)2026/05/221210283.3%
THR (Rank 34)2026/05/22440100.0%
emarcue (Rank 33)2026/05/221713476.5%
jubbjubb767(EUarea) (Rank 36)2026/05/1976185.7%
Merchant (Rank 32)2026/05/1931233.3%
EBRAD (Rank 31)2026/05/19440100.0%

Round openings

Every character

backdash into evade up606.4%
Hiji'ate576.0%
kickK454.8%
crouch dash forward into evade down141.5%
Dash Hammer Kick121.3%
Maegeri3K into Batousatsu3KP111.2%
crouch into Side Kick3K101.1%
punchP101.1%
Shita Harite2P90.9%
Torpedo Head Butt4P+K90.9%
Morotezuki66P80.8%
Tsuyubarai2P+K80.8%
evade down into guardG80.8%
evade up into crouch dash forward80.8%
evade up into forward dash80.8%

378 further openings account for the other 667 rounds.

Taka

Career
264–50 · 84.1%
This season
71 matches · 83.1%
Peak rank
41

First hit in 50.4% of 268 rounds. Won 71.8% of the rounds they struck first, 67.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P5319.5%
kickK3914.3%
backdash into evade up145.2%
Shita Harite2P93.3%
Morotezuki66P82.9%
Tsuyubarai2P+K82.9%
Aka'oni MidaremageP+K72.6%
Sokubi Otoshi41236P72.6%
crouch dash forward into evade down62.2%
evade up into crouch dash forward51.8%
punchP51.8%
punchP into Tsuppari 2PP51.8%
Ao'oni Midaremage214P+K41.5%
evade down into guardG41.5%
Gozougeri4K into Gozou Kehataki4KP31.1%

66 further openings account for the other 95 rounds.

Goh

Career
78–21 · 78.8%
This season
35 matches · 80.0%
Peak rank
37

First hit in 48.1% of 135 rounds. Won 78.5% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up139.6%
Maegeri3K into Batousatsu3KP118.2%
Garyu66K64.4%
Sune Kudaki43P64.4%
kickK53.7%
up-back kick7K53.7%
Hiji'ate6P43.0%
Raikou3P into Denkou3PP43.0%
backward movement into Raikou3P43.0%
crouch dash forward into evade down43.0%
evade up into Kirin33P43.0%
Karura4P+K32.2%
Kurogane Kudaki66P32.2%
punchP into Tsurane ShoudaPP32.2%
punchP into backward movement32.2%

50 further openings account for the other 57 rounds.

Lei Fei

Career
341–143 · 70.5%
This season
35 matches · 85.7%
Peak rank
42

First hit in 47.3% of 131 rounds. Won 75.8% of the rounds they struck first, 72.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up139.9%
Dantai4K64.6%
Toushou66P64.6%
Kochouheki (Deflect)236P+K53.8%
Toukyaku66K43.0%
punchP into Sayu ShoukenPP43.0%
SokutankyakuK+G into Shishi DaichoukouK+GP32.3%
Zensoutai2K+G32.3%
crouch dash forward into evade down32.3%
evade up into Toukyaku66K32.3%
evade up into crouch dash forward32.3%
Bunkyaku3K21.5%
Dokuritsu Shiki8P+K+G into Shinpo BunkyakuK+G21.5%
Gaiken6P+K into punch+kick+guardP+K+G21.5%
Kaisei Tento1P+K21.5%

60 further openings account for the other 70 rounds.

Jeffry

Career
49–11 · 81.7%
This season
31 matches · 80.7%
Peak rank
36

First hit in 43.9% of 130 rounds. Won 70.2% of the rounds they struck first, 60.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up129.2%
crouch into Side Kick3K107.7%
Torpedo Head Butt4P+K96.9%
Middle Hell Stab6P+K75.4%
backdash into Side Kick3K53.9%
Destruction WaveK+G43.1%
Elbow Butt6P43.1%
Hammer Slide1P into Grizzly Hammer1PP43.1%
Tsunami Beat3K+G43.1%
backdash into punchP43.1%
Hell Dunk Elbow2P+K32.3%
backdash into Full Swing Upper33P32.3%
guardG into Middle Hell Stab6P+K32.3%
Ducking Low2K+G into crouch21.5%
Low Knuckle2P21.5%

46 further openings account for the other 54 rounds.

