VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jean

emarcue

  • Brad
  • Goh
  • Kage
Career matches5,172
Career win rate52.3%
Round win rate50.0%
Peak rank35
Distinct opponents63
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1640 #1,095 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean354,6582,4652,19352.9%
Brad2836118118050.1%
Goh23139578241.0%
Kage261441028.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

874 of 1,205 rounds counted

5.5 inputs a second (329 a minute) this season. Faster than 8% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean5.5330732
Brad5.633483
Goh5.231039
Kage5.231120

By opponent's character

Goh5.532993
Shun5.6338120
Lau5.5332107
Brad5.331887
Lei Fei5.230971
Akira5.331745
Lion6.136619
Jacky5.734151
El Blaze5.331850
Sarah5.633657
Wolf5.935419
Jean5.231444
Jeffry6.036213
Taka5.231314
Kage5.130620
Dural5.633518
Eileen5.633817
Vanessa6.036316
Aoi6.035913

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh50282256.0%-2.0
Shun30161453.3%+8.7
Lau29171258.6%+17.0
Brad26131350.0%-5.6
Lei Fei2041620.0%-16.0
Akira1871138.9%-7.9
Lion1641225.0%-23.7
Jacky149564.3%+11.8
El Blaze1310376.9%+13.5
Sarah134930.8%-20.3
Wolf116554.5%-9.6
Jean108280.0%+26.8
Jeffry108280.0%+10.2
Taka96366.7%+16.7
Kage73442.9%-7.6
Dural51420.0%-41.0
Eileen440100.0%+55.1
Vanessa43175.0%+7.8
Aoi3030.0%-48.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence40182245.0%-8.4
Rectangle39192048.7%-2.5
Breakable Half Fence38221657.9%-2.6
Open32191359.4%+15.8
Full Fence30181260.0%+6.7
Low Fence30161453.3%+3.2
Single Wall2481633.3%-21.2
Breakable Full Fence20101050.0%-2.2
Octagon139469.2%+17.5
Full Fence and Open105550.0%+1.2

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18053.3%53.9%-0.6
No walls8650.0%49.2%+0.8

Walls against open: -1.4 points (95% range -14.9 to +12.1), p 0.838 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

10年遅いんだよ! (Rank 45)2026/10/15179852.9%
Ilyricio (Rank 28)2026/09/2261516.7%
nadol90 (Rank 35)2026/09/17105550.0%
RickoSama (Rank 23)2026/09/1043175.0%
skywalkeR78081 (Rank 21)2026/09/10129375.0%
TheDarkDragon (Rank 40)2026/09/0451420.0%
Denki04 (Rank 35)2026/09/0285362.5%
Rodryu (Rank 36)2026/09/0284450.0%
Dogfingers (Rank 16)2026/08/0254180.0%
ぁ     やごろ (Rank 35)2026/05/2252340.0%
sk0111 (Rank 35)2026/05/2242250.0%
natsoutw (Rank 39)2026/05/221741323.5%
EXAチーフ・グーティ (Rank 37)2026/05/2183537.5%
eisenbuegelhammer (Rank 33)2026/05/20106460.0%
MisterVFDC (Rank 32)2026/05/202112957.1%
Espiro (Rank 34)2026/05/1793633.3%
NaughtNaught (Rank 30)2026/05/171710758.8%
Rayne (Rank 42)2026/05/16113827.3%
THR (Rank 34)2026/05/1663350.0%
b4i4radoslav|xliiv (Rank 34)2026/05/07138561.5%
navenski1 (Rank 36)2026/05/0551420.0%
brogasaurusrex (Rank 33)2026/05/0574357.1%
Akishin-0313 (Rank 30)2026/05/0562433.3%
NantoSeiken (Rank 27)2026/04/30550100.0%
Saago_65 (Rank 30)2026/04/0876185.7%

Round openings

Every character

forward dash into guardG807.1%
backdash into Konohana Sakuya43P+K686.0%
punchP into kickK514.5%
forward dash into throw escape373.3%
backdash into Kake'uchi46P353.1%
Yoko'enpi6P302.7%
backdash into Sune'ori1K+G302.7%
Hizageri4K into Kousenshu4KP272.4%
Oiseikenzuki (Deflect)236P+K262.3%
punchP221.9%
Nozuchi1P+K201.8%
punchP into Maeken~Joudan MawashigeriPK171.5%
Shitazuki3P into Oishitazuki3PP151.3%
evade up into Gyaku Seikenzuki66P131.1%
forward dash into Yoko'enpi6P131.1%

279 further openings account for the other 642 rounds.

