VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

maruneru-_-khs

  • Wolf
  • Lion
  • El Blaze
  • Goh
  • Kage
  • Jacky
Career matches5,010
Career win rate55.0%
Round win rate49.9%
Peak rank36
Distinct opponents248
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1594 #1,389 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean361,68991077953.9%
Lion3083645638054.5%
Wolf2983646537155.6%
Goh2861032728353.6%
El Blaze2960133127055.1%
Kage3043426716761.5%
Jacky264040.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,480 of 3,812 rounds counted

8.3 inputs a second (496 a minute) this season. Faster than 76% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.45031,691
Wolf8.2489458
Lion8.2495434
El Blaze8.2490373
Goh8.1485323
Kage8.0479196
Jacky8.34965

By opponent's character

Akira8.4506579
Wolf8.5508410
Jeffry8.1486265
Jacky8.3499259
Sarah8.3499235
Kage8.2491225
Shun8.1483192
Jean8.1486192
Pai8.3500164
Aoi8.2491149
Goh8.2489133
Lau8.551197
El Blaze8.0480110
Lion8.8527113
Lei Fei8.148497
Vanessa7.947657
Taka8.148671
Eileen7.444266
Brad8.349949
Dural7.645917

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira152856755.9%+5.3
Wolf108684063.0%+12.4
Jeffry80334741.2%-5.9
Jacky74353947.3%+1.4
Sarah61283345.9%+1.6
Kage59253442.4%-3.0
Shun54272750.0%+1.1
Jean51321962.8%+11.6
Pai45162935.6%-14.5
Aoi36162044.4%-11.5
Goh33151845.5%-8.4
Lau33161748.5%+4.0
El Blaze28181064.3%+12.6
Lion27111640.7%-6.2
Lei Fei2251722.7%-30.0
Vanessa2281436.4%-13.9
Taka178947.1%-1.0
Eileen1661037.5%-12.3
Brad138561.5%+10.2
Dural52340.0%-12.3

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence119556446.2%-2.3
Breakable Full Fence116536345.7%-5.3
Open105515448.6%-0.9
Half Fence96445245.8%-1.4
Single Wall95514453.7%+4.1
Rectangle90464451.1%+2.2
Full Fence87384943.7%-6.9
Breakable Half Fence83394447.0%-2.5
Octagon78443456.4%+6.5
Full Fence and Open29131644.8%-5.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls55048.0%49.3%-1.3
No walls31949.2%49.1%+0.1

Walls against open: -1.4 points (95% range -8.2 to +5.3), p 0.677 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 39)2026/10/151751229.4%
ヘニオ (Rank 35)2026/10/15126650.0%
MaBoy (Rank 34)2026/10/152013765.0%
CELIS (Rank 29)2026/10/0982625.0%
μ (Rank 26)2026/10/052013765.0%
タイヨウ (Rank 31)2026/10/0481712.5%
ちょいそる (Rank 28)2026/09/29125741.7%
失礼!スマッシュ☆彡 (Rank 26)2026/09/291511473.3%
乃木ぽん@こてつ.kuma (Rank 33)2026/09/2995455.6%
寿司眼鉄 (Rank 36)2026/09/22114736.4%
dalmax72 (Rank 27)2026/09/22108280.0%
DDaDDai (Rank 29)2026/09/22104640.0%
aona (Rank 36)2026/09/2282625.0%
delicioso (Rank 33)2026/09/15126650.0%
AiokometeZ (Rank 23)2026/09/1597277.8%
マクシミリアン15世 (Rank 31)2026/09/15105550.0%
VF劳模 (Rank 35)2026/09/15145935.7%
juste (Rank 31)2026/09/1525141156.0%
fwnd1396 (Rank 32)2026/09/1587187.5%
カミナリおやじ (Rank 30)2026/09/10148657.1%
イチゲン (Rank 29)2026/09/0995455.6%
NORESPECT (Rank 30)2026/09/052112957.1%
manao_0609 (Rank 31)2026/08/281991047.4%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/08/28136746.1%
無槪念野獸/무개념야수 (Rank 27)2026/07/2594544.4%

Round openings

Every character

Gyaku Seikenzuki66P36010.9%
backdash into evade up33110.0%
backdash into Oihiji4P+K1474.5%
forward movement into punchP1253.8%
backdash into evade down682.1%
evade down into Elbow Butt4P571.7%
backdash into Kake'uchi~Maekeri'age46PK561.7%
Juchou Senshou8P+K551.7%
backdash into Kake'uchi46P471.4%
backdash into Karura4P+K471.4%
evade up into Fade Roll Kick7K441.3%
backdash into Oiseikenzuki (Deflect)236P+K431.3%
forward dash into throwP+G431.3%
Shadow Strike6P into Shadow Fang6PK421.3%
evade up into crouch dash forward421.3%

425 further openings account for the other 1,789 rounds.

