Virtua Fighter 5 REVO · v1.10 · Region: South America
maruneru-_-khs
Characters played — VF5's own record
| Jean | 36 | 1,338 | 744 | 594 | 55.6% |
|---|---|---|---|---|---|
| Lion | 29 | 786 | 427 | 359 | 54.3% |
| Wolf | 28 | 729 | 400 | 329 | 54.9% |
| Goh | 28 | 550 | 296 | 254 | 53.8% |
| El Blaze | 29 | 548 | 309 | 239 | 56.4% |
| Kage | 29 | 426 | 264 | 162 | 62.0% |
| Jacky | 26 | 4 | 0 | 4 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 114 | 60 | 54 | 52.6% | +1.3 |
|---|---|---|---|---|---|
| Wolf | 81 | 50 | 31 | 61.7% | +10.6 |
| Jeffry | 65 | 27 | 38 | 41.5% | -7.0 |
| Sarah | 56 | 28 | 28 | 50.0% | +6.0 |
| Jacky | 54 | 28 | 26 | 51.9% | +5.9 |
| Kage | 50 | 21 | 29 | 42.0% | -3.0 |
| Shun | 45 | 24 | 21 | 53.3% | +3.6 |
| Jean | 35 | 22 | 13 | 62.9% | +8.9 |
| Goh | 32 | 15 | 17 | 46.9% | -7.1 |
| Pai | 26 | 10 | 16 | 38.5% | -14.8 |
| El Blaze | 25 | 16 | 9 | 64.0% | +12.7 |
| Aoi | 22 | 11 | 11 | 50.0% | -8.2 |
| Vanessa | 20 | 8 | 12 | 40.0% | -11.1 |
| Lau | 18 | 7 | 11 | 38.9% | -8.2 |
| Lion | 18 | 9 | 9 | 50.0% | +1.7 |
| Lei Fei | 17 | 4 | 13 | 23.5% | -30.1 |
| Eileen | 15 | 6 | 9 | 40.0% | -9.0 |
| Taka | 12 | 5 | 7 | 41.7% | -4.4 |
| Dural | 5 | 2 | 3 | 40.0% | -12.8 |
| Brad | 3 | 3 | 0 | 100.0% | +51.3 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 96 | 45 | 51 | 46.9% | -1.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 86 | 41 | 45 | 47.7% | -3.2 |
| Single Wall | 82 | 42 | 40 | 51.2% | +0.2 |
| Open | 78 | 39 | 39 | 50.0% | -0.5 |
| Full Fence | 75 | 32 | 43 | 42.7% | -8.2 |
| Half Fence | 71 | 33 | 38 | 46.5% | -0.6 |
| Rectangle | 66 | 35 | 31 | 53.0% | +3.9 |
| Breakable Half Fence | 55 | 28 | 27 | 50.9% | -0.4 |
| Octagon | 55 | 31 | 24 | 56.4% | +6.0 |
| Full Fence and Open | 22 | 10 | 12 | 45.5% | -5.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 408 | 49.0% | 49.8% | -0.8 |
| No walls | 256 | 49.2% | 49.8% | -0.6 |
Walls against open: -0.1 points (95% range -7.8 to +7.5), p 0.969 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| juste (Rank 31) | 25 | 14 | 11 | 56.0% |
|---|---|---|---|---|
| NORESPECT (Rank 30) | 21 | 12 | 9 | 57.1% |
| manao_0609 (Rank 31) | 19 | 9 | 10 | 47.4% |
| μ (Rank 27) | 19 | 12 | 7 | 63.2% |
| VF劳模 (Rank 35) | 14 | 5 | 9 | 35.7% |
| カミナリおやじ (Rank 30) | 14 | 8 | 6 | 57.1% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 13 | 6 | 7 | 46.1% |
| 失礼!スマッシュ☆彡 (Rank 26) | 13 | 9 | 4 | 69.2% |
| delicioso (Rank 33) | 12 | 6 | 6 | 50.0% |
| 寿司眼鉄 (Rank 36) | 11 | 4 | 7 | 36.4% |
| DDaDDai (Rank 29) | 10 | 4 | 6 | 40.0% |
| dalmax72 (Rank 27) | 10 | 8 | 2 | 80.0% |
| マクシミリアン15世 (Rank 31) | 10 | 5 | 5 | 50.0% |
| AiokometeZ (Rank 23) | 9 | 7 | 2 | 77.8% |
| イチゲン (Rank 29) | 9 | 5 | 4 | 55.6% |