Counted from 273 of the 292 matches played. The rest were not pulled for openings.

Jean

Career
2,465–2,193 · 52.9%
This season
238 matches · 52.9%
Peak rank
35

First hit in 51.1% of 895 rounds. Won 55.1% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 24.7% of rounds, against 13.5% in their other rounds.

How is this tested?

forward dash into guardG697.6%
backdash into Konohana Sakuya43P+K687.5%
punchP into kickK384.2%
backdash into Kake'uchi46P353.9%
Yoko'enpi6P303.3%
backdash into Sune'ori1K+G303.3%
Hizageri4K into Kousenshu4KP273.0%
Oiseikenzuki (Deflect)236P+K262.9%
forward dash into throw escape262.9%
Nozuchi1P+K202.2%
punchP202.2%
punchP into Maeken~Joudan MawashigeriPK171.9%
Shitazuki3P into Oishitazuki3PP151.7%
evade up into Gyaku Seikenzuki66P131.4%
forward dash into Yoko'enpi6P131.4%

182 further openings account for the other 459 rounds.

Counted from 219 of the 238 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh16–12 · 57%10–7 · 59%too few to test
Shun7–8 · 47%2–2 · 50%too few to test
Brad9–8 · 53%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
181–180 · 50.1%
This season
38 matches · 44.7%
Peak rank
28

First hit in 45.8% of 153 rounds. Won 48.6% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Pap Sawk Kao46K+G117.0%
forward dash into throw escape117.0%
punchP into kickK117.0%
forward dash into guardG95.8%
Jolt Upper3P into Jolt Double Shot3PP+K63.9%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK42.6%
Rapid Double JabP+K42.6%
backdash42.6%
Elbow Hook6P into kickK31.9%
Jumping Dtee Sawk Bon9P+K31.9%
Rapid Double JabP+K into Rapid Short UpperP+KP31.9%
Spine Whip4P into Lumpini Combination4PK31.9%
Sway Back4P+K+G into Sway Back LowK+G31.9%
evade up into forward dash31.9%
kickK into evade up31.9%

59 further openings account for the other 75 rounds.

Goh

Career
57–82 · 41.0%
This season
10 matches · 70.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP923.1%
backdash into Kokuryusatsu Ni46P+KP37.7%
Karura4P+K25.1%
crouch dash back into Raijinsatsu6K+G25.1%
evade up25.1%
forward dash into guardG25.1%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP12.6%
Maegeri3K12.6%
Raijinsatsu6K+G12.6%
Raijinsatsu6K+G into Onikubikari66K+G12.6%
backdash12.6%
backdash into Raijinsatsu6K+G12.6%
backdash into Ropputsubushi6P+K12.6%
backdash into Sokkotsu Kudaki1K+G12.6%
backdash into evade up12.6%

10 further openings account for the other 10 rounds.

Kage

Career
4–10 · 28.6%
This season
6 matches · 16.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jibashiri1K28.0%
backdash into Gen'you4K+G28.0%
backdash into Hagakure-ryu In Fujingeki46P+KP28.0%
punchP into kickK28.0%
Engetsugeri9K+G14.0%
Hagakure-ryu In Shippujin4P+K+G14.0%
Nagiharai6P+K into punchP14.0%
Rasen4P14.0%
backdash into Engetsugeri9K+G14.0%
backdash into Fujinkyaku46K+G14.0%
backdash into Nirenkyaku3KK14.0%
backdash into Yokoshutou4P+K14.0%
backdash into crouch dash back14.0%
crouch dash back into SouhajinP+K14.0%
crouch into Shippuzan3PP14.0%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 1 of 15 tests hold up
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)