Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1594 #1,389 of 3,686 on the Elo list →
Jean1694425 matches
Wolf1580137 matches
Lion1578129 matches
El Blaze1576102 matches
Goh157689 matches
Kage157552 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 36 | 1,689 | 910 | 779 | 53.9% |
|---|---|---|---|---|---|
| Lion | 30 | 836 | 456 | 380 | 54.5% |
| Wolf | 29 | 836 | 465 | 371 | 55.6% |
| Goh | 28 | 610 | 327 | 283 | 53.6% |
| El Blaze | 29 | 601 | 331 | 270 | 55.1% |
| Kage | 30 | 434 | 267 | 167 | 61.5% |
| Jacky | 26 | 4 | 0 | 4 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,480 of 3,812 rounds counted8.3 inputs a second (496 a minute) this season. Faster than 76% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 8.4 | 503 | 1,691 |
|---|---|---|---|
| Wolf | 8.2 | 489 | 458 |
| Lion | 8.2 | 495 | 434 |
| El Blaze | 8.2 | 490 | 373 |
| Goh | 8.1 | 485 | 323 |
| Kage | 8.0 | 479 | 196 |
| Jacky | 8.3 | 496 | 5 |
By opponent's character
| Akira | 8.4 | 506 | 579 |
|---|---|---|---|
| Wolf | 8.5 | 508 | 410 |
| Jeffry | 8.1 | 486 | 265 |
| Jacky | 8.3 | 499 | 259 |
| Sarah | 8.3 | 499 | 235 |
| Kage | 8.2 | 491 | 225 |
| Shun | 8.1 | 483 | 192 |
| Jean | 8.1 | 486 | 192 |
| Pai | 8.3 | 500 | 164 |
| Aoi | 8.2 | 491 | 149 |
| Goh | 8.2 | 489 | 133 |
| Lau | 8.5 | 511 | 97 |
| El Blaze | 8.0 | 480 | 110 |
| Lion | 8.8 | 527 | 113 |
| Lei Fei | 8.1 | 484 | 97 |
| Vanessa | 7.9 | 476 | 57 |
| Taka | 8.1 | 486 | 71 |
| Eileen | 7.4 | 442 | 66 |
| Brad | 8.3 | 499 | 49 |
| Dural | 7.6 | 459 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 152 | 85 | 67 | 55.9% | +5.3 |
|---|---|---|---|---|---|
| Wolf | 108 | 68 | 40 | 63.0% | +12.4 |
| Jeffry | 80 | 33 | 47 | 41.2% | -5.9 |
| Jacky | 74 | 35 | 39 | 47.3% | +1.4 |
| Sarah | 61 | 28 | 33 | 45.9% | +1.6 |
| Kage | 59 | 25 | 34 | 42.4% | -3.0 |
| Shun | 54 | 27 | 27 | 50.0% | +1.1 |
| Jean | 51 | 32 | 19 | 62.8% | +11.6 |
| Pai | 45 | 16 | 29 | 35.6% | -14.5 |
| Aoi | 36 | 16 | 20 | 44.4% | -11.5 |
| Goh | 33 | 15 | 18 | 45.5% | -8.4 |
| Lau | 33 | 16 | 17 | 48.5% | +4.0 |
| El Blaze | 28 | 18 | 10 | 64.3% | +12.6 |
| Lion | 27 | 11 | 16 | 40.7% | -6.2 |
| Lei Fei | 22 | 5 | 17 | 22.7% | -30.0 |
| Vanessa | 22 | 8 | 14 | 36.4% | -13.9 |
| Taka | 17 | 8 | 9 | 47.1% | -1.0 |
| Eileen | 16 | 6 | 10 | 37.5% | -12.3 |
| Brad | 13 | 8 | 5 | 61.5% | +10.2 |
| Dural | 5 | 2 | 3 | 40.0% | -12.3 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 119 | 55 | 64 | 46.2% | -2.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 116 | 53 | 63 | 45.7% | -5.3 |