| 無槪念野獸/무개념야수 (Rank 27) | 9 | 4 | 5 | 44.4% |
| PON (Rank 38) | 8 | 4 | 4 | 50.0% |
| aona (Rank 36) | 8 | 2 | 6 | 25.0% |
| fwnd1396 (Rank 32) | 8 | 7 | 1 | 87.5% |
| tawava (Rank 30) | 8 | 7 | 1 | 87.5% |
| すもぐり2000 (Rank 33) | 8 | 3 | 5 | 37.5% |
| H4T (Rank 36) | 7 | 3 | 4 | 42.9% |
| Wonda15426 (Rank 25) | 7 | 4 | 3 | 57.1% |
| けいすけ新宿 (Rank 31) | 7 | 1 | 6 | 14.3% |
| ちょいそる (Rank 28) | 7 | 3 | 4 | 42.9% |
Most played opponents, most recent first
| 寿司眼鉄 (Rank 36) | 2026/09/22 | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|---|
| dalmax72 (Rank 27) | 2026/09/22 | 10 | 8 | 2 | 80.0% |
| DDaDDai (Rank 29) | 2026/09/22 | 10 | 4 | 6 | 40.0% |
| aona (Rank 36) | 2026/09/22 | 8 | 2 | 6 | 25.0% |
| PON (Rank 38) | 2026/09/22 | 8 | 4 | 4 | 50.0% |
| delicioso (Rank 33) | 2026/09/15 | 12 | 6 | 6 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/15 | 13 | 9 | 4 | 69.2% |
| AiokometeZ (Rank 23) | 2026/09/15 | 9 | 7 | 2 | 77.8% |
| ちょいそる (Rank 28) | 2026/09/15 | 7 | 3 | 4 | 42.9% |
| マクシミリアン15世 (Rank 31) | 2026/09/15 | 10 | 5 | 5 | 50.0% |
| VF劳模 (Rank 35) | 2026/09/15 | 14 | 5 | 9 | 35.7% |
| juste (Rank 31) | 2026/09/15 | 25 | 14 | 11 | 56.0% |
| Wonda15426 (Rank 25) | 2026/09/15 | 7 | 4 | 3 | 57.1% |
| fwnd1396 (Rank 32) | 2026/09/15 | 8 | 7 | 1 | 87.5% |
| カミナリおやじ (Rank 30) | 2026/09/10 | 14 | 8 | 6 | 57.1% |
| イチゲン (Rank 29) | 2026/09/09 | 9 | 5 | 4 | 55.6% |
| H4T (Rank 36) | 2026/09/08 | 7 | 3 | 4 | 42.9% |
| NORESPECT (Rank 30) | 2026/09/05 | 21 | 12 | 9 | 57.1% |
| manao_0609 (Rank 31) | 2026/08/28 | 19 | 9 | 10 | 47.4% |
| tawava (Rank 30) | 2026/08/28 | 8 | 7 | 1 | 87.5% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 2026/08/28 | 13 | 6 | 7 | 46.1% |
| μ (Rank 27) | 2026/08/26 | 19 | 12 | 7 | 63.2% |
| 無槪念野獸/무개념야수 (Rank 27) | 2026/07/25 | 9 | 4 | 5 | 44.4% |
| けいすけ新宿 (Rank 31) | 2026/06/06 | 7 | 1 | 6 | 14.3% |
| すもぐり2000 (Rank 33) | 2026/05/24 | 8 | 3 | 5 | 37.5% |
Round openings
Every character
| backdash into evade up | 370 | 13.6% |
|---|---|---|
| Gyaku Seikenzuki66P | 305 | 11.2% |
| forward movement into punchP | 119 | 4.4% |
| backdash into Oihiji4P+K | 104 | 3.8% |
| backdash into evade down | 76 | 2.8% |
| Juchou Senshou8P+K | 52 | 1.9% |
| evade down into Elbow Butt4P | 44 | 1.6% |
| evade up into Fade Roll Kick7K | 44 | 1.6% |
| forward dash into throwP+G | 41 | 1.5% |
| Shadow Spear6K into throwP+G | 39 | 1.4% |
| backdash into Karura4P+K | 39 | 1.4% |
| Shadow Strike6P into Shadow Fang6PK | 36 | 1.3% |
| forward movement into Tsurane ShoudaPP | 32 | 1.2% |
| forward movement into Rensui SoushuPPP+K | 31 | 1.1% |
| backdash into Kake'uchi~Maekeri'age46PK | 30 | 1.1% |
362 further openings account for the other 1,350 rounds.
