VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

瀬戸内カゲ

Career matches2,952
Career win rate54.1%
Round win rate50.7%
Peak rank40
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage402,9521,5981,35454.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai95455.6%+14.0
Brad73442.9%-15.8
Jeffry73442.9%-4.2
Akira440100.0%+45.8
Lion32166.7%+4.4
Vanessa32166.7%+21.9
Lau2020.0%-33.6
El Blaze1010.0%-41.3
Jacky1010.0%-60.6
Kage1010.0%-57.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence108280.0%+40.7
Open63350.0%+3.7
Rectangle52340.0%-18.9
Single Wall51420.0%-27.5
Breakable Half Fence41325.0%-27.7
Full Fence42250.0%-6.5
Half Fence2020.0%-60.6
Low Fence220100.0%+63.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2552.0%52.8%-0.8
No walls1346.2%44.7%+1.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

13=53=7829 (Rank 41)2026/09/141010.0%
合算のよい竿渡り (Rank 41)2026/09/1451420.0%
KAT (Rank 35)2026/09/14220100.0%
ZRX-1100 (Rank 37)2026/09/14440100.0%
Emperor_vf (Rank 38)2026/09/141010.0%
しょべるん (Rank 38)2026/09/1473442.9%
no-0809 (Rank 39)2026/09/14440100.0%
のーむ (Rank 41)2026/09/14220100.0%
ikkyusaaan (Rank 40)2026/09/1463350.0%
じゃんぬ (Rank 42)2026/04/051010.0%
トーマス軍団残党K (Rank 36)2026/04/041010.0%
オヴァーイオハザ (Rank 39)2026/04/041010.0%
真夏 (Rank 42)2026/04/041010.0%
W_takahashi_LJ (Rank 36)2026/04/041010.0%
Wallaby360 (Rank 36)2026/04/041010.0%

Round openings

Kage

guardG into evade down3724.7%
Hagakure-ryu In Raijingeki46P+K106.7%
guardG into evade up74.7%
backdash into evade up64.0%
evade up into crouch dash forward64.0%
evade down into crouch dash forward42.7%
evade down into guardG42.7%
guardG into Fusenjin3P42.7%
guardG into Nakageri3K42.7%
backdash into Gen'you4K+G32.0%
backdash into Kodachinuki4K32.0%
guardG into Hiji'uchi6P32.0%
guardG into Rasen4P32.0%
guardG into punchP32.0%
backdash into Kasumi Yaiba66P+K21.3%

45 further openings account for the other 51 rounds.