| Open | 105 | 51 | 54 | 48.6% | -0.9 |
| Half Fence | 96 | 44 | 52 | 45.8% | -1.4 |
| Single Wall | 95 | 51 | 44 | 53.7% | +4.1 |
| Rectangle | 90 | 46 | 44 | 51.1% | +2.2 |
| Full Fence | 87 | 38 | 49 | 43.7% | -6.9 |
| Breakable Half Fence | 83 | 39 | 44 | 47.0% | -2.5 |
| Octagon | 78 | 44 | 34 | 56.4% | +6.5 |
| Full Fence and Open | 29 | 13 | 16 | 44.8% | -5.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 550 | 48.0% | 49.3% | -1.3 |
| No walls | 319 | 49.2% | 49.1% | +0.1 |
Walls against open: -1.4 points (95% range -8.2 to +5.3), p 0.677 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| juste (Rank 31) | 25 | 14 | 11 | 56.0% |
|---|---|---|---|---|
| NORESPECT (Rank 30) | 21 | 12 | 9 | 57.1% |
| MaBoy (Rank 34) | 20 | 13 | 7 | 65.0% |
| μ (Rank 26) | 20 | 13 | 7 | 65.0% |
| manao_0609 (Rank 31) | 19 | 9 | 10 | 47.4% |
| ★闘将拉麵男★ (Rank 39) | 17 | 5 | 12 | 29.4% |
| 失礼!スマッシュ☆彡 (Rank 26) | 15 | 11 | 4 | 73.3% |
| VF劳模 (Rank 35) | 14 | 5 | 9 | 35.7% |
| カミナリおやじ (Rank 30) | 14 | 8 | 6 | 57.1% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 13 | 6 | 7 | 46.1% |
| delicioso (Rank 33) | 12 | 6 | 6 | 50.0% |
| ちょいそる (Rank 28) | 12 | 5 | 7 | 41.7% |
| ヘニオ (Rank 35) | 12 | 6 | 6 | 50.0% |
| 寿司眼鉄 (Rank 36) | 11 | 4 | 7 | 36.4% |
| DDaDDai (Rank 29) | 10 | 4 | 6 | 40.0% |
| dalmax72 (Rank 27) | 10 | 8 | 2 | 80.0% |
| マクシミリアン15世 (Rank 31) | 10 | 5 | 5 | 50.0% |
| AiokometeZ (Rank 23) | 9 | 7 | 2 | 77.8% |
| イチゲン (Rank 29) | 9 | 5 | 4 | 55.6% |
| 乃木ぽん@こてつ.kuma (Rank 33) | 9 | 5 | 4 | 55.6% |
| 無槪念野獸/무개념야수 (Rank 27) | 9 | 4 | 5 | 44.4% |
| CELIS (Rank 29) | 8 | 2 | 6 | 25.0% |
| aona (Rank 36) | 8 | 2 | 6 | 25.0% |
| fwnd1396 (Rank 32) | 8 | 7 | 1 | 87.5% |
| タイヨウ (Rank 31) | 8 | 1 | 7 | 12.5% |
Most played opponents, most recent first
| ★闘将拉麵男★ (Rank 39) | 2026/10/15 | 17 | 5 | 12 | 29.4% |
|---|---|---|---|---|---|
| ヘニオ (Rank 35) | 2026/10/15 | 12 | 6 | 6 | 50.0% |
| MaBoy (Rank 34) | 2026/10/15 | 20 | 13 | 7 | 65.0% |
| CELIS (Rank 29) | 2026/10/09 | 8 | 2 | 6 | 25.0% |
| μ (Rank 26) | 2026/10/05 | 20 | 13 | 7 | 65.0% |
| タイヨウ (Rank 31) | 2026/10/04 | 8 | 1 | 7 | 12.5% |
| ちょいそる (Rank 28) | 2026/09/29 | 12 | 5 | 7 | 41.7% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/29 | 15 | 11 | 4 | 73.3% |
| 乃木ぽん@こてつ.kuma (Rank 33) | 2026/09/29 | 9 | 5 | 4 | 55.6% |
| 寿司眼鉄 (Rank 36) | 2026/09/22 | 11 | 4 | 7 | 36.4% |
| dalmax72 (Rank 27) | 2026/09/22 | 10 | 8 | 2 | 80.0% |
| DDaDDai (Rank 29) | 2026/09/22 | 10 | 4 | 6 | 40.0% |
| aona (Rank 36) | 2026/09/22 | 8 | 2 | 6 | 25.0% |
| delicioso (Rank 33) | 2026/09/15 | 12 | 6 | 6 | 50.0% |
