Virtua Fighter 5 REVO · v1.10 · Region: South America
pi-suke0505
Characters played — VF5's own record
| Taka | 39 | 1,005 | 618 | 387 | 61.5% |
|---|---|---|---|---|---|
| Jeffry | 27 | 47 | 29 | 18 | 61.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Shun | 13 | 10 | 3 | 76.9% | -3.1 |
|---|---|---|---|---|---|
| Kage | 6 | 5 | 1 | 83.3% | +37.3 |
| Jeffry | 4 | 4 | 0 | 100.0% | +50.2 |
| Akira | 3 | 1 | 2 | 33.3% | -17.5 |
| Aoi | 3 | 2 | 1 | 66.7% | -6.1 |
| Jacky | 3 | 2 | 1 | 66.7% | +23.2 |
| Vanessa | 3 | 2 | 1 | 66.7% | -3.9 |
| Wolf | 3 | 1 | 2 | 33.3% | -27.1 |
| El Blaze | 2 | 0 | 2 | 0.0% | -59.3 |
| Goh | 2 | 2 | 0 | 100.0% | +31.6 |
| Lau | 2 | 0 | 2 | 0.0% | -46.8 |
| Sarah | 2 | 1 | 1 | 50.0% | -15.0 |
| Brad | 1 | 0 | 1 | 0.0% | -62.4 |
| Jean | 1 | 1 | 0 | 100.0% | +31.9 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -62.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 8 | 5 | 3 | 62.5% | -13.2 |
|---|---|---|---|---|---|
| Half Fence | 6 | 4 | 2 | 66.7% | -7.0 |
| Open | 6 | 4 | 2 | 66.7% | +7.6 |
| Breakable Half Fence | 5 | 2 | 3 | 40.0% | -28.4 |
| Low Fence | 5 | 4 | 1 | 80.0% | +35.0 |
| Breakable Full Fence | 3 | 3 | 0 | 100.0% | +51.7 |
| Full Fence and Open | 3 | 3 | 0 | 100.0% | +30.1 |
| Octagon | 3 | 2 | 1 | 66.7% | +12.5 |
| Single Wall | 3 | 1 | 2 | 33.3% | -17.5 |
| Full Fence | 2 | 1 | 1 | 50.0% | -15.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 27 | 63.0% | 66.7% | -3.8 |
| No walls | 14 | 64.3% | 53.7% | +10.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| PuzzG/ぱず爺 (Rank 34) | 13 | 10 | 3 | 76.9% |
|---|---|---|---|---|
| カンダタ (Rank 40) | 3 | 3 | 0 | 100.0% |
| シズラヒモビッチ (Rank 41) | 3 | 1 | 2 | 33.3% |
| ダンシングまるこ (Rank 36) | 3 | 2 | 1 | 66.7% |
| 次郎 (Rank 41) | 3 | 2 | 1 | 66.7% |
| 熟女♡ベネッサ (Rank 25) | 3 | 2 | 1 | 66.7% |
| orz (Rank 28) | 2 | 2 | 0 | 100.0% |
| rikojjang (Rank 39) | 2 | 0 | 2 | 0.0% |
| かめやま (Rank 42) | 2 | 1 | 1 | 50.0% |
| ぱせり☆ (Rank 41) | 2 | 0 | 2 | 0.0% |
| ピーエス (Rank 37) | 2 | 2 | 0 | 100.0% |
| SHUSHUTTO5963 (Rank 27) | 1 | 1 | 0 | 100.0% |
| lapislazuli (Rank 36) | 1 | 1 | 0 | 100.0% |
| meine (Rank 25) | 1 | 1 | 0 | 100.0% |
| ごうくんまん (Rank 39) | 1 | 0 | 1 | 0.0% |
| ついで (Rank 39) | 1 | 0 | 1 | 0.0% |
| チョココロネ (Rank 42) | 1 | 1 | 0 | 100.0% |
| メネンデス阿部由美 (Rank 27) | 1 | 1 | 0 | 100.0% |
| リーウ (Rank 27) | 1 | 0 | 1 | 0.0% |
| 保育園中退 (Rank 39) | 1 | 0 | 1 | 0.0% |
| 究極無敵 (Rank 29) | 1 | 1 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 25) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| lapislazuli (Rank 36) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| チョココロネ (Rank 42) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| 保育園中退 (Rank 39) | 2026/04/19 | 1 | 0 | 1 | 0.0% |
| シズラヒモビッチ (Rank 41) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
| ダンシングまるこ (Rank 36) | 2026/04/19 | 3 | 2 | 1 | 66.7% |
| ピーエス (Rank 37) | 2026/04/19 | 2 | 2 | 0 | 100.0% |
