VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

kaide_uichan

Career matches929
Career win rate55.4%
Round win rate52.4%
Peak rank33
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3392951541455.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage104640.0%-9.2
Aoi62433.3%-26.1
Sarah62433.3%-22.7
Akira54180.0%+20.6
Jean43175.0%+26.6
Jacky31233.3%-29.6
Vanessa330100.0%+48.3
Wolf220100.0%+41.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence84450.0%-5.5
Half Fence72528.6%-29.7
Octagon64266.7%+15.3
Single Wall53260.0%-0.8
Full Fence31233.3%-17.7
Low Fence330100.0%+45.2
Open32166.7%+21.5
Full Fence and Open220100.0%+47.0
Rectangle2020.0%-49.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2642.3%52.7%-10.4
No walls1172.7%56.2%+16.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジャキる。 (Rank 32)2026/09/1431233.3%
AOEアオイ (Rank 35)2026/09/1443175.0%
kampfarkz (Rank 33)2026/09/1462433.3%
クロサギ@はなちゃん (Rank 31)2026/09/08220100.0%
た・ω・な (Rank 35)2026/07/292020.0%
delicioso (Rank 35)2026/07/2983537.5%
お~ちゃん (Rank 33)2026/07/1442250.0%
けいすけ新宿 (Rank 33)2026/07/02330100.0%
究極無敵 (Rank 32)2026/06/18220100.0%
せんせゐ (Rank 35)2026/06/1821150.0%
ヘニオ (Rank 32)2026/05/2732166.7%

Round openings

Wolf

evade up into throwP+G116.6%
evade down into Elbow Butt4P84.8%
forward movement into Elbow Butt4P84.8%
backdash into Kenka Kick1K+G74.2%
crouch into Low Drop Kick62K74.2%
throwP+G74.2%
crouch dash forward into Regret Discharge33P+K63.6%
crouch dash forward into throwP+G63.6%
crouch into Regret Discharge33P+K53.0%
Arrow Knuckle3P42.4%
Elbow Butt4P42.4%
Quick Shoulder66P+K42.4%
backdash into Heavy Middle Kick3K+G42.4%
evade up into Low Drop Kick62K42.4%
Rolling Savate6K+G31.8%

51 further openings account for the other 78 rounds.