VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

BONZE_ADVENTURE

Career matches2,137
Career win rate50.7%
Round win rate50.5%
Peak rank36
Distinct opponents323
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira362,1371,0841,05350.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky102534952.0%+0.7
Akira100485248.0%-7.3
Jeffry72403255.6%+2.1
Wolf55332260.0%+10.0
Shun53341964.2%+7.6
Aoi52262650.0%-4.0
Brad48183037.5%-14.3
Goh48232547.9%-2.5
Lau46232350.0%-0.4
Lion45222348.9%+0.7
Jean40251562.5%+12.1
Kage39201951.3%+1.3
Sarah39162341.0%-3.0
Lei Fei37211656.8%+8.8
El Blaze33181554.5%+2.8
Pai32151746.9%-3.1
Vanessa25151060.0%+12.8
Eileen168850.0%+4.6
Dural135838.5%-12.2
Taka131127.7%-32.9

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall117595850.4%+0.9
Full Fence101574456.4%+5.9
Breakable Half Fence100475347.0%-5.4
Half Fence100524852.0%+2.2
Open98544455.1%+5.2
Low Fence89474252.8%+0.5
Breakable Full Fence80404050.0%-0.4
Octagon73314242.5%-8.1
Rectangle65333250.8%-2.3
Full Fence and Open41241758.5%+4.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls51950.1%51.0%-0.9
No walls30452.6%50.7%+1.9

Walls against open: -2.9 points (95% range -10.1 to +4.4), p 0.439 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

すもぐり2000 (Rank 33)2026/09/2363350.0%
南部の釣れないルアー (Rank 32)2026/09/1786275.0%
poteto (Rank 33)2026/09/1493633.3%
DJG10159 (Rank 37)2026/09/1374357.1%
expensive-sand (Rank 34)2026/09/1362433.3%
mudanadoryokuzki (Rank 37)2026/09/13134930.8%
Umemon2026 (Rank 37)2026/09/1282625.0%
joechou222 (Rank 35)2026/09/1275271.4%
あをゐ (Rank 35)2026/09/1183537.5%
무파ZeroBlue (Rank 34)2026/09/0985362.5%
zakisan (Rank 38)2026/09/0893633.3%
Hi:D (Rank 33)2026/08/3083537.5%
Shura1025 (Rank 33)2026/08/3083537.5%
openpen (Rank 31)2026/08/2775271.4%
uecho (Rank 35)2026/08/2362433.3%
津古さん (Rank 36)2026/08/2282625.0%
mossan_opa2 (Rank 33)2026/08/18115645.5%
kabe914435 (Rank 32)2026/07/2674357.1%
elf4sale (Rank 33)2026/07/2686275.0%
ぼっさん (Rank 36)2026/07/2184450.0%
aona (Rank 36)2026/07/2174357.1%
ゆ~やん3 (Rank 38)2026/07/1572528.6%
타우끼/taukee (Rank 34)2026/07/0574357.1%
鐵拳無敵孫中山 (Rank 35)2026/06/1172528.6%
よーこー (Rank 34)2026/05/2862433.3%

Round openings

Akira

forward dash into Jouho Touken6P49413.8%
Rimon Chouchu66P48513.5%
guardG into Souka Housui3P+K2888.0%
guardG into evade up1343.7%
guardG into Jouho Touken6P1253.5%
evade up into crouch dash forward1103.1%
evade down into Souka Housui3P+K1052.9%
evade up into Souka Housui3P+K872.4%
backdash into Jouho Senshou46P792.2%
evade down into crouch dash forward762.1%
guardG into evade down742.1%
evade up into throwP+G712.0%
forward dash into Rimon Chouchu66P691.9%
guardG into forward dash631.8%
forward dash into throwP+G521.4%

209 further openings account for the other 1,277 rounds.

Counted from 887 of the 908 matches played. The rest were not pulled for openings.