Virtua Fighter 5 REVO · v1.10 · Region: South America
②-スト@能登VF部
Characters played — VF5's own record
| Kage | 31 | 784 | 428 | 356 | 54.6% |
|---|---|---|---|---|---|
| Akira | 32 | 757 | 424 | 333 | 56.0% |
| Aoi | 28 | 431 | 236 | 195 | 54.8% |
| Brad | 32 | 375 | 226 | 149 | 60.3% |
| Lau | 30 | 361 | 211 | 150 | 58.5% |
| Jeffry | 32 | 356 | 221 | 135 | 62.1% |
| Shun | 30 | 326 | 179 | 147 | 54.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 86 | 44 | 42 | 51.2% | +0.8 |
|---|---|---|---|---|---|
| Akira | 83 | 43 | 40 | 51.8% | -4.2 |
| Wolf | 78 | 54 | 24 | 69.2% | +15.8 |
| Lau | 59 | 24 | 35 | 40.7% | -12.3 |
| Goh | 52 | 34 | 18 | 65.4% | +12.2 |
| Jeffry | 49 | 27 | 22 | 55.1% | +0.4 |
| Jean | 40 | 26 | 14 | 65.0% | +10.6 |
| Lei Fei | 40 | 24 | 16 | 60.0% | +6.5 |
| Shun | 35 | 16 | 19 | 45.7% | -11.9 |
| Vanessa | 35 | 19 | 16 | 54.3% | -0.3 |
| Kage | 33 | 17 | 16 | 51.5% | -1.8 |
| Brad | 26 | 13 | 13 | 50.0% | -2.5 |
| El Blaze | 24 | 10 | 14 | 41.7% | -17.2 |
| Sarah | 22 | 11 | 11 | 50.0% | -5.9 |
| Aoi | 21 | 9 | 12 | 42.9% | -14.4 |
| Lion | 18 | 11 | 7 | 61.1% | -1.2 |
| Pai | 12 | 5 | 7 | 41.7% | -22.0 |
| Dural | 11 | 6 | 5 | 54.5% | -1.4 |
| Eileen | 11 | 10 | 1 | 90.9% | +26.3 |
| Taka | 11 | 6 | 5 | 54.5% | -7.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 102 | 43 | 59 | 42.2% | -11.7 |
|---|---|---|---|---|---|
| Half Fence | 85 | 50 | 35 | 58.8% | +5.0 |
| Open | 80 | 48 | 32 | 60.0% | +3.9 |
| Octagon | 79 | 47 | 32 | 59.5% | +3.3 |
| Single Wall | 73 | 38 | 35 | 52.0% | -2.0 |
| Full Fence | 70 | 35 | 35 | 50.0% | -3.9 |
| Rectangle | 70 | 42 | 28 | 60.0% | +8.0 |
| Breakable Full Fence | 67 | 39 | 28 | 58.2% | +6.1 |
| Breakable Half Fence | 46 | 25 | 21 | 54.4% | -5.2 |
| Full Fence and Open | 43 | 28 | 15 | 65.1% | +8.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 417 | 57.1% | 54.6% | +2.4 |
| No walls | 255 | 50.6% | 54.1% | -3.5 |
Walls against open: +6.0 points (95% range -1.6 to +13.5), p 0.123 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| gin-chaman (Rank 30) | 25 | 15 | 10 | 60.0% |
|---|---|---|---|---|
| okb@j>おーけーびー (Rank 29) | 17 | 7 | 10 | 41.2% |
| ps-splitsecond (Rank 32) | 14 | 8 | 6 | 57.1% |
| MIES/ミース (Rank 24) | 12 | 8 | 4 | 66.7% |
| Koutei (Rank 32) | 10 | 5 | 5 | 50.0% |
| yamaneko (Rank 32) | 10 | 10 | 0 | 100.0% |
| フェイス (Rank 33) | 10 | 2 | 8 | 20.0% |
| 楽天アキラ (Rank 30) | 10 | 7 | 3 | 70.0% |
| game_uver (Rank 33) | 9 | 4 | 5 | 44.4% |
| NekoPunchMaster (Rank 29) | 8 | 5 | 3 | 62.5% |
| nanami.madogiwa (Rank 32) | 8 | 1 | 7 | 12.5% |
| night--ranger7 (Rank 26) | 8 | 4 | 4 | 50.0% |
| satoru5110 (Rank 32) | 8 | 4 | 4 | 50.0% |
| かりすまっくすさん★ (Rank 30) | 8 | 5 | 3 | 62.5% |