| ついで (Rank 39) | 2026/04/16 | 1 | 0 | 1 | 0.0% |
| PuzzG/ぱず爺 (Rank 34) | 2026/04/16 | 13 | 10 | 3 | 76.9% |
| かめやま (Rank 42) | 2026/04/11 | 2 | 1 | 1 | 50.0% |
| 次郎 (Rank 41) | 2026/04/03 | 3 | 2 | 1 | 66.7% |
| ごうくんまん (Rank 39) | 2026/04/03 | 1 | 0 | 1 | 0.0% |
| カンダタ (Rank 40) | 2026/04/03 | 3 | 3 | 0 | 100.0% |
| ぱせり☆ (Rank 41) | 2026/04/03 | 2 | 0 | 2 | 0.0% |
| 究極無敵 (Rank 29) | 2026/03/31 | 1 | 1 | 0 | 100.0% |
| リーウ (Rank 27) | 2026/03/31 | 1 | 0 | 1 | 0.0% |
| rikojjang (Rank 39) | 2026/03/30 | 2 | 0 | 2 | 0.0% |
| 熟女♡ベネッサ (Rank 25) | 2026/03/30 | 3 | 2 | 1 | 66.7% |
| orz (Rank 28) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| meine (Rank 25) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 25) | 2026/03/30 | 1 | 0 | 1 | 0.0% |
| メネンデス阿部由美 (Rank 27) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| SHUSHUTTO5963 (Rank 27) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 18 | 9.1% |
|---|---|---|
| crouch into Shita Harite2P | 18 | 9.1% |
| backdash into kickK | 15 | 7.6% |
| forward movement into punchP | 15 | 7.6% |
| guardG into throwP+G | 15 | 7.6% |
| backdash into throwP+G | 13 | 6.6% |
| backdash into evade up | 11 | 5.6% |
| backdash into Kachi'age33P+K | 10 | 5.1% |
| crouch into Low Knuckle2P | 8 | 4.1% |
| backdash into Side Kick3K | 5 | 2.5% |
| backdash into Mawashi Harite44P | 4 | 2.0% |
| forward movement into Double KnucklePP | 4 | 2.0% |
| throwP+G | 4 | 2.0% |
| Mawashi Harite44P | 3 | 1.5% |
| Morotezuki66P | 3 | 1.5% |
38 further openings account for the other 51 rounds.
Taka
| crouch into Shita Harite2P | 18 | 11.9% |
|---|---|---|
| guardG into throwP+G | 15 | 9.9% |
| backdash into kickK | 14 | 9.3% |
| forward movement into punchP | 14 | 9.3% |
| backdash into evade down | 13 | 8.6% |
| backdash into throwP+G | 11 | 7.3% |
| backdash into Kachi'age33P+K | 10 | 6.6% |
| backdash into evade up | 9 | 6.0% |
| backdash into Mawashi Harite44P | 4 | 2.6% |
| throwP+G | 4 | 2.6% |
| Mawashi Harite44P | 3 | 2.0% |
| Morotezuki66P | 3 | 2.0% |
| Morotezuki66P into Morote Tsuppari66PP | 3 | 2.0% |
| Zangeki33P | 2 | 1.3% |
| Zangeki33P into Onigoroshi3P | 2 | 1.3% |
22 further openings account for the other 26 rounds.
Jeffry
| crouch into Low Knuckle2P | 8 | 17.4% |
|---|---|---|
| backdash into Side Kick3K | 5 | 10.9% |
| backdash into evade down | 5 | 10.9% |
| forward movement into Double KnucklePP | 4 | 8.7% |
| backdash into Tsunami Beat3K+G | 3 | 6.5% |
| backdash into Full Swing Double Hammer41236P+K | 2 | 4.3% |
| backdash into Full Swing Upper33P | 2 | 4.3% |
| backdash into evade up | 2 | 4.3% |
| backdash into throwP+G | 2 | 4.3% |
| Heavy Back Knuckle4P | 1 | 2.2% |
| Toe Kick2K into evade down | 1 | 2.2% |
| backdash into Double KnucklePP | 1 | 2.2% |
| backdash into kickK | 1 | 2.2% |
| backdash into punchP | 1 | 2.2% |
| backward movement into evade down | 1 | 2.2% |
7 further openings account for the other 7 rounds.
