VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

②-スト@能登VF部

  • Shun
  • Akira
  • Jeffry
  • Kage
  • Lau
  • Lion
  • Brad
  • Aoi
  • Vanessa
  • Goh
Career matches5,795
Career win rate56.4%
Round win rate52.4%
Peak rank33
Distinct opponents267
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1553 #1,653 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3089746942852.3%
Goh3381646535157.0%
Kage3178442835654.6%
Akira3275742433356.0%
Lau3046127019158.6%
Aoi2844124020154.4%
Brad3237522614960.3%
Jeffry3235622113562.1%
Vanessa3034219414856.7%
Shun3032617914754.9%
Lion302401509062.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,965 of 3,493 rounds counted

7.6 inputs a second (456 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun7.14271,261
Akira8.9537381
Jeffry7.9476197
Kage7.8468328
Lau7.9475337
Lion7.3441163
Brad7.8468135
Aoi6.740063
Vanessa6.539155
Jacky8.953128
Goh8.751917

By opponent's character

Wolf8.2493338
Akira7.6456353
Jacky7.8465325
Lau7.9473212
Jeffry7.8468189
Goh7.4442166
Lei Fei7.3440163
Sarah7.3438177
Jean6.8410125
Vanessa7.2434130
Shun8.0478137
Kage7.3437121
El Blaze7.2430110
Brad7.3438109
Aoi7.846970
Lion7.042077
Pai7.847056
Dural8.349651
Eileen7.54527
Taka7.243449

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf99683168.7%+14.3
Akira98524653.1%-2.4
Jacky96484850.0%-0.8
Lau66273940.9%-11.5
Jeffry62332953.2%-1.7
Goh52341865.4%+12.1
Lei Fei46281860.9%+8.7
Sarah45242153.3%-4.3
Jean43281565.1%+11.1
Vanessa41231856.1%+1.8
Shun40202050.0%-7.0
Kage39192048.7%-2.8
El Blaze32122037.5%-23.3
Brad28141450.0%-1.7
Aoi27101737.0%-19.9
Lion1912763.2%+0.8
Pai158753.3%-8.0
Dural137653.9%-0.3
Eileen1211191.7%+27.2
Taka127558.3%-3.1

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence117496841.9%-12.5
Open102584456.9%+1.1
Half Fence100574357.0%+3.3
Octagon86493757.0%+0.7
Rectangle84503459.5%+6.2
Breakable Full Fence80473358.8%+6.1
Full Fence79403950.6%-3.3
Single Wall79413851.9%-1.4
Breakable Half Fence62352756.5%-2.0
Full Fence and Open53351866.0%+10.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls49156.6%54.8%+1.9
No walls29849.7%53.9%-4.3

Walls against open: +6.1 points (95% range -0.9 to +13.1), p 0.087 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たか (Rank 31)2026/10/1883537.5%
Koutei (Rank 32)2026/10/18126650.0%
yamaneko (Rank 30)2026/10/181715288.2%
ER_higante (Rank 29)2026/10/18136746.1%
@nanbuno_fishing (Rank 32)2026/10/1796366.7%
pizaman (Rank 33)2026/10/1772528.6%
SAZABI (Rank 31)2026/10/14104640.0%
cokeshi (Rank 28)2026/10/1473442.9%
かりすまっくすさん★ (Rank 30)2026/09/1885362.5%
ps-splitsecond (Rank 32)2026/09/15148657.1%
simusimu500 (Rank 31)2026/09/1471614.3%
金子です (Rank 30)2026/09/0583537.5%
楽天アキラ (Rank 30)2026/08/28107370.0%
game_uver (Rank 33)2026/08/2894544.4%
SAMCHAY® (Rank 32)2026/08/2373442.9%
gin-chaman (Rank 30)2026/08/2325151060.0%
tomi79_1820 (Rank 29)2026/08/2276185.7%
フェイス (Rank 33)2026/07/29102820.0%
NekoPunchMaster (Rank 29)2026/07/2685362.5%
night--ranger7 (Rank 26)2026/07/2684450.0%
MIES/ミース (Rank 24)2026/07/17128466.7%
hahaha (Rank 27)2026/07/1773442.9%
okb@j>おーけーびー (Rank 29)2026/07/171771041.2%
satoru5110 (Rank 32)2026/05/3084450.0%
nanami.madogiwa (Rank 32)2026/05/1181712.5%

Round openings

Every character

backdash into evade down2076.9%
Rimon Chouchu66P1364.5%
backdash into evade up1324.4%
crouch into Gyou'in Haishu3P973.2%
evade up into crouch dash forward872.9%
crouch into Gyousentai2K722.4%
crouch dash forward into guardG592.0%
punchP521.7%
forward dash into Souka Housui3P+K421.4%
forward dash into Jouho Touken6P411.4%
forward dash into evade down401.3%
Haisenchu1P381.3%
crouch into Haisenchu1P351.2%
forward movement into punchP341.1%
Chouyoushu1P331.1%

584 further openings account for the other 1,889 rounds.

