VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

乱世の奸雄

  • Shun
  • Goh
  • Jeffry
  • El Blaze
  • Brad
  • Jean
  • Vanessa
  • Pai
  • Wolf
Career matches13,806
Career win rate55.4%
Round win rate51.4%
Peak rank40
Distinct opponents363
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1777 #457 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage403,8021,9871,81552.3%
Shun402,3721,2171,15551.3%
Goh381,34571662953.2%
Brad3985148137056.5%
Jeffry3876144132058.0%
Jacky—75240734554.1%
Jean3773741931856.9%
El Blaze3861436025458.6%
Vanessa3552030721359.0%
Eileen—41323917457.9%
Lau—34020613460.6%
Pai3631820611264.8%
Wolf3631219212061.5%
Taka—2271646372.2%
Lei Fei—2071396867.2%
Akira—2041347065.7%
Aoi—3126583.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,835 of 4,849 rounds counted

7.8 inputs a second (471 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun8.1485541
Goh7.9476883
Kage7.9471821
Jeffry7.6457318
El Blaze7.8466450
Brad7.8468445
Jean7.7462301
Pai7.847163
Wolf7.645713

By opponent's character

Jacky7.9475369
Akira7.9476351
Brad7.5451315
Vanessa7.6456301
Kage7.8471268
Lei Fei7.6459279
Lion8.0479231
Lau8.1485246
Shun8.0480191
Wolf8.1489159
Sarah7.7462149
El Blaze7.8470139
Goh8.0482146
Jeffry8.2492156
Pai8.0481162
Jean7.746098
Aoi7.7461106
Eileen7.7462101
Taka7.947443
Dural7.746025

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky114585650.9%-3.7
Akira104465844.2%-10.2
Brad86424448.8%-1.6
Vanessa86384844.2%-7.0
Kage85424349.4%-3.1
Lei Fei80443655.0%+4.4
Lion76403652.6%-0.1
Lau72324044.4%-6.1
Shun62352756.5%+9.8
Wolf61332854.1%+3.4
Sarah53361767.9%+13.4
El Blaze48282058.3%+8.1
Goh47232448.9%-5.6
Jeffry47291861.7%+10.6
Pai46351176.1%+22.5
Jean44202445.5%-7.8
Aoi40251562.5%+9.8
Eileen3092130.0%-27.7
Taka159660.0%+8.5
Dural63350.0%-5.7

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence140895163.6%+12.3
Low Fence135736254.1%+3.2
Rectangle131626947.3%-7.0
Half Fence128695953.9%+1.4
Octagon122606249.2%-3.1
Single Wall117566147.9%-4.1
Breakable Half Fence112526046.4%-5.5
Open110605054.5%+3.5
Full Fence96455146.9%-6.7
Full Fence and Open54322259.3%+8.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls72951.7%52.6%-0.9
No walls36252.2%51.4%+0.8

Walls against open: -1.7 points (95% range -8.0 to +4.6), p 0.598 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

デビブル (Rank 41)2026/10/1794544.4%
ankocat2 (Rank 37)2026/10/17104640.0%
寿司眼鉄 (Rank 40)2026/10/17114736.4%
つがさん (Rank 40)2026/10/17105550.0%
ひかる (Rank 41)2026/10/14113827.3%
RUSH (Rank 38)2026/10/1494544.4%
a.k.aとりてん (Rank 38)2026/10/1293633.3%
うるヲ参拾 (Rank 39)2026/10/121611568.8%
デネ (Rank 41)2026/10/111851327.8%
どっせプレビに出たい (Rank 42)2026/09/181971236.8%
atototto1000 (Rank 38)2026/09/18106460.0%
キルア (Rank 42)2026/09/171651131.2%
じゃんぬ兄(公認) (Rank 37)2026/09/14114736.4%
愛蒔らぶり (Rank 40)2026/09/06123925.0%
究極無敵 (Rank 38)2026/09/05118372.7%
mahiro_725 (Rank 37)2026/09/0595455.6%
ヤートン (Rank 39)2026/08/25104640.0%
タカユキお兄ちゃん/takayuki_vf (Rank 37)2026/08/251410471.4%
SUSU_MU__ (Rank 36)2026/08/2397277.8%
panda_kage0 (Rank 39)2026/07/2597277.8%
教えたがりおじさん (Rank 39)2026/07/2592722.2%
フルレバ (Rank 36)2026/07/2294544.4%
ボブソン (Rank 36)2026/07/20116554.5%
FoooooL (Rank 35)2026/07/1584450.0%
METALX (Rank 39)2026/06/2494544.4%

Round openings

Every character

crouch dash forward into guardG3477.8%
backdash into evade up2846.4%
backdash into Tsunami Beat3K+G1132.5%
punchP922.1%
backdash into Furikakato OtoshiK+G902.0%
backdash into evade down841.9%
backdash into Karura4P+K771.7%
Hiji'uchi6P591.3%
backdash into punchP551.2%
Hiji'ate6P541.2%
crouch into Low Knuckle2P531.2%
crouch into Haisenchu1P521.2%
crouch into Gyou'in Haishu3P511.1%
Low Knuckle2P481.1%
backdash into Maegeri3K461.0%

584 further openings account for the other 2,935 rounds.

