VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

ピーエス

Career matches13,568
Career win rate50.5%
Round win rate48.4%
Peak rank40
Distinct opponents407
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh408,6304,2484,38249.2%
Akira3,0161,5871,42952.6%
Pai1,9221,01091252.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky21810211646.8%-1.2
Akira158768248.1%+2.6
Kage148688046.0%+0.8
Brad144786654.2%+5.2
Lau142677547.2%+2.8
Pai126616548.4%+2.6
Lion118496941.5%-3.2
Goh107565152.3%+4.9
Vanessa92494353.3%+5.7
Jean88464252.3%-0.3
Sarah88414746.6%+2.2
Shun85355041.2%-5.1
Jeffry84414348.8%+0.0
Lei Fei70284240.0%-9.4
Aoi64352954.7%+4.6
El Blaze59243540.7%-6.7
Wolf52232944.2%-4.7
Eileen51143727.4%-13.5
Taka34142041.2%-5.1
Dural92722.2%-20.7

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2109012042.9%-3.0
Single Wall2098812142.1%-5.9
Breakable Half Fence1989610248.5%+1.6
Rectangle1989010845.5%-1.2
Full Fence1911078456.0%+9.1
Breakable Full Fence1909010047.4%-0.9
Open1897911041.8%-5.0
Low Fence1848310145.1%-0.7
Half Fence183929150.3%+2.4
Full Fence and Open97455246.4%+0.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,17048.3%47.2%+1.1
No walls58243.0%46.5%-3.5

Walls against open: +4.7 points (95% range -0.5 to +9.8), p 0.078 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

漂泊の民回線ジプシー (Rank 37)2026/09/231610662.5%
CoCoSyrup (Rank 38)2026/09/152012860.0%
hattori1357 (Rank 35)2026/09/141510566.7%
デネ (Rank 41)2026/09/142291340.9%
フルレバ (Rank 36)2026/09/132114766.7%
指無しライダー (Rank 40)2026/09/132791833.3%
★闘将拉麵男★ (Rank 36)2026/09/1329181162.1%
rikubon-ps (Rank 38)2026/09/111813572.2%
chibaken_1992 (Rank 39)2026/09/111661037.5%
shenron0321 (Rank 42)2026/09/09134930.8%
cyomiko (Rank 41)2026/09/0929151451.7%
小名浜DC (Rank 37)2026/09/052113861.9%
manatsu_7 (Rank 42)2026/08/301441028.6%
ハティーン (Rank 40)2026/08/27145935.7%
やっほい (Rank 37)2026/08/27148657.1%
シズラヒモビッチ (Rank 42)2026/08/242191242.9%
NEWTYPE (Rank 40)2026/08/22159660.0%
くりたろう (Rank 39)2026/08/032112957.1%
ゆ~やん3 (Rank 38)2026/07/151761135.3%
joechou222 (Rank 36)2026/07/15148657.1%
banjar (Rank 38)2026/06/28149564.3%
おむすび山▲かずkaz_kcj (Rank 39)2026/06/20146842.9%
ikkyusaaan (Rank 40)2026/06/15157846.7%
Sleipnir-kzm (Rank 37)2026/05/291811761.1%
GP (Rank 40)2026/05/28158753.3%

Round openings

Goh

backdash into evade up1,07613.7%
crouch into Sune'uchi2P6938.8%
evade down into forward dash5186.6%
backdash into Karura4P+K3634.6%
Karura4P+K3274.2%
backdash into evade down3043.9%
evade down into throwP+G2603.3%
kickK2232.8%
backdash into punchP1632.1%
backdash into throwP+G1622.0%
evade down into guardG1521.9%
guardG into evade down1461.9%
backdash into Soukyu46P1311.7%
crouch dash back into evade down1301.6%
guardG into throwP+G1291.6%

279 further openings account for the other 3,107 rounds.

Counted from 1,909 of the 1,937 matches played. The rest were not pulled for openings.