| 金子です (Rank 30) | 8 | 3 | 5 | 37.5% |
| SAMCHAY® (Rank 32) | 7 | 3 | 4 | 42.9% |
| hahaha (Rank 27) | 7 | 3 | 4 | 42.9% |
| simusimu500 (Rank 31) | 7 | 1 | 6 | 14.3% |
| tomi79_1820 (Rank 29) | 7 | 6 | 1 | 85.7% |
| 南部の釣れないルアー (Rank 33) | 7 | 4 | 3 | 57.1% |
| ER_higante (Rank 29) | 6 | 4 | 2 | 66.7% |
| NAO-Fei (Rank 29) | 6 | 3 | 3 | 50.0% |
| しゅが~nsr (Rank 26) | 6 | 6 | 0 | 100.0% |
| カミナリおやじ (Rank 29) | 6 | 6 | 0 | 100.0% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| かりすまっくすさん★ (Rank 30) | 2026/09/18 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| ps-splitsecond (Rank 32) | 2026/09/15 | 14 | 8 | 6 | 57.1% |
| simusimu500 (Rank 31) | 2026/09/14 | 7 | 1 | 6 | 14.3% |
| Koutei (Rank 32) | 2026/09/09 | 10 | 5 | 5 | 50.0% |
| 金子です (Rank 30) | 2026/09/05 | 8 | 3 | 5 | 37.5% |
| しゅが~nsr (Rank 26) | 2026/09/03 | 6 | 6 | 0 | 100.0% |
| カミナリおやじ (Rank 29) | 2026/08/29 | 6 | 6 | 0 | 100.0% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 2026/08/29 | 6 | 3 | 3 | 50.0% |
| 楽天アキラ (Rank 30) | 2026/08/28 | 10 | 7 | 3 | 70.0% |
| game_uver (Rank 33) | 2026/08/28 | 9 | 4 | 5 | 44.4% |
| 南部の釣れないルアー (Rank 33) | 2026/08/27 | 7 | 4 | 3 | 57.1% |
| yamaneko (Rank 32) | 2026/08/27 | 10 | 10 | 0 | 100.0% |
| SAMCHAY® (Rank 32) | 2026/08/23 | 7 | 3 | 4 | 42.9% |
| gin-chaman (Rank 30) | 2026/08/23 | 25 | 15 | 10 | 60.0% |
| NAO-Fei (Rank 29) | 2026/08/23 | 6 | 3 | 3 | 50.0% |
| tomi79_1820 (Rank 29) | 2026/08/22 | 7 | 6 | 1 | 85.7% |
| フェイス (Rank 33) | 2026/07/29 | 10 | 2 | 8 | 20.0% |
| ER_higante (Rank 29) | 2026/07/26 | 6 | 4 | 2 | 66.7% |
| NekoPunchMaster (Rank 29) | 2026/07/26 | 8 | 5 | 3 | 62.5% |
| night--ranger7 (Rank 26) | 2026/07/26 | 8 | 4 | 4 | 50.0% |
| MIES/ミース (Rank 24) | 2026/07/17 | 12 | 8 | 4 | 66.7% |
| hahaha (Rank 27) | 2026/07/17 | 7 | 3 | 4 | 42.9% |
| okb@j>おーけーびー (Rank 29) | 2026/07/17 | 17 | 7 | 10 | 41.2% |
| satoru5110 (Rank 32) | 2026/05/30 | 8 | 4 | 4 | 50.0% |
| nanami.madogiwa (Rank 32) | 2026/05/11 | 8 | 1 | 7 | 12.5% |
Round openings
Every character
| backdash into evade down | 240 | 8.2% |
|---|---|---|
| backdash into evade up | 148 | 5.0% |
| Rimon Chouchu66P | 136 | 4.6% |
| crouch into Gyou'in Haishu3P | 97 | 3.3% |
| evade up into crouch dash forward | 87 | 3.0% |
| crouch into Gyousentai2K | 72 | 2.4% |
| crouch dash forward into guardG | 60 | 2.0% |
| punchP | 52 | 1.8% |
| forward dash into Souka Housui3P+K | 42 | 1.4% |
| forward dash into Jouho Touken6P | 41 | 1.4% |
| forward dash into evade down | 40 | 1.4% |
| Haisenchu1P | 38 | 1.3% |
| crouch into Haisenchu1P | 35 | 1.2% |
| Chouyoushu1P | 33 | 1.1% |
| forward movement into punchP | 33 | 1.1% |
554 further openings account for the other 1,791 rounds.