Vanessa

Career
115–30 · 79.3%
This season
26 matches · 57.7%
Peak rank
38

First hit in 24.8% of 101 rounds. Won 56.0% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Ducking Body Blow76.9%
Defensive Style: punch65.9%
Offensive Style: Long Barrel Blow65.9%
Offensive Style: backdash into evade up55.0%
Defensive Style: Bone Crush Middle33.0%
Defensive Style: Spinning Savate33.0%
Defensive Style: guard into evade down33.0%
Offensive Style: backdash into Pile Bunker6P+K33.0%
Offensive Style: crouch into Knee Kick6K33.0%
Offensive Style: punch33.0%
Defensive Style: Defensive Elbow (Deflect)22.0%
Defensive Style: backdash into Shadow Slicer66K22.0%
Defensive Style: backdash into evade up22.0%
Defensive Style: crouch dash forward into throw escape22.0%
Offensive Style: Short Upper22.0%

48 further openings account for the other 49 rounds.

Jacky

Career
16–8 · 66.7%
This season
21 matches · 71.4%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K78.1%
Middle Smash6P66.9%
Low Spin Kick1K+G55.8%
Middle Kick3K55.8%
backdash into evade up44.6%
forward movement into kickK44.6%
Slant Back Knuckle1P into backward movement33.5%
punchP into Jab StraightPP33.5%
Beat KnuckleP+K into Beat & Back KnuckleP+KP22.3%
Dragon Combination 11P+K into Beat KnuckleP+K22.3%
Middle Smash6P into Middle Smash Back Knuckle6PP22.3%
Slant Back Knuckle1P22.3%
Slant Back Knuckle1P into Rage Kick1PK22.3%
Spin Heel Sword4K+G22.3%
backdash into Spin Heel Sword4K+G22.3%

32 further openings account for the other 36 rounds.

Dural

Career
22–6 · 78.6%
This season
11 matches · 72.7%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K510.9%
Rising Elbow6P48.7%
Slant Back Knuckle1P into High Spin Kick1PK48.7%
forward dash into guardG48.7%
backdash into evade up36.5%
evade up into forward dash36.5%
crouch into Attai2K24.3%
guardG into evade down24.3%
Attai2K12.2%
Attai2K into down kick+guard2K+G12.2%
Ryubikyaku8K12.2%
Spine Whip4P into Lumpini Combination4PK12.2%
backdash into Soukyu46P12.2%
backdash into forward dash12.2%
backdash into throw escape12.2%

12 further openings account for the other 12 rounds.

Wolf

Career
1,678–535 · 75.8%
This season
12 matches · 91.7%
Peak rank
44

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rolling Savate6K+G614.3%
Arrow Knuckle3P into guardG37.1%
Low Drop Kick62K37.1%
Arrow Knuckle3P24.8%
Quick Shoulder66P+K24.8%
crouch dash forward into Face Lift Kick3K24.8%
evade up into Arrow Knuckle3P24.8%
Arrow Knuckle3P into backward movement12.4%
Arrow Knuckle3P into forward dash12.4%
Body Blow6P into Dragonfish Blow6PP12.4%
Body Blow6P into Level Back CrushP+K12.4%
Elbow Butt4P12.4%
Elbow Butt4P into Jab StraightPP12.4%
Elbow Butt4P into punchP12.4%
Heavy Middle Kick3K+G12.4%

14 further openings account for the other 14 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Taka: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Wolf: not tested (too few rounds)