Virtua Fighter 5 REVO · v1.10
オドパンJ
Characters played — VF5's own record
| Jeffry | 32 | 1,086 | 593 | 493 | 54.6% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 31 | 20 | 11 | 64.5% | +6.3 |
|---|---|---|---|---|---|
| Pai | 31 | 16 | 15 | 51.6% | +1.7 |
| Wolf | 31 | 19 | 12 | 61.3% | +6.3 |
| Sarah | 29 | 14 | 15 | 48.3% | -1.3 |
| Jeffry | 24 | 10 | 14 | 41.7% | -10.0 |
| Kage | 18 | 10 | 8 | 55.6% | +8.2 |
| Aoi | 14 | 9 | 5 | 64.3% | +5.7 |
| Jacky | 14 | 8 | 6 | 57.1% | +3.1 |
| El Blaze | 12 | 5 | 7 | 41.7% | -17.9 |
| Jean | 12 | 4 | 8 | 33.3% | -15.0 |
| Lei Fei | 11 | 5 | 6 | 45.5% | +1.1 |
| Shun | 10 | 5 | 5 | 50.0% | -0.7 |
| Goh | 8 | 4 | 4 | 50.0% | -4.1 |
| Vanessa | 8 | 3 | 5 | 37.5% | -8.7 |
| Lau | 7 | 4 | 3 | 57.1% | +6.5 |
| Taka | 7 | 3 | 4 | 42.9% | -2.1 |
| Dural | 4 | 3 | 1 | 75.0% | +19.4 |
| Eileen | 4 | 3 | 1 | 75.0% | +9.9 |
| Brad | 3 | 1 | 2 | 33.3% | -23.5 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 37 | 22 | 15 | 59.5% | +4.4 |
|---|---|---|---|---|---|
| Low Fence | 34 | 22 | 12 | 64.7% | +13.5 |
| Breakable Full Fence | 31 | 18 | 13 | 58.1% | +7.9 |
| Breakable Half Fence | 29 | 15 | 14 | 51.7% | +2.2 |
| Single Wall | 25 | 12 | 13 | 48.0% | -4.0 |
| Open | 23 | 11 | 12 | 47.8% | -3.4 |
| Half Fence | 22 | 15 | 7 | 68.2% | +11.7 |
| Rectangle | 21 | 8 | 13 | 38.1% | -11.2 |
| Octagon | 19 | 8 | 11 | 42.1% | -11.8 |
| Full Fence and Open | 15 | 7 | 8 | 46.7% | -11.8 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 159 | 54.1% | 52.7% | +1.4 |
| No walls | 82 | 54.9% | 52.0% | +2.9 |
Walls against open: -1.5 points (95% range -14.6 to +11.6), p 0.823 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 27) | 6 | 0 | 6 | 0.0% |
|---|---|---|---|---|
| HB (Rank 29) | 6 | 2 | 4 | 33.3% |
| さみぃ_ANTARES (Rank 29) | 6 | 2 | 4 | 33.3% |
| 寝起きにビール (Rank 27) | 6 | 4 | 2 | 66.7% |
| akimaru7 (Rank 31) | 5 | 2 | 3 | 40.0% |
| misoazy (Rank 28) | 5 | 3 | 2 | 60.0% |
| HIROCHILL (Rank 28) | 4 | 1 | 3 | 25.0% |
| class-wiz (Rank 27) | 4 | 3 | 1 | 75.0% |
| rikiyan-999 (Rank 29) | 4 | 2 | 2 | 50.0% |
| suconyanzu (Rank 27) | 4 | 2 | 2 | 50.0% |
| toothy-limb74 (Rank 25) | 4 | 1 | 3 | 25.0% |
| ★★★★★ (Rank 30) | 4 | 2 | 2 | 50.0% |
| あぶらこ (Rank 23) | 4 | 2 | 2 | 50.0% |
| ありがとナス (Rank 27) | 4 | 2 | 2 | 50.0% |
| 神無月夏美Vtuber (Rank 24) | 4 | 4 | 0 | 100.0% |
| 9779797 (Rank 26) | 3 | 2 | 1 | 66.7% |
| HIGE (Rank 29) | 3 | 2 | 1 | 66.7% |
| fixed-star_61 (Rank 35) | 3 | 2 | 1 | 66.7% |
| jackgnhang (Rank 29) | 3 | 1 | 2 | 33.3% |