Shun
| crouch into Gyou'in Haishu3P | 97 | 7.7% |
|---|---|---|
| crouch into Gyousentai2K | 72 | 5.7% |
| backdash into evade down | 71 | 5.6% |
| backdash into evade up | 69 | 5.5% |
| evade up into crouch dash forward | 52 | 4.1% |
| punchP | 41 | 3.2% |
| Haisenchu1P | 38 | 3.0% |
| crouch into Haisenchu1P | 35 | 2.8% |
| forward movement into punchP | 28 | 2.2% |
| Gyousentai2K | 26 | 2.0% |
| crouch into Fukuchougeki2P | 25 | 2.0% |
| punchP into RengekiPP | 23 | 1.8% |
| Gyou'in Haishu3P | 22 | 1.7% |
| RengekiPP into Saishu RenkangekiPPP | 21 | 1.7% |
| guardG | 21 | 1.7% |
212 further openings account for the other 625 rounds.
Akira
| Rimon Chouchu66P | 136 | 19.1% |
|---|---|---|
| backdash into evade down | 66 | 9.3% |
| forward dash into Souka Housui3P+K | 42 | 5.9% |
| backdash into evade up | 41 | 5.8% |
| forward dash into Jouho Touken6P | 41 | 5.8% |
| Chouyoushu1P | 33 | 4.6% |
| backdash into Sokutai3K | 27 | 3.8% |
| Souka Housui3P+K | 22 | 3.1% |
| Rimon Chouchu66P into forward dash | 19 | 2.7% |
| Jouho Touken6P | 16 | 2.2% |
| forward dash into evade down | 15 | 2.1% |
| forward dash into Rimon Chouchu66P | 13 | 1.8% |
| crouch dash forward into guardG | 12 | 1.7% |
| backdash into Jouho Senshou46P | 11 | 1.5% |
| Chouyoushu1P into guardG | 9 | 1.3% |
104 further openings account for the other 209 rounds.
Jeffry
| backdash into evade down | 28 | 7.1% |
|---|---|---|
| punchP into Double KnucklePP | 25 | 6.3% |
| crouch into Ducking Low2K+G | 21 | 5.3% |
| crouch into Low Knuckle2P | 21 | 5.3% |
| backdash into evade up | 19 | 4.8% |
| Middle Hell Stab6P+K | 18 | 4.5% |
| Ducking Low2K+G | 17 | 4.3% |
| crouch into Side Kick3K | 16 | 4.0% |
| evade up into crouch dash forward | 9 | 2.3% |
| Dash Elbow66P | 7 | 1.8% |
| Toe Kick2K | 7 | 1.8% |
| Dash Elbow66P into Dash Elbow Upper66PP | 6 | 1.5% |
| Torpedo Head Butt4P+K | 6 | 1.5% |
| backdash into Double Hammer Down43P | 6 | 1.5% |
| forward dash into Ducking Low2K+G | 6 | 1.5% |
106 further openings account for the other 184 rounds.