Counted from 759 of the 822 matches played. The rest were not pulled for openings.

Shun

Career
179–147 · 54.9%
This season
323 matches · 52.0%
Peak rank
30

First hit in 61.8% of 1,255 rounds. Won 52.7% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 19.8% of rounds, against 7.2% in their other rounds.
  • Against Jacky: backs off first in 27.1% of rounds, against 17.0% against everyone else.
  • After opening the round before by evading: evades first in 28.3% of rounds, against 13.5% after anything else.
  • After losing a round: evades first in 21.4% of rounds, against 10.2% after winning one.
  • When ahead: waits first in 31.8% of rounds, against 21.0% when level or behind.
  • In round 3: opens with “crouch into 3P Gyou'in Haishu” in 11.8% of rounds, against 6.2% in their other rounds.
  • Against Jacky: opens with “backdash into evade up” in 10.2% of rounds, against 3.8% against everyone else.
  • After opening the round before with “evade up into crouch dash forward”: opens with “evade up into crouch dash forward” in 14.6% of rounds, against 3.3% after anything else.
  • After winning a round: opens with “crouch into 3P Gyou'in Haishu” in 15.8% of rounds, against 4.1% after losing one.
  • When ahead: opens with “crouch into 3P Gyou'in Haishu” in 16.2% of rounds, against 5.9% when level or behind.
  • On 10–14 drinks: opens with “backdash into evade up” in 17.6% of rounds, against 4.4% on other drink counts.

How is this tested?

crouch into Gyou'in Haishu3P977.7%
crouch into Gyousentai2K725.7%
backdash into evade down624.9%
backdash into evade up594.7%
evade up into crouch dash forward524.1%
punchP413.2%
Haisenchu1P383.0%
crouch into Haisenchu1P352.8%
forward movement into punchP282.2%
Gyousentai2K262.0%
crouch into Fukuchougeki2P252.0%
punchP into RengekiPP231.8%
Gyou'in Haishu3P221.7%
RengekiPP into Saishu RenkangekiPPP211.7%
guardG211.7%

214 further openings account for the other 644 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–10 · 60%8–8 · 50%too few to test
Wolf9–8 · 53%4–5 · 44%too few to test
Akira12–8 · 60%6–4 · 60%too few to test
Goh11–6 · 65%8–4 · 67%too few to test
Lei Fei8–4 · 67%5–5 · 50%too few to test
Jean9–5 · 64%1–5 · 17%too few to test
Jeffry5–8 · 38%2–2 · 50%too few to test
Lau5–4 · 56%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
424–333 · 56.0%
This season
180 matches · 57.2%
Peak rank
32

First hit in 58.7% of 705 rounds. Won 55.8% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 37.9% of rounds, against 22.5% in their other rounds.
  • Against Lau: evades first in 12.0% of rounds, against 3.4% against everyone else.
  • In round 4 or later: opens with “backdash into evade up” in 10.9% of rounds, against 3.2% in their other rounds.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 22.0% of rounds, against 5.9% after anything else.

How is this tested?

Rimon Chouchu66P13619.1%
backdash into evade down557.7%
forward dash into Souka Housui3P+K425.9%
forward dash into Jouho Touken6P415.8%
backdash into evade up365.1%
Chouyoushu1P334.6%
backdash into Sokutai3K334.6%
Souka Housui3P+K223.1%
Rimon Chouchu66P into forward dash192.7%
Jouho Touken6P162.2%
forward dash into evade down152.1%
forward dash into Rimon Chouchu66P131.8%
backdash into Jouho Senshou46P111.5%
crouch dash forward into guardG111.5%
Chouyoushu1P into guardG91.3%

107 further openings account for the other 220 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau4–2 · 67%3–7 · 30%too few to test
Wolf8–2 · 80%6–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
221–135 · 62.1%
This season
96 matches · 58.3%
Peak rank
32