| moga_moga24 (Rank 27) | 3 | 2 | 1 | 66.7% |
| tubaki_ok (Rank 27) | 3 | 2 | 1 | 66.7% |
| xXsoul-childXx (Rank 28) | 3 | 2 | 1 | 66.7% |
| ∈挙動不審∋ (Rank 32) | 3 | 1 | 2 | 33.3% |
| なめ (Rank 34) | 3 | 1 | 2 | 33.3% |
| ぼっち.ぼ~る (Rank 25) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| fixed-star_61 (Rank 35) | 2026/08/25 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| HIGE (Rank 29) | 2026/08/25 | 3 | 2 | 1 | 66.7% |
| akimaru7 (Rank 31) | 2026/08/25 | 5 | 2 | 3 | 40.0% |
| xXsoul-childXx (Rank 28) | 2026/06/30 | 3 | 2 | 1 | 66.7% |
| ★★★★★ (Rank 30) | 2026/06/30 | 4 | 2 | 2 | 50.0% |
| class-wiz (Rank 27) | 2026/06/30 | 4 | 3 | 1 | 75.0% |
| さみぃ_ANTARES (Rank 29) | 2026/06/30 | 6 | 2 | 4 | 33.3% |
| なめ (Rank 34) | 2026/06/30 | 3 | 1 | 2 | 33.3% |
| ∈挙動不審∋ (Rank 32) | 2026/06/30 | 3 | 1 | 2 | 33.3% |
| misoazy (Rank 28) | 2026/06/30 | 5 | 3 | 2 | 60.0% |
| rikiyan-999 (Rank 29) | 2026/06/29 | 4 | 2 | 2 | 50.0% |
| jackgnhang (Rank 29) | 2026/06/29 | 3 | 1 | 2 | 33.3% |
| HB (Rank 29) | 2026/06/28 | 6 | 2 | 4 | 33.3% |
| suconyanzu (Rank 27) | 2026/06/15 | 4 | 2 | 2 | 50.0% |
| toothy-limb74 (Rank 25) | 2026/06/15 | 4 | 1 | 3 | 25.0% |
| 神無月夏美Vtuber (Rank 24) | 2026/06/14 | 4 | 4 | 0 | 100.0% |
| BANANA (Rank 27) | 2026/06/14 | 6 | 0 | 6 | 0.0% |
| ありがとナス (Rank 27) | 2026/06/14 | 4 | 2 | 2 | 50.0% |
| HIROCHILL (Rank 28) | 2026/06/14 | 4 | 1 | 3 | 25.0% |
| 寝起きにビール (Rank 27) | 2026/06/14 | 6 | 4 | 2 | 66.7% |
| moga_moga24 (Rank 27) | 2026/06/14 | 3 | 2 | 1 | 66.7% |
| tubaki_ok (Rank 27) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| あぶらこ (Rank 23) | 2026/06/13 | 4 | 2 | 2 | 50.0% |
| 9779797 (Rank 26) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| ぼっち.ぼ~る (Rank 25) | 2026/06/12 | 3 | 1 | 2 | 33.3% |
Round openings
Jeffry
| forward movement into Double KnucklePP | 190 | 16.7% |
|---|---|---|
| forward movement into punchP | 166 | 14.6% |
| crouch into Ducking Low2K+G | 64 | 5.6% |
| backdash into Toe Kick2K | 58 | 5.1% |
| backdash into evade up | 46 | 4.0% |
| forward movement into Knuckle KickPK | 36 | 3.2% |
| backdash into guardG | 33 | 2.9% |
| backdash into Full Swing Upper33P | 31 | 2.7% |
| backdash into Overblow Shoulder66P+K | 25 | 2.2% |
| backdash into kickK | 19 | 1.7% |
| backdash into Tsunami Beat3K+G | 18 | 1.6% |
| crouch into Low Knuckle2P | 18 | 1.6% |
| backdash into Kenka Hook46P | 14 | 1.2% |
| crouch dash forward into throwP+G | 13 | 1.1% |
| forward dash into throwP+G | 13 | 1.1% |
149 further openings account for the other 396 rounds.
