VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

kabe914435

Career matches1,339
Career win rate58.0%
Round win rate49.5%
Peak rank33
Distinct opponents77
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei3391652339357.1%
Pai332341449061.5%
Jacky301891098057.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira43251858.1%+3.6
Jacky27131448.1%+0.7
Sarah1971236.8%-14.9
El Blaze1761135.3%-14.2
Goh167943.8%-6.8
Jean157846.7%-12.5
Aoi138561.5%+7.3
Wolf1210283.3%+25.3
Shun117463.6%+9.5
Kage104640.0%-6.5
Vanessa97277.8%+21.2
Lau74357.1%+2.1
Lion63350.0%+5.6
Jeffry42250.0%-6.6
Pai41325.0%-24.6
Brad32166.7%+21.1
Lei Fei110100.0%+31.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence28171160.7%+9.5
Half Fence28161257.1%+6.2
Rectangle2581732.0%-20.2
Open22111150.0%-5.7
Low Fence2014670.0%+14.5
Breakable Half Fence1971236.8%-9.5
Breakable Full Fence1810855.6%-2.6
Single Wall178947.1%-3.0
Octagon158753.3%+2.3
Full Fence and Open136746.1%-10.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13349.6%51.4%-1.8
No walls5955.9%54.2%+1.7

Walls against open: -3.5 points (95% range -18.6 to +11.5), p 0.646 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

LEO (Rank 36)113827.3%
KillBill (Rank 32)84450.0%
ふぇに (Rank 36)86275.0%
BONZE_ADVENTURE (Rank 34)73442.9%
pallmtree (Rank 30)74357.1%
フェイス (Rank 34)74357.1%
躑躅 (Rank 35)74357.1%
ぬっき~@ (Rank 34)62433.3%
漂泊の民回線ジプシー (Rank 34)62433.3%
鳶飛戾天,魚躍於淵 (Rank 25)64266.7%
プリおじ (Rank 33)51420.0%
candygaly11 (Rank 36)41325.0%
え~る (Rank 29)43175.0%
ぴょろすぽ (Rank 32)43175.0%
BigBoin (Rank 35)32166.7%
Light (Rank 34)32166.7%
Wonda15426 (Rank 27)32166.7%
bonbon (Rank 34)31233.3%
hikabun (Rank 34)3030.0%
かげちよ (Rank 30)31233.3%
こて (Rank 28)32166.7%
テクノモデル (Rank 33)32166.7%
メスゴリラ (Rank 26)32166.7%
失礼!スマッシュ☆彡 (Rank 25)32166.7%
嫌いな上司に神威 (Rank 33)32166.7%

Most played opponents, most recent first

candygaly11 (Rank 36)2026/09/2241325.0%
ぴょろすぽ (Rank 32)2026/09/1343175.0%
Light (Rank 34)2026/09/1332166.7%
KillBill (Rank 32)2026/09/1384450.0%
LEO (Rank 36)2026/09/13113827.3%
ふぇに (Rank 36)2026/09/1386275.0%
かげちよ (Rank 30)2026/09/1331233.3%
BigBoin (Rank 35)2026/08/2332166.7%
テクノモデル (Rank 33)2026/08/2332166.7%
Wonda15426 (Rank 27)2026/08/2332166.7%
pallmtree (Rank 30)2026/08/2374357.1%
こて (Rank 28)2026/08/0332166.7%
躑躅 (Rank 35)2026/08/0374357.1%
漂泊の民回線ジプシー (Rank 34)2026/08/0362433.3%
鳶飛戾天,魚躍於淵 (Rank 25)2026/07/2764266.7%
え~る (Rank 29)2026/07/2743175.0%
フェイス (Rank 34)2026/07/2774357.1%
失礼!スマッシュ☆彡 (Rank 25)2026/07/2632166.7%
プリおじ (Rank 33)2026/07/2651420.0%
メスゴリラ (Rank 26)2026/07/2632166.7%
ぬっき~@ (Rank 34)2026/07/2662433.3%
hikabun (Rank 34)2026/07/263030.0%
BONZE_ADVENTURE (Rank 34)2026/07/2673442.9%
嫌いな上司に神威 (Rank 33)2026/07/2632166.7%
bonbon (Rank 34)2026/07/0531233.3%

Round openings

Every character

crouch into evade up8910.9%
crouch into Bunkyaku3K597.2%
forward dash into evade up445.4%
guardG into evade up273.3%
Dash Hammer Kick66K into High Angle Upper Kick6K253.1%
Senpukyaku66K+G212.6%
offensive move into Zensoutai2K+G202.5%
offensive move162.0%
evade down into evade up151.8%
forward movement into punchP151.8%
crouch into Fukusoushou2P141.7%
Hi'en Tankyaku9K131.6%
crouch dash forward into guardG131.6%
backdash into Chinheki4P+K121.5%
backdash into evade up121.5%

190 further openings account for the other 419 rounds.

Counted from 202 of the 217 matches played. The rest were not pulled for openings.

Lei Fei

crouch into Bunkyaku3K5912.0%
crouch into evade up5411.0%
Senpukyaku66K+G214.3%
offensive move into Zensoutai2K+G204.1%
forward dash into evade up193.9%
guardG into evade up163.3%
offensive move163.3%
crouch into Fukusoushou2P142.9%
backdash into Chinheki4P+K122.4%
crouch dash forward into guardG112.2%
crouch into guardG112.2%
offensive move into crouch112.2%
backdash into offensive move102.0%
evade down into guardG91.8%
forward movement into punchP81.6%

105 further openings account for the other 200 rounds.

Counted from 123 of the 135 matches played. The rest were not pulled for openings.

Jacky

Dash Hammer Kick66K into High Angle Upper Kick6K2511.0%
crouch into evade up2310.1%
forward dash into evade up198.4%
backdash into Middle Spin Kick46K+G104.4%
Double Dragon9K into kickK83.5%
forward dash into throwP+G83.5%
backdash into evade up73.1%
crouch into Low Spin Kick1K+G73.1%
forward movement into punchP73.1%
guardG into evade up62.6%
crouch into Squat Straight2P52.2%
evade down into evade up52.2%
forward movement into Jab StraightPP52.2%
Slide Shuffle (Deflect)4P+K+G into crouch31.3%
evade down into Double Dragon9K31.3%

68 further openings account for the other 86 rounds.

Counted from 54 of the 55 matches played. The rest were not pulled for openings.

Pai

Hi'en Tankyaku9K1313.5%
crouch into evade up1212.5%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK1111.5%
Ensei Haijinkyaku7K+G77.3%
forward dash into evade up66.2%
guardG into evade up55.2%
backdash into evade up33.1%
crouch into Renka Sentai2KK33.1%
evade down into evade up33.1%
crouch into down-back kick1K22.1%
guardG into Hi'en Tankyaku9K22.1%
Ensei Haikyaku4K11.0%
Hansenpu44K into Touku Kouhaikyaku44KK11.0%
Tenshi Katsumentai Haishin2P+KK into Renkan Tenshin Jujishou2P+KKP11.0%
backdash into Renkan Tanheki66KP11.0%

25 further openings account for the other 25 rounds.

Counted from 25 of the 27 matches played. The rest were not pulled for openings.