Kage
| backdash into evade down | 49 | 14.9% |
|---|---|---|
| Sokudan1P into Rasen4P | 25 | 7.6% |
| crouch into Sokudan1P | 15 | 4.6% |
| backdash into evade up | 14 | 4.3% |
| crouch into Surigeri2K | 13 | 4.0% |
| Hagakure-ryu In Raijingeki46P+K | 12 | 3.7% |
| crouch dash forward into guardG | 12 | 3.7% |
| evade up into crouch dash forward | 12 | 3.7% |
| Sokudan1P into Rakujin Gaeri44P | 8 | 2.4% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 7 | 2.1% |
| Surigeri2K | 6 | 1.8% |
| Rasen4P | 5 | 1.5% |
| Sokudan1P | 5 | 1.5% |
| backdash into punchP | 5 | 1.5% |
| backdash into throwP+G | 5 | 1.5% |
82 further openings account for the other 135 rounds.
Brad
| backdash into evade down | 21 | 15.6% |
|---|---|---|
| crouch dash forward into guardG | 7 | 5.2% |
| Ducking6P+K+G into Crush Knee KickK+G | 5 | 3.7% |
| Sawk Klab6P+K | 5 | 3.7% |
| punchP into Jab StraightPP | 5 | 3.7% |
| Middle Spin Kick66K | 4 | 3.0% |
| backdash into evade up | 4 | 3.0% |
| evade up into crouch dash forward | 4 | 3.0% |
| punchP into Elbow Hook6P | 4 | 3.0% |
| Dtee Sawk Dtrohng4P+K | 3 | 2.2% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 3 | 2.2% |
| Sharp Shoot1P | 3 | 2.2% |
| evade down into crouch dash forward | 3 | 2.2% |
| evade up into Stop Kick4K | 3 | 2.2% |
| evade up into crouch dash back | 3 | 2.2% |
47 further openings account for the other 58 rounds.
Lau
| Souko Sensou66P+K | 7 | 9.1% |
|---|---|---|
| backdash into punchP | 6 | 7.8% |
| guardG into evade down | 6 | 7.8% |
| backdash into evade down | 5 | 6.5% |
| evade down into guardG | 4 | 5.2% |
| evade up into crouch dash back | 4 | 5.2% |
| Shakashou3P into RenshouPP | 3 | 3.9% |
| backdash into Honshin Hekiken1P+K | 3 | 3.9% |
| crouch dash forward into guardG | 3 | 3.9% |
| evade up into crouch dash forward | 3 | 3.9% |
| Fukko Kensou1P | 2 | 2.6% |
| Senchutai3K | 2 | 2.6% |
| backward movement into throwP+G | 2 | 2.6% |
| evade up into RenshouPP | 2 | 2.6% |
| Chisoutai2K+G | 1 | 1.3% |
24 further openings account for the other 24 rounds.
Aoi
| Ouda6P+K into Oushu Hiji'ate6P+KP | 3 | 9.7% |
|---|---|---|
| Ryoushi43P | 3 | 9.7% |
| evade up into crouch dash forward | 3 | 9.7% |
| crouch dash forward into guardG | 2 | 6.5% |
| crouch into Maegeri3K | 2 | 6.5% |
| guardG | 2 | 6.5% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 3.2% |
| Hou'oushu3P | 1 | 3.2% |
| Hou'oushu3P into guardG | 1 | 3.2% |
| NirentotsuPP into Nirentotsu OuchuPPP | 1 | 3.2% |
| Ouda6P+K | 1 | 3.2% |
| backdash into Ouda6P+K | 1 | 3.2% |
| backdash into back, back punch+kick44P+K | 1 | 3.2% |
| crouch dash forward into Chudan Hiji'ate6P | 1 | 3.2% |
| evade down into crouch dash forward | 1 | 3.2% |
7 further openings account for the other 7 rounds.