| AiokometeZ (Rank 23) | 2026/09/15 | 9 | 7 | 2 | 77.8% |
| マクシミリアン15世 (Rank 31) | 2026/09/15 | 10 | 5 | 5 | 50.0% |
| VF劳模 (Rank 35) | 2026/09/15 | 14 | 5 | 9 | 35.7% |
| juste (Rank 31) | 2026/09/15 | 25 | 14 | 11 | 56.0% |
| fwnd1396 (Rank 32) | 2026/09/15 | 8 | 7 | 1 | 87.5% |
| カミナリおやじ (Rank 30) | 2026/09/10 | 14 | 8 | 6 | 57.1% |
| イチゲン (Rank 29) | 2026/09/09 | 9 | 5 | 4 | 55.6% |
| NORESPECT (Rank 30) | 2026/09/05 | 21 | 12 | 9 | 57.1% |
| manao_0609 (Rank 31) | 2026/08/28 | 19 | 9 | 10 | 47.4% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 2026/08/28 | 13 | 6 | 7 | 46.1% |
| 無槪念野獸/무개념야수 (Rank 27) | 2026/07/25 | 9 | 4 | 5 | 44.4% |
Round openings
Every character
| Gyaku Seikenzuki66P | 360 | 10.9% |
|---|---|---|
| backdash into evade up | 331 | 10.0% |
| backdash into Oihiji4P+K | 147 | 4.5% |
| forward movement into punchP | 125 | 3.8% |
| backdash into evade down | 68 | 2.1% |
| evade down into Elbow Butt4P | 57 | 1.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 56 | 1.7% |
| Juchou Senshou8P+K | 55 | 1.7% |
| backdash into Kake'uchi46P | 47 | 1.4% |
| backdash into Karura4P+K | 47 | 1.4% |
| evade up into Fade Roll Kick7K | 44 | 1.3% |
| backdash into Oiseikenzuki (Deflect)236P+K | 43 | 1.3% |
| forward dash into throwP+G | 43 | 1.3% |
| Shadow Strike6P into Shadow Fang6PK | 42 | 1.3% |
| evade up into crouch dash forward | 42 | 1.3% |
425 further openings account for the other 1,789 rounds.
Counted from 807 of the 936 matches played. The rest were not pulled for openings.
Jean
- Career
- 910–779 · 53.9%
- This season
- 426 matches · 48.8%
- Peak rank
- 36
First hit in 49.3% of 1,402 rounds. Won 51.7% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
- Against Lau: evades first in 35.1% of rounds, against 11.6% against everyone else.
- On Rectangle stages: moves in first in 16.6% of rounds, against 7.4% on the other stages.
- After opening the round before by evading: evades first in 28.2% of rounds, against 11.0% after anything else.
- When ahead: attacks straight away in 40.0% of rounds, against 30.3% when level or behind.
- In round 4 or later: opens with “backdash into evade down” in 7.5% of rounds, against 3.6% in their other rounds.
- Against El Blaze: opens with “backdash into evade up” in 16.4% of rounds, against 3.4% against everyone else.
- On Rectangle stages: opens with “66P Gyaku Seikenzuki” in 36.5% of rounds, against 24.1% on the other stages.
- After opening the round before with “backdash into 4P+K Oihiji”: opens with “66P Gyaku Seikenzuki” in 39.0% of rounds, against 26.3% after anything else.