Counted from 663 of the 713 matches played. The rest were not pulled for openings.
Jean
| Gyaku Seikenzuki66P | 305 | 30.0% |
|---|---|---|
| backdash into Oihiji4P+K | 104 | 10.2% |
| backdash into evade down | 74 | 7.3% |
| backdash into evade up | 74 | 7.3% |
| backdash into Kake'uchi~Maekeri'age46PK | 30 | 3.0% |
| evade up into crouch dash forward | 26 | 2.5% |
| backdash into Kake'uchi46P | 25 | 2.5% |
| backdash into Oiseikenzuki (Deflect)236P+K | 18 | 1.8% |
| forward dash into Harai'uke (Deflect)4P+K+G | 18 | 1.8% |
| evade up into throwP+G | 17 | 1.7% |
| Gyaku Seikenzuki66P into punchP | 16 | 1.6% |
| Shitanagi Shutou1P | 14 | 1.4% |
| backdash into Tate'enpi33P | 13 | 1.3% |
| guardG | 13 | 1.3% |
| guardG into throwP+G | 13 | 1.3% |
94 further openings account for the other 258 rounds.
Counted from 249 of the 282 matches played. The rest were not pulled for openings.
Lion
| backdash into evade up | 88 | 20.1% |
|---|---|---|
| Juchou Senshou8P+K | 52 | 11.8% |
| forward movement into punchP | 46 | 10.5% |
| forward movement into Rensui SoushuPPP+K | 31 | 7.1% |
| backdash into Sentai4K | 28 | 6.4% |
| forward movement into Koushu RensuiPP | 18 | 4.1% |
| crouch into Zensoutai2KK | 14 | 3.2% |
| forward movement into Renkan SenshouPPP | 12 | 2.7% |
| throwP+G into evade up | 12 | 2.7% |
| Banchu6P into Banchu Renkanshu6PP | 8 | 1.8% |
| guardG | 7 | 1.6% |
| Tenshin Ryou'inkyaku6K+G | 4 | 0.9% |
| Tenshin Ryou'inkyaku6K+G into evade down | 4 | 0.9% |
| backdash into Tourou Hassou41236P | 4 | 0.9% |
| forward movement into Rensuitai ShumenPKP | 4 | 0.9% |
74 further openings account for the other 107 rounds.
Counted from 108 of the 117 matches played. The rest were not pulled for openings.
Wolf
| backdash into evade up | 77 | 19.2% |
|---|---|---|
| evade down into Elbow Butt4P | 44 | 11.0% |
| forward movement into Elbow Butt4P | 23 | 5.7% |
| guardG into Quick Shoulder66P+K | 21 | 5.2% |
| Screw Hook63214P into Screw Lariat63214PP | 16 | 4.0% |
| Low Drop Kick62K | 14 | 3.5% |
| forward movement into Jab StraightPP | 14 | 3.5% |
| Elbow Butt4P into punchP | 13 | 3.2% |
| Quick Shoulder66P+K into evade down | 10 | 2.5% |
| Quick Shoulder66P+K | 9 | 2.2% |
| forward movement into Hammer KickPK | 9 | 2.2% |
| forward movement into punchP | 9 | 2.2% |
| Screw Hook63214P | 8 | 2.0% |
| backdash into Heavy Toe Kick4K+G | 7 | 1.8% |
| backdash into Toe Kick Side4K+GK | 7 | 1.8% |
68 further openings account for the other 120 rounds.
