VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Eileen

いともち

  • Lei Fei
Career matches4,948
Career win rate49.2%
Round win rate48.2%
Peak rank31
Distinct opponents175
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1557 #1,631 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen313,5821,7801,80249.7%
Sarah—81239142148.1%
Aoi—36418118349.7%
Lei Fei27177819645.8%
Pai—1331023.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf41261563.4%+15.3
Jeffry40172342.5%-4.8
Akira36171947.2%+5.8
Jacky32122037.5%-8.6
Lion29141548.3%-3.1
Aoi28131546.4%-6.0
Lau2191242.9%-3.6
Pai2071335.0%-11.3
Vanessa2012860.0%+14.4
Goh1991047.4%+1.1
Jean1651131.2%-13.7
Kage168850.0%+1.9
Dural148657.1%+6.0
Lei Fei147750.0%+3.0
Sarah126650.0%+2.8
Eileen93633.3%-29.6
El Blaze94544.4%-7.5
Brad85362.5%+19.2
Shun65183.3%+26.9
Taka1010.0%-52.2

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence54262848.1%-3.3
Single Wall45162935.6%-12.4
Breakable Half Fence41162539.0%-7.3
Half Fence41251661.0%+13.9
Low Fence39192048.7%+3.1
Full Fence38211755.3%+7.7
Open36201655.6%+8.4
Rectangle29161355.2%+2.7
Octagon27141351.9%+6.9
Full Fence and Open2681830.8%-16.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23051.3%48.7%+2.6
No walls12045.8%46.8%-0.9

Walls against open: +3.5 points (95% range -8.2 to +15.2), p 0.555 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

zaduhkj (Rank 34)2026/05/1152340.0%
sharp_0303 (Rank 31)2026/05/1142250.0%
花形満 (Rank 33)2026/05/117070.0%
zzzTekitou222zzz (Rank 32)2026/05/1151420.0%
aona (Rank 34)2026/05/1142250.0%
HIGE (Rank 30)2026/05/1142250.0%
ガンオンやりたひ (Rank 26)2026/05/0654180.0%
Hamikumaccho (Rank 29)2026/05/0654180.0%
ぽこリオン (Rank 27)2026/05/0552340.0%
chamayan223 (Rank 23)2026/05/0573442.9%
∞オロチ丸∞ (Rank 24)2026/05/0562433.3%
Koutei (Rank 28)2026/05/05148657.1%
BONZE (Rank 32)2026/04/3043175.0%
鳩男 (Rank 30)2026/04/3053260.0%
striker0123 (Rank 28)2026/04/3054180.0%
黒シャツ (Rank 30)2026/04/3062433.3%
culis (Rank 30)2026/04/2643175.0%
tubaki_ok (Rank 27)2026/04/26440100.0%
nana-ushi (Rank 25)2026/04/1842250.0%
無想花心剣 (Rank 30)2026/04/1851420.0%
satsumaimo-imo26 (Rank 32)2026/04/1243175.0%
fazz00r (Rank 27)2026/04/1243175.0%
マクシミリアン15世 (Rank 30)2026/04/1284450.0%
快活 (Rank 31)2026/04/1252340.0%
KOKKO (Rank 28)2026/03/3041325.0%

Round openings

Every character

backdash into Ribyou Hoso43P+K16010.3%
forward movement into punchP1127.2%
backdash into evade up714.6%
backdash into evade down654.2%
backdash into Enkou Kenka46P543.5%
crouch dash forward into guardG463.0%
forward dash into guardG412.6%
evade down into guardG382.4%
forward movement into Enkou RensouPP322.1%
evade up into evade down301.9%
Enkou Nyudou214P+K into Enkou ShutsudouP291.9%
Enkou Nyudou214P+K251.6%
offensive move into evade down231.5%
evade up into forward dash211.4%
Toushou66P201.3%

277 further openings account for the other 788 rounds.

Eileen

Career
1,780–1,802 · 49.7%
This season
305 matches · 47.5%
Peak rank
31

First hit in 45.2% of 1,209 rounds. Won 54.3% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 41.0% of rounds, against 25.6% in their other rounds.
  • In round 2: opens with “backdash into 43P+K Ribyou Hoso” in 20.1% of rounds, against 10.8% in their other rounds.

How is this tested?

backdash into Ribyou Hoso43P+K16013.1%
forward movement into punchP725.9%
backdash into evade up715.8%
backdash into Enkou Kenka46P544.4%
backdash into evade down423.5%
crouch dash forward into guardG423.5%
forward dash into guardG403.3%
evade down into guardG352.9%
forward movement into Enkou RensouPP322.6%
Enkou Nyudou214P+K into Enkou ShutsudouP292.4%
Enkou Nyudou214P+K252.0%
evade up into evade down252.0%
Enkou Kenka46P into forward movement191.6%
crouch dash back into guardG181.5%
forward dash into Ribyou Hoso43P+K171.4%

197 further openings account for the other 537 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry12–8 · 60%4–7 · 36%too few to test
Jacky6–10 · 38%3–4 · 43%too few to test
Akira6–9 · 40%3–4 · 43%too few to test
Aoi8–9 · 47%2–3 · 40%too few to test
Wolf6–5 · 55%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
81–96 · 45.8%
This season
86 matches · 48.8%
Peak rank
27

First hit in 48.8% of 330 rounds. Won 52.8% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP4011.9%
backdash into evade down236.8%
offensive move into evade down236.8%
Toushou66P205.9%
offensive move133.9%
offensive move into kickK113.3%
evade up into forward dash82.4%
Kochouheki (Deflect)236P+K61.8%
Kyo Shiki4P+K+G into evade down61.8%
Senpukyaku66K+G61.8%
forward movement into Sayu ShoukenPP61.8%
offensive move into Fujinkyaku2K61.8%
punchP into Sayu ShoukenPP61.8%
Sayu ShoukenPP into Renkan MahosuiPPP51.5%
evade up into backdash51.5%

91 further openings account for the other 153 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 2 of 15 tests hold up
  • Lei Fei: 0 of 14 tests hold up