Counted from 807 of the 936 matches played. The rest were not pulled for openings.

Jean

Career
910–779 · 53.9%
This season
426 matches · 48.8%
Peak rank
36

First hit in 49.3% of 1,402 rounds. Won 51.7% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

  • Against Lau: evades first in 35.1% of rounds, against 11.6% against everyone else.
  • On Rectangle stages: moves in first in 16.6% of rounds, against 7.4% on the other stages.
  • After opening the round before by evading: evades first in 28.2% of rounds, against 11.0% after anything else.
  • When ahead: attacks straight away in 40.0% of rounds, against 30.3% when level or behind.
  • In round 4 or later: opens with “backdash into evade down” in 7.5% of rounds, against 3.6% in their other rounds.
  • Against El Blaze: opens with “backdash into evade up” in 16.4% of rounds, against 3.4% against everyone else.
  • On Rectangle stages: opens with “66P Gyaku Seikenzuki” in 36.5% of rounds, against 24.1% on the other stages.
  • After opening the round before with “backdash into 4P+K Oihiji”: opens with “66P Gyaku Seikenzuki” in 39.0% of rounds, against 26.3% after anything else.
  • When ahead: opens with “66P Gyaku Seikenzuki” in 31.8% of rounds, against 23.7% when level or behind.

How is this tested?

Gyaku Seikenzuki66P36025.6%
backdash into Oihiji4P+K14710.5%
backdash into evade down654.6%
backdash into Kake'uchi~Maekeri'age46PK564.0%
backdash into evade up553.9%
backdash into Kake'uchi46P473.3%
backdash into Oiseikenzuki (Deflect)236P+K433.1%
evade up into crouch dash forward412.9%
Gyaku Seikenzuki66P into punchP352.5%
Shitanagi Shutou1P241.7%
Gyaku Seikenzuki66P into Yoko'enpi6P231.6%
evade up into throw escape231.6%
forward dash into Harai'uke (Deflect)4P+K+G231.6%
backdash into Tate'enpi~Tenkai Hizageri33PK221.6%
backdash into Tate'enpi33P211.5%

120 further openings account for the other 421 rounds.

Counted from 345 of the 426 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–9 · 64%8–10 · 44%too few to test
Jacky12–11 · 52%4–4 · 50%too few to test
Jeffry6–18 · 25%4–6 · 40%too few to test
Kage9–10 · 47%4–9 · 31%too few to test
Sarah5–9 · 36%9–8 · 53%too few to test
Wolf8–3 · 73%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

81 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
465–371 · 55.6%
This season
137 matches · 49.6%
Peak rank
29

First hit in 49.6% of 492 rounds. Won 56.1% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up8316.9%
evade down into Elbow Butt4P5711.6%
forward movement into Elbow Butt4P316.3%
guardG into Quick Shoulder66P+K244.9%
Screw Hook63214P into Screw Lariat63214PP204.1%
Low Drop Kick62K183.7%
forward movement into Jab StraightPP163.2%
Elbow Butt4P into punchP153.0%
backdash into Toe Kick Side4K+GK142.9%
Quick Shoulder66P+K into evade down132.6%
Low Drop Kick62K into evade down102.0%
Quick Shoulder66P+K102.0%
forward movement into punchP102.0%
Screw Hook63214P91.8%
forward movement into Hammer KickPK91.8%

83 further openings account for the other 153 rounds.

Counted from 122 of the 137 matches played. The rest were not pulled for openings.

Lion

Career
456–380 · 54.5%
This season
129 matches · 52.7%
Peak rank
30

First hit in 58.4% of 476 rounds. Won 57.5% of the rounds they struck first, 43.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 36.2% of rounds, against 24.2% in their other rounds.