Counted from 1,097 of the 1,202 matches played. The rest were not pulled for openings.

Goh

Career
716–629 · 53.2%
This season
216 matches · 46.8%
Peak rank
38

First hit in 58.7% of 875 rounds. Won 49.6% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • Against Lion: waits first in 15.3% of rounds, against 2.9% against everyone else.
  • After opening the round before by backing off: moves in first in 29.6% of rounds, against 18.2% after anything else.
  • Against Goh: opens with “backdash into 4P+K Karura” in 23.8% of rounds, against 8.0% against everyone else.

How is this tested?

crouch dash forward into guardG839.4%
backdash into evade up788.8%
backdash into Karura4P+K778.7%
Hiji'ate6P546.1%
backdash into Maegeri3K465.2%
Sune'uchi2P384.3%
Ni'oudaoshi3K+G343.9%
backdash into Batousatsu3KP323.6%
backdash into Kyousengeri46K283.2%
crouch dash forward into Tsukikage6K242.7%
backdash into evade down232.6%
Hiji'ate6P into backward movement171.9%
crouch dash forward into Sune'uchi2P171.9%
Hiji'ate6P into backdash161.8%
backdash into Soukyu46P161.8%

97 further openings account for the other 300 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–9 · 36%8–5 · 62%too few to test
Jacky6–10 · 38%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
441–320 · 58.0%
This season
190 matches · 57.9%
Peak rank
38

First hit in 59.7% of 786 rounds. Won 57.6% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Tsunami Beat3K+G11314.4%
crouch dash forward into guardG9111.6%
crouch into Low Knuckle2P536.7%
Low Knuckle2P486.1%
Elbow Butt6P405.1%
backdash into evade up344.3%
Knee Push4K263.3%
crouch dash forward into Low Knuckle2P253.2%
Elbow Butt6P into backward movement212.7%
backdash into Side Kick3K182.3%
crouch dash forward into Elbow Butt6P172.2%
Dash Elbow66P into punchP162.0%
Elbow Butt6P into forward movement151.9%
Elbow Butt6P into backdash121.5%
Toe Kick2K111.4%

91 further openings account for the other 247 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai10–4 · 71%5–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
1,987–1,815 · 52.3%
This season
206 matches · 52.9%
Peak rank
40

First hit in 61.3% of 754 rounds. Won 54.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Furikakato OtoshiK+G9011.9%
Hiji'uchi6P597.8%
backdash into Nakageri3K425.5%
Hagakure-ryu In Raijingeki46P+K into Hiji'uchi6P405.3%
backdash into evade up405.3%
backdash into Hagakure-ryu In Raijingeki46P+K385.0%
crouch into Jizuridan2P364.7%
Hagakure-ryu In Raijingeki46P+K into forward movement344.5%
Jizuridan2P334.3%
Ura Tsumujigeri44K293.8%
backdash into Doukudaki46K202.6%
Hiji'uchi6P into forward dash192.5%
Rasen4P192.5%
crouch dash forward into guardG162.1%
crouch dash forward into Fusenjin3P141.8%

79 further openings account for the other 230 rounds.

Counted from 192 of the 206 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad9–4 · 69%3–3 · 50%too few to test
Vanessa9–6 · 60%4–4 · 50%too few to test
Shun5–5 · 50%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
1,217–1,155 · 51.3%
This season
232 matches · 47.4%
Peak rank
40

First hit in 60.8% of 541 rounds. Won 49.2% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “3P Gyou'in Haishu” in 14.2% of rounds, against 2.7% in their other rounds.

How is this tested?

crouch into Haisenchu1P529.6%
crouch into Gyou'in Haishu3P519.4%
backdash into Getsuga Gakushu46P356.5%
Gyou'in Haishu3P315.7%
Gyou'in Haishu3P into guardG305.5%
backdash into evade up295.3%
Getsuga Gakushu46P into forward movement234.2%
backdash into Gyou'in Haishu3P213.9%
Fukuchougeki2P203.7%
crouch into Fukuchougeki2P203.7%
Haisenchu1P142.6%
backdash into evade down142.6%
backdash into Gyoushintai3K122.2%
Fukuchougeki2P into forward dash112.0%
backdash into punchP91.7%

75 further openings account for the other 171 rounds.

Counted from 141 of the 232 matches played. The rest were not pulled for openings.