- When ahead: opens with “66P Gyaku Seikenzuki” in 31.8% of rounds, against 23.7% when level or behind.
| Gyaku Seikenzuki66P | 360 | 25.6% |
|---|---|---|
| backdash into Oihiji4P+K | 147 | 10.5% |
| backdash into evade down | 65 | 4.6% |
| backdash into Kake'uchi~Maekeri'age46PK | 56 | 4.0% |
| backdash into evade up | 55 | 3.9% |
| backdash into Kake'uchi46P | 47 | 3.3% |
| backdash into Oiseikenzuki (Deflect)236P+K | 43 | 3.1% |
| evade up into crouch dash forward | 41 | 2.9% |
| Gyaku Seikenzuki66P into punchP | 35 | 2.5% |
| Shitanagi Shutou1P | 24 | 1.7% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 23 | 1.6% |
| evade up into throw escape | 23 | 1.6% |
| forward dash into Harai'uke (Deflect)4P+K+G | 23 | 1.6% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 22 | 1.6% |
| backdash into Tate'enpi33P | 21 | 1.5% |
120 further openings account for the other 421 rounds.
Counted from 345 of the 426 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 16–9 · 64% | 8–10 · 44% | too few to test |
| Jacky | 12–11 · 52% | 4–4 · 50% | too few to test |
| Jeffry | 6–18 · 25% | 4–6 · 40% | too few to test |
| Kage | 9–10 · 47% | 4–9 · 31% | too few to test |
| Sarah | 5–9 · 36% | 9–8 · 53% | too few to test |
| Wolf | 8–3 · 73% | 7–4 · 64% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
81 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 465–371 · 55.6%
- This season
- 137 matches · 49.6%
- Peak rank
- 29
First hit in 49.6% of 492 rounds. Won 56.1% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 83 | 16.9% |
|---|---|---|
| evade down into Elbow Butt4P | 57 | 11.6% |
| forward movement into Elbow Butt4P | 31 | 6.3% |
| guardG into Quick Shoulder66P+K | 24 | 4.9% |
| Screw Hook63214P into Screw Lariat63214PP | 20 | 4.1% |
| Low Drop Kick62K | 18 | 3.7% |
| forward movement into Jab StraightPP | 16 | 3.2% |
| Elbow Butt4P into punchP | 15 | 3.0% |
| backdash into Toe Kick Side4K+GK | 14 | 2.9% |
| Quick Shoulder66P+K into evade down | 13 | 2.6% |
| Low Drop Kick62K into evade down | 10 | 2.0% |
| Quick Shoulder66P+K | 10 | 2.0% |
| forward movement into punchP | 10 | 2.0% |
| Screw Hook63214P | 9 | 1.8% |
| forward movement into Hammer KickPK | 9 | 1.8% |
83 further openings account for the other 153 rounds.
Counted from 122 of the 137 matches played. The rest were not pulled for openings.
Lion
- Career
- 456–380 · 54.5%
- This season
- 129 matches · 52.7%
- Peak rank
- 30
First hit in 58.4% of 476 rounds. Won 57.5% of the rounds they struck first, 43.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 36.2% of rounds, against 24.2% in their other rounds.
| backdash into evade up | 81 | 16.9% |
|---|---|---|
| Juchou Senshou8P+K | 55 | 11.5% |
| forward movement into punchP | 46 | 9.6% |
| forward movement into Rensui SoushuPPP+K | 35 | 7.3% |
| backdash into Sentai4K | 30 | 6.3% |
| forward movement into Koushu RensuiPP | 20 | 4.2% |
| crouch into Zensoutai2KK | 17 | 3.6% |
| throwP+G into evade up | 14 | 2.9% |
| forward movement into Renkan SenshouPPP | 12 | 2.5% |
| Banchu6P into Banchu Renkanshu6PP | 8 | 1.7% |
| guardG | 8 | 1.7% |
| Tenshin Ryou'inkyaku6K+G into evade down | 5 | 1.1% |
| backdash into Koushutai44K | 5 | 1.1% |
| backdash into Senkyutai1K | 5 | 1.1% |
| Tenshin Ryou'inkyaku6K+G | 4 | 0.8% |
84 further openings account for the other 133 rounds.
