VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Taka

pi-suke0505

Career matches1,052
Career win rate61.5%
Round win rate56.6%
Peak rank39
Distinct opponents22
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka391,00561838761.5%
Jeffry2747291861.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun1310376.9%-3.1
Kage65183.3%+37.3
Jeffry440100.0%+50.2
Akira31233.3%-17.5
Aoi32166.7%-6.1
Jacky32166.7%+23.2
Vanessa32166.7%-3.9
Wolf31233.3%-27.1
El Blaze2020.0%-59.3
Goh220100.0%+31.6
Lau2020.0%-46.8
Sarah21150.0%-15.0
Brad1010.0%-62.4
Jean110100.0%+31.9
Lei Fei1010.0%-62.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle85362.5%-13.2
Half Fence64266.7%-7.0
Open64266.7%+7.6
Breakable Half Fence52340.0%-28.4
Low Fence54180.0%+35.0
Breakable Full Fence330100.0%+51.7
Full Fence and Open330100.0%+30.1
Octagon32166.7%+12.5
Single Wall31233.3%-17.5
Full Fence21150.0%-15.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2763.0%66.7%-3.8
No walls1464.3%53.7%+10.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

lapislazuli (Rank 36)2026/04/19110100.0%
チョココロネ (Rank 42)2026/04/19110100.0%
保育園中退 (Rank 39)2026/04/191010.0%
シズラヒモビッチ (Rank 41)2026/04/1931233.3%
ダンシングまるこ (Rank 36)2026/04/1932166.7%
ピーエス (Rank 37)2026/04/19220100.0%
ついで (Rank 39)2026/04/161010.0%
PuzzG/ぱず爺 (Rank 34)2026/04/161310376.9%
かめやま (Rank 42)2026/04/1121150.0%
次郎 (Rank 41)2026/04/0332166.7%
ごうくんまん (Rank 39)2026/04/031010.0%
カンダタ (Rank 40)2026/04/03330100.0%
ぱせり☆ (Rank 41)2026/04/032020.0%
究極無敵 (Rank 29)2026/03/31110100.0%
リーウ (Rank 27)2026/03/311010.0%
rikojjang (Rank 39)2026/03/302020.0%
熟女♡ベネッサ (Rank 25)2026/03/3032166.7%
orz (Rank 28)2026/03/30220100.0%
meine (Rank 25)2026/03/30110100.0%
龍仙人【鬼手仏心】 (Rank 25)2026/03/301010.0%
メネンデス阿部由美 (Rank 27)2026/03/30110100.0%
SHUSHUTTO5963 (Rank 27)2026/03/30110100.0%

Round openings

Every character

backdash into evade down189.1%
crouch into Shita Harite2P189.1%
backdash into kickK157.6%
forward movement into punchP157.6%
guardG into throwP+G157.6%
backdash into throwP+G136.6%
backdash into evade up115.6%
backdash into Kachi'age33P+K105.1%
crouch into Low Knuckle2P84.1%
backdash into Side Kick3K52.5%
backdash into Mawashi Harite44P42.0%
forward movement into Double KnucklePP42.0%
throwP+G42.0%
Mawashi Harite44P31.5%
Morotezuki66P31.5%

38 further openings account for the other 51 rounds.

Taka

crouch into Shita Harite2P1811.9%
guardG into throwP+G159.9%
backdash into kickK149.3%
forward movement into punchP149.3%
backdash into evade down138.6%
backdash into throwP+G117.3%
backdash into Kachi'age33P+K106.6%
backdash into evade up96.0%
backdash into Mawashi Harite44P42.6%
throwP+G42.6%
Mawashi Harite44P32.0%
Morotezuki66P32.0%
Morotezuki66P into Morote Tsuppari66PP32.0%
Zangeki33P21.3%
Zangeki33P into Onigoroshi3P21.3%

22 further openings account for the other 26 rounds.

Jeffry

crouch into Low Knuckle2P817.4%
backdash into Side Kick3K510.9%
backdash into evade down510.9%
forward movement into Double KnucklePP48.7%
backdash into Tsunami Beat3K+G36.5%
backdash into Full Swing Double Hammer41236P+K24.3%
backdash into Full Swing Upper33P24.3%
backdash into evade up24.3%
backdash into throwP+G24.3%
Heavy Back Knuckle4P12.2%
Toe Kick2K into evade down12.2%
backdash into Double KnucklePP12.2%
backdash into kickK12.2%
backdash into punchP12.2%
backward movement into evade down12.2%

7 further openings account for the other 7 rounds.