First hit in 56.3% of 396 rounds. Won 55.6% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP into Double KnucklePP256.3%
backdash into evade down235.8%
crouch into Ducking Low2K+G215.3%
crouch into Low Knuckle2P215.3%
Middle Hell Stab6P+K184.5%
Ducking Low2K+G174.3%
backdash into evade up174.3%
crouch into Side Kick3K164.0%
evade up into crouch dash forward92.3%
Dash Elbow66P71.8%
Toe Kick2K71.8%
Dash Elbow66P into Dash Elbow Upper66PP61.5%
Torpedo Head Butt4P+K61.5%
backdash into Double Hammer Down43P61.5%
forward dash into Ducking Low2K+G61.5%

111 further openings account for the other 191 rounds.

Kage

Career
428–356 · 54.6%
This season
85 matches · 57.6%
Peak rank
31

First hit in 60.9% of 327 rounds. Won 58.3% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down4313.1%
Sokudan1P into Rasen4P257.6%
crouch into Sokudan1P154.6%
backdash into evade up134.0%
crouch into Surigeri2K134.0%
Hagakure-ryu In Raijingeki46P+K123.7%
crouch dash forward into guardG123.7%
evade up into crouch dash forward123.7%
Sokudan1P into Rakujin Gaeri44P82.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP72.1%
Surigeri2K61.8%
backdash into throwP+G61.8%
Rasen4P51.5%
Sokudan1P51.5%
backdash into punchP51.5%

85 further openings account for the other 141 rounds.

Brad

Career
226–149 · 60.3%
This season
34 matches · 41.2%
Peak rank
32

First hit in 52.6% of 133 rounds. Won 40.0% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1712.6%
crouch dash forward into guardG75.2%
Ducking6P+K+G into Crush Knee KickK+G53.7%
Sawk Klab6P+K53.7%
punchP into Jab StraightPP53.7%
Middle Spin Kick66K43.0%
backdash into evade up43.0%
evade up into crouch dash forward43.0%
punchP into Elbow Hook6P43.0%
Dtee Sawk Dtrohng4P+K32.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK32.2%
Sharp Shoot1P32.2%
evade down into crouch dash forward32.2%
evade up into Stop Kick4K32.2%
evade up into crouch dash back32.2%

49 further openings account for the other 62 rounds.

Lau

Career
270–191 · 58.6%
This season
83 matches · 60.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Sensou66P+K79.1%
backdash into punchP79.1%
guardG into evade down67.8%
backdash into evade down45.2%
evade down into guardG45.2%
evade up into crouch dash back45.2%
Shakashou3P into RenshouPP33.9%
backdash into Honshin Hekiken1P+K33.9%
crouch dash forward into guardG33.9%
evade up into crouch dash forward33.9%
Fukko Kensou1P22.6%
Senchutai3K22.6%
backward movement into throw escape22.6%
evade up into RenshouPP22.6%
Chisoutai2K+G11.3%

24 further openings account for the other 24 rounds.

Counted from 20 of the 83 matches played. The rest were not pulled for openings.

Aoi

Career
240–201 · 54.4%
This season
16 matches · 68.8%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP57.9%
NirentotsuPP into Nirentotsu OuchuPPP46.3%
punchP into crouch dash forward46.3%
Ryoushi43P34.8%
evade up into crouch dash forward34.8%
guardG34.8%
punchP into NirentotsuPP34.8%
crouch dash forward into guardG23.2%
crouch into Kusanagi2K+G23.2%
crouch into Maegeri3K23.2%
Chudan Hiji'ate6P11.6%
Chudan Hiji'ate6P into Tsumujisakura6PP11.6%
Hou'oushu3P11.6%
Hou'oushu3P into guardG11.6%
Maegeri3K11.6%

27 further openings account for the other 27 rounds.

Goh

Career
465–351 · 57.0%
This season
5 matches · 80.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK317.6%
punchP into kickK317.6%
backdash into evade down211.8%
backdash into kickK211.8%
Garyu66K15.9%
Tsukikage6K15.9%
backdash into Karura4P+K15.9%
backdash into evade up15.9%
evade up into crouch dash back15.9%
forward dash into Soukyu46P15.9%
punchP into forward dash15.9%

Not counted here: Jacky, Lion, Vanessa. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (57 here; about 2.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 11 of 17 tests hold up
  • Akira: 4 of 15 tests hold up
  • Jeffry: 0 of 11 tests hold up
  • Kage: 0 of 14 tests hold up
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Goh: not tested (too few rounds)