Counted from 118 of the 129 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–6 · 45% | 5–7 · 42% | too few to test |
| Wolf | 8–4 · 67% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 331–270 · 55.1%
- This season
- 102 matches · 51.0%
- Peak rank
- 29
First hit in 56.2% of 395 rounds. Won 59.5% of the rounds they struck first, 42.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 26.8% of rounds, against 11.2% in their other rounds.
| backdash into evade up | 51 | 12.8% |
|---|---|---|
| evade up into Fade Roll Kick7K | 44 | 11.1% |
| Shadow Strike6P into Shadow Fang6PK | 42 | 10.6% |
| Shadow Spear6K into throwP+G | 41 | 10.3% |
| Fade Roll Kick7K into evade up | 24 | 6.0% |
| forward dash into Shadow Spear6K | 23 | 5.8% |
| forward movement into Quick HookPP | 14 | 3.5% |
| Fade Roll Kick7K into forward movement | 12 | 3.0% |
| Fade Roll Kick7K | 11 | 2.8% |
| forward movement into punchP | 10 | 2.5% |
| Fade Roll Kick7K into backdash | 7 | 1.8% |
| Shadow Spear6K into forward movement | 7 | 1.8% |
| backdash into guardG | 6 | 1.5% |
| backdash into Zero G Flight7P+K+G | 5 | 1.3% |
| backdash into throwP+G | 5 | 1.3% |
56 further openings account for the other 95 rounds.
Counted from 95 of the 102 matches played. The rest were not pulled for openings.
Goh
- Career
- 327–283 · 53.6%
- This season
- 89 matches · 48.3%
- Peak rank
- 28
First hit in 61.1% of 321 rounds. Won 55.1% of the rounds they struck first, 39.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Karura4P+K | 47 | 14.3% |
|---|---|---|
| forward dash into throwP+G | 37 | 11.3% |
| backdash into evade up | 36 | 11.0% |
| forward movement into Tsurane ShoudaPP | 36 | 11.0% |
| forward movement into punchP | 34 | 10.4% |
| forward movement into Kasumigoroshi~ShikigamiPKP | 14 | 4.3% |
| forward dash into Batousatsu3KP | 13 | 4.0% |
| forward movement into Shouda~KasumigoroshiPK | 12 | 3.7% |
| throwP+G into forward movement | 8 | 2.4% |
| backdash into guardG | 6 | 1.8% |
| Raikou3P into Denkou3PP | 5 | 1.5% |
| punchP into Tsurane ShoudaPP | 5 | 1.5% |
| backdash into throwP+G | 4 | 1.2% |
| backward movement into evade up | 4 | 1.2% |
| forward dash into Tsukikage6K | 4 | 1.2% |
46 further openings account for the other 63 rounds.
Counted from 80 of the 89 matches played. The rest were not pulled for openings.
Kage
- Career
- 267–167 · 61.5%
- This season
- 52 matches · 44.2%
- Peak rank
- 30
First hit in 58.7% of 189 rounds. Won 54.0% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 24 | 12.6% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 20 | 10.5% |
| forward movement into punchP | 16 | 8.4% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 13 | 6.8% |
| backdash into Gen'you4K+G | 11 | 5.8% |
| backward movement into Nagiharai6P+K | 11 | 5.8% |
| Hagakure-ryu In Raijingeki46P+K | 10 | 5.3% |
| backdash into Kodachinuki4K | 9 | 4.7% |
| Rasen4P | 6 | 3.2% |
| Ryu'eikyaku66K | 5 | 2.6% |
| forward movement into ResshouPP | 5 | 2.6% |
| backdash into Shippuzan3PP | 4 | 2.1% |
| evade up into kickK | 4 | 2.1% |
| Ryu'eikyaku66K into evade down | 3 | 1.6% |
| backdash into Sokuten44P+K+G | 3 | 1.6% |
36 further openings account for the other 46 rounds.
Counted from 46 of the 52 matches played. The rest were not pulled for openings.
Jacky
- Career
- 0–4 · 0.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P into Middle Smash Sword6PK | 1 | 20.0% |
|---|---|---|
| backdash into Dragon Combination 11P+K | 1 | 20.0% |
| backdash into evade up | 1 | 20.0% |
| crouch into Rage Kick1PK | 1 | 20.0% |
| guardG into Step-in Middle Kick66K+G | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (74 here; about 3.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 9 of 16 tests hold up
- Wolf: 0 of 15 tests hold up
- Lion: 1 of 15 tests hold up
- El Blaze: 1 of 14 tests hold up
- Goh: 0 of 14 tests hold up
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