Counted from 99 of the 104 matches played. The rest were not pulled for openings.
El Blaze
| backdash into evade up | 57 | 15.4% |
|---|---|---|
| evade up into Fade Roll Kick7K | 44 | 11.9% |
| Shadow Spear6K into throwP+G | 39 | 10.6% |
| Shadow Strike6P into Shadow Fang6PK | 36 | 9.8% |
| Fade Roll Kick7K into evade up | 23 | 6.2% |
| forward dash into Shadow Spear6K | 23 | 6.2% |
| forward movement into Quick HookPP | 12 | 3.2% |
| Fade Roll Kick7K | 11 | 3.0% |
| forward movement into punchP | 10 | 2.7% |
| Fade Roll Kick7K into forward movement | 9 | 2.4% |
| Fade Roll Kick7K into backdash | 7 | 1.9% |
| Shadow Spear6K into forward movement | 7 | 1.9% |
| backdash into guardG | 7 | 1.9% |
| backdash into Zero G Flight7P+K+G | 5 | 1.4% |
| forward movement into Keen Edge ComboPPP | 5 | 1.4% |
50 further openings account for the other 74 rounds.
Goh
| backdash into evade up | 44 | 14.9% |
|---|---|---|
| backdash into Karura4P+K | 39 | 13.2% |
| forward dash into throwP+G | 32 | 10.8% |
| forward movement into Tsurane ShoudaPP | 32 | 10.8% |
| forward movement into punchP | 30 | 10.2% |
| forward movement into Kasumigoroshi~ShikigamiPKP | 14 | 4.8% |
| forward dash into Batousatsu3KP | 13 | 4.4% |
| forward movement into Shouda~KasumigoroshiPK | 12 | 4.1% |
| throwP+G into forward movement | 8 | 2.7% |
| backdash into guardG | 6 | 2.0% |
| Raikou3P into Denkou3PP | 5 | 1.7% |
| punchP into Tsurane ShoudaPP | 5 | 1.7% |
| backward movement into evade up | 4 | 1.4% |
| forward dash into Tsukikage6K | 3 | 1.0% |
| Garyu66K into Denkou3PP | 2 | 0.7% |
37 further openings account for the other 46 rounds.
Counted from 72 of the 74 matches played. The rest were not pulled for openings.
Kage
| backdash into evade up | 28 | 15.1% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 20 | 10.8% |
| forward movement into punchP | 15 | 8.1% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 13 | 7.0% |
| backward movement into Nagiharai6P+K | 11 | 6.0% |
| Hagakure-ryu In Raijingeki46P+K | 10 | 5.4% |
| backdash into Kodachinuki4K | 9 | 4.9% |
| backdash into Gen'you4K+G | 8 | 4.3% |
| Rasen4P | 5 | 2.7% |
| Ryu'eikyaku66K | 5 | 2.7% |
| evade up into kickK | 4 | 2.2% |
| forward movement into ResshouPP | 4 | 2.2% |
| Ryu'eikyaku66K into evade down | 3 | 1.6% |
| backdash into Shippuzan3PP | 3 | 1.6% |
| backdash into Sokuten44P+K+G | 3 | 1.6% |
35 further openings account for the other 44 rounds.
Counted from 45 of the 46 matches played. The rest were not pulled for openings.
Jacky
| backdash into evade up | 2 | 40.0% |
|---|---|---|
| Middle Smash6P into Middle Smash Sword6PK | 1 | 20.0% |
| crouch into Rage Kick1PK | 1 | 20.0% |
| guardG into Step-in Middle Kick66K+G | 1 | 20.0% |
