VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

kuro-uzu

Career matches5,433
Career win rate51.8%
Round win rate50.3%
Peak rank39
Distinct opponents129
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky393,6381,8961,74252.1%
Eileen351,79591987651.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage35142140.0%-10.6
Pai31161551.6%-1.6
Lion30171356.7%+7.3
Jean29121741.4%-8.6
Wolf28131546.4%-10.3
Akira2720774.1%+19.2
Jeffry21111052.4%-1.3
Vanessa2114766.7%+16.8
Jacky1813572.2%+17.4
Aoi137653.9%+1.3
Shun137653.9%+5.0
Brad114736.4%-15.7
Goh106460.0%+5.4
Sarah103730.0%-17.2
El Blaze93633.3%-7.9
Lau95455.6%+5.0
Lei Fei82625.0%-25.2
Eileen31233.3%-16.2
Taka110100.0%+64.7

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence40182245.0%-2.2
Open40172342.5%-11.6
Full Fence35221362.9%+10.8
Half Fence35171848.6%-7.6
Low Fence34201458.8%+6.0
Single Wall29151451.7%-1.0
Breakable Half Fence2819967.9%+15.6
Octagon2619773.1%+23.1
Full Fence and Open24101441.7%-9.2
Rectangle2271531.8%-17.2

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18654.8%51.5%+3.3
No walls10350.5%52.9%-2.4

Walls against open: +5.8 points (95% range -6.2 to +17.8), p 0.345 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

究極無敵 (Rank 38)2026/08/2454180.0%
kansimamoto (Rank 35)2026/08/2442250.0%
Aki (Rank 41)2026/08/2462433.3%
デネ (Rank 41)2026/08/2471614.3%
ちゃあ (Rank 36)2026/08/2462433.3%
ken1chin (Rank 40)2026/08/24440100.0%
たあぼさん (Rank 35)2026/08/2442250.0%
フェイス (Rank 35)2026/08/2452340.0%
えなお (Rank 37)2026/08/2442250.0%
ジークリオン (Rank 35)2026/08/1776185.7%
Roki_ryudoukan (Rank 36)2026/08/17440100.0%
hitosasiyubi777 (Rank 37)2026/08/0554180.0%
banjar (Rank 39)2026/08/0532166.7%
nidaimebannai (Rank 37)2026/08/0362433.3%
kantoku0219 (Rank 35)2026/08/0343175.0%
no-0809 (Rank 38)2026/08/0353260.0%
ツッチー (Rank 35)2026/08/0343175.0%
がちばん (Rank 40)2026/07/2752340.0%
Bob-Takkun (Rank 35)2026/07/2775271.4%
ねこむーと (Rank 37)2026/07/0485362.5%
ぷこ (Rank 37)2026/07/0494544.4%
yamaneko (Rank 35)2026/06/2743175.0%
れうくろった (Rank 36)2026/06/2095455.6%
nanbara (Rank 36)2026/06/2063350.0%
荒川ひかり (Rank 32)2026/06/0465183.3%

Round openings

Every character

Dash Hammer Kick66K947.1%
crouch dash forward into Smash Straight3P614.6%
crouch into Low Spin Kick1K+G433.2%
Dash Hammer Kick66K into forward dash362.7%
Middle Smash6P332.5%
evade up into crouch dash forward302.3%
guardG into evade up282.1%
forward movement into Jab Double StraightPPP272.0%
guardG into evade down272.0%
Slide Shuffle (Deflect)4P+K+G262.0%
backdash into evade up241.8%
evade down into crouch dash forward241.8%
forward dash into Bil Jee6P+K241.8%
backdash into guardG221.7%
Groin Kick6K+G into forward movement211.6%

238 further openings account for the other 802 rounds.

Counted from 326 of the 327 matches played. The rest were not pulled for openings.

Jacky

Dash Hammer Kick66K948.2%
crouch dash forward into Smash Straight3P615.3%
crouch into Low Spin Kick1K+G433.7%
Dash Hammer Kick66K into forward dash363.1%
Middle Smash6P332.9%
forward movement into Jab Double StraightPPP272.3%
guardG into evade up272.3%
Slide Shuffle (Deflect)4P+K+G262.2%
guardG into evade down262.2%
forward dash into Bil Jee6P+K242.1%
evade down into crouch dash forward232.0%
evade up into crouch dash forward232.0%
Groin Kick6K+G into forward movement211.8%
backdash into Spin Heel Sword4K+G211.8%
Bil Jee6P+K into forward movement191.6%

178 further openings account for the other 650 rounds.

Counted from 284 of the 285 matches played. The rest were not pulled for openings.

Eileen

forward movement into Rensou HekizanPPP116.5%
Douchu6P106.0%
crouch into Honshin Kousoutai3K+G84.8%
evade up into crouch dash forward74.2%
backdash into evade up63.6%
Enkou Nyurin66P53.0%
forward dash into Tanhikyaku9K53.0%
Douchu6P into Jouho Chu'un6PP42.4%
Goku Senshin (Deflect)4P+K+G42.4%
backdash into Tanhikyaku9K42.4%
backdash into guardG42.4%
forward dash into Douchu6P42.4%
forward movement into Enkou RensouPP42.4%
Fukushinshou2P into forward dash31.8%
Tenshin Rinheki1P into Rinheki Hairen1PK31.8%

69 further openings account for the other 86 rounds.