VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

②-スト@能登VF部

Career matches3,390
Career win rate56.8%
Round win rate52.3%
Peak rank32
Distinct opponents237
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage3178442835654.6%
Akira3275742433356.0%
Aoi2843123619554.8%
Brad3237522614960.3%
Lau3036121115058.5%
Jeffry3235622113562.1%
Shun3032617914754.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky86444251.2%+0.8
Akira83434051.8%-4.2
Wolf78542469.2%+15.8
Lau59243540.7%-12.3
Goh52341865.4%+12.2
Jeffry49272255.1%+0.4
Jean40261465.0%+10.6
Lei Fei40241660.0%+6.5
Shun35161945.7%-11.9
Vanessa35191654.3%-0.3
Kage33171651.5%-1.8
Brad26131350.0%-2.5
El Blaze24101441.7%-17.2
Sarah22111150.0%-5.9
Aoi2191242.9%-14.4
Lion1811761.1%-1.2
Pai125741.7%-22.0
Dural116554.5%-1.4
Eileen1110190.9%+26.3
Taka116554.5%-7.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence102435942.2%-11.7
Half Fence85503558.8%+5.0
Open80483260.0%+3.9
Octagon79473259.5%+3.3
Single Wall73383552.0%-2.0
Full Fence70353550.0%-3.9
Rectangle70422860.0%+8.0
Breakable Full Fence67392858.2%+6.1
Breakable Half Fence46252154.4%-5.2
Full Fence and Open43281565.1%+8.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls41757.1%54.6%+2.4
No walls25550.6%54.1%-3.5

Walls against open: +6.0 points (95% range -1.6 to +13.5), p 0.123 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

かりすまっくすさん★ (Rank 30)2026/09/1885362.5%
ps-splitsecond (Rank 32)2026/09/15148657.1%
simusimu500 (Rank 31)2026/09/1471614.3%
Koutei (Rank 32)2026/09/09105550.0%
金子です (Rank 30)2026/09/0583537.5%
しゅが~nsr (Rank 26)2026/09/03660100.0%
カミナリおやじ (Rank 29)2026/08/29660100.0%
太鼓の別人@夏Bonus無し (Rank 33)2026/08/2963350.0%
楽天アキラ (Rank 30)2026/08/28107370.0%
game_uver (Rank 33)2026/08/2894544.4%
南部の釣れないルアー (Rank 33)2026/08/2774357.1%
yamaneko (Rank 32)2026/08/2710100100.0%
SAMCHAY® (Rank 32)2026/08/2373442.9%
gin-chaman (Rank 30)2026/08/2325151060.0%
NAO-Fei (Rank 29)2026/08/2363350.0%
tomi79_1820 (Rank 29)2026/08/2276185.7%
フェイス (Rank 33)2026/07/29102820.0%
ER_higante (Rank 29)2026/07/2664266.7%
NekoPunchMaster (Rank 29)2026/07/2685362.5%
night--ranger7 (Rank 26)2026/07/2684450.0%
MIES/ミース (Rank 24)2026/07/17128466.7%
hahaha (Rank 27)2026/07/1773442.9%
okb@j>おーけーびー (Rank 29)2026/07/171771041.2%
satoru5110 (Rank 32)2026/05/3084450.0%
nanami.madogiwa (Rank 32)2026/05/1181712.5%

Round openings

Every character

backdash into evade down2408.2%
backdash into evade up1485.0%
Rimon Chouchu66P1364.6%
crouch into Gyou'in Haishu3P973.3%
evade up into crouch dash forward873.0%
crouch into Gyousentai2K722.4%
crouch dash forward into guardG602.0%
punchP521.8%
forward dash into Souka Housui3P+K421.4%
forward dash into Jouho Touken6P411.4%
forward dash into evade down401.4%
Haisenchu1P381.3%
crouch into Haisenchu1P351.2%
Chouyoushu1P331.1%
forward movement into punchP331.1%

554 further openings account for the other 1,791 rounds.

Shun

crouch into Gyou'in Haishu3P977.7%
crouch into Gyousentai2K725.7%
backdash into evade down715.6%
backdash into evade up695.5%
evade up into crouch dash forward524.1%
punchP413.2%
Haisenchu1P383.0%
crouch into Haisenchu1P352.8%
forward movement into punchP282.2%
Gyousentai2K262.0%
crouch into Fukuchougeki2P252.0%
punchP into RengekiPP231.8%
Gyou'in Haishu3P221.7%
RengekiPP into Saishu RenkangekiPPP211.7%
guardG211.7%

212 further openings account for the other 625 rounds.