El Blaze

Career
360–254 · 58.6%
This season
111 matches · 57.7%
Peak rank
38

First hit in 56.9% of 448 rounds. Won 59.2% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into guardG5311.8%
backdash into evade up4510.0%
punchP378.2%
Shadow Strike6P276.0%
Shadow Strike6P into evade up214.7%
punchP into Shadow Strike6P214.7%
crouch into Sit Jab2P184.0%
crouch dash forward into Volcano Upper4P+K173.8%
Sit Jab2P143.1%
Shadow Strike6P into forward dash132.9%
Shadow Strike6P into backward movement122.7%
backdash into evade down122.7%
Shadow Strike6P into backdash112.4%
backdash into Demon's Tail9P+KK102.2%
crouch dash forward into punchP92.0%

63 further openings account for the other 130 rounds.

Brad

Career
481–370 · 56.5%
This season
107 matches · 57.9%
Peak rank
39

First hit in 68.3% of 445 rounds. Won 56.9% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into guardG5011.2%
Elbow Hook6P337.4%
backdash into evade up265.8%
crouch into Sit Jab2P265.8%
crouch dash forward into Sit Jab2P224.9%
backdash into Middle Kick3K214.7%
crouch dash forward into Elbow Hook6P163.6%
punchP153.4%
Sit Jab2P143.1%
backdash into Sit Jab2P132.9%
crouch into Sharp Shoot1P132.9%
backdash into Stop Kick4K122.7%
backdash into evade down112.5%
crouch dash forward into punchP112.5%
backdash into punchP102.2%

73 further openings account for the other 152 rounds.

Jean

Career
419–318 · 56.9%
This season
74 matches · 54.0%
Peak rank
37

First hit in 63.9% of 299 rounds. Won 50.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into guardG4113.6%
Yoko'enpi6P227.3%
crouch dash forward into Shitamaeken2P206.6%
backdash into evade up196.3%
crouch into Shitamaeken2P186.0%
backdash into Gyaku Seikenzuki66P165.3%
Hizageri4K into Kousenshu4KP155.0%
backdash into Chudan Mawashigeri3K155.0%
Gyaku Seikenzuki66P113.6%
Shitamaeken2P82.7%
backdash into Kake'uchi46P82.7%
backdash into Tate'enpi33P82.7%
crouch dash forward into Kousenshu4KP51.7%
punchP51.7%
Shitamaeken2P into Yoko'enpi6P41.3%

51 further openings account for the other 86 rounds.

Vanessa

Career
307–213 · 59.0%
This season
42 matches · 50.0%
Peak rank
35

First hit in 26.4% of 174 rounds. Won 58.7% of the rounds they struck first, 44.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into Bunker Buster9P2112.1%
Offensive Style: punch into Body Blow6P148.1%
Offensive Style: backdash into evade up126.9%
Offensive Style: punch126.9%
Offensive Style: crouch dash forward into guardG105.8%
Offensive Style: backdash into Stopping Toe3K84.6%
Offensive Style: backdash into evade down84.6%
Offensive Style: crouch into Leg Guard Crush2P74.0%
Offensive Style: Short Upper into guardG63.5%
Offensive Style: punch into forward dash63.5%
Offensive Style: Body Blow52.9%
Offensive Style: Bunker Buster into forward movement52.9%
Offensive Style: Leg Guard Crush into backdash42.3%
Offensive Style: Body Blow into backward movement31.7%
Offensive Style: Leg Guard Crush31.7%

31 further openings account for the other 50 rounds.

Pai

Career
206–112 · 64.8%
This season
21 matches · 42.9%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Senchutai3K1214.1%
backdash into evade up1112.9%
backdash into Senchutai3K78.2%
backdash into Ensei Toukyaku46K67.1%
crouch into Souchuken2P67.1%
Senchuken6P into crouch dash forward44.7%
Souanshou3P+K44.7%
crouch dash forward into guardG44.7%
Senchuken6P33.5%
Senchuken6P into crouch33.5%
Senchuken6P into evade down33.5%
backdash into evade down33.5%
crouch dash forward into Souanshou3P+K33.5%
Honshin Soukyaku1K+G into guardG22.4%
Senchutai3K into guardG22.4%

12 further openings account for the other 12 rounds.

Wolf

Career
192–120 · 61.5%
This season
3 matches · 33.3%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up215.4%
Arrow Knuckle3P17.7%
Arrow Knuckle3P into forward dash17.7%
Elbow Butt4P into Jab StraightPP17.7%
Low Drop Kick62K17.7%
Low Hammer2P into evade up17.7%
Low Hammer2P into forward dash17.7%
backdash into Elbow Butt4P17.7%
backdash into Heavy Middle Kick3K+G17.7%
backdash into Low Drop Kick62K17.7%
crouch dash back into Elbow Butt4P17.7%
crouch dash forward into Knee Lift6K17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (105 here; about 5.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 3 of 15 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Kage: 0 of 15 tests hold up
  • Shun: 1 of 17 tests hold up
  • El Blaze: 0 of 15 tests hold up
  • Brad: 0 of 14 tests hold up
  • Jean: 0 of 14 tests hold up
  • Vanessa: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Wolf: not tested (too few rounds)