How is this tested?

backdash into evade up8116.9%
Juchou Senshou8P+K5511.5%
forward movement into punchP469.6%
forward movement into Rensui SoushuPPP+K357.3%
backdash into Sentai4K306.3%
forward movement into Koushu RensuiPP204.2%
crouch into Zensoutai2KK173.6%
throwP+G into evade up142.9%
forward movement into Renkan SenshouPPP122.5%
Banchu6P into Banchu Renkanshu6PP81.7%
guardG81.7%
Tenshin Ryou'inkyaku6K+G into evade down51.1%
backdash into Koushutai44K51.1%
backdash into Senkyutai1K51.1%
Tenshin Ryou'inkyaku6K+G40.8%

84 further openings account for the other 133 rounds.

Counted from 118 of the 129 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–6 · 45%5–7 · 42%too few to test
Wolf8–4 · 67%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
331–270 · 55.1%
This season
102 matches · 51.0%
Peak rank
29

First hit in 56.2% of 395 rounds. Won 59.5% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 26.8% of rounds, against 11.2% in their other rounds.

How is this tested?

backdash into evade up5112.8%
evade up into Fade Roll Kick7K4411.1%
Shadow Strike6P into Shadow Fang6PK4210.6%
Shadow Spear6K into throwP+G4110.3%
Fade Roll Kick7K into evade up246.0%
forward dash into Shadow Spear6K235.8%
forward movement into Quick HookPP143.5%
Fade Roll Kick7K into forward movement123.0%
Fade Roll Kick7K112.8%
forward movement into punchP102.5%
Fade Roll Kick7K into backdash71.8%
Shadow Spear6K into forward movement71.8%
backdash into guardG61.5%
backdash into Zero G Flight7P+K+G51.3%
backdash into throwP+G51.3%

56 further openings account for the other 95 rounds.

Counted from 95 of the 102 matches played. The rest were not pulled for openings.

Goh

Career
327–283 · 53.6%
This season
89 matches · 48.3%
Peak rank
28

First hit in 61.1% of 321 rounds. Won 55.1% of the rounds they struck first, 39.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Karura4P+K4714.3%
forward dash into throwP+G3711.3%
backdash into evade up3611.0%
forward movement into Tsurane ShoudaPP3611.0%
forward movement into punchP3410.4%
forward movement into Kasumigoroshi~ShikigamiPKP144.3%
forward dash into Batousatsu3KP134.0%
forward movement into Shouda~KasumigoroshiPK123.7%
throwP+G into forward movement82.4%
backdash into guardG61.8%
Raikou3P into Denkou3PP51.5%
punchP into Tsurane ShoudaPP51.5%
backdash into throwP+G41.2%
backward movement into evade up41.2%
forward dash into Tsukikage6K41.2%

46 further openings account for the other 63 rounds.

Counted from 80 of the 89 matches played. The rest were not pulled for openings.

Kage

Career
267–167 · 61.5%
This season
52 matches · 44.2%
Peak rank
30

First hit in 58.7% of 189 rounds. Won 54.0% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2412.6%
Rasen4P into Rasen Urageri4PK2010.5%
forward movement into punchP168.4%
backdash into Hagakure-ryu In Shippujin4P+K+G136.8%
backdash into Gen'you4K+G115.8%
backward movement into Nagiharai6P+K115.8%
Hagakure-ryu In Raijingeki46P+K105.3%
backdash into Kodachinuki4K94.7%
Rasen4P63.2%
Ryu'eikyaku66K52.6%
forward movement into ResshouPP52.6%
backdash into Shippuzan3PP42.1%
evade up into kickK42.1%
Ryu'eikyaku66K into evade down31.6%
backdash into Sokuten44P+K+G31.6%

36 further openings account for the other 46 rounds.

Counted from 46 of the 52 matches played. The rest were not pulled for openings.

Jacky

Career
0–4 · 0.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P into Middle Smash Sword6PK120.0%
backdash into Dragon Combination 11P+K120.0%
backdash into evade up120.0%
crouch into Rage Kick1PK120.0%
guardG into Step-in Middle Kick66K+G120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (74 here; about 3.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 9 of 16 tests hold up
  • Wolf: 0 of 15 tests hold up
  • Lion: 1 of 15 tests hold up
  • El Blaze: 1 of 14 tests hold up
  • Goh: 0 of 14 tests hold up
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)