Akira

Rimon Chouchu66P13619.1%
backdash into evade down669.3%
forward dash into Souka Housui3P+K425.9%
backdash into evade up415.8%
forward dash into Jouho Touken6P415.8%
Chouyoushu1P334.6%
backdash into Sokutai3K273.8%
Souka Housui3P+K223.1%
Rimon Chouchu66P into forward dash192.7%
Jouho Touken6P162.2%
forward dash into evade down152.1%
forward dash into Rimon Chouchu66P131.8%
crouch dash forward into guardG121.7%
backdash into Jouho Senshou46P111.5%
Chouyoushu1P into guardG91.3%

104 further openings account for the other 209 rounds.

Jeffry

backdash into evade down287.1%
punchP into Double KnucklePP256.3%
crouch into Ducking Low2K+G215.3%
crouch into Low Knuckle2P215.3%
backdash into evade up194.8%
Middle Hell Stab6P+K184.5%
Ducking Low2K+G174.3%
crouch into Side Kick3K164.0%
evade up into crouch dash forward92.3%
Dash Elbow66P71.8%
Toe Kick2K71.8%
Dash Elbow66P into Dash Elbow Upper66PP61.5%
Torpedo Head Butt4P+K61.5%
backdash into Double Hammer Down43P61.5%
forward dash into Ducking Low2K+G61.5%

106 further openings account for the other 184 rounds.

Kage

backdash into evade down4914.9%
Sokudan1P into Rasen4P257.6%
crouch into Sokudan1P154.6%
backdash into evade up144.3%
crouch into Surigeri2K134.0%
Hagakure-ryu In Raijingeki46P+K123.7%
crouch dash forward into guardG123.7%
evade up into crouch dash forward123.7%
Sokudan1P into Rakujin Gaeri44P82.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP72.1%
Surigeri2K61.8%
Rasen4P51.5%
Sokudan1P51.5%
backdash into punchP51.5%
backdash into throwP+G51.5%

82 further openings account for the other 135 rounds.

Brad

backdash into evade down2115.6%
crouch dash forward into guardG75.2%
Ducking6P+K+G into Crush Knee KickK+G53.7%
Sawk Klab6P+K53.7%
punchP into Jab StraightPP53.7%
Middle Spin Kick66K43.0%
backdash into evade up43.0%
evade up into crouch dash forward43.0%
punchP into Elbow Hook6P43.0%
Dtee Sawk Dtrohng4P+K32.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK32.2%
Sharp Shoot1P32.2%
evade down into crouch dash forward32.2%
evade up into Stop Kick4K32.2%
evade up into crouch dash back32.2%

47 further openings account for the other 58 rounds.

Lau

Souko Sensou66P+K79.1%
backdash into punchP67.8%
guardG into evade down67.8%
backdash into evade down56.5%
evade down into guardG45.2%
evade up into crouch dash back45.2%
Shakashou3P into RenshouPP33.9%
backdash into Honshin Hekiken1P+K33.9%
crouch dash forward into guardG33.9%
evade up into crouch dash forward33.9%
Fukko Kensou1P22.6%
Senchutai3K22.6%
backward movement into throwP+G22.6%
evade up into RenshouPP22.6%
Chisoutai2K+G11.3%

24 further openings account for the other 24 rounds.

Aoi

Ouda6P+K into Oushu Hiji'ate6P+KP39.7%
Ryoushi43P39.7%
evade up into crouch dash forward39.7%
crouch dash forward into guardG26.5%
crouch into Maegeri3K26.5%
guardG26.5%
Chudan Hiji'ate6P into Tsumujisakura6PP13.2%
Hou'oushu3P13.2%
Hou'oushu3P into guardG13.2%
NirentotsuPP into Nirentotsu OuchuPPP13.2%
Ouda6P+K13.2%
backdash into Ouda6P+K13.2%
backdash into back, back punch+kick44P+K13.2%
crouch dash forward into Chudan Hiji'ate6P13.2%
evade down into crouch dash forward13.2%

7 further openings account for the other 7 rounds.